feat(windows): system-wide push-to-talk via Raw Input

PTT was focus-scoped (WinForms KeyDown/KeyUp) so it died the moment the
window lost focus. Add an optional system-wide path using the Raw Input
API (RegisterRawInputDevices + WM_INPUT with RIDEV_INPUTSINK) instead of
a WH_KEYBOARD_LL low-level hook -- the latter is the keylogger pattern AV
heuristics flag, which is worse for our unsigned MinGW binary. Raw Input
involves no DLL injection or global hook and passes keys through.

- New VoiceCat.App/Native/RawInput.cs: P/Invoke + structs; register the
  keyboard sink, decode WM_INPUT to vkey/up-down, GetAsyncKeyState helper.
- MainForm overrides OnHandleCreated/OnHandleDestroyed/WndProc to manage
  the sink and route WM_INPUT to PTT; gates the focus-scoped KeyDown/KeyUp
  off when system-wide is on; makes the Deactivate force-release
  conditional; adds a GetAsyncKeyState watchdog on the pump timer so a
  missed key-up (RDP/lock-screen) cannot leave PTT stuck.
- VoiceSettings.SystemWidePtt (default ON) + system-wide checkbox in the
  Audio settings PTT section.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
2026-06-24 13:14:01 +02:00
parent 65736df464
commit 2baefddbe4
5 changed files with 310 additions and 18 deletions

View File

@@ -30,6 +30,7 @@ public sealed class AudioSettingsForm : Form
private readonly bool _origMicNoiseReduction;
private readonly bool _origStereoMic;
private readonly Keys _origPttKey;
private readonly bool _origSystemWidePtt;
private readonly bool _origAuxEnabled;
private readonly string? _origAuxDeviceId;
private readonly int _origAuxGain;
@@ -41,6 +42,7 @@ public sealed class AudioSettingsForm : Form
private readonly RadioButton _radioAlwaysOn;
private readonly Label _lblPttKey;
private readonly Button _btnChangePtt;
private readonly CheckBox _chkSystemWidePtt;
private readonly Label _lblSensitivity;
private readonly TrackBar _trkVad;
private readonly TrackBar _trkGain;
@@ -74,6 +76,7 @@ public sealed class AudioSettingsForm : Form
_origMicNoiseReduction = settings.MicNoiseReduction;
_origStereoMic = settings.StereoMic;
_origPttKey = _pttKey;
_origSystemWidePtt = settings.SystemWidePtt;
_origAuxEnabled = settings.AuxEnabled;
_origAuxDeviceId = settings.AuxDeviceId;
_origAuxGain = settings.AuxGain;
@@ -84,7 +87,7 @@ public sealed class AudioSettingsForm : Form
MinimizeBox = false;
StartPosition = FormStartPosition.CenterParent;
AutoScaleMode = AutoScaleMode.Font;
ClientSize = new Size(420, 611);
ClientSize = new Size(420, 639);
// ── Device row ────────────────────────────────────────────────────────
var lblDevice = new Label
@@ -174,10 +177,25 @@ public sealed class AudioSettingsForm : Form
};
_btnChangePtt.Click += BtnChangePtt_Click;
// Indented PTT sub-option: observe the key system-wide (Raw Input) so it works while
// another app is focused. Visible only in PTT mode (RadioMode_CheckedChanged).
