Files
stardew-access/stardew-access/Patches/BundleMenuPatches.cs
2022-08-20 22:58:42 +05:30

360 lines
17 KiB
C#

using StardewValley;
using StardewValley.Locations;
using StardewValley.Menus;
namespace stardew_access.Patches
{
internal class BundleMenuPatches
{
internal static string junimoNoteMenuQuery = "";
internal static string currentJunimoArea = "";
internal static string jojaCDMenuQuery = "";
internal static bool isUsingCustomButtons = false;
internal static int currentIngredientListItem = -1, currentIngredientInputSlot = -1, currentInventorySlot = -1;
#region Joja Mart Bundle/Quests
internal static void JojaCDMenuPatch(JojaCDMenu __instance)
{
try
{
int x = Game1.getMouseX(true), y = Game1.getMouseY(true); // Mouse x and y position
string toSpeak = "";
for (int i = 0; i < __instance.checkboxes.Count; i++)
{
ClickableComponent c = __instance.checkboxes[i];
if (!c.containsPoint(x, y))
continue;
if (c.name.Equals("complete"))
{
toSpeak = $"Completed {getNameFromIndex(i)}";
}
else
{
toSpeak = $"{getNameFromIndex(i)} Cost: {__instance.getPriceFromButtonNumber(i)}g Description: {__instance.getDescriptionFromButtonNumber(i)}";
}
break;
}
if (jojaCDMenuQuery != toSpeak)
{
jojaCDMenuQuery = toSpeak;
MainClass.ScreenReader.Say(toSpeak, true);
}
}
catch (System.Exception e)
{
MainClass.ErrorLog($"Unable to narrate Text:\n{e.Message}\n{e.StackTrace}");
}
}
private static string getNameFromIndex(int i)
{
string name = i switch
{
0 => "Bus",
1 => "Minecarts",
2 => "Bridge",
3 => "Greenhouse",
4 => "Panning",
_ => "",
};
if (name != "")
return $"{name} Project";
else
return "unkown";
}
#endregion
#region Community Center Bundles
internal static void JunimoNoteMenuPatch(JunimoNoteMenu __instance, bool ___specificBundlePage, int ___whichArea, Bundle ___currentPageBundle)
{
try
{
int x = Game1.getMouseX(true), y = Game1.getMouseY(true); // Mouse x and y position
if (!___specificBundlePage)
{
currentIngredientListItem = -1;
isUsingCustomButtons = false;
string areaName = __instance.scrambledText ? CommunityCenter.getAreaEnglishDisplayNameFromNumber(___whichArea) : CommunityCenter.getAreaDisplayNameFromNumber(___whichArea);
string reward = __instance.getRewardNameForArea(___whichArea);
if (__instance.scrambledText)
{
string toSpeak = "Scrambled Text";
if (junimoNoteMenuQuery != toSpeak)
{
junimoNoteMenuQuery = toSpeak;
MainClass.ScreenReader.Say(toSpeak, true);
}
return;
}
if (currentJunimoArea != areaName)
{
currentJunimoArea = areaName;
MainClass.ScreenReader.Say($"Area {areaName}, {reward}", true);
return;
}
for (int i = 0; i < __instance.bundles.Count; i++)
{
if (__instance.bundles[i].containsPoint(x, y))
{
string toSpeak = $"{__instance.bundles[i].name} bundle";
if (junimoNoteMenuQuery != toSpeak)
{
junimoNoteMenuQuery = toSpeak;
MainClass.ScreenReader.Say(toSpeak, true);
}
return;
}
}
if (__instance.presentButton != null && __instance.presentButton.containsPoint(x, y))
{
string toSpeak = "Present Button";
if (junimoNoteMenuQuery != toSpeak)
{
junimoNoteMenuQuery = toSpeak;
MainClass.ScreenReader.Say(toSpeak, true);
}
return;
}
if (__instance.fromGameMenu)
{
if (__instance.areaNextButton.visible && __instance.areaNextButton.containsPoint(x, y))
{
