Complete managed macOS platform bring-up
.NET port / test (macos-latest) (push) Canceled after 0s
.NET port / test (ubuntu-24.04) (push) Canceled after 0s
.NET port / test (windows-latest) (push) Canceled after 0s
.NET port / apple-client (push) Canceled after 0s
.NET port / cpp-conformance (push) Canceled after 0s

This commit is contained in:
2026-09-18 18:51:53 +02:00
parent ab460ae12b
commit 310c0f09dd
21 changed files with 421 additions and 83 deletions
+10 -6
View File
@@ -1,16 +1,20 @@
# Managed Apple clients
`VoiceCat.Mac` is the native AppKit C# port. It targets `net10.0-macos` and references the same `VoiceCat.Core` and `VoiceCat.Audio` assemblies used by the Windows client and managed CLI.
`VoiceCat.Mac` is the native AppKit C# port. It targets `net10.0-macos27.0` and references the same `VoiceCat.Core` and `VoiceCat.Audio` assemblies used by the Windows client and managed CLI. The explicit platform version selects Microsoft's Xcode 27 preview bindings; the deployed app still supports macOS 14 and later.
The current checkpoint is a functional client: AppKit launch/menu lifecycle, saved server profiles, guest and account authentication, explicit TOFU approval (including changed-key warning), protected-channel password prompts, channel selection, user roster, channel and private text, voice subscription, managed microphone-stream lifecycle, default-device Core Audio capture/playback, disconnect reporting, native accessibility labels, sandbox/network/audio entitlements, and deterministic disposal. Profiles save the host, port, authentication mode, username or guest nickname. An account password can be remembered as a macOS Keychain generic-password item only after successful authentication; it is never written to profile JSON and is removed when remembering is disabled or the profile is deleted. Capture is converted to interleaved 48 kHz int16 PCM through `AVAudioConverter`; playback uses an `AVAudioSourceNode` and the shared bounded `PcmRing`, so its render callback does not allocate, lock, or block. It does not yet replace the Swift release. Non-default device selection, moderation sheets, settings, ScreenCaptureKit sharing, VoiceOver verification, signing and notarization remain.
The current checkpoint is a functional client: AppKit launch/menu lifecycle, saved server profiles, guest and account authentication, explicit TOFU approval (including changed-key warning), protected-channel password prompts, channel selection, user roster, channel and private text, voice subscription, managed microphone-stream lifecycle, selectable Core Audio input/output devices, disconnect reporting, native accessibility labels, sandbox/network/audio entitlements, and deterministic disposal. Profiles save the host, port, authentication mode, username or guest nickname. An account password can be remembered as a macOS Keychain generic-password item only after successful authentication; it is never written to profile JSON and is removed when remembering is disabled or the profile is deleted. Joining voice requests microphone authorization explicitly. Capture is converted to interleaved 48 kHz int16 PCM through `AVAudioConverter`; playback converts the shared bounded `PcmRing` into Core Audio's native planar Float32 layout inside an allocation-free, non-blocking `AVAudioSourceNode` callback. It does not yet replace the Swift release. Moderation sheets, settings, ScreenCaptureKit sharing, VoiceOver verification, signing and notarization remain.
Build on Apple Silicon macOS 15.6+ with Xcode 26 and the .NET 10 macOS workload:
Build on Apple Silicon macOS 27 with Xcode 27, .NET SDK 10.0.401 and workload set 10.0.401. Homebrew `protobuf` supplies a native arm64 `protoc`; the current `Grpc.Tools` package contains only an x64 macOS compiler.
```bash
dotnet workload install macos
pwsh ./dotnet/build-native.ps1
sudo dotnet workload install macos ios --version 10.0.401
brew install protobuf # if /opt/homebrew/bin/protoc is not already present
cmake -S dotnet/native -B dotnet/artifacts/native-build -DCMAKE_BUILD_TYPE=Release -DVOICECAT_DOTNET_RID=osx-arm64
cmake --build dotnet/artifacts/native-build --config Release --target voicecat_media --parallel 2
cmake --install dotnet/artifacts/native-build --config Release --component DotnetMedia --prefix dotnet/artifacts/native
dotnet restore clients/apple/dotnet/VoiceCat.Apple.slnx
dotnet build clients/apple/dotnet/VoiceCat.Apple.slnx -c Debug
open clients/apple/dotnet/VoiceCat.Mac/bin/Debug/net10.0-macos27.0/osx-arm64/VoiceCat.app
```
The native build stages an `osx-arm64` `libvoicecat_media.dylib`; that shim contains only Opus/RNNoise. The AppKit and AVFoundation calls are also compiled against Microsoft's current macOS reference assembly during development, but only a macOS host can link, launch, grant microphone access and verify live devices. The macOS CI build and manual listen test are required release gates.
