fix(ios): cast audio complexity UInt32 to Int in ChannelEditView
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@@ -128,7 +128,7 @@ struct ChannelEditView: View {
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frameMs = ch.audio.frameMs
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frameMs = ch.audio.frameMs
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application = ch.audio.application
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application = ch.audio.application
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packetLoss = "\(ch.audio.expectedPacketLoss)"
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packetLoss = "\(ch.audio.expectedPacketLoss)"
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complexity = ch.audio.complexity
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complexity = Int(ch.audio.complexity)
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fec = ch.audio.fec
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fec = ch.audio.fec
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dtx = ch.audio.dtx
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dtx = ch.audio.dtx
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dred = ch.audio.dred
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dred = ch.audio.dred
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