erion 2023-04-16 15:02:57 +02:00
commit e50f0fa976
22 changed files with 383 additions and 263 deletions

View File

@ -356,7 +356,7 @@ namespace stardew_access
helper.ConsoleCommands.Add("buildsel", "Select the building index which you want to upgrade/demolish/paint", (string command, string[] args) => helper.ConsoleCommands.Add("buildsel", "Select the building index which you want to upgrade/demolish/paint", (string command, string[] args) =>
{ {
if ((Game1.activeClickableMenu is not CarpenterMenu && Game1.activeClickableMenu is not PurchaseAnimalsMenu && Game1.activeClickableMenu is not AnimalQueryMenu) || !CarpenterMenuPatch.isOnFarm) if ((Game1.activeClickableMenu is not CarpenterMenu && Game1.activeClickableMenu is not PurchaseAnimalsMenu && Game1.activeClickableMenu is not AnimalQueryMenu) || (!CarpenterMenuPatch.isOnFarm && !PurchaseAnimalsMenuPatch.isOnFarm && !AnimalQueryMenuPatch.isOnFarm))
{ {
MainClass.InfoLog($"Cannot select building."); MainClass.InfoLog($"Cannot select building.");
return; return;

View File

@ -4,6 +4,7 @@ using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input; using Microsoft.Xna.Framework.Input;
using stardew_access.Patches; using stardew_access.Patches;
using StardewValley; using StardewValley;
using StardewValley.Characters;
using StardewValley.Menus; using StardewValley.Menus;
using StardewValley.Minigames; using StardewValley.Minigames;
@ -291,6 +292,26 @@ namespace stardew_access
original: AccessTools.Method(typeof(TextBox), nameof(TextBox.Draw)), original: AccessTools.Method(typeof(TextBox), nameof(TextBox.Draw)),
prefix: new HarmonyMethod(typeof(TextBoxPatch), nameof(TextBoxPatch.DrawPatch)) prefix: new HarmonyMethod(typeof(TextBoxPatch), nameof(TextBoxPatch.DrawPatch))
); );
harmony.Patch(
original: AccessTools.Method(typeof(TextEntryMenu), nameof(TextEntryMenu.draw), new Type[] { typeof(SpriteBatch) }),
prefix: new HarmonyMethod(typeof(TextEntryMenuPatch), nameof(TextEntryMenuPatch.DrawPatch))
);
harmony.Patch(
original: AccessTools.Method(typeof(TextEntryMenu), nameof(TextEntryMenu.Close)),
prefix: new HarmonyMethod(typeof(TextEntryMenuPatch), nameof(TextEntryMenuPatch.ClosePatch))
);
harmony.Patch(
original: AccessTools.Method(typeof(Game1), nameof(Game1.closeTextEntry)),
prefix: new HarmonyMethod(typeof(Game1Patch), nameof(Game1Patch.CloseTextEntryPatch))
);
harmony.Patch(
original: AccessTools.Method(typeof(TrashBear), nameof(TrashBear.checkAction)),
postfix: new HarmonyMethod(typeof(TrashBearPatch), nameof(TrashBearPatch.CheckActionPatch))
);
} }
} }
} }

View File

@ -129,10 +129,21 @@ namespace stardew_access
helper.Events.Input.ButtonPressed += this.OnButtonPressed; helper.Events.Input.ButtonPressed += this.OnButtonPressed;
helper.Events.GameLoop.UpdateTicked += this.onUpdateTicked; helper.Events.GameLoop.UpdateTicked += this.onUpdateTicked;
helper.Events.GameLoop.DayStarted += this.onDayStarted; helper.Events.GameLoop.DayStarted += this.onDayStarted;
helper.Events.Display.MenuChanged += this.onMenuChanged;
AppDomain.CurrentDomain.DomainUnload += OnExit; AppDomain.CurrentDomain.DomainUnload += OnExit;
AppDomain.CurrentDomain.ProcessExit += OnExit; AppDomain.CurrentDomain.ProcessExit += OnExit;
} }
private void onMenuChanged(object? sender, MenuChangedEventArgs e)
{
TextBoxPatch.activeTextBoxes = "";
if (e.OldMenu != null)
{
MainClass.DebugLog($"Switched from {e.OldMenu.GetType().ToString()} menu, performing cleanup...");
IClickableMenuPatch.Cleanup(e.OldMenu);
}
}
/// <summary>Returns the Screen Reader class for other mods to use.</summary> /// <summary>Returns the Screen Reader class for other mods to use.</summary>
public override object GetApi() public override object GetApi()
{ {
@ -335,6 +346,20 @@ namespace stardew_access
TileViewerFeature.HandleInput(); TileViewerFeature.HandleInput();
} }
public static string Translate(string translationKey)
{
if (ModHelper == null) return "null";
return ModHelper.Translation.Get(translationKey);
}
public static string Translate(string translationKey, object? tokens)
{
if (ModHelper == null) return "null";
return ModHelper.Translation.Get(translationKey, tokens);
}
private static void LogMessage(string message, LogLevel logLevel) private static void LogMessage(string message, LogLevel logLevel)
{ {
if (monitor == null) if (monitor == null)