The native build stages an `osx-arm64` `libvoicecat_media.dylib`; that shim contains only Opus/RNNoise. Debug builds deliberately omit hardened runtime so an ad-hoc-signed local app can load the separately ad-hoc-signed .NET runtime libraries without an Apple Development identity. Release builds retain hardened runtime for Developer ID signing and notarization. Only a macOS host can link, launch, grant microphone access and verify live devices. Final audio quality is validated with real multi-human calls after the feature surface is complete; a synthetic ten-minute sine-wave listen is deliberately not a release gate.
@@ -0,0 +1,113 @@
using System.Runtime.InteropServices;
using Foundation;
using ObjCRuntime;
using VoiceCat.Audio;
namespace VoiceCat.Mac;
internal static class CoreAudioDevices
{
private const string CoreAudio = "/System/Library/Frameworks/CoreAudio.framework/CoreAudio";
private const uint SystemObject = 1;
private const uint Devices = 0x64657623; // 'dev#'
private const uint DefaultInput = 0x64496e20; // 'dIn '
private const uint DefaultOutput = 0x644f7574; // 'dOut'
private const uint StreamConfiguration = 0x736c6179; // 'slay'
private const uint ObjectName = 0x6c6e616d; // 'lnam'
private const uint ScopeGlobal = 0x676c6f62; // 'glob'
private const uint ScopeInput = 0x696e7074; // 'inpt'
private const uint ScopeOutput = 0x6f757470; // 'outp'
[StructLayout(LayoutKind.Sequential)]
private struct PropertyAddress(uint selector, uint scope)
{
public uint Selector = selector;
public uint Scope = scope;
public uint Element;
}
[DllImport(CoreAudio)]
private static extern int AudioObjectGetPropertyDataSize(uint objectId, ref PropertyAddress address,
uint qualifierDataSize, nint qualifierData, out uint dataSize);
[DllImport(CoreAudio)]
private static extern int AudioObjectGetPropertyData(uint objectId, ref PropertyAddress address,
uint qualifierDataSize, nint qualifierData, ref uint dataSize, nint data);
internal static IReadOnlyList<AudioDeviceInfo> List(bool input)
{
uint defaultId = ReadUInt(SystemObject, input ? DefaultInput : DefaultOutput, ScopeGlobal);
var devices = new List<AudioDeviceInfo>();
foreach (uint id in ReadUIntArray(SystemObject, Devices, ScopeGlobal))
{
if (ChannelCount(id, input ? ScopeInput : ScopeOutput) == 0) continue;
string name = ReadString(id, ObjectName, ScopeGlobal) ?? $"Core Audio device {id}";
devices.Add(new(id.ToString(System.Globalization.CultureInfo.InvariantCulture), name, id == defaultId));
}
return devices.OrderByDescending(device => device.IsDefault).ThenBy(device => device.Name, StringComparer.CurrentCultureIgnoreCase).ToArray();
}
internal static uint ParseId(string? value)
{
if (!uint.TryParse(value, System.Globalization.NumberStyles.None, System.Globalization.CultureInfo.InvariantCulture, out uint id) || id == 0)
throw new ArgumentException("The selected Core Audio device is no longer available.", nameof(value));
return id;
}
private static uint ReadUInt(uint objectId, uint selector, uint scope)
{
var address = new PropertyAddress(selector, scope);
uint size = sizeof(uint);
nint memory = Marshal.AllocHGlobal(sizeof(uint));
try { return AudioObjectGetPropertyData(objectId, ref address, 0, 0, ref size, memory) == 0 ? unchecked((uint)Marshal.ReadInt32(memory)) : 0; }
finally { Marshal.FreeHGlobal(memory); }
}
private static uint[] ReadUIntArray(uint objectId, uint selector, uint scope)
{
var address = new PropertyAddress(selector, scope);
if (AudioObjectGetPropertyDataSize(objectId, ref address, 0, 0, out uint size) != 0 || size < sizeof(uint)) return [];
nint memory = Marshal.AllocHGlobal(checked((int)size));
try
{
