stardew-access/stardew-access/Patches/GeodeMenuPatch.cs

100 lines
3.4 KiB
C#

using StardewValley;
using StardewValley.Menus;
namespace stardew_access.Patches
{
internal class GeodeMenuPatch
{
internal static string geodeMenuQueryKey = "";
internal static void DrawPatch(GeodeMenu __instance)
{
try
{
int x = Game1.getMouseX(true), y = Game1.getMouseY(true); // Mouse x and y position
#region Narrate the treasure recieved on breaking the geode
if (__instance.geodeTreasure != null)
{
string name = __instance.geodeTreasure.DisplayName;
int stack = __instance.geodeTreasure.Stack;
string toSpeak = $"Recieved {stack} {name}";
if (geodeMenuQueryKey != toSpeak)
{
geodeMenuQueryKey = toSpeak;
MainClass.ScreenReader.Say(toSpeak, true);
}
return;
}
#endregion
#region Narrate hovered buttons in the menu
if (__instance.geodeSpot != null && __instance.geodeSpot.containsPoint(x, y))
{
string toSpeak = "Place geode here";
if (geodeMenuQueryKey != toSpeak)
{
geodeMenuQueryKey = toSpeak;
MainClass.ScreenReader.Say(toSpeak, true);
}
return;
}
if (__instance.dropItemInvisibleButton != null && __instance.dropItemInvisibleButton.containsPoint(x, y))
{
string toSpeak = "Drop item here";
if (geodeMenuQueryKey != toSpeak)
{
geodeMenuQueryKey = toSpeak;
MainClass.ScreenReader.Say(toSpeak, true);
Game1.playSound("drop_item");
}
return;
}
if (__instance.trashCan != null && __instance.trashCan.containsPoint(x, y))
{
string toSpeak = "Trash can";
if (geodeMenuQueryKey != toSpeak)
{
geodeMenuQueryKey = toSpeak;
MainClass.ScreenReader.Say(toSpeak, true);
}
return;
}
if (__instance.okButton != null && __instance.okButton.containsPoint(x, y))
{
string toSpeak = "Ok button";
if (geodeMenuQueryKey != toSpeak)
{
geodeMenuQueryKey = toSpeak;
MainClass.ScreenReader.Say(toSpeak, true);
}
return;
}
#endregion
#region Narrate hovered item
if (InventoryUtils.narrateHoveredSlot(__instance.inventory, __instance.inventory.inventory, __instance.inventory.actualInventory, x, y))
geodeMenuQueryKey = "";
#endregion
}
catch (Exception e)
{
MainClass.ErrorLog($"Unable to narrate Text:\n{e.Message}\n{e.StackTrace}");
}
}
internal static void Cleanup()
{
geodeMenuQueryKey = "";
}
}
}