View File

@ -13,6 +13,7 @@ namespace stardew_access.Patches
{ {
try try
{ {
MainClass.DebugLog($"Closing {Game1.activeClickableMenu.GetType().ToString()} menu, performing cleanup...");
IClickableMenuPatch.Cleanup(Game1.activeClickableMenu); IClickableMenuPatch.Cleanup(Game1.activeClickableMenu);
} }
catch (Exception e) catch (Exception e)
@ -21,6 +22,11 @@ namespace stardew_access.Patches
} }
} }
internal static void CloseTextEntryPatch()
{
TextBoxPatch.activeTextBoxes = "";
}
internal static bool PlaySoundPatch(string cueName) internal static bool PlaySoundPatch(string cueName)
{ {
try try

View File

@ -199,6 +199,7 @@ namespace stardew_access.Patches
{ {
try try
{ {
MainClass.DebugLog($"Closed {__instance.GetType().ToString()} menu, performing cleanup...");
Cleanup(__instance); Cleanup(__instance);
} }
catch (Exception e) catch (Exception e)
@ -209,114 +210,88 @@ namespace stardew_access.Patches
internal static void Cleanup(IClickableMenu menu) internal static void Cleanup(IClickableMenu menu)
{ {
if (menu is TitleMenu) switch (menu)
{ {
case TitleMenu:
TitleMenuPatch.Cleanup(); TitleMenuPatch.Cleanup();
} break;
else if (menu is CoopMenu) case CoopMenu:
{
CoopMenuPatch.Cleanup(); CoopMenuPatch.Cleanup();
} break;
else if (menu is LoadGameMenu) case LoadGameMenu:
{
LoadGameMenuPatch.Cleanup(); LoadGameMenuPatch.Cleanup();
} break;
else if (menu is AdvancedGameOptions) case AdvancedGameOptions:
{
AdvancedGameOptionsPatch.Cleanup(); AdvancedGameOptionsPatch.Cleanup();
} break;
else if (menu is LetterViewerMenu) case LetterViewerMenu:
{
LetterViwerMenuPatch.Cleanup(); LetterViwerMenuPatch.Cleanup();
} break;
else if (menu is LevelUpMenu) case LevelUpMenu:
{
LevelUpMenuPatch.Cleanup(); LevelUpMenuPatch.Cleanup();
} break;
else if (menu is Billboard) case Billboard:
{
BillboardPatch.Cleanup(); BillboardPatch.Cleanup();
} break;
else if (menu is GameMenu) case GameMenu:
{
GameMenuPatch.Cleanup(); GameMenuPatch.Cleanup();
ExitPagePatch.Cleanup(); ExitPagePatch.Cleanup();
OptionsPagePatch.Cleanup(); OptionsPagePatch.Cleanup();
SocialPagePatch.Cleanup(); SocialPagePatch.Cleanup();
InventoryPagePatch.Cleanup(); InventoryPagePatch.Cleanup();
CraftingPagePatch.Cleanup(); CraftingPagePatch.Cleanup();
} break;
else if (menu is JunimoNoteMenu) case JunimoNoteMenu:
{
JunimoNoteMenuPatch.Cleanup(); JunimoNoteMenuPatch.Cleanup();
} break;
else if (menu is ShopMenu) case ShopMenu:
{
ShopMenuPatch.Cleanup(); ShopMenuPatch.Cleanup();
} break;
else if (menu is ItemGrabMenu) case ItemGrabMenu:
{
ItemGrabMenuPatch.Cleanup(); ItemGrabMenuPatch.Cleanup();
} break;
else if (menu is GeodeMenu) case GeodeMenu:
{
GeodeMenuPatch.Cleanup(); GeodeMenuPatch.Cleanup();
} break;
else if (menu is CarpenterMenu) case CarpenterMenu:
{
CarpenterMenuPatch.Cleanup(); CarpenterMenuPatch.Cleanup();
} break;
else if (menu is PurchaseAnimalsMenu) case PurchaseAnimalsMenu:
{
PurchaseAnimalsMenuPatch.Cleanup(); PurchaseAnimalsMenuPatch.Cleanup();
} break;
else if (menu is AnimalQueryMenu) case AnimalQueryMenu:
{
AnimalQueryMenuPatch.Cleanup(); AnimalQueryMenuPatch.Cleanup();
} break;
else if (menu is DialogueBox) case DialogueBox:
{
DialogueBoxPatch.Cleanup(); DialogueBoxPatch.Cleanup();
} break;
else if (menu is JojaCDMenu) case JojaCDMenu:
{
JojaCDMenuPatch.Cleanup(); JojaCDMenuPatch.Cleanup();
} break;
else if (menu is QuestLog) case QuestLog:
{
QuestLogPatch.Cleaup(); QuestLogPatch.Cleaup();
} break;
else if (menu is TailoringMenu) case TailoringMenu:
{
TailoringMenuPatch.Cleanup(); TailoringMenuPatch.Cleanup();
} break;
else if (menu is ForgeMenu) case ForgeMenu:
{
ForgeMenuPatch.Cleanup(); ForgeMenuPatch.Cleanup();
} break;
else if (menu is ItemListMenu) case ItemListMenu:
{
ItemListMenuPatch.Cleanup(); ItemListMenuPatch.Cleanup();
} break;
else if (menu is FieldOfficeMenu) case FieldOfficeMenu:
{
FieldOfficeMenuPatch.Cleanup(); FieldOfficeMenuPatch.Cleanup();
} break;
else if (menu is MuseumMenu) case MuseumMenu:
{
MuseumMenuPatch.Cleanup(); MuseumMenuPatch.Cleanup();
} break;
else if (menu is PondQueryMenu) case PondQueryMenu:
{
PondQueryMenuPatch.Cleanup(); PondQueryMenuPatch.Cleanup();
} break;
else if (menu is GeodeMenu) case SpecialOrdersBoard:
{
GeodeMenuPatch.Cleanup();
}
else if (menu is SpecialOrdersBoard)
{
SpecialOrdersBoardPatch.Cleanup(); SpecialOrdersBoardPatch.Cleanup();
break;
} }
InventoryUtils.Cleanup(); InventoryUtils.Cleanup();