if (AudioObjectGetPropertyData(objectId, ref address, 0, 0, ref size, memory) != 0) return [];
var result = new uint[size / sizeof(uint)];
for (int i = 0; i < result.Length; i++) result[i] = unchecked((uint)Marshal.ReadInt32(memory, i * sizeof(uint)));
return result;
}
finally { Marshal.FreeHGlobal(memory); }
}
private static int ChannelCount(uint deviceId, uint scope)
{
var address = new PropertyAddress(StreamConfiguration, scope);
if (AudioObjectGetPropertyDataSize(deviceId, ref address, 0, 0, out uint size) != 0 || size < 8) return 0;
nint memory = Marshal.AllocHGlobal(checked((int)size));
try
{
if (AudioObjectGetPropertyData(deviceId, ref address, 0, 0, ref size, memory) != 0) return 0;
int count = Marshal.ReadInt32(memory);
int first = IntPtr.Size == 8 ? 8 : 4;
int stride = IntPtr.Size == 8 ? 16 : 12;
int channels = 0;
for (int i = 0; i < count && first + i * stride + sizeof(uint) <= size; i++)
channels += Marshal.ReadInt32(memory, first + i * stride);
return channels;
}
finally { Marshal.FreeHGlobal(memory); }
}
private static string? ReadString(uint objectId, uint selector, uint scope)
{
var address = new PropertyAddress(selector, scope);
uint size = checked((uint)IntPtr.Size);
nint memory = Marshal.AllocHGlobal(IntPtr.Size);
try
{
if (AudioObjectGetPropertyData(objectId, ref address, 0, 0, ref size, memory) != 0) return null;
nint handle = Marshal.ReadIntPtr(memory);
return handle == 0 ? null : Runtime.GetNSObject<NSString>(handle, owns: false)?.ToString();
}
finally { Marshal.FreeHGlobal(memory); }
}
}
@@ -1,4 +1,5 @@
using System.Runtime.InteropServices;
using AudioUnit;
using AVFoundation;
using Foundation;
using VoiceCat.Audio;
@@ -7,25 +8,21 @@ namespace VoiceCat.Mac;
internal sealed class MacAudioBackend : IAudioDeviceBackend
{
private static readonly AudioDeviceInfo[] DefaultInput = [new("", "System default microphone", true)];
private static readonly AudioDeviceInfo[] DefaultOutput = [new("", "System default output", true)];
private Exception? failure;
internal Exception? Failure => Volatile.Read(ref failure);
public IReadOnlyList<AudioDeviceInfo> Enumerate(bool input) => input ? DefaultInput : DefaultOutput;
public IReadOnlyList<AudioDeviceInfo> Enumerate(bool input) => CoreAudioDevices.List(input);
public IAudioCapture OpenCapture(string? deviceId, bool loopback, CapturePcmHandler pcm)
{
if (loopback) throw new NotSupportedException("Screen audio uses ScreenCaptureKit, not microphone capture.");
if (!string.IsNullOrEmpty(deviceId)) throw new NotSupportedException("Selecting a non-default Core Audio input is not implemented yet.");
return new Capture(pcm, ReportFailure);
return new Capture(deviceId, pcm, ReportFailure);
}
public IAudioPlayback OpenPlayback(string? deviceId = null)
{
if (!string.IsNullOrEmpty(deviceId)) throw new NotSupportedException("Selecting a non-default Core Audio output is not implemented yet.");
return new Playback(ReportFailure);
return new Playback(deviceId, ReportFailure);
}
private void ReportFailure(Exception exception) => Interlocked.CompareExchange(ref failure, exception, null);
@@ -43,11 +40,16 @@ internal sealed class MacAudioBackend : IAudioDeviceBackend
private bool inputProvided;
private int disposed;
internal Capture(CapturePcmHandler handler, Action<Exception> reportFailure)
internal Capture(string? deviceId, CapturePcmHandler handler, Action<Exception> reportFailure)
{
this.handler = handler;
this.reportFailure = reportFailure;
AVAudioInputNode input = engine.InputNode;
if (!string.IsNullOrEmpty(deviceId))
{
AudioUnitStatus status = input.AudioUnit!.SetCurrentDevice(CoreAudioDevices.ParseId(deviceId), AudioUnitScopeType.Global, 0);
