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# Architecture
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The parallel .NET rewrite under `dotnet/` currently implements shared protocol framing,
voice headers, and media crypto. Existing server/client/audio behavior remains in C++.
See `docs/api-dotnet.md` for the initial managed contract and
`docs/porting-to-dotnet.md` for subsequent migration phases.
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## 1. The shared-core model
All non-UI logic lives in one C++ library, ** `libvoicecat` **. The same library is linked
into every client and into the server. Platform UIs are thin and call the core through a
stable **C ABI** (`voicecat.h` ).
```
┌───────────────────────────────────────────┐
macOS / iOS (Swift) │ │ Windows (C#)
┌──────────────────┐ │ libvoicecat (C++) │ ┌──────────────────┐
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│ SwiftUI views │ │ ┌─────────────────────────────────────┐ │ │ WinForms (.NET 10│
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│ AVAudioSession │──┼─▶│ C ABI (voicecat.h) │◀─┼──│ LibraryImport │
│ Swift↔C++ interop│ │ ├─────────────────────────────────────┤ │ │ P/Invoke │
└──────────────────┘ │ │ Session / Protocol state machine │ │ └──────────────────┘
│ │ Text + voice signaling │ │
Linux/macOS/Windows │ │ Audio engine: capture→encode→send, │ │
server │ │ recv→jitter→decode→mix→playback │ │
┌──────────────────┐ │ │ Codec layer (Opus 1.6) │ │
│ voicecat-server │──┼─▶│ Crypto + transport (TLS 1.3 + AEAD) │ │
│ (reuses core) │ │ │ Net I/O (Asio: TCP + UDP + timers) │ │
└──────────────────┘ │ └─────────────────────────────────────┘ │
└───────────────────────────────────────────┘
```
Why this shape:
- **Swift** (5.9+) can import C++ directly, but we still ship a C ABI because it is the
lowest-friction, most stable boundary and it is what **C#** needs (`LibraryImport` /
P/Invoke). One ABI serves both.
- The **server** is not a separate codebase. It links the same protocol, crypto, and Opus
code as the client, so framing/encryption can never drift between the two ends.
## 2. Layered design inside the core
From the OS up:
| Layer | Responsibility | Key deps |
|-------|----------------|----------|
| **Platform I/O** | Sockets, timers; audio device capture/playback | Asio, miniaudio |
| **Transport** | TLS 1.3 (TCP), exported-key ChaCha20-Poly1305 AEAD (UDP), framing, anti-replay | mbedTLS, libsodium |
| **Codec & DSP** | Opus encode/decode; APM (AEC/NS/AGC/VAD) send-side + per-user NR receive-side; resample; jitter buffer; mixer | libopus, webrtc-audio-processing, speexdsp |
| **Protocol** | Message (de)serialization, request/response correlation, state machine | protobuf |
| **Session/domain** | Channels, users, streams, permissions, text routing | — |
| **C ABI façade** | Handle-based API + event callbacks exposed to UIs | — |
A UI never sees a socket, an Opus packet, or a protobuf message. It sees: "connect",
"join channel", "start a stream from this device", "send this text", and a stream of
events ("user joined", "user is talking", "message received", "level meter = 0.4").
## 3. Threading model
Three classes of thread, with strict rules.
```
┌──────────────┐ lock-free ┌──────────────┐ lock-free ┌──────────────┐
│ Audio capture│ ──ring buffer─▶│ Net thread │ ──ring buffer─▶│Audio playback│
│ (RT, miniaudio│ │ (Asio loop) │ │ (RT, miniaudio│
│ callback) │◀───ring buffer─│ │◀───ring buffer─│ callback) │
│ capture→Opus │ │ TLS + AEAD, │ │ jitter→Opus │
│ encode │ │ route, relay │ │ decode→mix │
└──────────────┘ └──────────────┘ └──────────────┘
│
┌─────▼──────┐
│ Worker pool│ DB, Argon2id, file I/O,
│ (blocking) │ TLS handshakes, codec setup
└────────────┘
```
Rules:
- **Audio (real-time) threads** are driven by the OS audio callback. They must not
allocate, lock, log, or do syscalls beyond the ring-buffer hand-off. Opus encode/decode
runs here (it is allocation-free after init).