View File

@ -24,6 +24,7 @@ namespace stardew_access.Patches
if (isEscPressed) if (isEscPressed)
{ {
if (activeTextBoxes.Contains(uniqueIdentifier)) activeTextBoxes = activeTextBoxes.Replace(uniqueIdentifier, "");
__instance.Selected = false; __instance.Selected = false;
} }

View File

@ -0,0 +1,23 @@
namespace stardew_access.Patches
{
internal class TextEntryMenuPatch
{
internal static void DrawPatch(StardewValley.Menus.TextEntryMenu __instance, StardewValley.Menus.TextBox ____target)
{
try
{
TextBoxPatch.DrawPatch(____target);
}
catch (Exception e)
{
MainClass.ErrorLog($"An error occured in DrawPatch() in TextEntryPatch:\n{e.Message}\n{e.StackTrace}");
}
}
internal static void ClosePatch()
{
TextBoxPatch.activeTextBoxes = "";
}
}
}

View File

@ -0,0 +1,24 @@
using StardewValley;
using StardewValley.Characters;
namespace stardew_access.Patches
{
internal class TrashBearPatch
{
internal static void CheckActionPatch(TrashBear __instance, bool __result, int ___itemWantedIndex, int ___showWantBubbleTimer)
{
try
{
if (__result) return; // The true `true` value of __result indicates the bear is interactable i.e. when giving the bear the wanted item
if (__instance.sprite.Value.CurrentAnimation != null) return;
string itemName = Game1.objectInformation[___itemWantedIndex].Split('/')[4];
MainClass.ScreenReader.Say(MainClass.Translate("patch.trash_bear.wanted_item", new {trash_bear_name = __instance.displayName, item_name = itemName}), true);
}
catch (Exception e)
{
MainClass.ErrorLog($"An error occured TrashBearPatch::CheckActionPatch():\n{e.Message}\n{e.StackTrace}");
}
}
}
}

