465 lines
20 KiB
C#
465 lines
20 KiB
C#
using StardewValley;
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using StardewValley.Characters;
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using StardewValley.Menus;
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using static StardewValley.Menus.CharacterCustomization;
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using static StardewValley.Menus.LoadGameMenu;
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namespace stardew_access.Patches
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{
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internal class TitleMenuPatches
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{
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private static int saveGameIndex = -1;
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private static bool isRunning = false;
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public static string characterCreationMenuQueryKey = " ";
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public static string advancedGameOptionsQueryKey = " ";
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public static string prevPetName = " ";
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internal static void AdvancedGameOptionsPatch(AdvancedGameOptions __instance)
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{
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try
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{
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int currentItemIndex = Math.Max(0, Math.Min(__instance.options.Count - 7, __instance.currentItemIndex));
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int x = Game1.getMouseX(true), y = Game1.getMouseY(true);
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if (__instance.okButton != null && __instance.okButton.containsPoint(x, y))
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{
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string toSpeak = "OK Button";
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if (advancedGameOptionsQueryKey != toSpeak)
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{
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advancedGameOptionsQueryKey = toSpeak;
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MainClass.ScreenReader.Say(toSpeak, true);
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}
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return;
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}
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for (int i = 0; i < __instance.optionSlots.Count; i++)
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{
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if (__instance.optionSlots[i].bounds.Contains(x, y) && currentItemIndex + i < __instance.options.Count && __instance.options[currentItemIndex + i].bounds.Contains(x - __instance.optionSlots[i].bounds.X, y - __instance.optionSlots[i].bounds.Y))
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{
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OptionsElement optionsElement = __instance.options[currentItemIndex + i];
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string toSpeak = optionsElement.label;
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if (optionsElement is OptionsButton)
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toSpeak = $" {toSpeak} Button";
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else if (optionsElement is OptionsCheckbox)
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toSpeak = (((OptionsCheckbox)optionsElement).isChecked ? "Enabled" : "Disabled") + $" {toSpeak} Checkbox";
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else if (optionsElement is OptionsDropDown)
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toSpeak = $"{toSpeak} Dropdown, option {((OptionsDropDown)optionsElement).dropDownDisplayOptions[((OptionsDropDown)optionsElement).selectedOption]} selected";
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else if (optionsElement is OptionsSlider)
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toSpeak = $"{((OptionsSlider)optionsElement).value}% {toSpeak} Slider";
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else if (optionsElement is OptionsPlusMinus)
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toSpeak = $"{((OptionsPlusMinus)optionsElement).displayOptions[((OptionsPlusMinus)optionsElement).selected]} selected of {toSpeak}";
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else if (optionsElement is OptionsInputListener)
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{
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string buttons = "";
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((OptionsInputListener)optionsElement).buttonNames.ForEach(name => { buttons += $", {name}"; });
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toSpeak = $"{toSpeak} is bound to {buttons}. Left click to change.";
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}
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else if (optionsElement is OptionsTextEntry)
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{
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toSpeak = $"Seed text box";
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}
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else
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{
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if (toSpeak.Contains(":"))
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toSpeak = toSpeak.Replace(":", "");
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toSpeak = $"{toSpeak} Options:";
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}
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if (advancedGameOptionsQueryKey != toSpeak)
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{
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advancedGameOptionsQueryKey = toSpeak;
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MainClass.ScreenReader.Say(toSpeak, true);
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}
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return;
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}
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}
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}
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catch (Exception e)
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{
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MainClass.ErrorLog($"Unable to narrate Text:\n{e.Message}\n{e.StackTrace}");
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}
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}
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internal static void CoopMenuPatch(CoopMenu __instance, CoopMenu.Tab ___currentTab)
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{
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try
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{
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int x = Game1.getMouseX(true), y = Game1.getMouseY(true);
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string toSpeak = " ";
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#region Join/Host Button (Important! This should be checked before checking other buttons)
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if (__instance.slotButtons[0].containsPoint(x, y))
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{
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if (___currentTab == CoopMenu.Tab.JOIN_TAB)
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toSpeak = "Join lan game";
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if (___currentTab == CoopMenu.Tab.HOST_TAB)
