102 lines
3.7 KiB
C
102 lines
3.7 KiB
C
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/*
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* server/conn_session.h — Per-client connection state machine.
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*
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* State: WaitingHello → WaitingAuth → Authenticated → Disconnecting
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*
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* Design: ConnSession is a pure state machine. It receives frames via on_frame()
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* (called from TcpServerConn's strand) and sends via a send_fn set after construction.
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* The server creates the TcpServerConn first (with callbacks referencing the session),
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* then calls set_tcp() to give the session its send capability.
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*/
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#ifndef VOICECAT_SERVER_CONN_SESSION_H
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#define VOICECAT_SERVER_CONN_SESSION_H
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#ifdef VOICECAT_HAS_NET
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#include <array>
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#include <atomic>
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#include <cstdint>
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#include <functional>
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#include <memory>
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#include <string>
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#include <vector>
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#include "proto/voicecat.pb.h"
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namespace voicecat { class WorkerPool; } // defined in core/worker_pool.h
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namespace voicecat::server {
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class Database;
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class SessionRegistry;
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class ConnSession : public std::enable_shared_from_this<ConnSession> {
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public:
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enum class State { WaitingHello, WaitingAuth, Authenticated, Disconnecting };
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using SendFn = std::function<void(std::vector<uint8_t>)>;
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using CloseFn = std::function<void()>;
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ConnSession(std::shared_ptr<Database> db,
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std::shared_ptr<SessionRegistry> registry,
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std::shared_ptr<voicecat::WorkerPool> workers,
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const std::array<uint8_t, 32>& server_fp,
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bool allow_guests);
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// Called after construction: gives the session its send + close handles.
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void set_io(SendFn send_fn, CloseFn close_fn);
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// Called by server after it has registered the session id.
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void set_session_id(uint64_t id) { session_id_ = id; }
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// Entry point: send ServerHello and begin reading.
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void begin();
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// Deliver a received frame (called from TcpServerConn's strand).
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void on_frame(std::vector<uint8_t> frame);
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// Called when the TCP connection drops.
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void on_disconnect();
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// Thread-safe send.
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void send_envelope(const voicecat::v1::Envelope& env);
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// Graceful close (can be called from any thread).
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void close();
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State state() const { return state_.load(); }
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uint64_t session_id() const { return session_id_; }
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uint32_t user_id() const { return user_id_; }
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private:
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void handle_client_hello(uint64_t req_id, const voicecat::v1::ClientHello& msg);
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void handle_auth_request(uint64_t req_id, const voicecat::v1::AuthRequest& msg);
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void handle_join_channel(uint64_t req_id, const voicecat::v1::JoinChannelRequest& msg);
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void handle_text_message(const voicecat::v1::TextMessage& msg);
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void handle_ping(const voicecat::v1::Ping& msg);
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void finish_guest_auth(const voicecat::v1::GuestAuth& guest, uint64_t req_id);
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void finish_password_auth(const std::string& username, const std::string& password,
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uint64_t req_id);
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void send_state_snapshot();
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void broadcast_user_joined(const voicecat::v1::User& user);
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void send_disconnect_and_close(uint32_t code, const std::string& reason);
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std::shared_ptr<Database> db_;
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std::shared_ptr<SessionRegistry> registry_;
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std::shared_ptr<voicecat::WorkerPool> workers_;
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std::array<uint8_t, 32> server_fp_;
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bool allow_guests_;
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SendFn send_fn_;
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CloseFn close_fn_;
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std::atomic<State> state_{State::WaitingHello};
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uint64_t session_id_{0}; // set once before begin(), then read-only
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std::atomic<uint32_t> user_id_{0};
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std::atomic<bool> closed_{false};
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};
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} // namespace voicecat::server
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#endif // VOICECAT_HAS_NET
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#endif // VOICECAT_SERVER_CONN_SESSION_H
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