string toSpeak = "Next Area Button";
if (junimoNoteMenuQuery != toSpeak)
{
junimoNoteMenuQuery = toSpeak;
MainClass.ScreenReader.Say(toSpeak, true);
}
return;
}
if (__instance.areaBackButton.visible && __instance.areaBackButton.containsPoint(x, y))
{
string toSpeak = "Previous Area Button";
if (junimoNoteMenuQuery != toSpeak)
{
junimoNoteMenuQuery = toSpeak;
MainClass.ScreenReader.Say(toSpeak, true);
}
return;
}
}
}
else
{
bool isIPressed = MainClass.Config.BundleMenuIngredientsKey.JustPressed(); // For the ingredients
bool isCPressed = MainClass.Config.BundleMenuInventoryItemsKey.JustPressed(); // For the items in inventory
bool isPPressed = MainClass.Config.BundleMenuPurchaseButtonKey.JustPressed(); // For the Purchase Button
bool isVPressed = MainClass.Config.BundleMenuIngredientsInputSlotKey.JustPressed(); // For the ingredient input slots
bool isBackPressed = MainClass.Config.BundleMenuBackButtonKey.JustPressed(); // For the back button
bool isLeftShiftPressed = Game1.input.GetKeyboardState().IsKeyDown(Microsoft.Xna.Framework.Input.Keys.LeftShift);
if (isIPressed && !isUsingCustomButtons)
{
isUsingCustomButtons = true;
JunimoNoteCustomButtons(__instance, ___currentPageBundle, 0, isLeftShiftPressed);
Task.Delay(200).ContinueWith(_ => { isUsingCustomButtons = false; });
}
else if (isVPressed && !isUsingCustomButtons)
{
isUsingCustomButtons = true;
JunimoNoteCustomButtons(__instance, ___currentPageBundle, 1, isLeftShiftPressed);
Task.Delay(200).ContinueWith(_ => { isUsingCustomButtons = false; });
}
else if (isCPressed && !isUsingCustomButtons)
{
isUsingCustomButtons = true;
JunimoNoteCustomButtons(__instance, ___currentPageBundle, 2, isLeftShiftPressed);
Task.Delay(200).ContinueWith(_ => { isUsingCustomButtons = false; });
}
else if (isBackPressed && __instance.backButton != null && !__instance.backButton.containsPoint(x, y))
{
__instance.backButton.snapMouseCursorToCenter();
MainClass.ScreenReader.Say("Back Button", true);
}
else if (isPPressed && __instance.purchaseButton != null && !__instance.purchaseButton.containsPoint(x, y))
{
__instance.purchaseButton.snapMouseCursorToCenter();
MainClass.ScreenReader.Say("Purchase Button", true);
}
}
}
catch (Exception e)
{
MainClass.ErrorLog($"Unable to narrate Text:\n{e.Message}\n{e.StackTrace}");
}
}
private static void JunimoNoteCustomButtons(JunimoNoteMenu __instance, Bundle ___currentPageBundle, int signal, bool isLeftShiftPressed = false)
{
try
{
switch (signal)
{
case 0: // For ingredient list
{
if (___currentPageBundle.ingredients.Count >= 0)
{
currentIngredientListItem = currentIngredientListItem + (isLeftShiftPressed ? -1 : 1);
if (currentIngredientListItem >= ___currentPageBundle.ingredients.Count)
if (isLeftShiftPressed)
currentIngredientListItem = ___currentPageBundle.ingredients.Count - 1;
else
currentIngredientListItem = 0;
if (currentIngredientListItem < 0)
if (isLeftShiftPressed)
currentIngredientListItem = ___currentPageBundle.ingredients.Count - 1;
else
currentIngredientListItem = 0;
ClickableTextureComponent c = __instance.ingredientList[currentIngredientListItem];
BundleIngredientDescription ingredient = ___currentPageBundle.ingredients[currentIngredientListItem];