if (status != AudioUnitStatus.NoError) throw new InvalidOperationException($"Core Audio input selection failed ({status}).");
}
AVAudioFormat inputFormat = input.GetBusOutputFormat(0);
uint channels = Math.Clamp(inputFormat.ChannelCount, 1u, 2u);
outputFormat = new(AVAudioCommonFormat.PCMInt16, 48_000, channels, true);
@@ -55,7 +57,19 @@ internal sealed class MacAudioBackend : IAudioDeviceBackend
uint outputCapacity = checked((uint)Math.Ceiling(4_096 * 48_000 / inputFormat.SampleRate) + 64);
converted = new(outputFormat, outputCapacity);
inputProvider = ProvideInput;
input.InstallTapOnBus(0, 960, inputFormat, Convert);
NSError? tapError = null;
if (OperatingSystem.IsMacOSVersionAtLeast(27))
input.InstallTapOnBus(0, 960, inputFormat, out tapError, Convert);
else
input.InstallTapOnBus(0, 960, inputFormat, Convert);
if (tapError is not null)
{
converted.Dispose();
converter.Dispose();
outputFormat.Dispose();
engine.Dispose();
throw new InvalidOperationException("Core Audio capture tap could not be installed: " + tapError.LocalizedDescription);
}
engine.Prepare();
if (!engine.StartAndReturnError(out var error))
{
@@ -126,6 +140,7 @@ internal sealed class MacAudioBackend : IAudioDeviceBackend
private sealed class Playback : IAudioPlayback
{
private readonly PcmRing pcm = new(32_768);
private readonly short[] renderScratch = new short[8_192];
private readonly AVAudioEngine engine = new();
private readonly AVAudioFormat format;
private readonly AVAudioSourceNode source;
@@ -133,13 +148,33 @@ internal sealed class MacAudioBackend : IAudioDeviceBackend
private int callbackFailed;
private int disposed;
internal Playback(Action<Exception> reportFailure)
internal Playback(string? deviceId, Action<Exception> reportFailure)
{
this.reportFailure = reportFailure;
format = new(AVAudioCommonFormat.PCMInt16, 48_000, 2, true);
if (!string.IsNullOrEmpty(deviceId))
{
AudioUnitStatus status = engine.OutputNode.AudioUnit!.SetCurrentDevice(CoreAudioDevices.ParseId(deviceId), AudioUnitScopeType.Global, 0);
if (status != AudioUnitStatus.NoError) throw new InvalidOperationException($"Core Audio output selection failed ({status}).");
}
// AVAudioEngine's native mixer path is planar Float32. Convert from the managed
// Int16 ring directly in this allocation-free callback, avoiding an extra graph
// converter and matching the established Swift/VPIO renderer.
format = new(AVAudioCommonFormat.PCMFloat32, 48_000, 2, false);
source = new(format, Render);
engine.AttachNode(source);
engine.Connect(source, engine.MainMixerNode, format);
NSError? connectionError = null;
if (OperatingSystem.IsMacOSVersionAtLeast(27))
engine.Connect(source, engine.MainMixerNode, format, out connectionError);
else
engine.Connect(source, engine.MainMixerNode, format);
if (connectionError is not null)
{
engine.DetachNode(source);
source.Dispose();
format.Dispose();
engine.Dispose();
throw new InvalidOperationException("Core Audio playback could not be connected: " + connectionError.LocalizedDescription);
}
engine.Prepare();
if (!engine.StartAndReturnError(out var error))
{
@@ -159,17 +194,26 @@ internal sealed class MacAudioBackend : IAudioDeviceBackend
{
int bufferCount = Marshal.ReadInt32(outputData);
int firstBuffer = IntPtr.Size == 8 ? 8 : 4;
if (bufferCount != 1) return Fail("Core Audio returned a non-interleaved playback buffer.");
int channels = Marshal.ReadInt32(outputData, firstBuffer);
int byteCount = Marshal.ReadInt32(outputData, firstBuffer + 4);
nint data = Marshal.ReadIntPtr(outputData, firstBuffer + 8);
int requested = checked((int)frameCount * 2);
if (channels != 2 || data == 0 || byteCount < requested * sizeof(short)) return Fail("Core Audio returned an invalid stereo playback buffer.");