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toSpeak = "Host new farm";
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}
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#endregion
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#region Other Buttons
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if (__instance.joinTab.containsPoint(x, y))
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{
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toSpeak = "Join Tab Button";
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}
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else if (__instance.hostTab.containsPoint(x, y))
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{
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toSpeak = "Host Tab Button";
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}
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else if (__instance.refreshButton.containsPoint(x, y))
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{
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toSpeak = "Refresh Button";
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}
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#endregion
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if (toSpeak != " ")
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MainClass.ScreenReader.SayWithChecker(toSpeak, true);
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}
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catch (Exception e)
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{
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MainClass.ErrorLog($"Unable to narrate Text:\n{e.Message}\n{e.StackTrace}");
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}
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}
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internal static void TitleMenuPatch(TitleMenu __instance, bool ___isTransitioningButtons)
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{
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try
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{
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if (___isTransitioningButtons)
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return;
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string toSpeak = "";
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__instance.buttons.ForEach(component =>
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{
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if (component.containsPoint(Game1.getMouseX(true), Game1.getMouseY(true)))
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{
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string name = component.name;
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string label = component.label;
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toSpeak = $"{name} {label} Button";
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}
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});
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if (__instance.muteMusicButton.containsPoint(Game1.getMouseX(true), Game1.getMouseY(true)))
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{
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toSpeak = "Mute Music Button";
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}
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if (__instance.aboutButton.containsPoint(Game1.getMouseX(true), Game1.getMouseY(true)))
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{
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toSpeak = "About Button";
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}
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if (__instance.languageButton.containsPoint(Game1.getMouseX(true), Game1.getMouseY(true)))
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{
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toSpeak = "Language Button";
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}
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if (__instance.windowedButton.containsPoint(Game1.getMouseX(true), Game1.getMouseY(true)))
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{
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toSpeak = "Fullscreen: " + ((Game1.isFullscreen) ? "enabled" : "disabled");
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}
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if (TitleMenu.subMenu != null && __instance.backButton.containsPoint(Game1.getMouseX(true), Game1.getMouseY(true)))
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{
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string text = "Back Button";
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MainClass.ScreenReader.SayWithChecker(text, true);
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}
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// Fix for back button not working using keyboard
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if (TitleMenu.subMenu is CharacterCustomization && ((CharacterCustomization)TitleMenu.subMenu).backButton.containsPoint(Game1.getMouseX(true), Game1.getMouseY(true)))
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{
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// Perform Left Click
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if (MainClass.Config.LeftClickMainKey.JustPressed())
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{
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__instance.backButtonPressed();
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}
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}
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if (TitleMenu.subMenu == null && toSpeak != "")
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MainClass.ScreenReader.SayWithChecker(toSpeak, true);
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}
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catch (Exception e)
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{
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MainClass.ErrorLog($"Unable to narrate Text:\n{e.Message}\n{e.StackTrace}");
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}
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}
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internal static void LoadGameMenuPatch(SaveFileSlot __instance, LoadGameMenu ___menu, int i)
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{
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try
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{
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int x = Game1.getMouseX(true), y = Game1.getMouseY(true);
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if (___menu.slotButtons[i].containsPoint(x, y))
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{
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if (__instance.Farmer != null)
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{
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#region Farms
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if (___menu.deleteButtons.Count > 0 && ___menu.deleteButtons[i].containsPoint(x, y))
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{
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MainClass.ScreenReader.SayWithChecker($"Delete {__instance.Farmer.farmName.Value} Farm", true);
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return;
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}
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if (___menu.deleteConfirmationScreen)
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{
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// Used diff. functions to narrate to prevent it from speaking the message again on selecting another button.
