83 lines
3.0 KiB
C#
83 lines
3.0 KiB
C#
using StardewValley;
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using StardewValley.Menus;
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using StardewValley.Objects;
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namespace stardew_access.Patches
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{
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// Menus in the game menu i.e., the menu which opens when we press `e`
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internal class GameMenuPatches
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{
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internal static string hoveredItemQueryKey = "";
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internal static string gameMenuQueryKey = "";
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internal static string exitPageQueryKey = "";
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internal static string profilePageQuery = "";
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internal static void GameMenuPatch(GameMenu __instance)
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{
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try
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{
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// Continue if only in the Inventory Page or Crafting Page
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if (__instance.currentTab != 0 && __instance.currentTab != 4 && __instance.currentTab != 6 && __instance.currentTab != 7)
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return;
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int x = Game1.getMouseX(true), y = Game1.getMouseY(true); // Mouse x and y position
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for (int i = 0; i < __instance.tabs.Count; i++)
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{
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if (__instance.tabs[i].containsPoint(x, y))
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{
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string toSpeak = $"{GameMenu.getLabelOfTabFromIndex(i)} Tab";
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if (gameMenuQueryKey != toSpeak)
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{
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MainClass.DebugLog("here");
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gameMenuQueryKey = toSpeak;
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MainClass.ScreenReader.Say(toSpeak, true);
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}
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return;
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}
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}
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}
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catch (Exception e)
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{
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MainClass.ErrorLog($"Unable to narrate Text:\n{e.Message}\n{e.StackTrace}");
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}
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}
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internal static void ExitPagePatch(ExitPage __instance)
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{
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try
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{
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if (__instance.exitToTitle.visible &&
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__instance.exitToTitle.containsPoint(Game1.getMouseX(true), Game1.getMouseY(true)))
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{
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string toSpeak = "Exit to Title Button";
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if (exitPageQueryKey != toSpeak)
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{
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gameMenuQueryKey = "";
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exitPageQueryKey = toSpeak;
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MainClass.ScreenReader.Say(toSpeak, true);
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}
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return;
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}
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if (__instance.exitToDesktop.visible &&
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__instance.exitToDesktop.containsPoint(Game1.getMouseX(true), Game1.getMouseY(true)))
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{
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string toSpeak = "Exit to Desktop Button";
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if (exitPageQueryKey != toSpeak)
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{
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gameMenuQueryKey = "";
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exitPageQueryKey = toSpeak;
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MainClass.ScreenReader.Say(toSpeak, true);
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}
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return;
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}
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}
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catch (Exception e)
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{
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MainClass.ErrorLog($"Unable to narrate Text:\n{e.Message}\n{e.StackTrace}");
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}
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}
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}
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}
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