var output = new Span<short>((void*)data, requested);
const int bufferStride64 = 16;
int stride = IntPtr.Size == 8 ? bufferStride64 : 12;
int frames = checked((int)frameCount);
int requested = checked(frames * 2);
if (bufferCount != 2 || requested > renderScratch.Length) return Fail("Core Audio returned an invalid planar stereo playback buffer.");
Span<short> discard = stackalloc short[1_920];
while (pcm.Count > 11_520) pcm.Read(discard[..Math.Min(discard.Length, pcm.Count - 11_520)]);
int read = pcm.Read(output);
output[read..].Clear();
Span<short> source = renderScratch.AsSpan(0, requested);
int read = pcm.Read(source);
source[read..].Clear();
for (int channel = 0; channel < 2; channel++)
{
int offset = firstBuffer + channel * stride;
int channels = Marshal.ReadInt32(outputData, offset);
int byteCount = Marshal.ReadInt32(outputData, offset + 4);
nint data = Marshal.ReadIntPtr(outputData, offset + 8);
if (channels != 1 || data == 0 || byteCount < frames * sizeof(float)) return Fail("Core Audio returned an invalid Float32 playback channel.");
var output = new Span<float>((void*)data, frames);
for (int frame = 0; frame < frames; frame++) output[frame] = source[frame * 2 + channel] * (1.0f / 32_768.0f);
}
if (isSilence != IntPtr.Zero) Marshal.WriteByte(isSilence, read == 0 ? (byte)1 : (byte)0);
return 0;
}
@@ -1,4 +1,5 @@
using AppKit;
using AVFoundation;
using CoreGraphics;
using Foundation;
using VoiceCat.Audio;
@@ -12,7 +13,9 @@ internal sealed class MainWindowController : NSWindowController
private readonly VoiceCatClient client;
private readonly MacAudioBackend audioBackend = new();
private readonly uint selfId;
private readonly NSPopUpButton channels = new(new CGRect(20, 515, 300, 28), false);
private readonly NSPopUpButton channels = new(new CGRect(20, 515, 245, 28), false);
private readonly NSPopUpButton inputDevice = new(new CGRect(275, 515, 165, 28), false);
private readonly NSPopUpButton outputDevice = new(new CGRect(450, 515, 165, 28), false);
private readonly NSTextView users = new(new CGRect(0, 0, 190, 430)) { Editable = false, Selectable = true };
private readonly NSTextView chat = new(new CGRect(0, 0, 510, 390)) { Editable = false, Selectable = true };
private readonly NSPopUpButton messageTarget = new(new CGRect(230, 55, 160, 28), false);
@@ -27,6 +30,7 @@ internal sealed class MainWindowController : NSWindowController
private bool changingChannel;
private IAudioCapture? microphone;
private IAudioPlayback? playback;
private long lastRemoteAudioTick;
internal MainWindowController(VoiceCatClient client, uint selfId, string nickname) : base(new NSWindow(new CGRect(0, 0, 760, 570),
NSWindowStyle.Titled | NSWindowStyle.Closable | NSWindowStyle.Resizable | NSWindowStyle.Miniaturizable, NSBackingStore.Buffered, false))
@@ -35,6 +39,9 @@ internal sealed class MainWindowController : NSWindowController
Window!.Title = $"VoiceCat — {nickname}"; Window.Center(); Window.MinSize = new CGSize(680, 480);
var content = Window.ContentView!;
((INSAccessibility)channels).AccessibilityLabel = "Channel"; channels.Activated += ChangeChannel; content.AddSubview(channels);
PopulateAudioDevices(inputDevice, true); PopulateAudioDevices(outputDevice, false);
((INSAccessibility)inputDevice).AccessibilityLabel = "Microphone input device"; inputDevice.Activated += ChangeAudioDevice; content.AddSubview(inputDevice);
((INSAccessibility)outputDevice).AccessibilityLabel = "Audio output device"; outputDevice.Activated += ChangeAudioDevice; content.AddSubview(outputDevice);
((INSAccessibility)voice).AccessibilityLabel = "Join or leave voice"; voice.Activated += ToggleVoice; content.AddSubview(voice);
