fix(net): broadcast LEFT on disconnect, add keepalive/reaper, cap PLC hiss
Three reported bugs traced to one root cause plus two missing designed features:
1. Stale users + eternal PLC hiss (root cause): ConnSession::close() silently
erased dropped users without broadcasting UserEvent::LEFT, so peers never
learned the user left and their audio engines never called remove_stream —
Opus PLC synthesized comfort noise forever. Fix: broadcast_left() helper
+ close() broadcasts LEFT before erasing.
2. PLC cap (defense-in-depth): on_playback now caps pure PLC at ~2s, then
emits digital silence so a stale stream can never hiss forever even if
remove_stream is skipped. Resets automatically on fresh packets.
3. No timeout / no ping: client never sent Ping, server had no last_seen /
reaper, so half-open connections (NAT timeout, wifi loss, sleep) left
ghost users forever. Fix: client Ping every 15s with RTT measurement,
ConnSession::last_seen bumped on every inbound TCP/UDP frame, steady_timer
reaper sweeps every 15s and drops sessions older than 45s (configurable
via server::Config).
4. UDP KEEPALIVE: client sends plaintext kFrameKeepalive every 5s; server
bumps last_seen + echoes back. Keeps NAT bindings alive and lets media
activity defer the reaper independently of TCP.
5. Graceful client disconnect: vc_disconnect() sends Disconnect{code=0} via
a flag-based io-thread exit (no double-close race); server handles
client-sent Disconnect with immediate close() + LEFT broadcast.
3 new tests: disconnect_left, plc_cap, reaper_timeout. 21/21 ctest green.
Docs: protocol.md §6/§7, voice.md §6, architecture.md §5, PROGRESS.md.
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PROGRESS.md
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PROGRESS.md
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## ▶ Where we left off / next action
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- **Done:** **Disconnect, timeout & keepalive system** (2026-06-18). Three reported bugs
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traced to one root cause + two missing designed features, all fixed:
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1. **Stale users after disconnect + eternal PLC hiss** (root cause): `ConnSession::close()`
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silently erased dropped users from the registry without broadcasting `UserEvent::LEFT`.
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Peers never learned the user left → their user lists stayed stale AND their audio
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engines never called `remove_stream` → Opus PLC synthesized comfort noise forever
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(the "soft hissing that never goes away"). **Fix:** `SessionRegistry::broadcast_left()`
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helper (mirrors `kick_user`'s first half); `ConnSession::close()` now broadcasts LEFT
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before erasing. Regression test `test_disconnect_left` (`tests/`).
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2. **PLC cap** (defense-in-depth): `AudioEngine::on_playback` now caps pure-PLC at ~2 s
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(`kPlcCapSamples`); after that it emits digital silence instead of more comfort noise,
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so a stale stream can never hiss forever even if `remove_stream` is never called. Resets
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automatically when fresh packets arrive. Test `test_plc_cap` (`tests/`).
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3. **No timeout / no ping** (missing feature): the client never sent `Ping`, the server had
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no `last_seen` / reaper, and half-open connections (NAT timeout, wifi loss, sleep) left
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ghost users forever. **Fix:** client sends `Ping` every 15 s from the io thread (RTT
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measured from `Pong` nonce); `ConnSession::last_seen` bumped on every inbound TCP/UDP
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frame; `asio::steady_timer` reaper sweeps every 15 s and drops sessions older than 45 s
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(configurable via `server::Config::reaper_timeout_ms`/`reaper_sweep_ms`). Each drop
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broadcasts LEFT via fix #1. Test `test_reaper_timeout` (`tests/`, 2 s timeout for fast
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turnaround).
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4. **UDP KEEPALIVE** (missing feature): client sends a plaintext `KEEPALIVE` frame every
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5 s (`voice_frame.h::kFrameKeepalive`); server bumps `last_seen` + echoes back. Keeps
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NAT bindings alive and lets media activity defer the reaper independently of TCP.
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5. **Graceful client disconnect:** `vc_disconnect()` now sends `Disconnect{code=0}` when
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fully authenticated (`VC_STATE_CONNECTED`): it queues the envelope, sets a
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`graceful_disconnect_pending_` flag, and joins the io thread — the io thread's
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`drain_sends()` sends the Disconnect, sees the flag, sets `io_stop_`, and exits
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naturally (its cleanup handles `teardown_voice()` + socket close). No main-thread
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socket close → no double-close race. Server handles client-sent `Disconnect`
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(`handle_client_disconnect` → `close()` → immediate LEFT broadcast, no reaper/EOF
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wait). In non-authenticated states, the original force-close path runs (with TOFU
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unblock).
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- Docs updated: `docs/protocol.md §6/§7` (graceful disconnect, pinned N=3, reaper, last_seen),
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`docs/voice.md §6` (KEEPALIVE plaintext + echo + last_seen), `docs/architecture.md §5`
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(reaper timer), `server::Config` (reaper fields). `ctest --preset m2-dev` — **21/21 green**
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(3 new tests: disconnect_left, plc_cap, reaper_timeout).
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- **Done:** **Stereo screen-audio loopback capture on Windows** (2026-06-17). The WASAPI
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loopback path (`start_loopback_capture`) used to hardcode `cfg.capture.channels = 1`,
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downmixing the system's stereo mix to mono before the encoder ever saw it — so even on a
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@@ -141,8 +179,10 @@ up instantly. Newest status at the top.
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response-vs-broadcast contract in `docs/protocol.md` §6. Registry-level admin broadcasts
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(move/mute/kick/channel CRUD) already used `exclude=0` and were correct. `ctest --test-dir
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build/m1-dev` — **18/18 green** (PowerShell); Windows `VoiceCat.App` builds 0 warnings.
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**Latent, not fixed:** the client never sends the `Ping` keepalive that `docs/protocol.md` §7
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describes (only the server answers pings) — unrelated to this bug, noted for later.
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~~**Latent, not fixed:** the client never sends the `Ping` keepalive that `docs/protocol.md` §7
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describes (only the server answers pings) — unrelated to this bug, noted for later.~~
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**Resolved** (2026-06-18): full keepalive/timeout/disconnect system implemented — see
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"disconnect, timeout & keepalive" entry below.
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- **Done:** **Fixed a *second* silent-playback bug — the playout clock free-ran and drifted off
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the stream** (2026-06-17, reported live: both `vccli` and the Windows client showed `talking=1/0`
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correctly on VAD/PTT, mic + screen-share were recognized by peers, but nothing was audible).
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