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voice-cat/server/src/conn_session.h

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2026-06-15 23:48:44 +02:00
/*
* server/conn_session.h Per-client connection state machine.
*
* State: WaitingHello WaitingAuth Authenticated Disconnecting
*
* Design: ConnSession is a pure state machine. It receives frames via on_frame()
* (called from TcpServerConn's strand) and sends via a send_fn set after construction.
* The server creates the TcpServerConn first (with callbacks referencing the session),
* then calls set_tcp() to give the session its send capability.
*/
#ifndef VOICECAT_SERVER_CONN_SESSION_H
#define VOICECAT_SERVER_CONN_SESSION_H
#ifdef VOICECAT_HAS_NET
#include <array>
#include <atomic>
#include <cstdint>
#include <functional>
#include <memory>
#include <string>
#include <vector>
#include "proto/voicecat.pb.h"
namespace voicecat { class WorkerPool; } // defined in core/worker_pool.h
namespace voicecat::server {
class Database;
class SessionRegistry;
class ConnSession : public std::enable_shared_from_this<ConnSession> {
public:
enum class State { WaitingHello, WaitingAuth, Authenticated, Disconnecting };
using SendFn = std::function<void(std::vector<uint8_t>)>;
using CloseFn = std::function<void()>;
ConnSession(std::shared_ptr<Database> db,
std::shared_ptr<SessionRegistry> registry,
std::shared_ptr<voicecat::WorkerPool> workers,
const std::array<uint8_t, 32>& server_fp,
bool allow_guests);
// Called after construction: gives the session its send + close handles.
void set_io(SendFn send_fn, CloseFn close_fn);
// Called by server after it has registered the session id.
void set_session_id(uint64_t id) { session_id_ = id; }
// Entry point: send ServerHello and begin reading.
void begin();
// Deliver a received frame (called from TcpServerConn's strand).
void on_frame(std::vector<uint8_t> frame);
// Called when the TCP connection drops.
void on_disconnect();
// Thread-safe send.
void send_envelope(const voicecat::v1::Envelope& env);
// Graceful close (can be called from any thread).
void close();
State state() const { return state_.load(); }
uint64_t session_id() const { return session_id_; }
uint32_t user_id() const { return user_id_; }
private:
void handle_client_hello(uint64_t req_id, const voicecat::v1::ClientHello& msg);
void handle_auth_request(uint64_t req_id, const voicecat::v1::AuthRequest& msg);
void handle_join_channel(uint64_t req_id, const voicecat::v1::JoinChannelRequest& msg);
void handle_text_message(const voicecat::v1::TextMessage& msg);
void handle_ping(const voicecat::v1::Ping& msg);
void finish_guest_auth(const voicecat::v1::GuestAuth& guest, uint64_t req_id);
void finish_password_auth(const std::string& username, const std::string& password,
uint64_t req_id);
void send_state_snapshot();
void broadcast_user_joined(const voicecat::v1::User& user);
void send_disconnect_and_close(uint32_t code, const std::string& reason);
std::shared_ptr<Database> db_;
std::shared_ptr<SessionRegistry> registry_;
std::shared_ptr<voicecat::WorkerPool> workers_;
std::array<uint8_t, 32> server_fp_;
bool allow_guests_;
SendFn send_fn_;
CloseFn close_fn_;
std::atomic<State> state_{State::WaitingHello};
uint64_t session_id_{0}; // set once before begin(), then read-only
std::atomic<uint32_t> user_id_{0};
std::atomic<bool> closed_{false};
};
} // namespace voicecat::server
#endif // VOICECAT_HAS_NET
#endif // VOICECAT_SERVER_CONN_SESSION_H