Added mod config with keybindings
This commit is contained in:
@@ -24,7 +24,7 @@ namespace stardew_access.Patches
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{
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try
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{
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int x = Game1.getMouseX(), y = Game1.getMouseY(); // Mouse x and y position
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int x = Game1.getMouseX(true), y = Game1.getMouseY(true); // Mouse x and y position
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purchaseAnimalsMenu = __instance;
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isOnFarm = ___onFarm;
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@@ -125,7 +125,7 @@ namespace stardew_access.Patches
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if (currentBluprint == null)
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return;
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int x = Game1.getMouseX(), y = Game1.getMouseY(); // Mouse x and y position
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int x = Game1.getMouseX(true), y = Game1.getMouseY(true); // Mouse x and y position
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bool isBPressed = Game1.input.GetKeyboardState().IsKeyDown(Microsoft.Xna.Framework.Input.Keys.B);
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string ingredients = "";
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string name = currentBluprint.displayName;
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@@ -29,7 +29,7 @@ namespace stardew_access.Patches
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{
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try
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{
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int x = Game1.getMouseX(), y = Game1.getMouseY(); // Mouse x and y position
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int x = Game1.getMouseX(true), y = Game1.getMouseY(true); // Mouse x and y position
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if (!___specificBundlePage)
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{
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currentIngredientListItem = -1;
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@@ -300,7 +300,7 @@ namespace stardew_access.Patches
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{
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try
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{
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int x = Game1.getMouseX(), y = Game1.getMouseY(); // Mouse x and y position
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int x = Game1.getMouseX(true), y = Game1.getMouseY(true); // Mouse x and y position
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for (int i = ___slotPosition; i < ___slotPosition + 5; i++)
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{
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if (i < ___sprites.Count)
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@@ -308,7 +308,7 @@ namespace stardew_access.Patches
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if (__instance.names[i] is string)
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{
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#region For NPCs
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if (__instance.characterSlots[i].bounds.Contains(Game1.getMouseX(), Game1.getMouseY()))
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if (__instance.characterSlots[i].bounds.Contains(Game1.getMouseX(true), Game1.getMouseY(true)))
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{
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string name = $"{__instance.names[i] as string}";
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int heartLevel = Game1.player.getFriendshipHeartLevelForNPC(name);
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@@ -448,7 +448,7 @@ namespace stardew_access.Patches
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{
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try
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{
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int x = Game1.getMouseX(), y = Game1.getMouseY(); // Mouse x and y position
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int x = Game1.getMouseX(true), y = Game1.getMouseY(true); // Mouse x and y position
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bool isIPressed = Game1.input.GetKeyboardState().IsKeyDown(Microsoft.Xna.Framework.Input.Keys.I);
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bool isLeftShiftPressed = Game1.input.GetKeyboardState().IsKeyDown(Microsoft.Xna.Framework.Input.Keys.LeftShift);
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@@ -560,7 +560,7 @@ namespace stardew_access.Patches
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if (__instance.currentTab != 0 && __instance.currentTab != 4 && __instance.currentTab != 6 && __instance.currentTab != 7)
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return;
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int x = Game1.getMouseX(), y = Game1.getMouseY(); // Mouse x and y position
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int x = Game1.getMouseX(true), y = Game1.getMouseY(true); // Mouse x and y position
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for (int i = 0; i < __instance.tabs.Count; i++)
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{
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@@ -586,7 +586,7 @@ namespace stardew_access.Patches
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{
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try
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{
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int x = Game1.getMouseX(), y = Game1.getMouseY(); // Mouse x and y position
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int x = Game1.getMouseX(true), y = Game1.getMouseY(true); // Mouse x and y position
