Reconnect on a real handover instead of waiting for a dead path
A Wi-Fi to cellular switch left the session visibly dropping: the media transport rebound itself within a few seconds, but nothing noticed the blackholed control connection until an unanswered keepalive proved it, and the teardown that followed announced a lost connection and waited another second before dialling again. Watch the system path on iOS and fail the control connection the moment the carrying interface changes, which is the only path change TCP cannot survive. Roaming between access points and a link that is merely unusable for a while keep the same interface and the same source address, so ControlPathWatcher reports neither; an unsatisfied path holds the last signature rather than reporting, so a reconnect is never started into a route that cannot carry it. Tighten the keepalive window on the phone as the backstop for what the monitor cannot see, run the first reconnect attempt immediately, and defer the lost-connection announcement until an attempt has actually failed, so a sub-second handover is silent and only a real outage is announced. A control reconnect still re-authenticates and rejoins: the media keys come from the TLS exporter of the connection that was lost, so seamless handover needs control-plane session resumption rather than a faster reconnect.
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@@ -49,10 +49,31 @@ public sealed partial class VoiceCatClient : IAsyncDisposable
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private TimeSpan controlKeepaliveInterval = TimeSpan.FromSeconds(10);
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private TimeSpan controlSilenceTimeout = TimeSpan.FromSeconds(30);
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// Instance scoped so tests can shorten the window without disturbing parallel tests.
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// Instance scoped so tests can shorten the window without disturbing parallel tests, and so
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// a mobile client can tighten it: on a phone the interval is the delay between a handover and
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// the reconnect that follows it, which a desktop on one fixed interface never pays.
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// Takes effect on the next ConnectAsync; the running keepalive worker keeps its own values.
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public void ConfigureControlLiveness(TimeSpan keepalive, TimeSpan silenceTimeout)
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{
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if (keepalive <= TimeSpan.Zero) throw new ArgumentOutOfRangeException(nameof(keepalive));
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if (silenceTimeout <= keepalive) throw new ArgumentOutOfRangeException(nameof(silenceTimeout), "Silence timeout must exceed the keepalive interval.");
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controlKeepaliveInterval = keepalive; controlSilenceTimeout = silenceTimeout;
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}
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internal void SetControlLiveness(TimeSpan keepalive, TimeSpan silenceTimeout)
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{ controlKeepaliveInterval = keepalive; controlSilenceTimeout = silenceTimeout; }
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// The platform can know the path is gone long before an unanswered keepalive proves it: iOS
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// reports an interface change the instant it happens. Failing the connection here hands the
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// existing disconnect path a real cause and starts the reconnect immediately instead of
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// waiting out the silence timeout on a route that is already dead.
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public void DropForReconnect(string reason)
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{
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if (State == ClientConnectionState.Disconnected) return;
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ConnectionFailure ??= new IOException(reason);
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connectionLifetime?.Cancel();
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}
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public event Action<ClientConnectionState>? ConnectionStateChanged;
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public ClientConnectionState State { get { lock (stateGate) return state; } }
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public Exception? ConnectionFailure { get; private set; }
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