Issue#27 Added mill input and output tiles detection
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18a7dc5d23
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f2d607484e
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@ -321,6 +321,10 @@ namespace stardew_access.Features
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return (CATEGORY.Doors, name + " Animal Door " + ((building.animalDoorOpen.Value) ? "Opened" : "Closed"));
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else if (building.tileX.Value == x && building.tileY.Value == y)
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return (CATEGORY.Buildings, name);
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else if (building is Mill && (building.tileX.Value + 1) == x && (building.tileY.Value + 1) == y)
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return (CATEGORY.Buildings, name + " input");
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else if (building is Mill && (building.tileX.Value + 3) == x && (building.tileY.Value + 1) == y)
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return (CATEGORY.Buildings, name + " output");
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else if (!lessInfo)
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return (CATEGORY.Buildings, name);
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}
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