Complete managed macOS platform bring-up
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@@ -1,4 +1,5 @@
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using System.Runtime.InteropServices;
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using AudioUnit;
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using AVFoundation;
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using Foundation;
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using VoiceCat.Audio;
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@@ -7,25 +8,21 @@ namespace VoiceCat.Mac;
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internal sealed class MacAudioBackend : IAudioDeviceBackend
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{
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private static readonly AudioDeviceInfo[] DefaultInput = [new("", "System default microphone", true)];
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private static readonly AudioDeviceInfo[] DefaultOutput = [new("", "System default output", true)];
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private Exception? failure;
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internal Exception? Failure => Volatile.Read(ref failure);
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public IReadOnlyList<AudioDeviceInfo> Enumerate(bool input) => input ? DefaultInput : DefaultOutput;
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public IReadOnlyList<AudioDeviceInfo> Enumerate(bool input) => CoreAudioDevices.List(input);
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public IAudioCapture OpenCapture(string? deviceId, bool loopback, CapturePcmHandler pcm)
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{
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if (loopback) throw new NotSupportedException("Screen audio uses ScreenCaptureKit, not microphone capture.");
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if (!string.IsNullOrEmpty(deviceId)) throw new NotSupportedException("Selecting a non-default Core Audio input is not implemented yet.");
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return new Capture(pcm, ReportFailure);
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return new Capture(deviceId, pcm, ReportFailure);
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}
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public IAudioPlayback OpenPlayback(string? deviceId = null)
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{
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if (!string.IsNullOrEmpty(deviceId)) throw new NotSupportedException("Selecting a non-default Core Audio output is not implemented yet.");
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return new Playback(ReportFailure);
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return new Playback(deviceId, ReportFailure);
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}
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private void ReportFailure(Exception exception) => Interlocked.CompareExchange(ref failure, exception, null);
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@@ -43,11 +40,16 @@ internal sealed class MacAudioBackend : IAudioDeviceBackend
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private bool inputProvided;
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private int disposed;
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internal Capture(CapturePcmHandler handler, Action<Exception> reportFailure)
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internal Capture(string? deviceId, CapturePcmHandler handler, Action<Exception> reportFailure)
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{
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this.handler = handler;
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this.reportFailure = reportFailure;
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AVAudioInputNode input = engine.InputNode;
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if (!string.IsNullOrEmpty(deviceId))
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{
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AudioUnitStatus status = input.AudioUnit!.SetCurrentDevice(CoreAudioDevices.ParseId(deviceId), AudioUnitScopeType.Global, 0);
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if (status != AudioUnitStatus.NoError) throw new InvalidOperationException($"Core Audio input selection failed ({status}).");
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}
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AVAudioFormat inputFormat = input.GetBusOutputFormat(0);
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uint channels = Math.Clamp(inputFormat.ChannelCount, 1u, 2u);
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outputFormat = new(AVAudioCommonFormat.PCMInt16, 48_000, channels, true);
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@@ -55,7 +57,19 @@ internal sealed class MacAudioBackend : IAudioDeviceBackend
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uint outputCapacity = checked((uint)Math.Ceiling(4_096 * 48_000 / inputFormat.SampleRate) + 64);
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converted = new(outputFormat, outputCapacity);
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inputProvider = ProvideInput;
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input.InstallTapOnBus(0, 960, inputFormat, Convert);
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NSError? tapError = null;
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if (OperatingSystem.IsMacOSVersionAtLeast(27))
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input.InstallTapOnBus(0, 960, inputFormat, out tapError, Convert);
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else
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input.InstallTapOnBus(0, 960, inputFormat, Convert);
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if (tapError is not null)
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{
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converted.Dispose();
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converter.Dispose();
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outputFormat.Dispose();
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engine.Dispose();
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throw new InvalidOperationException("Core Audio capture tap could not be installed: " + tapError.LocalizedDescription);
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}
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engine.Prepare();
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if (!engine.StartAndReturnError(out var error))
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{
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@@ -126,6 +140,7 @@ internal sealed class MacAudioBackend : IAudioDeviceBackend
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private sealed class Playback : IAudioPlayback
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{
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private readonly PcmRing pcm = new(32_768);
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private readonly short[] renderScratch = new short[8_192];
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private readonly AVAudioEngine engine = new();
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private readonly AVAudioFormat format;
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private readonly AVAudioSourceNode source;
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@@ -133,13 +148,33 @@ internal sealed class MacAudioBackend : IAudioDeviceBackend
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private int callbackFailed;
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private int disposed;
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internal Playback(Action<Exception> reportFailure)
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internal Playback(string? deviceId, Action<Exception> reportFailure)
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{
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this.reportFailure = reportFailure;
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format = new(AVAudioCommonFormat.PCMInt16, 48_000, 2, true);
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if (!string.IsNullOrEmpty(deviceId))
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{
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AudioUnitStatus status = engine.OutputNode.AudioUnit!.SetCurrentDevice(CoreAudioDevices.ParseId(deviceId), AudioUnitScopeType.Global, 0);
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if (status != AudioUnitStatus.NoError) throw new InvalidOperationException($"Core Audio output selection failed ({status}).");
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}
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// AVAudioEngine's native mixer path is planar Float32. Convert from the managed
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// Int16 ring directly in this allocation-free callback, avoiding an extra graph
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// converter and matching the established Swift/VPIO renderer.
