testing terrainfeature

master
shoaib11120 2021-12-14 23:51:11 +05:30
parent 3d48a37f87
commit eaa626b335
2 changed files with 33 additions and 4 deletions

View File

@ -7,6 +7,9 @@ using StardewValley.Menus;
using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Graphics;
using stardew_access.Patches; using stardew_access.Patches;
using AutoHotkey.Interop; using AutoHotkey.Interop;
using Microsoft.Xna.Framework;
using StardewValley.TerrainFeatures;
using System.Linq;
namespace stardew_access namespace stardew_access
{ {
@ -25,7 +28,7 @@ namespace stardew_access
public override void Entry(IModHelper helper) public override void Entry(IModHelper helper)
{ {
#region Initializations #region Initializations
monitor = Monitor; // Inititalize monitor monitor = Monitor; // Inititalize monitor
Game1.options.setGamepadMode("force_on"); Game1.options.setGamepadMode("force_on");
@ -43,7 +46,7 @@ namespace stardew_access
} }
ScreenReader.initializeScreenReader(); // Initialize the screen reader ScreenReader.initializeScreenReader(); // Initialize the screen reader
harmony = new Harmony(ModManifest.UniqueID); // Init harmony harmony = new Harmony(ModManifest.UniqueID); // Init harmony
#endregion #endregion
@ -136,11 +139,37 @@ namespace stardew_access
{ {
Game1.pressActionButton(Game1.input.GetKeyboardState(), Game1.input.GetMouseState(), Game1.input.GetGamePadState()); Game1.pressActionButton(Game1.input.GetKeyboardState(), Game1.input.GetMouseState(), Game1.input.GetGamePadState());
} }
if (Equals(e.Button, SButton.L)) if (Equals(e.Button, SButton.L))
{ {
Game1.pressUseToolButton(); Game1.pressUseToolButton();
} }
/*if (Equals(e.Button, SButton.G))
{
if (Context.IsPlayerFree)
{
Dictionary<Vector2, Netcode.NetRef<TerrainFeature>> terrainFeature = Game1.currentLocation.terrainFeatures.FieldDict;
Vector2 gt = Game1.player.GetGrabTile();
StardewValley.Object obj = Game1.currentLocation.getObjectAtTile((int)gt.X, (int)gt.Y);
if(obj != null)
monitor.Log($"obj:{obj.name}", LogLevel.Debug);
if (terrainFeature.ContainsKey(gt))
{
Netcode.NetRef<TerrainFeature> terrain = terrainFeature[gt];
if (terrain.Get() is HoeDirt dirt)
{
monitor.Log($"here{(terrain.Get() as HoeDirt).crop.GetType()}", LogLevel.Debug);
monitor.Log("here2", LogLevel.Debug);
}
}
}
}*/
} }
} }

View File

@ -1,7 +1,7 @@
{ {
"Name": "Stardew Access", "Name": "Stardew Access",
"Author": "Mohammad Shoaib", "Author": "Mohammad Shoaib",
"Version": "1.0.1-beta", "Version": "1.0.2-beta",
"Description": "An accessibility mod with screen reader support!", "Description": "An accessibility mod with screen reader support!",
"UniqueID": "shoaib.stardewaccess", "UniqueID": "shoaib.stardewaccess",
"EntryDll": "stardew-access.dll", "EntryDll": "stardew-access.dll",