Files
voice-cat/clients/apple/iOS/VoiceCatiOS/Views/VoiceControlsView.swift

131 lines
4.7 KiB
Swift
Raw Normal View History

import SwiftUI
import VoiceCatCore
struct VoiceControlsView: View {
@Bindable var session: SessionState
var body: some View {
HStack(spacing: 20) {
// Mic toggle / PTT button
if session.voiceState.inputMode == .pushToTalk {
PTTButton(session: session)
} else {
Button {
if session.voiceState.micActive {
session.stopMicStream()
} else {
session.startMicStream()
}
} label: {
Image(systemName: session.voiceState.micActive ? "mic.fill" : "mic.slash.fill")
.font(.title2)
.frame(width: 44, height: 44)
.background(session.voiceState.micActive ? Color.green : Color(.systemGray4), in: Circle())
.foregroundStyle(session.voiceState.micActive ? .white : .primary)
}
.disabled(session.currentChannelId == 0)
.accessibilityLabel(session.voiceState.micActive ? "Stop microphone" : "Start microphone")
}
// Level meter
LevelMeterView(level: session.voiceState.level)
.frame(width: 80, height: 8)
.accessibilityHidden(true)
Spacer()
// Self mute
Button {
session.setMute(!session.voiceState.selfMuted, deafened: session.voiceState.selfDeafened)
} label: {
Image(systemName: session.voiceState.selfMuted ? "mic.slash" : "mic")
.font(.title3)
.foregroundStyle(session.voiceState.selfMuted ? .red : .primary)
}
.accessibilityLabel(session.voiceState.selfMuted ? "Unmute microphone" : "Mute microphone")
// Self deafen
Button {
session.setMute(session.voiceState.selfMuted, deafened: !session.voiceState.selfDeafened)
} label: {
Image(systemName: session.voiceState.selfDeafened ? "headphones.slash" : "headphones")
.font(.title3)
.foregroundStyle(session.voiceState.selfDeafened ? .red : .primary)
}
.accessibilityLabel(session.voiceState.selfDeafened ? "Undeafen" : "Deafen")
// Disconnect
Button(role: .destructive) {
session.stopMicStream()
session.client.disconnect()
} label: {
Image(systemName: "phone.down.fill")
.font(.title3)
.foregroundStyle(.red)
}
.accessibilityLabel("Disconnect from server")
}
.padding(.horizontal, 16)
.padding(.vertical, 10)
.background(.bar)
}
}
// MARK: - PTT Button (DragGesture instead of NSEvent on iOS)
private struct PTTButton: View {
@Bindable var session: SessionState
@GestureState private var isPressing = false
var body: some View {
Circle()
.fill(isPressing ? Color.blue : Color(.systemGray4))
.frame(width: 44, height: 44)
.overlay {
Image(systemName: "mic.fill")
.foregroundStyle(isPressing ? .white : .primary)
}
.gesture(
DragGesture(minimumDistance: 0)
.updating($isPressing) { _, state, _ in state = true }
.onChanged { _ in
if !isPressing { return }
if !session.voiceState.micActive { session.startMicStream() }
session.setPushToTalk(true)
UIImpactFeedbackGenerator(style: .medium).impactOccurred()
}
.onEnded { _ in
session.setPushToTalk(false)
session.stopMicStream()
}
)
.accessibilityLabel("Push to talk, hold to transmit")
.accessibilityAddTraits(.isButton)
}
}
// MARK: - Level Meter
private struct LevelMeterView: View {
let level: Float
var body: some View {
GeometryReader { geo in
ZStack(alignment: .leading) {
RoundedRectangle(cornerRadius: 4)
.fill(Color(.systemGray5))
RoundedRectangle(cornerRadius: 4)
.fill(levelColor)
.frame(width: geo.size.width * CGFloat(min(level * 10, 1.0)))
.animation(.linear(duration: 0.05), value: level)
}
}
}
private var levelColor: Color {
if level > 0.15 { return .orange }
if level > 0.05 { return .green }
return .green.opacity(0.5)
}
}