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voice-cat/core/src/net/transport.h

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/*
* net/transport.h TCP control channel + UDP media channel.
*
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* Design: docs/architecture.md (Net thread), docs/protocol.md §1 (framing).
* Implementation uses standalone Asio for sockets and timers.
*
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* The real classes are compiled only when VOICECAT_HAS_NET is defined (m1-dev+).
* The dev-preset stub definitions below keep the skeleton build green.
*/
#ifndef VOICECAT_NET_TRANSPORT_H
#define VOICECAT_NET_TRANSPORT_H
#include <cstdint>
#include <string>
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#ifdef VOICECAT_HAS_NET
#define ASIO_STANDALONE 1
#include <asio.hpp>
#include <atomic>
#include <deque>
#include <functional>
#include <memory>
#include <mutex>
#include <thread>
#include <vector>
#include "protocol/protocol.h"
// Forward-declare TlsContext so transport.h does not pull in mbedTLS headers.
namespace voicecat::crypto { class TlsContext; }
namespace voicecat::net {
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// Callbacks delivered on the net thread. Callers must not block inside them.
struct TcpChannelCallbacks {
std::function<void()> on_connected;
std::function<void(std::error_code)> on_connect_error;
std::function<void(std::vector<uint8_t>)> on_frame; // one decoded frame payload
std::function<void(std::error_code)> on_error;
std::function<void()> on_disconnected;
};
// ── Client-side: owns an io_context + dedicated net thread ──────────────────
class TcpControlChannel {
public:
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explicit TcpControlChannel(TcpChannelCallbacks cbs);
~TcpControlChannel();
// Async connect; calls on_connected or on_connect_error on the net thread.
void async_connect(const std::string& host, uint16_t port);
// Queue a framed send (thread-safe; callable from any thread).
void send_frame(std::vector<uint8_t> payload);
// Graceful close; safe to call from any thread. Waits for the net thread to join.
void close();
bool connected() const { return connected_.load(std::memory_order_acquire); }
// Access the io_context so callers can post work back to the net thread.
asio::io_context& io() { return io_; }
private:
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void run_loop();
void start_read();
void handle_length(std::error_code ec, std::size_t n);
void handle_body(uint32_t length, std::error_code ec, std::size_t n);
void do_send();
asio::io_context io_;
asio::executor_work_guard<asio::io_context::executor_type> work_guard_;
asio::ip::tcp::socket socket_;
asio::strand<asio::io_context::executor_type> strand_;
std::thread net_thread_;
TcpChannelCallbacks cbs_;
protocol::FrameCodec codec_;
uint8_t len_buf_[4]{};
std::vector<uint8_t> body_buf_;
std::deque<std::vector<uint8_t>> send_queue_;
bool sending_{false};
std::atomic<bool> connected_{false};
std::atomic<bool> closing_{false};
};
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// ── Server-side: one per accepted socket, shares the server's io_context ────
class TcpServerConn : public std::enable_shared_from_this<TcpServerConn> {
public:
// Plain TCP constructor (no TLS — for tests or future plaintext paths).
TcpServerConn(asio::ip::tcp::socket socket, TcpChannelCallbacks cbs);
// TLS constructor: takes ownership of a TlsContext; start() will run the
// handshake on a temporary thread then switch to a TLS I/O thread.
TcpServerConn(asio::ip::tcp::socket socket, TcpChannelCallbacks cbs,
std::unique_ptr<voicecat::crypto::TlsContext> tls);
~TcpServerConn();
// Begin reading; must be called once after construction (on the io thread).
void start();
// Thread-safe send (safe to call from the server's io thread or another strand).
void send_frame(std::vector<uint8_t> payload);
// Close the connection (safe from any thread).
void close();
bool connected() const { return connected_.load(std::memory_order_acquire); }
private:
// ── Asio path (no TLS) ───────────────────────────────────────────────────
void start_read();
void handle_length(std::error_code ec, std::size_t n);
void handle_body(uint32_t length, std::error_code ec, std::size_t n);
void do_send();
// ── TLS path ─────────────────────────────────────────────────────────────
void tls_read_loop();
void tls_drain_sends();
asio::ip::tcp::socket socket_;
asio::strand<asio::any_io_executor> strand_;
TcpChannelCallbacks cbs_;
protocol::FrameCodec codec_;
uint8_t len_buf_[4]{};
std::vector<uint8_t> body_buf_;
std::deque<std::vector<uint8_t>> send_queue_;
bool sending_{false};
std::atomic<bool> connected_{false};
std::atomic<bool> closing_{false};
// TLS members (null in plain-TCP mode)
std::unique_ptr<voicecat::crypto::TlsContext> tls_;
std::thread tls_thread_;
std::mutex tls_send_mutex_;
std::deque<std::vector<uint8_t>> tls_send_queue_;
};
// ── Server-side acceptor ─────────────────────────────────────────────────────
// Spawns a TcpServerConn (via factory) for each accepted TCP connection.
class TcpAcceptor {
public:
using ConnFactory = std::function<std::shared_ptr<TcpServerConn>(asio::ip::tcp::socket)>;
TcpAcceptor(asio::io_context& io, uint16_t port, ConnFactory factory);
// Start accepting. Call once; re-arms itself automatically.
void start();
// Stop accepting (does not close existing connections).
void stop();
// Actual bound port (useful when bind_port=0 lets the OS pick).
uint16_t local_port() const { return static_cast<uint16_t>(acceptor_.local_endpoint().port()); }
private:
void do_accept();
asio::ip::tcp::acceptor acceptor_;
ConnFactory factory_;
bool stopped_{false};
};
// ── UDP media channel (M2) ───────────────────────────────────────────────────
class UdpMediaChannel {
public:
bool bound() const { return bound_; }
private:
bool bound_ = false;
};
} // namespace voicecat::net
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#else // !VOICECAT_HAS_NET — skeleton stubs for the dev preset
namespace voicecat::net {
class TcpControlChannel {
public:
bool connected() const { return false; }
};
class UdpMediaChannel {
public:
bool bound() const { return false; }
};
} // namespace voicecat::net
#endif // VOICECAT_HAS_NET
#endif // VOICECAT_NET_TRANSPORT_H