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string message = "Really delete farm?";
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MainClass.ScreenReader.SayWithChecker(message, true);
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if (___menu.okDeleteButton.containsPoint(x, y))
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{
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MainClass.ScreenReader.SayWithMenuChecker("Ok Button", false);
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}
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else if (___menu.cancelDeleteButton.containsPoint(x, y))
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{
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MainClass.ScreenReader.SayWithMenuChecker("Cancel Button", false);
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}
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return;
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}
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String farmerName = __instance.Farmer.displayName;
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String farmName = __instance.Farmer.farmName.Value;
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String money = __instance.Farmer.Money.ToString();
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String hoursPlayed = Utility.getHoursMinutesStringFromMilliseconds(__instance.Farmer.millisecondsPlayed);
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string dateStringForSaveGame = ((!__instance.Farmer.dayOfMonthForSaveGame.HasValue ||
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!__instance.Farmer.seasonForSaveGame.HasValue ||
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!__instance.Farmer.yearForSaveGame.HasValue) ? __instance.Farmer.dateStringForSaveGame : Utility.getDateStringFor(__instance.Farmer.dayOfMonthForSaveGame.Value, __instance.Farmer.seasonForSaveGame.Value, __instance.Farmer.yearForSaveGame.Value));
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string toSpeak = $"{farmName} Farm Selected, \t\n Farmer: {farmerName}, \t\nMoney: {money}, \t\nHours Played: {hoursPlayed}, \t\nDate: {dateStringForSaveGame}";
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MainClass.ScreenReader.SayWithChecker(toSpeak, true);
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#endregion
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}
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}
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}
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catch (Exception e)
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{
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MainClass.ErrorLog($"Unable to narrate Text:\n{e.Message}\n{e.StackTrace}");
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}
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}
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internal static void CharacterCustomizationMenuPatch(CharacterCustomization __instance, bool ___skipIntro,
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ClickableComponent ___startingCabinsLabel, ClickableComponent ___difficultyModifierLabel, TextBox ___nameBox,
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TextBox ___farmnameBox, TextBox ___favThingBox)
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{
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try
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{
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bool isEscPressed = Game1.input.GetKeyboardState().IsKeyDown(Microsoft.Xna.Framework.Input.Keys.Escape); // For escaping/unselecting from the animal name text box
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string toSpeak = " ";
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string currentPetName = getCurrentPetName();
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if (___nameBox.Selected)
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{
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toSpeak = ___nameBox.Text;
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if (isEscPressed)
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{
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___nameBox.Selected = false;
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}
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}
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else if (___farmnameBox.Selected)
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{
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toSpeak = ___farmnameBox.Text;
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if (isEscPressed)
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{
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___farmnameBox.Selected = false;
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}
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}
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else if (___favThingBox.Selected)
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{
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toSpeak = ___favThingBox.Text;
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if (isEscPressed)
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{
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___favThingBox.Selected = false;
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}
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}
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else if (MainClass.Config.CharacterCreationMenuNextKey.JustPressed() && !isRunning)
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{
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isRunning = true;
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CycleThroughItems(true, __instance, ___skipIntro, ___startingCabinsLabel, ___difficultyModifierLabel);
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Task.Delay(200).ContinueWith(_ => { isRunning = false; });
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}
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else if (MainClass.Config.CharacterCreationMenuPreviousKey.JustPressed() && !isRunning)
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{
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isRunning = true;
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CycleThroughItems(false, __instance, ___skipIntro, ___startingCabinsLabel, ___difficultyModifierLabel);
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Task.Delay(200).ContinueWith(_ => { isRunning = false; });
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}
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if (prevPetName != currentPetName)
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{
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prevPetName = currentPetName;
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toSpeak = $"Current Pet: {currentPetName} \n {toSpeak}";
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}
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if (characterCreationMenuQueryKey != toSpeak && toSpeak != " ")
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{
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characterCreationMenuQueryKey = toSpeak;
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MainClass.ScreenReader.Say(toSpeak, true);
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}
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}
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catch (Exception e)
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{
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MainClass.ErrorLog($"Unable to narrate Text:\n{e.Message}\n{e.StackTrace}");
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}
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}
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private static void CycleThroughItems(bool increase, CharacterCustomization __instance, bool ___skipIntro,
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ClickableComponent ___startingCabinsLabel, ClickableComponent ___difficultyModifierLabel)
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{
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string toSpeak = " ";
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Dictionary<ClickableComponent, string> buttons = new();
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#region Add buttons with their names IF they are available
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#region Character related
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if (__instance.nameBoxCC != null && __instance.nameBoxCC.visible)
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buttons.Add(__instance.nameBoxCC, "Farmer's Name Text box");
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if (__instance.farmnameBoxCC != null && __instance.farmnameBoxCC.visible)
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buttons.Add(__instance.farmnameBoxCC, "Farm's Name Text box");
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if (__instance.favThingBoxCC != null && __instance.favThingBoxCC.visible)
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buttons.Add(__instance.favThingBoxCC, "Favourite Thing Text box");
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if (__instance.petPortraitBox.HasValue) // Cannot get petButtons like with others
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{
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ClickableComponent petPrev = __instance.getComponentWithID(511);
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buttons.Add(petPrev, "Previous pet button");