var userScroll = new NSScrollView(new CGRect(20, 90, 190, 410)) { HasVerticalScroller = true, DocumentView = users }; userScroll.AccessibilityLabel = "Users in channel"; content.AddSubview(userScroll);
var chatScroll = new NSScrollView(new CGRect(230, 90, 500, 410)) { HasVerticalScroller = true, DocumentView = chat }; chatScroll.AccessibilityLabel = "Channel messages"; content.AddSubview(chatScroll);
@@ -58,8 +65,14 @@ internal sealed class MainWindowController : NSWindowController
status.StringValue = "Disconnected: " + disconnected.Reason; voice.Enabled = send.Enabled = messageTarget.Enabled = false;
}
}
if (client.Audio.Failure is { } failure) status.StringValue = "Audio stopped: " + failure.Message;
if (audioBackend.Failure is { } deviceFailure) status.StringValue = "Audio device stopped: " + deviceFailure.Message;
if (client.Audio.Failure is { } failure) { status.StringValue = "Audio stopped: " + failure.Message; return; }
if (audioBackend.Failure is { } deviceFailure) { status.StringValue = "Audio device stopped: " + deviceFailure.Message; return; }
if (joinedVoice)
{
(float level, bool talking) = client.Audio.GetLocalLevel(microphoneStreamId);
bool receiving = Environment.TickCount64 - Volatile.Read(ref lastRemoteAudioTick) < 1_000;
status.StringValue = $"Voice connected · Mic {(talking ? "sending" : "idle")} {level:P0} · Remote audio {(receiving ? "active" : "idle")}";
}
}
private void RefreshState()
{
@@ -148,17 +161,46 @@ internal sealed class MainWindowController : NSWindowController
finally { voice.Enabled = true; }
}
private void PopulateAudioDevices(NSPopUpButton menu, bool input)
{
IReadOnlyList<AudioDeviceInfo> devices = audioBackend.Enumerate(input);
foreach (AudioDeviceInfo device in devices)
{
menu.AddItem(device.Name + (device.IsDefault ? " (default)" : ""));
menu.LastItem!.RepresentedObject = new NSString(device.Id);
}
int selected = devices.ToList().FindIndex(device => device.IsDefault);
if (selected >= 0) menu.SelectItem(selected);
menu.Enabled = devices.Count > 0;
}
private async void ChangeAudioDevice(object? sender, EventArgs args)
{
if (!joinedVoice) return;
try { await LeaveVoice(); await JoinVoice(); }
catch (Exception exception) { status.StringValue = exception.Message; }
}
private async Task JoinVoice()
{
AVAuthorizationStatus permission = AVCaptureDevice.GetAuthorizationStatus(AVAuthorizationMediaType.Audio);
if (permission == AVAuthorizationStatus.NotDetermined)
{
bool granted = await AVCaptureDevice.RequestAccessForMediaTypeAsync(AVAuthorizationMediaType.Audio);
permission = granted ? AVAuthorizationStatus.Authorized : AVAuthorizationStatus.Denied;
}
if (permission != AVAuthorizationStatus.Authorized)
throw new UnauthorizedAccessException("Microphone access is disabled. Enable VoiceCat in System Settings → Privacy & Security → Microphone, then join voice again.");
var result = await client.SubscribeVoiceAsync();
if (!result.Ok) throw new InvalidOperationException(result.Error);
try
{
playback = audioBackend.OpenPlayback();
playback = audioBackend.OpenPlayback(SelectedDevice(outputDevice));
client.Audio.MixedPcm += PlayMixedPcm;
StreamInfo stream = await client.StartStreamAsync(StreamKind.StreamMic, "Microphone");
microphoneStreamId = stream.StreamId;
microphone = audioBackend.OpenCapture(null, false, FeedMicrophone);
microphone = audioBackend.OpenCapture(SelectedDevice(inputDevice), false, FeedMicrophone);
joinedVoice = true; voice.Title = "Leave voice"; status.StringValue = "Voice connected";
}
catch
@@ -186,11 +228,21 @@ internal sealed class MainWindowController : NSWindowController