Item item = new StardewValley.Object(ingredient.index, ingredient.stack, isRecipe: false, -1, ingredient.quality);
bool completed = false;
if (___currentPageBundle != null && ___currentPageBundle.ingredients != null && currentIngredientListItem < ___currentPageBundle.ingredients.Count && ___currentPageBundle.ingredients[currentIngredientListItem].completed)
{
completed = true;
}
string toSpeak = item.DisplayName;
if (!completed)
{
int quality = ingredient.quality;
if (quality == 1)
{
toSpeak = $"Silver quality {toSpeak}";
}
else if (quality == 2 || quality == 3)
{
toSpeak = $"Gold quality {toSpeak}";
}
else if (quality >= 4)
{
toSpeak = $"Iridium quality {toSpeak}";
}
toSpeak = $"{ingredient.stack} {toSpeak}";
}
if (completed)
toSpeak = $"Completed {toSpeak}";
c.snapMouseCursorToCenter();
MainClass.ScreenReader.Say(toSpeak, true);
}
}
break;
case 1: // For input slot list
{
if (__instance.ingredientSlots.Count >= 0)
{
currentIngredientInputSlot = currentIngredientInputSlot + (isLeftShiftPressed ? -1 : 1);
if (currentIngredientInputSlot >= __instance.ingredientSlots.Count)
if (isLeftShiftPressed)
currentIngredientInputSlot = __instance.ingredientSlots.Count - 1;
else
currentIngredientInputSlot = 0;
if (currentIngredientInputSlot < 0)
if (isLeftShiftPressed)
currentIngredientInputSlot = __instance.ingredientSlots.Count - 1;
else
currentIngredientInputSlot = 0;
ClickableTextureComponent c = __instance.ingredientSlots[currentIngredientInputSlot];
Item item = c.item;
string toSpeak;
if (item == null)
{
toSpeak = $"Input Slot {currentIngredientInputSlot + 1}";
}
else
{
toSpeak = item.DisplayName;
}
c.snapMouseCursorToCenter();
MainClass.ScreenReader.Say(toSpeak, true);
}
}
break;
case 2: // For inventory slots
{
if (__instance.inventory != null && __instance.inventory.actualInventory.Count >= 0)
{
int prevSlotIndex = currentInventorySlot;
currentInventorySlot = currentInventorySlot + (isLeftShiftPressed ? -1 : 1);
if (currentInventorySlot >= __instance.inventory.actualInventory.Count)
if (isLeftShiftPressed)
currentInventorySlot = __instance.inventory.actualInventory.Count - 1;
else
currentInventorySlot = 0;
if (currentInventorySlot < 0)
if (isLeftShiftPressed)
currentInventorySlot = __instance.inventory.actualInventory.Count - 1;
else
currentInventorySlot = 0;
Item item = __instance.inventory.actualInventory[currentInventorySlot];
ClickableComponent c = __instance.inventory.inventory[currentInventorySlot];
string toSpeak;
if (item != null)
{
toSpeak = item.DisplayName;
if ((item as StardewValley.Object) != null)
{
int quality = ((StardewValley.Object)item).Quality;
if (quality == 1)
{
toSpeak = $"Silver quality {toSpeak}";
}
else if (quality == 2 || quality == 3)
{
toSpeak = $"Gold quality {toSpeak}";
}
else if (quality >= 4)
{
toSpeak = $"Iridium quality {toSpeak}";
}
}
toSpeak = $"{item.Stack} {toSpeak}";
if (!__instance.inventory.highlightMethod(__instance.inventory.actualInventory[currentInventorySlot]))
{
toSpeak = $"{toSpeak} not usable here";
}
}
else
{
toSpeak = "Empty Slot";
}
c.snapMouseCursorToCenter();
MainClass.ScreenReader.Say(toSpeak, true);
}
}
break;
}
}
catch (Exception e)
{
MainClass.ErrorLog($"Unable to narrate Text:\n{e.Message}\n{e.StackTrace}");
}
}
#endregion
}
}