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namespace VoiceCat.App.Notifications;
/// <summary>
/// Combines the sound pool and the speech announcer behind the user's <see cref="FeedbackSettings"/>.
/// MainForm calls <see cref="PlaySound"/> / <see cref="Speak"/> from inside its existing event
/// handlers (which already resolve nicknames and channel membership), so this type only owns the
/// "should I, and how" policy — not the event routing.
/// </summary>
public sealed class EventFeedback : IDisposable
{
private readonly SoundPlayerPool _sounds = new();
private readonly SpeechAnnouncer _speech = new();
public FeedbackSettings Settings { get; set; }
public EventFeedback(FeedbackSettings settings) => Settings = settings;
/// <summary>True when speech is both enabled and actually available on this machine.</summary>
public bool SpeechAvailable => _speech.Available;
public void PlaySound(SoundEvent ev)
{
if (!Settings.Sounds || Settings.Volume <= 0f) return;
// The two opt-in categories are gated by their own flags.
if ((ev is SoundEvent.VaStart or SoundEvent.VaStop) && !Settings.SelfTalkSounds) return;
if (ev is SoundEvent.Ptt && !Settings.PttSound) return;
_sounds.Play(ev);
}
/// <summary>Announce <paramref name="text"/> when spoken feedback is enabled.</summary>
public void Speak(string text)
{
if (!Settings.Speech) return;
_speech.Speak(text);
}
public void Dispose()
{
_sounds.Dispose();
_speech.Dispose();
}
}