124 lines
3.6 KiB
C#
124 lines
3.6 KiB
C#
using Microsoft.Xna.Framework;
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using StardewModdingAPI;
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using StardewValley;
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namespace stardew_access.Features
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{
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/// <summary>
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/// Reads the name and information about a tile.
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/// </summary>
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public class ReadTile
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{
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private bool isBusy; // To pause execution of run method between fixed intervals
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private int delay; // Length of each interval (in ms)
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private bool shouldPause; // To pause the execution
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private Vector2 prevTile;
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public ReadTile()
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{
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isBusy = false;
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delay = 100;
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}
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public void update()
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{
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if (this.isBusy)
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return;
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if (this.shouldPause)
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return;
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this.isBusy = true;
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this.run();
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Task.Delay(delay).ContinueWith(_ => { this.isBusy = false; });
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}
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/// <summary>
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/// Pauses the feature for the provided time.
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/// </summary>
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/// <param name="time">The amount of time we want to pause the execution (in ms).<br/>Default is 2500 (2.5s).</param>
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public void pauseUntil(int time = 2500)
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{
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this.shouldPause = true;
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Task.Delay(time).ContinueWith(_ => { this.shouldPause = false; });
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}
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/// <summary>
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/// Pauses the feature
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/// </summary>
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public void pause()
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{
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this.shouldPause = true;
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}
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/// <summary>
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/// Resumes the feature
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/// </summary>
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public void resume()
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{
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this.shouldPause = false;
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}
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public void run(bool manuallyTriggered = false, bool playersPosition = false)
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{
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try
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{
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Vector2 tile;
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#region Get Tile
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int x, y;
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if (!playersPosition)
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{
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// Grab tile
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tile = CurrentPlayer.FacingTile;
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}
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else
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{
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// Player's standing tile
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tile = CurrentPlayer.Position;
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}
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x = (int)tile.X;
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y = (int)tile.Y;
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#endregion
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if (Context.IsPlayerFree)
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{
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if (!manuallyTriggered && prevTile != tile)
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{
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if (MainClass.ScreenReader != null)
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MainClass.ScreenReader.PrevTextTile = " ";
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}
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bool isColliding = TileInfo.isCollidingAtTile(x, y);
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(string? name, string? category) info = TileInfo.getNameWithCategoryNameAtTile(tile);
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#region Narrate toSpeak
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if (info.name != null)
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if (MainClass.ScreenReader != null)
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if (manuallyTriggered)
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MainClass.ScreenReader.Say($"{info.name}, Category: {info.category}", true);
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else
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MainClass.ScreenReader.SayWithTileQuery(info.name, x, y, true);
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#endregion
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#region Play colliding sound effect
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if (isColliding && prevTile != tile)
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{
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Game1.playSound("colliding");
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}
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#endregion
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if (!manuallyTriggered)
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prevTile = tile;
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}
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}
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catch (Exception e)
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{
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MainClass.ErrorLog($"Error in Read Tile:\n{e.Message}\n{e.StackTrace}");
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}
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}
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}
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}
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