83 lines
2.2 KiB
C#
83 lines
2.2 KiB
C#
using AccessibleOutput;
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using StardewModdingAPI;
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namespace stardew_access
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{
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internal class ScreenReader
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{
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public static IAccessibleOutput? screenReader = null;
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internal static string prevText = "", prevTextTile = " ";
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public static void initializeScreenReader()
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{
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NvdaOutput? nvdaOutput = null;
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JawsOutput? jawsOutput = null;
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SapiOutput? sapiOutput = null;
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// Initialize NVDA
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try
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{
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nvdaOutput = new NvdaOutput();
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}
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catch (Exception) { }
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// Initialize JAWS
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try
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{
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jawsOutput = new JawsOutput();
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}
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catch (Exception) { }
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// Initialize SAPI
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try
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{
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sapiOutput = new SapiOutput();
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}
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catch (Exception){ }
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if (nvdaOutput != null && nvdaOutput.IsAvailable())
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screenReader = nvdaOutput;
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else if (jawsOutput != null && jawsOutput.IsAvailable())
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screenReader = jawsOutput;
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else if (sapiOutput != null && sapiOutput.IsAvailable())
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screenReader = sapiOutput;
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else
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MainClass.monitor.Log($"Unable to load any screen reader!", LogLevel.Error);
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}
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public static void say(string text, bool interrupt)
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{
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if (screenReader == null)
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return;
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screenReader.Speak(text, interrupt);
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}
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public static void sayWithChecker(string text, bool interrupt)
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{
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if (screenReader == null)
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return;
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if (prevText != text)
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{
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prevText = text;
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screenReader.Speak(text, interrupt);
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}
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}
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public static void sayWithTileQuery(string text, int x, int y, bool interrupt)
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{
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if (screenReader == null)
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return;
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string query = $"{text} x:{x} y:{y}";
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if (prevTextTile != query)
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{
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prevTextTile = query;
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screenReader.Speak(text, interrupt);
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}
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}
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}
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}
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