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#region Narrate the treasure recieved on breaking the geode
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if (__instance.geodeTreasure != null)
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@@ -670,7 +670,7 @@ namespace stardew_access.Patches
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{
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try
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{
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int x = Game1.getMouseX(), y = Game1.getMouseY(); // Mouse x and y position
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int x = Game1.getMouseX(true), y = Game1.getMouseY(true); // Mouse x and y position
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bool isIPressed = Game1.input.GetKeyboardState().IsKeyDown(Microsoft.Xna.Framework.Input.Keys.I);
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bool isLeftShiftPressed = Game1.input.GetKeyboardState().IsKeyDown(Microsoft.Xna.Framework.Input.Keys.LeftShift);
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@@ -934,7 +934,7 @@ namespace stardew_access.Patches
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{
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try
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{
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int x = Game1.getMouseX(), y = Game1.getMouseY(); // Mouse x and y position
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int x = Game1.getMouseX(true), y = Game1.getMouseY(true); // Mouse x and y position
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bool isIPressed = Game1.input.GetKeyboardState().IsKeyDown(Microsoft.Xna.Framework.Input.Keys.I);
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bool isCPressed = Game1.input.GetKeyboardState().IsKeyDown(Microsoft.Xna.Framework.Input.Keys.C);
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bool isLeftShiftPressed = Game1.input.GetKeyboardState().IsKeyDown(Microsoft.Xna.Framework.Input.Keys.LeftShift);
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@@ -1138,7 +1138,7 @@ namespace stardew_access.Patches
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{
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try
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{
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int x = Game1.getMouseX(), y = Game1.getMouseY(); // Mouse x and y position
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int x = Game1.getMouseX(true), y = Game1.getMouseY(true); // Mouse x and y position
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#region Narrate buttons in the menu
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if (__instance.inventory.dropItemInvisibleButton != null && __instance.inventory.dropItemInvisibleButton.containsPoint(x, y))
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@@ -1326,7 +1326,7 @@ namespace stardew_access.Patches
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try
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{
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int currentItemIndex = Math.Max(0, Math.Min(__instance.options.Count - 7, __instance.currentItemIndex));
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int x = Game1.getMouseX(), y = Game1.getMouseY();
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int x = Game1.getMouseX(true), y = Game1.getMouseY(true);
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for (int i = 0; i < __instance.optionSlots.Count; i++)
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{
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if (__instance.optionSlots[i].bounds.Contains(x, y) && currentItemIndex + i < __instance.options.Count && __instance.options[currentItemIndex + i].bounds.Contains(x - __instance.optionSlots[i].bounds.X, y - __instance.optionSlots[i].bounds.Y))
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@@ -1379,7 +1379,7 @@ namespace stardew_access.Patches
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try
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{
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if (__instance.exitToTitle.visible &&
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__instance.exitToTitle.containsPoint(Game1.getMouseX(), Game1.getMouseY()))
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__instance.exitToTitle.containsPoint(Game1.getMouseX(true), Game1.getMouseY(true)))
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{
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string toSpeak = "Exit to Title Button";
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if (exitPageQueryKey != toSpeak)
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@@ -1391,7 +1391,7 @@ namespace stardew_access.Patches
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return;
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}
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if (__instance.exitToDesktop.visible &&
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__instance.exitToDesktop.containsPoint(Game1.getMouseX(), Game1.getMouseY()))
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__instance.exitToDesktop.containsPoint(Game1.getMouseX(true), Game1.getMouseY(true)))
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{
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string toSpeak = "Exit to Desktop Button";
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if (exitPageQueryKey != toSpeak)
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@@ -43,7 +43,7 @@ namespace stardew_access.Patches
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{
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try
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{
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int x = Game1.getMouseX(), y = Game1.getMouseY(); // Mouse x and y position
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int x = Game1.getMouseX(true), y = Game1.getMouseY(true); // Mouse x and y position
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if (__instance.heldItem != null)
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{
