278 lines
9.5 KiB
C#
278 lines
9.5 KiB
C#
using stardew_access.Features;
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using StardewModdingAPI;
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using StardewModdingAPI.Events;
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using StardewValley;
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using HarmonyLib;
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using stardew_access.Patches;
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using stardew_access.ScreenReader;
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using Microsoft.Xna.Framework;
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using StardewValley.Menus;
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using Newtonsoft.Json.Linq;
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namespace stardew_access
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{
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public class MainClass : Mod
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{
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#region Global Vars & Properties
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private static ModConfig? config;
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private Harmony? harmony;
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private static IMonitor? monitor;
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private static Radar? radarFeature;
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private static StaticTiles? sTiles;
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private static IScreenReader? screenReader;
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private static IModHelper? modHelper;
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internal static ModConfig Config { get => config; set => config = value; }
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public static IModHelper? ModHelper { get => modHelper; }
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public static StaticTiles STiles
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{
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get
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{
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if (sTiles == null)
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sTiles = new StaticTiles();
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return sTiles;
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}
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set => sTiles = value;
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}
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public static Radar RadarFeature
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{
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get
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{
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if (radarFeature == null)
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radarFeature = new Radar();
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return radarFeature;
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}
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set => radarFeature = value;
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}
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public static string hudMessageQueryKey = "";
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public static bool isNarratingHudMessage = false;
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public static bool radarDebug = false;
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public static IScreenReader ScreenReader
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{
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get
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{
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if (screenReader == null)
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screenReader = new ScreenReaderController().Initialize();
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return screenReader;
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}
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set => screenReader = value;
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}
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#endregion
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/*********
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** Public methods
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*********/
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/// <summary>The mod entry point, called after the mod is first loaded.</summary>
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/// <param name="helper">Provides simplified APIs for writing mods.</param>
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public override void Entry(IModHelper helper)
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{
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#region Initializations
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Config = helper.ReadConfig<ModConfig>();
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monitor = base.Monitor; // Inititalize monitor
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modHelper = helper;
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Game1.options.setGamepadMode("force_on");
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ScreenReader = new ScreenReaderController().Initialize();
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CustomSoundEffects.Initialize();
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CustomCommands.Initialize();
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harmony = new Harmony(ModManifest.UniqueID);
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HarmonyPatches.Initialize(harmony);
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//Initialize marked locations
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for (int i = 0; i < BuildingNAnimalMenuPatches.marked.Length; i++)
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{
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BuildingNAnimalMenuPatches.marked[i] = Vector2.Zero;
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}
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for (int i = 0; i < BuildingNAnimalMenuPatches.availableBuildings.Length; i++)
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{
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BuildingNAnimalMenuPatches.availableBuildings[i] = null;
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}
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#endregion
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helper.Events.Input.ButtonPressed += this.OnButtonPressed;
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helper.Events.GameLoop.UpdateTicked += this.onUpdateTicked;
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AppDomain.CurrentDomain.DomainUnload += OnExit;
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AppDomain.CurrentDomain.ProcessExit += OnExit;
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}
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public void OnExit(object? sender, EventArgs? e)
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{
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// Don't if this ever gets called or not but, just in case if it does.
