Add managed codec DSP and initial control server

This commit is contained in:
2026-09-15 22:51:33 +02:00
parent 2df79cdd4c
commit 4067bab7c2
52 changed files with 2503 additions and 20 deletions
@@ -0,0 +1,53 @@
using System.Runtime.InteropServices;
using Microsoft.Win32.SafeHandles;
namespace VoiceCat.Dsp;
public sealed unsafe partial class RnnoiseProcessor : IDisposable
{
public const int SampleRate = 48000;
public const int FrameSamples = 480;
private readonly RnnoiseHandle handle;
private readonly float[] input = new float[FrameSamples];
private readonly float[] output = new float[FrameSamples];
public RnnoiseProcessor()
{
handle = new(Create());
if (handle.IsInvalid) { handle.Dispose(); throw new OutOfMemoryException(); }
}
public void Process(Span<short> pcm, int sampleRate = SampleRate)
{
ObjectDisposedException.ThrowIf(handle.IsClosed, this);
if (sampleRate != SampleRate) return;
if (pcm.Length % FrameSamples != 0) throw new ArgumentException("RNNoise requires complete 480-sample mono chunks.", nameof(pcm));
fixed (float* source = input)
fixed (float* destination = output)
{
for (int offset = 0; offset < pcm.Length; offset += FrameSamples)
{
for (int i = 0; i < FrameSamples; i++) input[i] = pcm[offset + i];
ProcessFrame(handle, destination, source);
for (int i = 0; i < FrameSamples; i++)
pcm[offset + i] = (short)Math.Clamp(MathF.Round(output[i], MidpointRounding.AwayFromZero), short.MinValue, short.MaxValue);
}
}
}
public void Dispose() => handle.Dispose();
[LibraryImport("voicecat_media", EntryPoint = "vcm_rnnoise_create")]
private static partial nint Create();
[LibraryImport("voicecat_media", EntryPoint = "vcm_rnnoise_destroy")]
private static partial void Destroy(nint state);
[LibraryImport("voicecat_media", EntryPoint = "vcm_rnnoise_process")]
private static partial float ProcessFrame(RnnoiseHandle state, float* output, float* input);
private sealed class RnnoiseHandle : SafeHandleZeroOrMinusOneIsInvalid
{
public RnnoiseHandle() : base(true) { }
internal RnnoiseHandle(nint value) : this() => SetHandle(value);
protected override bool ReleaseHandle() { Destroy(handle); return true; }
}
}