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@@ -188,7 +188,7 @@ namespace stardew_access.Patches
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{
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try
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{
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int x = Game1.getMouseX(), y = Game1.getMouseY(); // Mouse x and y position
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int x = Game1.getMouseX(true), y = Game1.getMouseY(true); // Mouse x and y position
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if (__instance.nextPageButton != null && __instance.nextPageButton.containsPoint(x, y))
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{
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@@ -221,7 +221,7 @@ namespace stardew_access.Patches
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{
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try
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{
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int x = Game1.getMouseX(), y = Game1.getMouseY(); // Mouse x and y position
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int x = Game1.getMouseX(true), y = Game1.getMouseY(true); // Mouse x and y position
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for (int i = 0; i < ___elevators.Count; i++)
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{
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if (___elevators[i].containsPoint(x, y))
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@@ -257,7 +257,7 @@ namespace stardew_access.Patches
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{
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try
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{
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int x = Game1.getMouseX(), y = Game1.getMouseY();
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int x = Game1.getMouseX(true), y = Game1.getMouseY(true);
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MainClass.GetScreenReader().SayWithMenuChecker(___message, true);
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if (__instance.okButton.containsPoint(x, y))
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@@ -279,13 +279,9 @@ namespace stardew_access.Patches
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{
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try
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{
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int x = Game1.getMouseX(), y = Game1.getMouseY();
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int x = Game1.getMouseX(true), y = Game1.getMouseY(true);
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string leftProfession = " ", rightProfession = " ", extraInfo = " ", newCraftingRecipe = " ", toSpeak = " ";
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bool isOpenBracketPressed = Game1.input.GetKeyboardState().IsKeyDown(Microsoft.Xna.Framework.Input.Keys.OemOpenBrackets); // for left click
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bool isLeftCtrlPressed = Game1.input.GetKeyboardState().IsKeyDown(Microsoft.Xna.Framework.Input.Keys.LeftControl);
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bool isEnterPressed = Game1.input.GetKeyboardState().IsKeyDown(Microsoft.Xna.Framework.Input.Keys.Enter);
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if (!__instance.informationUp)
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{
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return;
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@@ -307,7 +303,7 @@ namespace stardew_access.Patches
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if (__instance.leftProfession.containsPoint(x, y))
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{
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if (isOpenBracketPressed || (isLeftCtrlPressed && isEnterPressed && __instance.readyToClose()))
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if ((MainClass.Config.LeftClickMainKey.JustPressed() || MainClass.Config.LeftClickAlternateKey.JustPressed()) && __instance.readyToClose())
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{
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Game1.player.professions.Add(___professionsToChoose[0]);
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__instance.getImmediateProfessionPerk(___professionsToChoose[0]);
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@@ -324,7 +320,7 @@ namespace stardew_access.Patches
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if (__instance.rightProfession.containsPoint(x, y))
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{
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if (isOpenBracketPressed || (isLeftCtrlPressed && isEnterPressed && __instance.readyToClose()))
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if ((MainClass.Config.LeftClickMainKey.JustPressed() || MainClass.Config.LeftClickAlternateKey.JustPressed()) && __instance.readyToClose())
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{
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Game1.player.professions.Add(___professionsToChoose[1]);
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__instance.getImmediateProfessionPerk(___professionsToChoose[1]);
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@@ -356,7 +352,7 @@ namespace stardew_access.Patches
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if (__instance.okButton.containsPoint(x, y))
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{
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if (isOpenBracketPressed || (isLeftCtrlPressed && isEnterPressed))
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if (MainClass.Config.LeftClickMainKey.JustPressed() || MainClass.Config.LeftClickAlternateKey.JustPressed())
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__instance.okButtonClicked();
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toSpeak = $"{___title} {extraInfo} {newCraftingRecipe}. Left click to close.";
