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voice-cat/clients/apple/VoiceCat.Mac/EventFeedback.cs
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using AVFoundation;
using Foundation;
namespace VoiceCat.Mac;
internal enum SoundEvent { ChannelJoin, ChannelLeave, ChannelReceived, ChannelSent, PrivateReceived, PrivateSent, Login, Logout, ConnectionLost, VoiceOn, VoiceOff, VoiceStart, VoiceStop, PushToTalk }
internal sealed class EventFeedback : IDisposable
{
private readonly MacSettings settings;
private readonly AVSpeechSynthesizer speech = new();
private readonly Dictionary<SoundEvent, AVAudioPlayer> players = [];
internal EventFeedback(MacSettings settings) => this.settings = settings;
internal void Play(SoundEvent sound)
{
if (!settings.EventSounds || settings.EventVolume <= 0 ||
(sound is SoundEvent.VoiceStart or SoundEvent.VoiceStop && !settings.SelfTalkSounds) ||
(sound == SoundEvent.PushToTalk && !settings.PushToTalkSound)) return;
if (!players.TryGetValue(sound, out AVAudioPlayer? player))
{
string path = Path.Combine(NSBundle.MainBundle.ResourcePath ?? "", "Sounds", FileName(sound) + ".wav");
if (!File.Exists(path)) return;
player = AVAudioPlayer.FromUrl(NSUrl.FromFilename(path));
if (player is null) return;
player.PrepareToPlay(); players[sound] = player;
}
player.Volume = settings.EventVolume; player.CurrentTime = 0; player.Play();
}
internal void Speak(string text)
{
if (!settings.SpokenEvents || string.IsNullOrWhiteSpace(text)) return;
speech.SpeakUtterance(new AVSpeechUtterance(text.Trim()));
}
private static string FileName(SoundEvent value) => value switch
{
SoundEvent.ChannelJoin => "channel_join", SoundEvent.ChannelLeave => "channel_leave",
SoundEvent.ChannelReceived => "channel_recv", SoundEvent.ChannelSent => "channel_sent",
SoundEvent.PrivateReceived => "pm_recv", SoundEvent.PrivateSent => "pm_sent",
SoundEvent.Login => "login", SoundEvent.Logout => "logout", SoundEvent.ConnectionLost => "connection_lost",
SoundEvent.VoiceOn => "voice_on", SoundEvent.VoiceOff => "voice_off", SoundEvent.VoiceStart => "va_start",
SoundEvent.VoiceStop => "va_stop", _ => "ptt"
};
public void Dispose() { foreach (AVAudioPlayer player in players.Values) player.Dispose(); speech.Dispose(); }
}