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voice-cat/dotnet/build-native-ios.sh
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2026-09-19 15:43:37 +02:00
#!/bin/zsh
set -euo pipefail
script_dir=${0:A:h}
build_one() {
local sdk=$1
local rid=$2
local sdk_path
sdk_path=$(xcrun --sdk "$sdk" --show-sdk-path)
local compiler
compiler=$(xcrun --sdk "$sdk" --find clang)
local build_dir="$script_dir/artifacts/native-build-$rid-cmake"
cmake -S "$script_dir/native" -B "$build_dir" \
-DCMAKE_SYSTEM_NAME=iOS \
-DCMAKE_C_COMPILER="$compiler" \
-DCMAKE_OSX_SYSROOT="$sdk_path" \
-DCMAKE_OSX_ARCHITECTURES=arm64 \
-DCMAKE_OSX_DEPLOYMENT_TARGET=18.0 \
-DVOICECAT_DOTNET_RID="$rid" \
-DVOICECAT_BUNDLED_OPUS=ON
cmake --build "$build_dir" --config Release --target voicecat_media --parallel 2
cmake --install "$build_dir" --config Release \
--component DotnetMedia --prefix "$script_dir/artifacts/native"
local staged="$script_dir/artifacts/native/runtimes/$rid/native/libvoicecat_media.a"
local opus="$build_dir/_deps/opus-build/libopus.a"
local rnnoise="$build_dir/librnnoise.a"
local combined="$staged.combined"
xcrun --sdk "$sdk" libtool -static -o "$combined" "$build_dir/libvoicecat_media.a" "$opus" "$rnnoise"
mv "$combined" "$staged"
}
build_one iphoneos ios-arm64
build_one iphonesimulator iossimulator-arm64