stardew-access/stardew-access/Patches/TitleMenuPatches.cs

240 lines
11 KiB
C#

using StardewValley;
using StardewValley.Menus;
using static StardewValley.Menus.LoadGameMenu;
namespace stardew_access.Patches
{
internal class TitleMenuPatches
{
private static bool isRunning = false;
public static string advancedGameOptionsQueryKey = " ";
internal static void AdvancedGameOptionsPatch(AdvancedGameOptions __instance)
{
try
{
int currentItemIndex = Math.Max(0, Math.Min(__instance.options.Count - 7, __instance.currentItemIndex));
int x = Game1.getMouseX(true), y = Game1.getMouseY(true);
if (__instance.okButton != null && __instance.okButton.containsPoint(x, y))
{
string toSpeak = "OK Button";
if (advancedGameOptionsQueryKey != toSpeak)
{
advancedGameOptionsQueryKey = toSpeak;
MainClass.ScreenReader.Say(toSpeak, true);
}
return;
}
for (int i = 0; i < __instance.optionSlots.Count; i++)
{
if (__instance.optionSlots[i].bounds.Contains(x, y) && currentItemIndex + i < __instance.options.Count && __instance.options[currentItemIndex + i].bounds.Contains(x - __instance.optionSlots[i].bounds.X, y - __instance.optionSlots[i].bounds.Y))
{
OptionsElement optionsElement = __instance.options[currentItemIndex + i];
string toSpeak = optionsElement.label;
if (optionsElement is OptionsButton)
toSpeak = $" {toSpeak} Button";
else if (optionsElement is OptionsCheckbox)
toSpeak = (((OptionsCheckbox)optionsElement).isChecked ? "Enabled" : "Disabled") + $" {toSpeak} Checkbox";
else if (optionsElement is OptionsDropDown)
toSpeak = $"{toSpeak} Dropdown, option {((OptionsDropDown)optionsElement).dropDownDisplayOptions[((OptionsDropDown)optionsElement).selectedOption]} selected";
else if (optionsElement is OptionsSlider)
toSpeak = $"{((OptionsSlider)optionsElement).value}% {toSpeak} Slider";
else if (optionsElement is OptionsPlusMinus)
toSpeak = $"{((OptionsPlusMinus)optionsElement).displayOptions[((OptionsPlusMinus)optionsElement).selected]} selected of {toSpeak}";
else if (optionsElement is OptionsInputListener)
{
string buttons = "";
((OptionsInputListener)optionsElement).buttonNames.ForEach(name => { buttons += $", {name}"; });
toSpeak = $"{toSpeak} is bound to {buttons}. Left click to change.";
}
else if (optionsElement is OptionsTextEntry)
{
toSpeak = $"Seed text box";
}
else
{
if (toSpeak.Contains(":"))
toSpeak = toSpeak.Replace(":", "");
toSpeak = $"{toSpeak} Options:";
}
if (advancedGameOptionsQueryKey != toSpeak)
{
advancedGameOptionsQueryKey = toSpeak;
MainClass.ScreenReader.Say(toSpeak, true);
}
return;
}
}
}
catch (Exception e)
{
MainClass.ErrorLog($"Unable to narrate Text:\n{e.Message}\n{e.StackTrace}");
}
}
internal static void CoopMenuPatch(CoopMenu __instance, CoopMenu.Tab ___currentTab)
{
try
{
int x = Game1.getMouseX(true), y = Game1.getMouseY(true);
string toSpeak = " ";
#region Join/Host Button (Important! This should be checked before checking other buttons)
if (__instance.slotButtons[0].containsPoint(x, y))
{
if (___currentTab == CoopMenu.Tab.JOIN_TAB)
toSpeak = "Join lan game";
if (___currentTab == CoopMenu.Tab.HOST_TAB)
toSpeak = "Host new farm";
}
#endregion
#region Other Buttons
if (__instance.joinTab.containsPoint(x, y))
{
toSpeak = "Join Tab Button";
}
else if (__instance.hostTab.containsPoint(x, y))
{
toSpeak = "Host Tab Button";
}
else if (__instance.refreshButton.containsPoint(x, y))
{
toSpeak = "Refresh Button";
}
#endregion
if (toSpeak != " ")
MainClass.ScreenReader.SayWithChecker(toSpeak, true);
}
catch (Exception e)
{
MainClass.ErrorLog($"Unable to narrate Text:\n{e.Message}\n{e.StackTrace}");
}
}