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ClickableComponent petNext = __instance.getComponentWithID(510);
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buttons.Add(petNext, "Next pet button");
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}
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if (__instance.randomButton != null && __instance.randomButton.visible)
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buttons.Add(__instance.randomButton, "Random Skin Button");
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if (__instance.genderButtons.Count > 0)
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{
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buttons.Add(__instance.genderButtons[0], ((Game1.player.IsMale) ? "Selected " : "") + "Gender: Male Button");
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buttons.Add(__instance.genderButtons[1], ((!Game1.player.IsMale) ? "Selected " : "") + "Gender: Female Button");
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}
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#endregion
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#region Farm layout related
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if (__instance.farmTypeButtons.Count > 0)
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{
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for (int i = 0; i < __instance.farmTypeButtons.Count; i++)
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{
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buttons.Add(__instance.farmTypeButtons[i], ((i == Game1.whichFarm) ? "Selected " : "") + getFarmHoverText(__instance.farmTypeButtons[i]));
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}
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}
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if (__instance.farmTypeNextPageButton != null && __instance.farmTypeNextPageButton.visible)
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buttons.Add(__instance.farmTypeNextPageButton, "Next Farm Type Page Button");
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if (__instance.farmTypePreviousPageButton != null && __instance.farmTypePreviousPageButton.visible)
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buttons.Add(__instance.farmTypePreviousPageButton, "Previous Farm Type Page Button");
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#endregion
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#region Co-op related
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if (__instance.source == Source.HostNewFarm)
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{
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ClickableComponent cabinLeft = __instance.getComponentWithID(621);
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if (Game1.startingCabins > 0)
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buttons.Add(cabinLeft, "Decrease starting cabins button");
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buttons.Add(___startingCabinsLabel, $"Starting cabins: {Game1.startingCabins}");
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ClickableComponent cabinRight = __instance.getComponentWithID(622);
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if (Game1.startingCabins < 3)
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buttons.Add(cabinRight, "Increase starting cabins button");
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if (Game1.startingCabins > 0)
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{
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buttons.Add(__instance.cabinLayoutButtons[0], "Cabin layout to nearby Button");
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buttons.Add(__instance.cabinLayoutButtons[1], "Cabin layout to separate Button");
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}
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ClickableComponent difficultyLeft = __instance.getComponentWithID(627);
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buttons.Add(difficultyLeft, "Increase profit margin button");
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buttons.Add(___difficultyModifierLabel, "Profit Margin: " + (((Game1.player.difficultyModifier * 100) == 100f) ? "normal" : Game1.player.difficultyModifier.ToString()));
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ClickableComponent difficultyRight = __instance.getComponentWithID(628);
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buttons.Add(difficultyRight, "Decrease profit margin button");
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ClickableComponent walletLeft = __instance.getComponentWithID(631);
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buttons.Add(walletLeft, "Money style to " + ((!Game1.player.team.useSeparateWallets.Value) ? "separate wallets" : "shared wallets") + " button");
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}
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#endregion
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if (__instance.skipIntroButton != null && __instance.skipIntroButton.visible)
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buttons.Add(__instance.skipIntroButton, (___skipIntro ? "Enabled" : "Disabled") + " Skip Intro Button");
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if (__instance.advancedOptionsButton != null && __instance.advancedOptionsButton.visible)
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buttons.Add(__instance.advancedOptionsButton, "Advanced Options Button");
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if (__instance.okButton != null && __instance.okButton.visible)
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buttons.Add(__instance.okButton, "OK Button");
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if (__instance.backButton != null && __instance.backButton.visible)
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buttons.Add(__instance.backButton, "Back Button");
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#endregion
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int size = buttons.Count - 1;
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if (increase)
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{
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saveGameIndex++;
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if (saveGameIndex > size)
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saveGameIndex = 0;
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}
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else
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{
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saveGameIndex--;
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if (saveGameIndex < 0)
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saveGameIndex = size;
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}
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buttons.ElementAt(saveGameIndex).Key.snapMouseCursor();
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toSpeak = buttons.ElementAt(saveGameIndex).Value;
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if (toSpeak != " ")
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{
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MainClass.ScreenReader.Say(toSpeak, true);
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}
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}
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private static string getCurrentPetName()
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{
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return ((Game1.player.catPerson) ? "Cat" : "Dog") + " Breed: " + Game1.player.whichPetBreed;
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}
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private static string getFarmHoverText(ClickableTextureComponent farm)
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{
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string hoverTitle = " ", hoverText = " ";
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if (!farm.name.Contains("Gray"))
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{
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if (farm.hoverText.Contains('_'))
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{
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hoverTitle = farm.hoverText.Split('_')[0];
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hoverText = farm.hoverText.Split('_')[1];
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}
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else
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{
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hoverTitle = " ";
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hoverText = farm.hoverText;
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}
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}
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else
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{
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if (farm.name.Contains("Gray"))
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{
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hoverText = "Reach level 10 " + Game1.content.LoadString("Strings\\UI:Character_" + farm.name.Split('_')[1]) + " to unlock.";
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}
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}
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return $"{hoverTitle}: {hoverText}";
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}
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}
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}
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