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@@ -380,18 +376,15 @@ namespace stardew_access.Patches
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{
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try
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{
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bool isLeftControlPressed = Game1.input.GetKeyboardState().IsKeyDown(Microsoft.Xna.Framework.Input.Keys.LeftControl);
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bool isOpenBracketPressed = Game1.input.GetKeyboardState().IsKeyDown(Microsoft.Xna.Framework.Input.Keys.OemOpenBrackets); // for left click
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bool isEnterPressed = Game1.input.GetKeyboardState().IsKeyDown(Microsoft.Xna.Framework.Input.Keys.Enter);
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if (__instance.currentPage == -1)
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{
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int total = ___categoryTotals[5];
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string toSpeak;
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if (__instance.okButton.containsPoint(Game1.getMouseX(), Game1.getMouseY()))
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if (__instance.okButton.containsPoint(Game1.getMouseX(true), Game1.getMouseY(true)))
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{
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// Perform Left Click
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if (isOpenBracketPressed || (isLeftControlPressed && isEnterPressed))
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if (MainClass.Config.LeftClickMainKey.JustPressed() || MainClass.Config.LeftClickAlternateKey.JustPressed())
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{
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Game1.activeClickableMenu.receiveLeftClick(Game1.getMouseX(true), Game1.getMouseY(true));
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}
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@@ -400,7 +393,7 @@ namespace stardew_access.Patches
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}
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for (int i = 0; i < __instance.categories.Count; i++)
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{
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if (__instance.categories[i].containsPoint(Game1.getMouseX(), Game1.getMouseY()))
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if (__instance.categories[i].containsPoint(Game1.getMouseX(true), Game1.getMouseY(true)))
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{
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toSpeak = $"Money recieved from {__instance.getCategoryName(i)}: {___categoryTotals[i]}g.";
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MainClass.GetScreenReader().SayWithChecker(toSpeak, true);
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|
@@ -15,7 +15,7 @@ namespace stardew_access.Patches
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{
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try
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{
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int x = Game1.getMouseX(), y = Game1.getMouseY(); // Mouse x and y position
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int x = Game1.getMouseX(true), y = Game1.getMouseY(true); // Mouse x and y position
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if (__instance.acceptLeftQuestButton.visible && __instance.acceptLeftQuestButton.containsPoint(x, y))
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{
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@@ -83,7 +83,7 @@ namespace stardew_access.Patches
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#region Callender
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for (int i = 0; i < __instance.calendarDays.Count; i++)
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{
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if (__instance.calendarDays[i].containsPoint(Game1.getMouseX(), Game1.getMouseY()))
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if (__instance.calendarDays[i].containsPoint(Game1.getMouseX(true), Game1.getMouseY(true)))
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{
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string toSpeak = $"Day {i + 1}";
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|
@@ -1,6 +1,4 @@
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using Microsoft.Xna.Framework;
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using StardewModdingAPI;
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using StardewValley;
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using StardewValley;
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using StardewValley.Menus;
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using static StardewValley.Menus.LoadGameMenu;
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@@ -16,7 +14,7 @@ namespace stardew_access.Patches
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{
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try
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{
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int x = Game1.getMouseX(), y = Game1.getMouseY();
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int x = Game1.getMouseX(true), y = Game1.getMouseY(true);
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string toSpeak = " ";
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#region Join/Host Button (Important! This should be checked before checking other buttons)
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@@ -64,7 +62,7 @@ namespace stardew_access.Patches
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__instance.buttons.ForEach(component =>
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{
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if (component.containsPoint(Game1.getMouseX(), Game1.getMouseY()))
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if (component.containsPoint(Game1.getMouseX(true), Game1.getMouseY(true)))