if (streamId != 0) client.Audio.FeedPcm(streamId, pcm, channels);
}
private void PlayMixedPcm(ReadOnlySpan<short> pcm) => Volatile.Read(ref playback)?.Write(pcm);
private static string? SelectedDevice(NSPopUpButton menu) => menu.SelectedItem?.RepresentedObject?.ToString();
private void PlayMixedPcm(ReadOnlySpan<short> pcm)
{
bool signal = false;
foreach (short sample in pcm)
if (sample is > 64 or < -64) { signal = true; break; }
if (signal) Volatile.Write(ref lastRemoteAudioTick, Environment.TickCount64);
Volatile.Read(ref playback)?.Write(pcm);
}
private void StopAudioDevices()
{
microphoneStreamId = 0;
Volatile.Write(ref lastRemoteAudioTick, 0);
Interlocked.Exchange(ref microphone, null)?.Dispose();
client.Audio.MixedPcm -= PlayMixedPcm;
Interlocked.Exchange(ref playback, null)?.Dispose();
@@ -1,7 +1,7 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>Exe</OutputType>
<TargetFramework>net10.0-macos</TargetFramework>
<TargetFramework>net10.0-macos27.0</TargetFramework>
<RuntimeIdentifier>osx-arm64</RuntimeIdentifier>
<SupportedOSPlatformVersion>14.0</SupportedOSPlatformVersion>
<Nullable>enable</Nullable>
@@ -9,11 +9,37 @@
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<ApplicationTitle>VoiceCat</ApplicationTitle>
<ApplicationId>net.iamtalon.voicecat</ApplicationId>
<UseHardenedRuntime>true</UseHardenedRuntime>
<UseHardenedRuntime Condition="'$(Configuration)' == 'Release'">true</UseHardenedRuntime>
<UseHardenedRuntime Condition="'$(Configuration)' != 'Release'">false</UseHardenedRuntime>
<ApplicationManifest>Info.plist</ApplicationManifest>
<CodesignEntitlements>VoiceCat.Mac.entitlements</CodesignEntitlements>
<NoWarn>$(NoWarn);XCODE_27_0_PREVIEW</NoWarn>
<VoiceCatNativeMediaPath>$([System.IO.Path]::GetFullPath('$(MSBuildThisFileDirectory)../../../../dotnet/artifacts/native/runtimes/osx-arm64/native/libvoicecat_media.dylib'))</VoiceCatNativeMediaPath>
<VoiceCatNativeLicenseDirectory>$([System.IO.Path]::GetFullPath('$(MSBuildThisFileDirectory)../../../../dotnet/artifacts/native/licenses'))</VoiceCatNativeLicenseDirectory>
<_ComputePublishLocationDependsOn>VoiceCatPrepareNativeAssets;$(_ComputePublishLocationDependsOn)</_ComputePublishLocationDependsOn>
</PropertyGroup>
<ItemGroup>
<ProjectReference Include="../../../../dotnet/src/VoiceCat.Core/VoiceCat.Core.csproj" />
</ItemGroup>
<!-- Every managed media project stages the same dylib for ordinary .NET consumers.
The macOS bundler preserves those transitive items separately and otherwise runs
install_name_tool against the same temporary file concurrently. Collapse them to
the single native reference the application actually ships. -->
<Target Name="VoiceCatPrepareNativeAssets">
<ItemGroup>
<ResolvedFileToPublish Remove="@(ResolvedFileToPublish)" Condition="'%(Filename)%(Extension)' == 'libvoicecat_media.dylib'" />
<ResolvedFileToPublish Remove="@(ResolvedFileToPublish)" Condition="'%(Filename)%(Extension)' == 'NOTICE.txt' or '%(Filename)%(Extension)' == 'Opus.txt' or '%(Filename)%(Extension)' == 'RNNoise.txt'" />
<ResolvedFileToPublish Include="$(VoiceCatNativeMediaPath)" Condition="Exists('$(VoiceCatNativeMediaPath)')">
<RelativePath>libvoicecat_media.dylib</RelativePath>
<PublishFolderType>DynamicLibrary</PublishFolderType>
<CopyToPublishDirectory>PreserveNewest</CopyToPublishDirectory>
</ResolvedFileToPublish>
<ResolvedFileToPublish Include="$(VoiceCatNativeLicenseDirectory)/*.txt">
<RelativePath>licenses/%(Filename)%(Extension)</RelativePath>
<PublishFolderType>Assembly</PublishFolderType>
<CopyToPublishDirectory>PreserveNewest</CopyToPublishDirectory>
</ResolvedFileToPublish>
</ItemGroup>
</Target>
</Project>