fix(protocol): deliver self-initiated state changes to the actor too
A connected Windows client would randomly snap from its joined channel back to Lobby. Root cause was a state-sync inconsistency, not a drop: the server delivered self-initiated state changes (channel join/leave, stream announce/stop) only as a private *Result to the actor and broadcast the authoritative UserEvent::UPDATED to everyone else. The core never applied the result to its SessionModel, so vc_list_users() kept self in the old channel; the Windows HandleUserUpdated rebuilds _currentChannelId from vc_list_users() on any user's UPDATED event, so the next unrelated event surfaced the stale self-channel. Fix, per the response-vs-broadcast contract now documented in docs/protocol.md §6: the *Result is pure ack/correlation/actor-private payload; the resulting state change is broadcast to every client INCLUDING the actor, and clients apply it to their local model rather than re-deriving own state from a *Result. - server: join/leave/stream announce+stop broadcast with exclude=0 - server: text fan-out includes the sender (channel + private echo) - core: response handlers no longer mutate session_model_ - windows: drop optimistic text echo; render own message via the relay - docs/protocol.md §6: document the response-vs-broadcast contract Registry-level admin broadcasts (move/mute/kick/channel CRUD) already used exclude=0 and were correct. ctest build/m1-dev 18/18 green; VoiceCat.App builds 0 warnings. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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@@ -163,24 +163,27 @@ std::vector<std::shared_ptr<ConnSession>> SessionRegistry::resolve_text_targets(
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std::shared_lock lk(mu_);
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std::vector<std::shared_ptr<ConnSession>> targets;
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auto add_session = [&](uint64_t sid) {
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auto sit = sessions_.find(sid);
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if (sit == sessions_.end()) return;
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if (auto sess = sit->second.lock()) targets.push_back(sess);
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};
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if (scope == voicecat::v1::TEXT_CHANNEL) {
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// Find channel_id of the target, then all users in that channel
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// Fan out to everyone in the target channel, INCLUDING the sender, so the sender's
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// own client renders the message through the same authoritative relay everyone else
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// gets (no optimistic local echo). See docs/protocol.md §6.
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for (auto& [uid, entry] : users_) {
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if (entry.proto.channel_id() != target_id) continue;
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if (entry.session_id == sender_session_id) continue;
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auto sit = sessions_.find(entry.session_id);
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if (sit == sessions_.end()) continue;
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if (auto sess = sit->second.lock()) targets.push_back(sess);
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add_session(entry.session_id);
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}
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} else if (scope == voicecat::v1::TEXT_PRIVATE) {
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// target_id is user_id
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// target_id is the recipient user_id: deliver to the recipient and echo to the
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// sender (skip the echo if they messaged themselves, to avoid a duplicate).
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auto user_it = users_.find(target_id);
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if (user_it != users_.end()) {
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auto sit = sessions_.find(user_it->second.session_id);
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if (sit != sessions_.end()) {
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if (auto sess = sit->second.lock()) targets.push_back(sess);
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}
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}
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if (user_it != users_.end()) add_session(user_it->second.session_id);
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if (user_it == users_.end() || user_it->second.session_id != sender_session_id)
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add_session(sender_session_id);
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}
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return targets;
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}
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