- **Net thread(s)** run the Asio event loop: TLS records, AEAD seal/open, protobuf parse, channel
routing, jitter-buffer feed. On the server, this is where the SFU relay copies packets
to subscribers.
- **Worker pool** absorbs anything that can block: SQLite, Argon2id verification, DNS,
TLS handshake CPU, codec (re)configuration.
- **Communication** between audio and net is single-producer/single-consumer lock-free
ring buffers (one per direction per stream). Control-plane events to the UI go through a
thread-safe queue drained on the UI's terms.
## 4. The C ABI (`voicecat.h`) — shape
Handle-based, opaque pointers, C-linkage. Illustrative (final names in implementation):
```c
typedef struct vc_client vc_client ;
typedef struct {
void ( * on_event )( void * user , const vc_event * ev ); // state changes, messages
void ( * on_level )( void * user , uint32_t stream_id , float rms ); // meters (throttled)
void * user ;
} vc_callbacks ;
vc_client * vc_client_create ( const vc_config * cfg , vc_callbacks cb );
void vc_client_destroy ( vc_client * );
int vc_connect ( vc_client * , const char * host , uint16_t port ); // async; result via event
int vc_authenticate_guest ( vc_client * , const char * nickname );
int vc_authenticate_user ( vc_client * , const char * user , const char * password );
int vc_join_channel ( vc_client * , uint32_t channel_id , const char * password /*nullable*/ );
int vc_leave_channel ( vc_client * );
// Streams (mic / screen audio / aux device)
int vc_stream_start ( vc_client * , const vc_stream_desc * desc , uint32_t * out_stream_id );
int vc_stream_stop ( vc_client * , uint32_t stream_id );
int vc_set_input_device ( vc_client * , uint32_t stream_id , const char * device_id );
int vc_set_self_mute ( vc_client * , bool mic_muted , bool deafened );
// Text
int vc_send_text ( vc_client * , vc_text_scope scope , uint32_t target_id , const char * utf8 );
// Enumeration helpers for UI device pickers
int vc_list_devices ( vc_client * , vc_device_kind kind , vc_device_list * out );
```
Design notes:
- **Async, event-driven.** Calls return immediately; results and state changes arrive via
`on_event` . This maps cleanly onto SwiftUI/`async` and C# `event` /`Task` patterns.
- **The core owns audio.** Capture, encode, decode, mixing, and playback happen inside the
core via miniaudio. The UI only *selects devices* , *starts/stops streams* , and *renders
meters/state*. This keeps the real-time path identical on every OS. (iOS is the one
exception that needs UI-side cooperation — see below.)
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- **Device enumeration works pre-connect.** `vc_list_devices` needs no live session — device
pickers can populate before `vc_connect` . `vc_device.id` is an opaque, internally-encoded
handle (currently a hex-encoded `ma_device_id` ) — always round-trip an id that came from
`vc_list_devices` /`vc_get_stream_audio_config` ; never construct one by hand. Tolerate an
empty list (a machine can legitimately have zero input or output devices).
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- **Strings are UTF-8 `const char*` ; ownership is explicit.** Output buffers are
caller-allocated or returned with a paired `vc_free` .