internal static void TitleMenuPatch(TitleMenu __instance, bool ___isTransitioningButtons)
{
try
{
if (___isTransitioningButtons)
return;
string toSpeak = "";
__instance.buttons.ForEach(component =>
{
if (component.containsPoint(Game1.getMouseX(true), Game1.getMouseY(true)))
{
string name = component.name;
string label = component.label;
toSpeak = $"{name} {label} Button";
}
});
if (__instance.muteMusicButton.containsPoint(Game1.getMouseX(true), Game1.getMouseY(true)))
{
toSpeak = "Mute Music Button";
}
if (__instance.aboutButton.containsPoint(Game1.getMouseX(true), Game1.getMouseY(true)))
{
toSpeak = "About Button";
}
if (__instance.languageButton.containsPoint(Game1.getMouseX(true), Game1.getMouseY(true)))
{
toSpeak = "Language Button";
}
if (__instance.windowedButton.containsPoint(Game1.getMouseX(true), Game1.getMouseY(true)))
{
toSpeak = "Fullscreen: " + ((Game1.isFullscreen) ? "enabled" : "disabled");
}
if (TitleMenu.subMenu != null && __instance.backButton.containsPoint(Game1.getMouseX(true), Game1.getMouseY(true)))
{
string text = "Back Button";
MainClass.ScreenReader.SayWithChecker(text, true);
}
// Fix for back button not working using keyboard
if (TitleMenu.subMenu is CharacterCustomization && ((CharacterCustomization)TitleMenu.subMenu).backButton.containsPoint(Game1.getMouseX(true), Game1.getMouseY(true)))
{
// Perform Left Click
if (MainClass.Config.LeftClickMainKey.JustPressed())
{
__instance.backButtonPressed();
}
}
if (TitleMenu.subMenu == null && toSpeak != "")
MainClass.ScreenReader.SayWithChecker(toSpeak, true);
}
catch (Exception e)
{
MainClass.ErrorLog($"Unable to narrate Text:\n{e.Message}\n{e.StackTrace}");
}
}
internal static void LoadGameMenuPatch(SaveFileSlot __instance, LoadGameMenu ___menu, int i)
{
try
{
int x = Game1.getMouseX(true), y = Game1.getMouseY(true);
if (___menu.slotButtons[i].containsPoint(x, y))
{
if (__instance.Farmer != null)
{
#region Farms
if (___menu.deleteButtons.Count > 0 && ___menu.deleteButtons[i].containsPoint(x, y))
{
MainClass.ScreenReader.SayWithChecker($"Delete {__instance.Farmer.farmName.Value} Farm", true);
return;
}
if (___menu.deleteConfirmationScreen)
{
// Used diff. functions to narrate to prevent it from speaking the message again on selecting another button.
string message = "Really delete farm?";
MainClass.ScreenReader.SayWithChecker(message, true);
if (___menu.okDeleteButton.containsPoint(x, y))
{
MainClass.ScreenReader.SayWithMenuChecker("Ok Button", false);
}
else if (___menu.cancelDeleteButton.containsPoint(x, y))
{
MainClass.ScreenReader.SayWithMenuChecker("Cancel Button", false);
}
return;
}
String farmerName = __instance.Farmer.displayName;
String farmName = __instance.Farmer.farmName.Value;
String money = __instance.Farmer.Money.ToString();
String hoursPlayed = Utility.getHoursMinutesStringFromMilliseconds(__instance.Farmer.millisecondsPlayed);
string dateStringForSaveGame = ((!__instance.Farmer.dayOfMonthForSaveGame.HasValue ||
!__instance.Farmer.seasonForSaveGame.HasValue ||
!__instance.Farmer.yearForSaveGame.HasValue) ? __instance.Farmer.dateStringForSaveGame : Utility.getDateStringFor(__instance.Farmer.dayOfMonthForSaveGame.Value, __instance.Farmer.seasonForSaveGame.Value, __instance.Farmer.yearForSaveGame.Value));
string toSpeak = $"{farmName} Farm Selected, \t\n Farmer: {farmerName}, \t\nMoney: {money}, \t\nHours Played: {hoursPlayed}, \t\nDate: {dateStringForSaveGame}";
MainClass.ScreenReader.SayWithChecker(toSpeak, true);
#endregion
}
}
}
catch (Exception e)
{
MainClass.ErrorLog($"Unable to narrate Text:\n{e.Message}\n{e.StackTrace}");
}
}
}
}