Added junimo bundle narration in read tile
This commit is contained in:
@@ -25,13 +25,12 @@ namespace stardew_access.Patches
|
||||
if(cueName == "grassyStep" || cueName == "sandyStep" || cueName == "snowyStep" || cueName == "stoneStep" || cueName == "thudStep" || cueName == "woodyStep")
|
||||
{
|
||||
Vector2 nextTile = CurrentPlayer.getNextTile();
|
||||
Rectangle rect = new Rectangle((int)nextTile.X * 64 + 1,(int) nextTile.Y * 64 + 1, 62, 62);
|
||||
if (Game1.currentLocation.isCollidingPosition(rect, Game1.viewport, true, 0, glider: false, Game1.player, pathfinding: false))
|
||||
if (ReadTile.isCollidingAtTile((int)nextTile.X, (int)nextTile.Y))
|
||||
{
|
||||
if (prevTile != nextTile)
|
||||
{
|
||||
prevTile = nextTile;
|
||||
Game1.playSound("colliding");
|
||||
//Game1.playSound("colliding");
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
Reference in New Issue
Block a user