Added junimo bundle narration in read tile

master
shoaib11120 2022-01-21 14:21:43 +05:30
parent b611b01d9a
commit ea3ffb4e18
2 changed files with 89 additions and 48 deletions

View File

@ -81,6 +81,10 @@ namespace stardew_access.Game
{ {
toSpeak = getBuildingAtTile(x, y); toSpeak = getBuildingAtTile(x, y);
} }
else if(getJunimoBundleAt(x, y) != null)
{
toSpeak = getJunimoBundleAt(x, y);
}
#endregion #endregion
#region Narrate toSpeak #region Narrate toSpeak
@ -91,6 +95,13 @@ namespace stardew_access.Game
ScreenReader.sayWithTileQuery(toSpeak, x, y, true); ScreenReader.sayWithTileQuery(toSpeak, x, y, true);
#endregion #endregion
#region Play colliding sound effect
if (isCollidingAtTile(x, y) && prevTile != gt)
{
Game1.playSound("colliding");
}
#endregion
prevTile = gt; prevTile = gt;
} }
@ -104,6 +115,42 @@ namespace stardew_access.Game
isReadingTile = false; isReadingTile = false;
} }
private static string? getJunimoBundleAt(int x, int y)
{
if (Game1.currentLocation is not CommunityCenter)
return null;
CommunityCenter communityCenter = (Game1.currentLocation as CommunityCenter);
string? name = (x, y) switch
{
(14, 5) => "Pantry",
(14, 23) => "Crafts Room",
(40, 10) => "Fish Tank",
(63, 14) => "Boiler Room",
(55, 6) => "Vault",
(46, 11) => "Bulletin Board",
_ => null,
};
if (communityCenter.shouldNoteAppearInArea(CommunityCenter.getAreaNumberFromName(name)))
return $"{name} bundle";
else
return null;
}
public static bool isCollidingAtTile(int x, int y)
{
Rectangle rect = new Rectangle(x * 64 + 1,y * 64 + 1, 62, 62);
if (Game1.currentLocation.isCollidingPosition(rect, Game1.viewport, true, 0, glider: false, Game1.player, pathfinding: true))
{
return true;
}
return false;
}
public static string? getFarmAnimalAt(GameLocation? location, int x, int y, bool onlyName = false) public static string? getFarmAnimalAt(GameLocation? location, int x, int y, bool onlyName = false)
{ {
if (location == null) if (location == null)
@ -147,9 +194,6 @@ namespace stardew_access.Game
{ {
string? toReturn = null; string? toReturn = null;
// It throws error if it can't find the index, do something else to fix this
try
{
int? index = null; int? index = null;
if (Game1.currentLocation.Map.GetLayer("Buildings").Tiles[x, y] != null) if (Game1.currentLocation.Map.GetLayer("Buildings").Tiles[x, y] != null)
@ -195,8 +239,6 @@ namespace stardew_access.Game
} }
} }
} }
}
catch (Exception) {}
return toReturn; return toReturn;
} }

View File

@ -25,13 +25,12 @@ namespace stardew_access.Patches
if(cueName == "grassyStep" || cueName == "sandyStep" || cueName == "snowyStep" || cueName == "stoneStep" || cueName == "thudStep" || cueName == "woodyStep") if(cueName == "grassyStep" || cueName == "sandyStep" || cueName == "snowyStep" || cueName == "stoneStep" || cueName == "thudStep" || cueName == "woodyStep")
{ {
Vector2 nextTile = CurrentPlayer.getNextTile(); Vector2 nextTile = CurrentPlayer.getNextTile();
Rectangle rect = new Rectangle((int)nextTile.X * 64 + 1,(int) nextTile.Y * 64 + 1, 62, 62); if (ReadTile.isCollidingAtTile((int)nextTile.X, (int)nextTile.Y))
if (Game1.currentLocation.isCollidingPosition(rect, Game1.viewport, true, 0, glider: false, Game1.player, pathfinding: false))
{ {
if (prevTile != nextTile) if (prevTile != nextTile)
{ {
prevTile = nextTile; prevTile = nextTile;
Game1.playSound("colliding"); //Game1.playSound("colliding");
} }
return false; return false;
} }