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if (ScreenReader != null)
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ScreenReader.CloseScreenReader();
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}
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/// <summary>Returns the Screen Reader class for other mods to use.</summary>
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public override object GetApi()
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{
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return new API();
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}
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private void onUpdateTicked(object? sender, UpdateTickedEventArgs? e)
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{
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if (!Context.IsPlayerFree)
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return;
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// Narrates currently selected inventory slot
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Other.narrateCurrentSlot();
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// Narrate current location's name
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Other.narrateCurrentLocation();
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if (Config.SnapMouse)
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Other.SnapMouseToPlayer();
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if (!ReadTile.isReadingTile && Config.ReadTile)
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{
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ReadTile.isReadingTile = true;
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ReadTile.run();
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Task.Delay(100).ContinueWith(_ => { ReadTile.isReadingTile = false; });
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}
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if (!RadarFeature.isRunning && Config.Radar)
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{
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RadarFeature.isRunning = true;
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RadarFeature.Run();
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Task.Delay(RadarFeature.delay).ContinueWith(_ => { RadarFeature.isRunning = false; });
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}
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if (!isNarratingHudMessage)
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{
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isNarratingHudMessage = true;
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Other.narrateHudMessages();
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Task.Delay(300).ContinueWith(_ => { isNarratingHudMessage = false; });
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}
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}
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private void OnButtonPressed(object? sender, ButtonPressedEventArgs? e)
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{
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if (e == null)
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return;
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bool isLeftAltPressed = Game1.input.GetKeyboardState().IsKeyDown(Microsoft.Xna.Framework.Input.Keys.LeftAlt);
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if (Game1.activeClickableMenu != null)
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{
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bool isLeftShiftPressed = Game1.input.GetKeyboardState().IsKeyDown(Microsoft.Xna.Framework.Input.Keys.LeftShift);
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bool isLeftControlPressed = Game1.input.GetKeyboardState().IsKeyDown(Microsoft.Xna.Framework.Input.Keys.LeftControl);
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bool isCustomizingChrachter = Game1.activeClickableMenu is CharacterCustomization || (TitleMenu.subMenu != null && TitleMenu.subMenu is CharacterCustomization);
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#region Mouse Click Simulation
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// Main Keybinds
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if (isLeftControlPressed && Config.LeftClickMainKey.JustPressed())
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{
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Game1.activeClickableMenu.receiveLeftClick(Game1.getMouseX(true), Game1.getMouseY(true));
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}
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if (isLeftShiftPressed && Config.RightClickMainKey.JustPressed())
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{
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Game1.activeClickableMenu.receiveRightClick(Game1.getMouseX(true), Game1.getMouseY(true));
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}
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// Alternate Keybinds
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if (!isCustomizingChrachter && Game1.activeClickableMenu is not AnimalQueryMenu && Config.LeftClickAlternateKey.JustPressed()) // Excluding the character creation menu
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{
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Game1.activeClickableMenu.receiveLeftClick(Game1.getMouseX(true), Game1.getMouseY(true));
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}
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if (!isCustomizingChrachter && Game1.activeClickableMenu is not AnimalQueryMenu && Config.RightClickAlternateKey.JustPressed()) // Excluding the character creation menu
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{
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Game1.activeClickableMenu.receiveRightClick(Game1.getMouseX(true), Game1.getMouseY(true));
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}
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#endregion
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}
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if (!Context.IsPlayerFree)
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return;
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// Narrate Current Location
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if (Config.LocationKey.JustPressed())
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{
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string toSpeak = $"{Game1.currentLocation.Name}";
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MainClass.ScreenReader.Say(toSpeak, true);
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return;
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}
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// Narrate Position
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if (Config.PositionKey.JustPressed())
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{
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string toSpeak;
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if (Config.VerboseCoordinates)
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{
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toSpeak = $"X: {CurrentPlayer.getPositionX()}, Y: {CurrentPlayer.getPositionY()}";
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}
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else
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{
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toSpeak = $"{CurrentPlayer.getPositionX()}, {CurrentPlayer.getPositionY()}";
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}
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MainClass.ScreenReader.Say(toSpeak, true);
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return;
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}
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// Narrate health and stamina
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if (Config.HealthNStaminaKey.JustPressed())
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{
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string toSpeak = $"Health is {CurrentPlayer.getHealth()} and Stamina is {CurrentPlayer.getStamina()}";
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MainClass.ScreenReader.Say(toSpeak, true);
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return;
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}
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// Narrate money at hand
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if (Config.MoneyKey.JustPressed())
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{
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string toSpeak = $"You have {CurrentPlayer.getMoney()}g";
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MainClass.ScreenReader.Say(toSpeak, true);
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return;
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}
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// Narrate time and season
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if (Config.TimeNSeasonKey.JustPressed())
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{
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string toSpeak = $"Time is {CurrentPlayer.getTimeOfDay()} and it is {CurrentPlayer.getDay()} {CurrentPlayer.getDate()} of {CurrentPlayer.getSeason()}";
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MainClass.ScreenReader.Say(toSpeak, true);
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return;
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}
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// Manual read tile at player's position
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if (Config.ReadStandingTileKey.JustPressed())
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{
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ReadTile.run(manuallyTriggered: true, playersPosition: true);
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return;
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}
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// Manual read tile at looking tile
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if (Config.ReadTileKey.JustPressed())
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{
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ReadTile.run(manuallyTriggered: true);
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return;
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}
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}
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public static void ErrorLog(string message)
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{
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if (monitor == null)
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return;
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monitor.Log(message, LogLevel.Error);
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}
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public static void DebugLog(string message)
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{
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if (monitor == null)
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return;
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monitor.Log(message, LogLevel.Debug);
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}
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}
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} |