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format = new(AVAudioCommonFormat.PCMFloat32, 48_000, 2, false);
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source = new(format, Render);
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engine.AttachNode(source);
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engine.Connect(source, engine.MainMixerNode, format);
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NSError? connectionError = null;
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if (OperatingSystem.IsMacOSVersionAtLeast(27))
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engine.Connect(source, engine.MainMixerNode, format, out connectionError);
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else
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engine.Connect(source, engine.MainMixerNode, format);
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if (connectionError is not null)
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{
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engine.DetachNode(source);
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source.Dispose();
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format.Dispose();
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engine.Dispose();
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throw new InvalidOperationException("Core Audio playback could not be connected: " + connectionError.LocalizedDescription);
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}
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engine.Prepare();
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if (!engine.StartAndReturnError(out var error))
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{
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@@ -159,17 +194,26 @@ internal sealed class MacAudioBackend : IAudioDeviceBackend
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{
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int bufferCount = Marshal.ReadInt32(outputData);
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int firstBuffer = IntPtr.Size == 8 ? 8 : 4;
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if (bufferCount != 1) return Fail("Core Audio returned a non-interleaved playback buffer.");
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int channels = Marshal.ReadInt32(outputData, firstBuffer);
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int byteCount = Marshal.ReadInt32(outputData, firstBuffer + 4);
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nint data = Marshal.ReadIntPtr(outputData, firstBuffer + 8);
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int requested = checked((int)frameCount * 2);
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if (channels != 2 || data == 0 || byteCount < requested * sizeof(short)) return Fail("Core Audio returned an invalid stereo playback buffer.");
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var output = new Span<short>((void*)data, requested);
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const int bufferStride64 = 16;
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int stride = IntPtr.Size == 8 ? bufferStride64 : 12;
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int frames = checked((int)frameCount);
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int requested = checked(frames * 2);
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if (bufferCount != 2 || requested > renderScratch.Length) return Fail("Core Audio returned an invalid planar stereo playback buffer.");
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Span<short> discard = stackalloc short[1_920];
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while (pcm.Count > 11_520) pcm.Read(discard[..Math.Min(discard.Length, pcm.Count - 11_520)]);
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int read = pcm.Read(output);
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output[read..].Clear();
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Span<short> source = renderScratch.AsSpan(0, requested);
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int read = pcm.Read(source);
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source[read..].Clear();
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for (int channel = 0; channel < 2; channel++)
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{
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int offset = firstBuffer + channel * stride;
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int channels = Marshal.ReadInt32(outputData, offset);
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int byteCount = Marshal.ReadInt32(outputData, offset + 4);
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nint data = Marshal.ReadIntPtr(outputData, offset + 8);
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if (channels != 1 || data == 0 || byteCount < frames * sizeof(float)) return Fail("Core Audio returned an invalid Float32 playback channel.");
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var output = new Span<float>((void*)data, frames);
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for (int frame = 0; frame < frames; frame++) output[frame] = source[frame * 2 + channel] * (1.0f / 32_768.0f);
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}
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if (isSilence != IntPtr.Zero) Marshal.WriteByte(isSilence, read == 0 ? (byte)1 : (byte)0);
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return 0;
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}
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