_chkSystemWidePtt = new CheckBox
{
Text = "Wor&ks in the background (system-wide)",
Location = new Point(36, 218),
AutoSize = true,
Checked = settings.SystemWidePtt,
AccessibleName = "System-wide push-to-talk",
AccessibleDescription =
"Let push-to-talk work while another application is focused. Uses the Windows Raw " +
"Input API, not a keyboard hook.",
};
_chkSystemWidePtt.CheckedChanged += ChkSystemWidePtt_CheckedChanged;
_radioAlwaysOn = new RadioButton
{
Text = "A&lways on",
Location = new Point(20, 224),
Location = new Point(20, 252),
AutoSize = true,
};
_radioAlwaysOn.CheckedChanged += RadioMode_CheckedChanged;
@@ -186,12 +204,12 @@ public sealed class AudioSettingsForm : Form
var lblGain = new Label
{
Text = "Microphone &volume:",
Location = new Point(12, 268),
Location = new Point(12, 296),
AutoSize = true,
};
_trkGain = new TrackBar
{
Location = new Point(12, 288),
Location = new Point(12, 316),
Size = new Size(200, 45),
Minimum = 0,
Maximum = 400,
@@ -211,7 +229,7 @@ public sealed class AudioSettingsForm : Form
_chkNoiseReduction = new CheckBox
{
Text = "Noise &reduction (RNNoise)",
Location = new Point(12, 340),
Location = new Point(12, 368),
AutoSize = true,
Checked = settings.MicNoiseReduction,
AccessibleName = "Microphone noise reduction",
@@ -228,7 +246,7 @@ public sealed class AudioSettingsForm : Form
_chkStereoMic = new CheckBox
{
Text = "&Stereo microphone",
Location = new Point(12, 364),
Location = new Point(12, 392),
AutoSize = true,
Checked = settings.StereoMic,
AccessibleName = "Stereo microphone",
@@ -244,7 +262,7 @@ public sealed class AudioSettingsForm : Form
_chkAux = new CheckBox
{
Text = "&Aux stream (second input device)",
Location = new Point(12, 404),
Location = new Point(12, 432),
AutoSize = true,
Checked = settings.AuxEnabled,
AccessibleName = "Enable aux input stream",
@@ -256,12 +274,12 @@ public sealed class AudioSettingsForm : Form
_lblAuxDevice = new Label
{
Text = "Aux d&evice:",
Location = new Point(12, 434),
Location = new Point(12, 462),
AutoSize = true,
};
_cboAuxDevice = new ComboBox
{
Location = new Point(12, 454),
Location = new Point(12, 482),
Width = 300,
DropDownStyle = ComboBoxStyle.DropDownList,
DisplayMember = "Name",
@@ -274,7 +292,7 @@ public sealed class AudioSettingsForm : Form
_btnAuxRefresh = new Button
{
Text = "Re&fresh",
Location = new Point(320, 452),
Location = new Point(320, 480),
Size = new Size(80, 26),
};
_btnAuxRefresh.Click += (_, _) => LoadAuxDevices();
@@ -282,12 +300,12 @@ public sealed class AudioSettingsForm : Form
_lblAuxGain = new Label
{
Text = "Aux vo&lume:",
Location = new Point(12, 490),
Location = new Point(12, 518),
AutoSize = true,
};
_trkAuxGain = new TrackBar
{
Location = new Point(12, 510),
Location = new Point(12, 538),
Size = new Size(200, 45),
Minimum = 0,
Maximum = 400,
@@ -306,14 +324,14 @@ public sealed class AudioSettingsForm : Form
{
Text = "&OK",
DialogResult = DialogResult.OK,
Location = new Point(228, 572),
Location = new Point(228, 600),
Size = new Size(80, 27),
};
var btnCancel = new Button
{
Text = "&Cancel",
DialogResult = DialogResult.Cancel,
Location = new Point(316, 572),
Location = new Point(316, 600),
Size = new Size(80, 27),
};
@@ -329,7 +347,7 @@ public sealed class AudioSettingsForm : Form
Controls.AddRange([
lblDevice, _cboDevice, _btnRefresh,
lblMode, _radioVad, _lblSensitivity, _trkVad,
_radioPtt, _lblPttKey, _btnChangePtt, _radioAlwaysOn,
_radioPtt, _lblPttKey, _btnChangePtt, _chkSystemWidePtt, _radioAlwaysOn,
lblGain, _trkGain, _chkNoiseReduction, _chkStereoMic,
_chkAux, _lblAuxDevice, _cboAuxDevice, _btnAuxRefresh, _lblAuxGain, _trkAuxGain,
btnOk, btnCancel,
@@ -443,6 +461,7 @@ public sealed class AudioSettingsForm : Form
_trkVad.Visible = isVad;
_lblPttKey.Visible = isPtt;
_btnChangePtt.Visible = isPtt;
_chkSystemWidePtt.Visible = isPtt;
UpdatePttKeyLabel();
_settings.InputMode = (int)mode;
@@ -486,6 +505,11 @@ public sealed class AudioSettingsForm : Form
}
}
private void ChkSystemWidePtt_CheckedChanged(object? sender, EventArgs e) =>
// No live effect here — MainForm reads SystemWidePtt after the dialog closes and
// registers/unregisters the Raw Input keyboard sink accordingly.