### Per-platform binding notes
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- **Swift / Apple.** Import the C ABI via a **module map** (`module VoiceCatC { header "voicecat.h" }` ) staged into the XCFramework headers by `clients/apple/scripts/build-xcframework.sh` — Swift gets a clean `import VoiceCatC` with all C enums/structs/functions available directly (no manual redeclaration, unlike the C# P/Invoke layer). A **Swift wrapper** (`VoiceCatCore` package at `clients/apple/` ) provides Swift-idiomatic types (`VoiceCatResult` , `VoiceCatEvent` , `Channel` , `User` , etc.) on top, mirroring the C# `VoiceCat.Interop` layer. Callbacks use `@convention(c)` closures (plain C function pointers, not ARC-managed closures) + `Unmanaged.passUnretained(self)` as the `user` context (the Swift analog of C#'s `[UnmanagedCallersOnly]` + `GCHandle` ). Events are delivered on `@MainActor` via a coalesced `DispatchQueue.main` drain (one async block scheduled at a time) — the Swift analog of C#'s `Channel<VoiceCatEvent>` + 30ms WinForms Timer pump. `deinit` calls `vc_client_destroy` (joins all threads) then frees native CString config storage (the core stores raw pointers, doesn't copy). **macOS UI: AppKit** (chosen over SwiftUI for the most mature VoiceOver accessibility story — same rationale as the Windows client's WinForms choice); **iOS UI: SwiftUI** (narrower control surface, sufficient VoiceOver support). On **iOS** the app owns `AVAudioSession` (category `.playAndRecord` ), requests mic permission, and handles interruptions/route changes — the core exposes hooks (`vc_audio_suspend` /`vc_audio_resume` /`vc_audio_restart` , implemented) the Swift layer calls from `AVAudioSession` notifications and `IOSAudioRouter` setting changes. All iOS audio routing (input port selection, mic orientation/polar patterns, HFP vs A2DP, measurement/raw mode, stereo capture) is driven from the Swift `IOSAudioRouter` singleton via `AVAudioSession` *before* the core (miniaudio) opens its device — miniaudio does NOT touch `AVAudioSession` on iOS. The core is told the capture channel count via `vc_set_capture_channels` (append-only ABI). `vc_audio_restart` does a full stop + re-init (unlike `suspend` /`resume` which only stop/start) so devices reopen against a new route after `AVAudioSession` reconfiguration. iOS 18.0 deployment target. Background voice and VoIP push (CallKit/PushKit) are a later milestone. The XCFramework carries a **fat static library** (`libvoicecat-fat.a` ) bundling `libvoicecat.a` + all vcpkg static deps so the Swift Package links a single self-contained `.a` per slice.
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- **iOS screen / system-audio sharing** is supported via a **ReplayKit Broadcast Upload
Extension** (the same mechanism Discord uses; triggered from Control Center's screen-record
button via `RPSystemBroadcastPickerView` ). The extension receives
`RPSampleBufferType.audioApp` (system/app audio) and `.audioMic` . We capture ** `.audioApp` **
for the `SCREEN_AUDIO` "listen together" stream and ignore video. The extension runs in a
**separate process with a ~50 MB memory cap** — that cap is a problem only for video
frames, so audio-only stays well within budget. It links a *minimal* slice of the core
(Opus encode + media send), shares the session/credentials with the host app through an
**App Group** , and re-derives its own media keys. This is detailed in [voice.md ](voice.md ) §9.
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- **C# / Windows.** `[LibraryImport]` (source-generated P/Invoke, .NET 7+) over the C ABI.
`[UnmanagedCallersOnly]` static methods for `on_event` /`on_level` to avoid delegate-lifetime
pitfalls. UI in **WinForms (.NET 10)** — chosen over WinUI 3/Avalonia for its mature,
predictable screen-reader (NVDA/JAWS/Narrator) UIA support (see roadmap.md §2).
Events are delivered via `System.Threading.Channels.Channel<VoiceCatEvent>` , drained by a
30ms `System.Windows.Forms.Timer` on the UI thread — simpler than a message-only HWND +
`PostMessage` with no meaningful latency cost. `VoiceCatClientHandle : SafeHandle` wraps
the `vc_client*` and guarantees `vc_client_destroy` runs on GC/Dispose.
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### External PCM feed/tap
Two API functions let callers bypass miniaudio entirely for a stream:
| Function | Direction | Contract |
|----------|-----------|----------|
| `vc_stream_feed_pcm(c, stream_id, pcm, samples_per_channel, channels)` | **Send** — caller → network | Caller supplies interleaved int16 at the stream's sample rate (`channels` = 1 mono, 2 stereo). The core frames, Opus-encodes, AEAD-seals, and sends over UDP — identical wire path to hardware capture. The stream must already be started with `vc_stream_start` . Thread-safe; may be called from any thread (audio callback, ReplayKit delegate, SCStream callback). |
| `vc_set_pcm_sink(c, cb, user)` | **Receive** — network → caller | `cb` is called on the audio (playback) thread once per decoded Opus frame per remote stream, with `(user_id, stream_id, pcm, samples_per_channel, channels, sample_rate)` . PCM is delivered to the sink **and** the hardware device — dual output; the hardware mix is unaffected. Pass `cb=NULL` to disable (default). **Must not block** — copy what you need and return. |
`vc_test_inject_capture` (the old TEST-ONLY mono-only predecessor) is a deprecated alias
for `vc_stream_feed_pcm(..., channels=1)` — kept for source compatibility.
