Keep managed iOS audio active in background
.NET port / test (macos-latest) (push) Canceled after 0s
.NET port / test (ubuntu-24.04) (push) Canceled after 0s
.NET port / test (windows-latest) (push) Canceled after 0s
.NET port / apple-client (push) Canceled after 0s
.NET port / cpp-conformance (push) Canceled after 0s

This commit is contained in:
2026-09-19 20:09:00 +02:00
parent 9fc5598e8e
commit 42e3bbe14c
10 changed files with 112 additions and 15 deletions
@@ -32,6 +32,7 @@ internal sealed class AppModel
private uint restoreChannel;
private bool restoreMuted;
private bool restoreDeafened;
private bool backgrounded;
internal event Action? Changed;
internal event Action<ServerIdentityChallenge>? IdentityRequested;
@@ -44,6 +45,7 @@ internal sealed class AppModel
internal bool IsConnecting { get; private set; }
internal bool VoiceJoined => microphoneStream != 0;
internal bool ScreenSharing => broadcast?.IsActive == true;
internal bool IsBackgrounded => backgrounded;
internal float MicrophoneLevel { get; private set; }
internal string Status { get; private set; } = "Not connected";
internal uint CurrentChannelId { get; private set; }
@@ -55,6 +57,27 @@ internal sealed class AppModel
internal void Load() { profiles.Clear(); profiles.AddRange(storage.LoadProfiles()); settings.Load(); IosAudioRouter.Shared.Load(); Notify(); }
internal void Save() { storage.SaveProfiles(profiles); settings.Save(); }
internal void DidEnterBackground()
{
backgrounded = true; Save();
// Do not stop or rebuild AVAudioEngine here. With the `audio` background mode and an
// active PlayAndRecord session, capture, playback, media UDP, and screen-ring draining
// remain live while the scene is backgrounded or the device is locked.
}
internal void WillEnterForeground()
{
backgrounded = false;
IosAudioRouter.Shared.Recover("foreground");
}
internal void DidBecomeActive()
{
backgrounded = false;
IosAudioRouter.Shared.EnsureAudio("active scene");
Notify();
}
internal void UpsertProfile(ServerProfile profile, string? password)
{
int index = profiles.FindIndex(item => item.Id == profile.Id);
@@ -186,6 +209,17 @@ internal sealed class AppModel
microphoneStream = stream.StreamId; IosAudioEngine.Shared.StartMicrophone(stream.StreamId, channels); feedback.Play(SoundEvent.VoiceOn); Notify();
}
internal void ToggleScreenAudio()
{
if (!OperatingSystem.IsIOSVersionAtLeast(27)) throw new PlatformNotSupportedException("Use the ReplayKit broadcast picker on this iOS version.");
if (ScreenSharing) { IosScreenCapture.Stop(); broadcast?.RequestStop(); }
else
{
if (!IsConnected || CurrentChannelId == 0) throw new InvalidOperationException("Connect and join a channel before sharing screen audio.");
IosScreenCapture.Present();
}
}
internal void SetSelfAudio(bool muted, bool deafened) { client?.SetSelfAudioState(muted, deafened); Notify(); }
internal void SetPushToTalk(bool active)
{