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{
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string name = component.name;
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string label = component.label;
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@@ -72,27 +70,27 @@ namespace stardew_access.Patches
|
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}
|
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});
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|
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if (__instance.muteMusicButton.containsPoint(Game1.getMouseX(), Game1.getMouseY()))
|
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if (__instance.muteMusicButton.containsPoint(Game1.getMouseX(true), Game1.getMouseY(true)))
|
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{
|
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toSpeak = "Mute Music Button";
|
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}
|
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|
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if (__instance.aboutButton.containsPoint(Game1.getMouseX(), Game1.getMouseY()))
|
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if (__instance.aboutButton.containsPoint(Game1.getMouseX(true), Game1.getMouseY(true)))
|
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{
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toSpeak = "About Button";
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}
|
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|
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if (__instance.languageButton.containsPoint(Game1.getMouseX(), Game1.getMouseY()))
|
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if (__instance.languageButton.containsPoint(Game1.getMouseX(true), Game1.getMouseY(true)))
|
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{
|
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toSpeak = "Language Button";
|
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}
|
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|
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if (__instance.windowedButton.containsPoint(Game1.getMouseX(), Game1.getMouseY()))
|
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if (__instance.windowedButton.containsPoint(Game1.getMouseX(true), Game1.getMouseY(true)))
|
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{
|
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toSpeak = "Fullscreen toggle Button";
|
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}
|
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|
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if (TitleMenu.subMenu != null && __instance.backButton.containsPoint(Game1.getMouseX(), Game1.getMouseY()))
|
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if (TitleMenu.subMenu != null && __instance.backButton.containsPoint(Game1.getMouseX(true), Game1.getMouseY(true)))
|
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{
|
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string text = "Back Button";
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MainClass.GetScreenReader().SayWithChecker(text, true);
|
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@@ -111,7 +109,7 @@ namespace stardew_access.Patches
|
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{
|
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try
|
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{
|
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int x = Game1.getMouseX(), y = Game1.getMouseY();
|
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int x = Game1.getMouseX(true), y = Game1.getMouseY(true);
|
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if (___menu.slotButtons[i].containsPoint(x, y))
|
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{
|
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if (__instance.Farmer != null)
|
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@@ -161,13 +159,22 @@ namespace stardew_access.Patches
|
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}
|
||||
}
|
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|
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internal static void NewGameMenuPatch(CharacterCustomization __instance, bool ___skipIntro)
|
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internal static void CharacterCustomizationMenuPatch(CharacterCustomization __instance, bool ___skipIntro)
|
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{
|
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try
|
||||
{
|
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bool isNextArrowPressed = Game1.input.GetKeyboardState().IsKeyDown(Microsoft.Xna.Framework.Input.Keys.Right);
|
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bool isPrevArrowPressed = Game1.input.GetKeyboardState().IsKeyDown(Microsoft.Xna.Framework.Input.Keys.Left);
|
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|
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if (__instance.backButton.containsPoint != null && __instance.backButton.visible && __instance.backButton.containsPoint((int)Game1.getMouseX(true), (int)Game1.getMouseY(true)))
|
||||
{
|
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// Perform Left Click
|
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if (MainClass.Config.LeftClickMainKey.JustPressed() || MainClass.Config.LeftClickAlternateKey.JustPressed())
|
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{
|
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Game1.activeClickableMenu.receiveLeftClick(Game1.getMouseX(true), Game1.getMouseY(true));
|
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}
|
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}
|
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|
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if (isNextArrowPressed && !isRunning)
|
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{
|
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_ = CycleThroughItems(true, __instance, ___skipIntro);
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@@ -289,7 +296,7 @@ namespace stardew_access.Patches