**Use cases:** ReplayKit Broadcast Extension (iOS `SCREEN_AUDIO` ), ScreenCaptureKit (macOS
`SCREEN_AUDIO` ), music/TTS/relay bots, soundboards, transcription clients. The extension or
bot links Opus + the feed entry point — no `ma_device` , no hardware, headless.
**Threading:** the feed path is thread-safe (ring buffer, no lock on the RT path). The sink
callback runs on the miniaudio playback thread — observe the same rules as the capture
callback: no allocations, no blocking calls.
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## 5. Server architecture
`voicecat-server` is a headless process linking the core.
```
TCP/TLS 1.3 UDP + media AEAD
│ │
┌────────▼─────────┐ ┌─────────▼──────────┐
│ Connection mgr │ │ UDP demux │
│ (accept, TLS, │ │ 5-tuple → session │
│ per-conn state) │ │ anti-replay window │
└────────┬─────────┘ └─────────┬──────────┘
│ │
┌────────▼───────────────────────────────────▼──────────┐
│ Session registry (session_id ↔ TCP conn ↔ UDP tuple) │
└────────┬───────────────────────────────┬───────────────┘
│ │
┌────────▼─────────┐ ┌──────────────┐ ┌▼─────────────────┐
│ Channel manager │ │ Text router │ │ Voice router/SFU │
│ tree, configs, │ │ channel + PM │ │ relay Opus to │
│ membership, perms│ │ │ │ channel members │
└────────┬─────────┘ └──────────────┘ └──────────────────┘
│
┌────────▼─────────┐
│ Persistence │ accounts (Argon2id), channels, bans, config
│ SQLite │
└──────────────────┘
```
- **Voice router is a relay, not a mixer.** For each incoming voice frame it looks up the
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sender's channel and forwards the *unmodified encoded Opus bytes* to other members.
It authenticates/decrypts incoming media, then reseals with each recipient's directional
key and counter. SSRC/timestamp/flags/codec pass through; sequence and ciphertext/tag change.
No server-side decode/transcode → low CPU,
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low latency, and end-to-content is just Opus. Per-channel Opus params are enforced so all
members are mutually decodable.
- **Subscriptions.** Clients implicitly subscribe to their current channel's voice; text
and presence can be subscribed more broadly. This keeps fan-out bounded on big servers.
- **Stateless-ish media.** UDP carries no auth per packet beyond the media-AEAD session;
the 5-tuple→session binding is established once via a token (see protocol.md §4).
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- **Keepalive reaper.** An `asio::steady_timer` sweeps every 15 s and drops any session
whose `last_seen` (bumped on every inbound TCP or UDP frame) is older than 45 s. Each
drop broadcasts `UserEvent::LEFT` so peers clean up immediately. This catches half-open
connections that never produce a TCP EOF. Configurable via `server::Config` .
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- **Single process, scalable later.** v1 is one process, one machine. The session registry
and router are written behind interfaces so a future build can sit them behind a shared
bus for multi-node, but that is explicitly out of scope for now.
## 6. Repository layout (proposed)
```
voice-cat/
├── docs/ # this folder
├── core/ # libvoicecat (C++)
│ ├── include/voicecat.h # the C ABI
│ ├── src/{net,crypto,codec,protocol,session,audio}/
│ └── proto/ # .proto definitions (shared source of truth)
├── server/ # voicecat-server (C++, links core)
├── clients/
│ ├── apple/ # Swift package + Xcode project (macOS + iOS)
│ └── windows/ # .NET solution (C#)
├── tools/
│ └── vccli/ # headless test client (C++), for protocol bring-up
├── third_party/ # vendored / vcpkg manifest
└── CMakeLists.txt
```
Build is **CMake** with **vcpkg** (manifest mode) for C/C++ deps; the Apple and Windows UI
projects consume the built core as a binary + headers. See [tech-stack.md ](tech-stack.md ).