_settings.SystemWidePtt = _chkSystemWidePtt.Checked;
private void BtnChangePtt_Click(object? sender, EventArgs e)
{
using var dlg = new PttKeyCaptureDialog(_pttKey);
@@ -509,6 +533,7 @@ public sealed class AudioSettingsForm : Form
_settings.MicNoiseReduction = _origMicNoiseReduction;
_settings.StereoMic = _origStereoMic;
_settings.PttKey = (int)_origPttKey;
_settings.SystemWidePtt = _origSystemWidePtt;
if (_micStreamId != 0)
{

View File

@@ -1,5 +1,6 @@
using VoiceCat.App.Audio;
using VoiceCat.App.Models;
using VoiceCat.App.Native;
using VoiceCat.App.Notifications;
using VoiceCat.Interop;
@@ -32,6 +33,7 @@ public partial class MainForm : Form
private InputDeviceCapture? _auxCapture; // client-side capture feeding the aux stream
private Keys _pttKey = Keys.F8;
private bool _pttEngaged; // guards the PTT cue against key-repeat
private bool _rawInputRegistered; // true while the system-wide PTT keyboard sink is active
private bool _serverMuted;
private bool _serverDeafened;
@@ -56,6 +58,7 @@ public partial class MainForm : Form
_client.EventReceived += OnEvent;
_client.LevelChanged += OnLevelChanged;
_pumpTimer.Tick += (_, _) => _client.PumpEvents();
_pumpTimer.Tick += (_, _) => PttWatchdog();
_ownPermissions = SafeGetPermissions();
BuildMenus();
@@ -88,13 +91,18 @@ public partial class MainForm : Form
chkMute.CheckedChanged += (_, _) => ApplySelfMute();
chkDeafen.CheckedChanged += (_, _) => ApplySelfMute();
// PTT and global hotkeys (focus-scoped — work only while this form has focus)
// PTT and global hotkeys. The mute/deafen/screen-share toggles (MainForm_HotkeyDown) are
// always focus-scoped. PTT is focus-scoped via KeyDown/KeyUp when system-wide PTT is OFF;
// when ON, the WM_INPUT path (WndProc + Raw Input) owns PTT for both focused and unfocused
// cases and the KeyDown/KeyUp handlers early-return.
KeyDown += MainForm_KeyDown;
KeyDown += MainForm_HotkeyDown;
KeyUp += MainForm_KeyUp;
Deactivate += (_, _) =>
{
if (_micStreamId != 0) _client.SetPushToTalk(false);
// With system-wide PTT we WANT transmission to continue while unfocused, so don't
// release on deactivate — the Raw Input key-up (and PttWatchdog) handle release.