|
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}
|
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#endregion
|
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|
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__instance.skipIntroButton.snapMouseCursor();
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__instance.skipIntroButton.snapMouseCursorToCenter();
|
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toSpeak = (___skipIntro ? "Enabled" : "Disabled") + " Skip Intro Button";
|
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}
|
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break;
|
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@@ -311,7 +318,7 @@ namespace stardew_access.Patches
|
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}
|
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#endregion
|
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|
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__instance.randomButton.snapMouseCursor();
|
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__instance.randomButton.snapMouseCursorToCenter();
|
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toSpeak = "Random Skin Button";
|
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break;
|
||||
}
|
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@@ -333,7 +340,7 @@ namespace stardew_access.Patches
|
||||
}
|
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#endregion
|
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|
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__instance.genderButtons[0].snapMouseCursor();
|
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__instance.genderButtons[0].snapMouseCursorToCenter();
|
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toSpeak = "Gender Male Button";
|
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break;
|
||||
}
|
||||
@@ -355,7 +362,7 @@ namespace stardew_access.Patches
|
||||
}
|
||||
#endregion
|
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|
||||
__instance.genderButtons[1].snapMouseCursor();
|
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__instance.genderButtons[1].snapMouseCursorToCenter();
|
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toSpeak = "Gender Female Button";
|
||||
break;
|
||||
}
|
||||
@@ -377,7 +384,7 @@ namespace stardew_access.Patches
|
||||
}
|
||||
#endregion
|
||||
|
||||
__instance.farmTypeButtons[0].snapMouseCursor();
|
||||
__instance.farmTypeButtons[0].snapMouseCursorToCenter();
|
||||
toSpeak = getFarmHoverText(__instance.farmTypeButtons[0]);
|
||||
break;
|
||||
}
|
||||
@@ -399,7 +406,7 @@ namespace stardew_access.Patches
|
||||
}
|
||||
#endregion
|
||||
|
||||
__instance.farmTypeButtons[1].snapMouseCursor();
|
||||
__instance.farmTypeButtons[1].snapMouseCursorToCenter();
|
||||
toSpeak = getFarmHoverText(__instance.farmTypeButtons[1]);
|
||||
break;
|
||||
}
|
||||
@@ -421,7 +428,7 @@ namespace stardew_access.Patches
|
||||
}
|
||||
#endregion
|
||||
|
||||
__instance.farmTypeButtons[2].snapMouseCursor();
|
||||
__instance.farmTypeButtons[2].snapMouseCursorToCenter();
|
||||
toSpeak = getFarmHoverText(__instance.farmTypeButtons[2]);
|
||||
break;
|
||||
}
|
||||
@@ -443,7 +450,7 @@ namespace stardew_access.Patches
|
||||
}
|
||||
#endregion
|
||||
|
||||
__instance.farmTypeButtons[3].snapMouseCursor();
|
||||
__instance.farmTypeButtons[3].snapMouseCursorToCenter();
|
||||
toSpeak = getFarmHoverText(__instance.farmTypeButtons[3]);
|
||||
break;
|
||||
}
|
||||
@@ -465,7 +472,7 @@ namespace stardew_access.Patches
|
||||
}
|
||||
#endregion
|
||||
|
||||
__instance.farmTypeButtons[4].snapMouseCursor();
|
||||
__instance.farmTypeButtons[4].snapMouseCursorToCenter();
|
||||
toSpeak = getFarmHoverText(__instance.farmTypeButtons[4]);
|
||||
break;
|
||||
}
|
||||
@@ -487,7 +494,7 @@ namespace stardew_access.Patches
|
||||
}
|
||||
#endregion
|
||||
|
||||
__instance.farmTypeButtons[5].snapMouseCursor();
|
||||
__instance.farmTypeButtons[5].snapMouseCursorToCenter();
|
||||
toSpeak = getFarmHoverText(__instance.farmTypeButtons[5]);
|
||||
break;
|
||||
}
|
||||
@@ -509,7 +516,7 @@ namespace stardew_access.Patches
|
||||
}
|
||||
#endregion
|
||||
|
||||
__instance.farmTypeButtons[6].snapMouseCursor();
|
||||
__instance.farmTypeButtons[6].snapMouseCursorToCenter();
|
||||
toSpeak = getFarmHoverText(__instance.farmTypeButtons[6]);
|
||||
break;
|
||||
}
|
||||
@@ -531,7 +538,7 @@ namespace stardew_access.Patches
|
||||
}
|
||||
#endregion
|
||||
|
||||
__instance.farmTypeNextPageButton.snapMouseCursor();
|
||||
__instance.farmTypeNextPageButton.snapMouseCursorToCenter();
|
||||
toSpeak = "Next Farm Type Page Button";
|
||||
break;
|
||||
}
|
||||
@@ -553,7 +560,7 @@ namespace stardew_access.Patches
|
||||
}
|
||||
#endregion
|
||||
|
||||
__instance.farmTypePreviousPageButton.snapMouseCursor();
|
||||
__instance.farmTypePreviousPageButton.snapMouseCursorToCenter();
|
||||
toSpeak = "Previous Farm Type Page Button";
|
||||
break;
|
||||
}
|
||||
@@ -575,7 +582,7 @@ namespace stardew_access.Patches
|
||||
}
|
||||
#endregion
|
||||
|
||||
__instance.cabinLayoutButtons[0].snapMouseCursor();
|
||||
__instance.cabinLayoutButtons[0].snapMouseCursorToCenter();
|
||||
toSpeak = "Cabin layout nearby";
|
||||
break;
|
||||
}
|
||||
@@ -597,7 +604,7 @@ namespace stardew_access.Patches
|
||||
}
|
||||
#endregion
|
||||
|
||||
__instance.cabinLayoutButtons[1].snapMouseCursor();
|
||||
__instance.cabinLayoutButtons[1].snapMouseCursorToCenter();
|
||||
toSpeak = "Cabin layout separate";
|
||||
break;
|
||||
}
|
||||
@@ -619,7 +626,7 @@ namespace stardew_access.Patches
|
||||
}
|
||||
#endregion
|
||||
|
||||
__instance.okButton.snapMouseCursor();
|
||||
__instance.okButton.snapMouseCursorToCenter();
|
||||
toSpeak = "Ok Button";
|
||||
}
|
||||
break;
|
||||
@@ -632,7 +639,7 @@ namespace stardew_access.Patches
|
||||
}
|
||||
#endregion
|
||||
|
||||
__instance.backButton.snapMouseCursor();
|
||||
__instance.backButton.snapMouseCursorToCenter();
|
||||
toSpeak = "Back Button";
|
||||
}
|
||||
break;
|
||||
|
Reference in New Issue
Block a user