if (!_voiceSettings.SystemWidePtt && _micStreamId != 0) _client.SetPushToTalk(false);
};
ApplyPersistedVoiceSettings();
@@ -185,6 +193,7 @@ public partial class MainForm : Form
});
dlg.ShowDialog(this);
_pttKey = (Keys)_voiceSettings.PttKey;
ApplySystemWidePtt(); // the system-wide toggle may have changed
};
settingsMenu.DropDownItems.Add(miAudio);
var miNotifications = new ToolStripMenuItem("&Notifications...");
@@ -861,6 +870,7 @@ public partial class MainForm : Form
private void MainForm_KeyDown(object? sender, KeyEventArgs e)
{
if (_voiceSettings.SystemWidePtt) return; // handled by the WM_INPUT / Raw Input path
if ((VcInputMode)_voiceSettings.InputMode != VcInputMode.PushToTalk) return;
if (e.KeyCode != _pttKey || _micStreamId == 0) return;
if (ActiveControl is TextBox or RichTextBox) return;
@@ -903,6 +913,7 @@ public partial class MainForm : Form
private void MainForm_KeyUp(object? sender, KeyEventArgs e)
{
if (_voiceSettings.SystemWidePtt) return; // handled by the WM_INPUT / Raw Input path
if ((VcInputMode)_voiceSettings.InputMode != VcInputMode.PushToTalk) return;
if (e.KeyCode != _pttKey || _micStreamId == 0) return;
_client.SetPushToTalk(false);
@@ -910,6 +921,92 @@ public partial class MainForm : Form
e.Handled = e.SuppressKeyPress = true;
}
// ── System-wide PTT (Raw Input / WM_INPUT) ────────────────────────────────
// When the user enables "system-wide" PTT we observe the PTT key via the Raw Input API so it
// works while another app is focused. See VoiceCat.App.Native.RawInput for why this is used in
// preference to a low-level keyboard hook (antivirus keylogger heuristics).
protected override void OnHandleCreated(EventArgs e)
{
base.OnHandleCreated(e);
ApplySystemWidePtt();
}
protected override void OnHandleDestroyed(EventArgs e)
{
if (_rawInputRegistered)
{
RawInput.UnregisterKeyboardSink();
_rawInputRegistered = false;
}
base.OnHandleDestroyed(e);
}
protected override void WndProc(ref Message m)
{
if (m.Msg == RawInput.WM_INPUT && _voiceSettings.SystemWidePtt)
HandleRawInput(m.LParam);
base.WndProc(ref m);
}
/// <summary>Register or tear down the background keyboard sink to match the current
/// <see cref="VoiceSettings.SystemWidePtt"/> setting. Safe to call repeatedly.</summary>
private void ApplySystemWidePtt()
{
if (!IsHandleCreated) return; // OnHandleCreated will (re)apply once the handle exists
bool want = _voiceSettings.SystemWidePtt;
if (want && !_rawInputRegistered)
{
_rawInputRegistered = RawInput.RegisterKeyboardSink(Handle);
}
else if (!want && _rawInputRegistered)
{
RawInput.UnregisterKeyboardSink();
_rawInputRegistered = false;
// Release any PTT that was held via Raw Input so it can't stick after switching modes.
if (_micStreamId != 0) _client.SetPushToTalk(false);
_pttEngaged = false;
}
}
private void HandleRawInput(IntPtr lParam)
{
if ((VcInputMode)_voiceSettings.InputMode != VcInputMode.PushToTalk || _micStreamId == 0)
return;
if (!RawInput.TryParseKey(lParam, out ushort vkey, out bool keyUp)) return;
if (vkey != (ushort)_pttKey) return;
if (keyUp)
{
_client.SetPushToTalk(false);
_pttEngaged = false;
return;
}
// Key-down. Don't transmit while typing into our OWN text fields — matches the
// focus-scoped guard. When VoiceCat is in the background ContainsFocus is false, so the
// key still transmits (the whole point of system-wide PTT).
if (ContainsFocus && ActiveControl is TextBox or RichTextBox) return;
_client.SetPushToTalk(true);
if (!_pttEngaged) // first key-down only, not auto-repeat
{
_pttEngaged = true;
_feedback.PlaySound(SoundEvent.Ptt);
}
}
/// <summary>Watchdog (driven by the pump timer) that releases system-wide PTT if the key-up
/// was never observed — e.g. across an RDP or lock-screen focus switch — so PTT can't stick.</summary>
private void PttWatchdog()
{
if (!_pttEngaged || !_voiceSettings.SystemWidePtt || _micStreamId == 0) return;
if (!RawInput.IsKeyDown((int)_pttKey))
{
_client.SetPushToTalk(false);
_pttEngaged = false;
}
}
// ── Channel navigation ────────────────────────────────────────────────────
private void TvChannels_DoubleClick(object? sender, EventArgs e)

View File

@@ -34,6 +34,13 @@ public sealed class VoiceSettings
/// <summary>Push-to-talk key, stored as the integer value of System.Windows.Forms.Keys.</summary>
public int PttKey { get; set; } = (int)Keys.F8;
/// <summary>Make push-to-talk work system-wide — i.e. while another app is focused. When on,
/// MainForm registers a background Raw Input keyboard device (WM_INPUT + RIDEV_INPUTSINK) so the
/// PTT key is observed even when VoiceCat is not in the foreground; when off, PTT is focus-scoped
/// (only fires while the VoiceCat window has focus). Raw Input is used instead of a low-level
/// keyboard hook to avoid antivirus keylogger heuristics.</summary>
public bool SystemWidePtt { get; set; } = true;
/// <summary>Saved device ID from the last session; null means use the system default.</summary>
public string? InputDeviceId { get; set; } = null;

View File

@@ -0,0 +1,147 @@
using System.Runtime.InteropServices;
namespace VoiceCat.App.Native;
/// <summary>
/// Thin wrapper over the Win32 Raw Input API (user32) used to observe the push-to-talk key
/// system-wide — i.e. while another application is focused.
///
/// We deliberately use Raw Input (<c>RegisterRawInputDevices</c> + <c>WM_INPUT</c> with
/// <c>RIDEV_INPUTSINK</c>) rather than a low-level keyboard hook (<c>SetWindowsHookEx</c> /
/// <c>WH_KEYBOARD_LL</c>). A low-level hook is the textbook keylogger pattern and is exactly
/// what antivirus heuristics flag — especially for an unsigned, statically linked MinGW binary
/// like ours. Raw Input involves no DLL injection and no global hook: the OS simply posts
/// <c>WM_INPUT</c> messages to our own window's message queue (it is the same input path games
/// use), so it does not trip those heuristics. It also passes keystrokes through to the focused
/// app rather than swallowing them.
///
/// Only the keyboard device is registered; <see cref="TryParseKey"/> filters to the single PTT
/// virtual-key code one level up (MainForm).
/// </summary>
internal static partial class RawInput
{
// ── Constants ──────────────────────────────────────────────────────────────────────────
public const int WM_INPUT = 0x00FF;
private const uint RID_INPUT = 0x10000003; // GetRawInputData: get the raw data
private const uint RIM_TYPEKEYBOARD = 1; // RAWINPUTHEADER.dwType for a keyboard
private const uint RIDEV_INPUTSINK = 0x00000100; // receive input even when not in foreground
private const uint RIDEV_REMOVE = 0x00000001; // stop receiving input from the device
private const ushort RI_KEY_BREAK = 0x01; // RAWKEYBOARD.Flags bit set on key-up
private const ushort HID_USAGE_PAGE_GENERIC = 0x01;
private const ushort HID_USAGE_GENERIC_KEYBOARD = 0x06;
// ── Structs (must match the Win32 layout exactly) ──────────────────────────────────────
[StructLayout(LayoutKind.Sequential)]
private struct RAWINPUTDEVICE
{
public ushort usUsagePage;
public ushort usUsage;
public uint dwFlags;
public IntPtr hwndTarget;
}
[StructLayout(LayoutKind.Sequential)]
private struct RAWINPUTHEADER
{
public uint dwType;
public uint dwSize;
public IntPtr hDevice;
public IntPtr wParam;
}
[StructLayout(LayoutKind.Sequential)]
private struct RAWKEYBOARD
{
public ushort MakeCode;
public ushort Flags;
public ushort Reserved;
public ushort VKey;
public uint Message;
public uint ExtraInformation;
}
// ── P/Invoke (source-generated via LibraryImport, matching VoiceCat.Interop) ────────────
[LibraryImport("user32.dll", SetLastError = true)]
[return: MarshalAs(UnmanagedType.Bool)]
private static partial bool RegisterRawInputDevices(
ref RAWINPUTDEVICE pRawInputDevices, uint uiNumDevices, uint cbSize);
[LibraryImport("user32.dll")]
private static partial uint GetRawInputData(
IntPtr hRawInput, uint uiCommand, IntPtr pData, ref uint pcbSize, uint cbSizeHeader);
[LibraryImport("user32.dll")]
private static partial short GetAsyncKeyState(int vKey);
// ── Public helpers ─────────────────────────────────────────────────────────────────────
/// <summary>Register a background keyboard sink targeting <paramref name="hwnd"/>. With
/// RIDEV_INPUTSINK the window receives WM_INPUT even when it is not in the foreground.</summary>
public static bool RegisterKeyboardSink(IntPtr hwnd)
{
var rid = new RAWINPUTDEVICE
{
usUsagePage = HID_USAGE_PAGE_GENERIC,
usUsage = HID_USAGE_GENERIC_KEYBOARD,
dwFlags = RIDEV_INPUTSINK,
hwndTarget = hwnd,
};
return RegisterRawInputDevices(ref rid, 1, (uint)Marshal.SizeOf<RAWINPUTDEVICE>());
}
/// <summary>Tear down the keyboard sink. For RIDEV_REMOVE the target handle must be NULL.</summary>
public static bool UnregisterKeyboardSink()
{
var rid = new RAWINPUTDEVICE
{
usUsagePage = HID_USAGE_PAGE_GENERIC,
usUsage = HID_USAGE_GENERIC_KEYBOARD,
dwFlags = RIDEV_REMOVE,
hwndTarget = IntPtr.Zero,
};
return RegisterRawInputDevices(ref rid, 1, (uint)Marshal.SizeOf<RAWINPUTDEVICE>());
}
/// <summary>Decode a WM_INPUT message's <paramref name="hRawInput"/> (the message's LParam).
/// Returns false for anything that isn't a keyboard event. On success, <paramref name="vkey"/>
/// is the virtual-key code and <paramref name="keyUp"/> distinguishes a release from a press
/// (auto-repeat arrives as repeated presses).</summary>
public static bool TryParseKey(IntPtr hRawInput, out ushort vkey, out bool keyUp)
{
vkey = 0;
keyUp = false;
uint headerSize = (uint)Marshal.SizeOf<RAWINPUTHEADER>();
uint size = 0;
// First call (pData == NULL) returns 0 on success and fills `size` with the buffer length.
if (GetRawInputData(hRawInput, RID_INPUT, IntPtr.Zero, ref size, headerSize) != 0 || size == 0)
return false;
IntPtr buf = Marshal.AllocHGlobal((int)size);
try
{
if (GetRawInputData(hRawInput, RID_INPUT, buf, ref size, headerSize) != size)
return false;
var header = Marshal.PtrToStructure<RAWINPUTHEADER>(buf);
if (header.dwType != RIM_TYPEKEYBOARD)
return false;
// The keyboard payload immediately follows the (8-byte-aligned) header.
var kb = Marshal.PtrToStructure<RAWKEYBOARD>(buf + (int)headerSize);
vkey = kb.VKey;
keyUp = (kb.Flags & RI_KEY_BREAK) != 0;
return true;
}
finally
{
Marshal.FreeHGlobal(buf);
}
}
/// <summary>True if the given virtual-key code is currently held down. Used as a watchdog to
/// catch a missed key-up (e.g. across an RDP / lock-screen focus switch) so PTT can't stick.</summary>
public static bool IsKeyDown(int vKey) => (GetAsyncKeyState(vKey) & 0x8000) != 0;
}