View File

@ -11,7 +11,9 @@ namespace stardew_access.Patches
internal static FarmAnimal? animalBeingMoved = null; internal static FarmAnimal? animalBeingMoved = null;
internal static bool isOnFarm = false; internal static bool isOnFarm = false;
internal static void DrawPatch(AnimalQueryMenu __instance, bool ___confirmingSell, FarmAnimal ___animal, TextBox ___textBox, string ___parentName, bool ___movingAnimal) private static double loveLevel;
internal static void DrawPatch(AnimalQueryMenu __instance, bool ___confirmingSell, FarmAnimal ___animal, TextBox ___textBox, string ___parentName, bool ___movingAnimal, double ___loveLevel)
{ {
try try
{ {
@ -23,6 +25,8 @@ namespace stardew_access.Patches
animalQueryMenu = __instance; animalQueryMenu = __instance;
animalBeingMoved = ___animal; animalBeingMoved = ___animal;
loveLevel = ___loveLevel;
narrateAnimalDetailsOnKeyPress(___animal, ___parentName); narrateAnimalDetailsOnKeyPress(___animal, ___parentName);
narrateHoveredButton(__instance, ___animal, ___confirmingSell, x, y); narrateHoveredButton(__instance, ___animal, ___confirmingSell, x, y);
@ -44,6 +48,7 @@ namespace stardew_access.Patches
int age = (___animal.GetDaysOwned() + 1) / 28 + 1; int age = (___animal.GetDaysOwned() + 1) / 28 + 1;
string ageText = (age <= 1) ? Game1.content.LoadString("Strings\\UI:AnimalQuery_Age1") : Game1.content.LoadString("Strings\\UI:AnimalQuery_AgeN", age); string ageText = (age <= 1) ? Game1.content.LoadString("Strings\\UI:AnimalQuery_Age1") : Game1.content.LoadString("Strings\\UI:AnimalQuery_AgeN", age);
string parent = ""; string parent = "";
if ((int)___animal.age.Value < (byte)___animal.ageWhenMature.Value) if ((int)___animal.age.Value < (byte)___animal.ageWhenMature.Value)
{ {
ageText += Game1.content.LoadString("Strings\\UI:AnimalQuery_AgeBaby"); ageText += Game1.content.LoadString("Strings\\UI:AnimalQuery_AgeBaby");
@ -53,10 +58,26 @@ namespace stardew_access.Patches
parent = Game1.content.LoadString("Strings\\UI:AnimalQuery_Parent", ___parentName); parent = Game1.content.LoadString("Strings\\UI:AnimalQuery_Parent", ___parentName);
} }
// The loveLevel varies between 0 and 1
// 1 indicates 5 hearts and similarily 0 indicates 0 hearts
// the below code multiplies the loveLevel by 10 and
// the numeric value of the resultent is divided by 2 to give the number of full hearts and
// if its decimal value is above 0.5, then that indicates half a heart
double heartCount = Math.Floor(loveLevel * 10);
double remainder = (loveLevel * 10) % 1;
heartCount /= 2;
if (remainder >= 0.5)
{
heartCount += 0.5;
}
MainClass.DebugLog($"Lovelevel: {loveLevel}");
string heart = MainClass.Translate("patch.animal_query_menu.heart", new { count = heartCount });
isNarratingAnimalInfo = true; isNarratingAnimalInfo = true;
Task.Delay(200).ContinueWith(_ => { isNarratingAnimalInfo = false; }); // Adds delay Task.Delay(200).ContinueWith(_ => { isNarratingAnimalInfo = false; }); // Adds delay
MainClass.ScreenReader.Say($"Name: {name} Type: {type} \n\t Age: {ageText} {parent}", true); MainClass.ScreenReader.Say($"Name: {name} Type: {type} \n\t {ageText} {parent} \n\t {heart}", true);
} }
private static void narrateHoveredButton(AnimalQueryMenu __instance, FarmAnimal ___animal, bool ___confirmingSell, int x, int y) private static void narrateHoveredButton(AnimalQueryMenu __instance, FarmAnimal ___animal, bool ___confirmingSell, int x, int y)

View File

@ -24,7 +24,7 @@ namespace stardew_access.Patches
if (___onFarm && ___namingAnimal) if (___onFarm && ___namingAnimal)
{ {
narrateNamingMenu(__instance, x, y); narrateNamingMenu(__instance, ___textBox, x, y);
} }
else if (___onFarm && !___namingAnimal) else if (___onFarm && !___namingAnimal)
{ {
@ -42,7 +42,7 @@ namespace stardew_access.Patches
} }
} }
private static void narrateNamingMenu(PurchaseAnimalsMenu __instance, int x, int y) private static void narrateNamingMenu(PurchaseAnimalsMenu __instance, TextBox ___textBox, int x, int y)
{ {
string toSpeak = ""; string toSpeak = "";
if (__instance.okButton != null && __instance.okButton.containsPoint(x, y)) if (__instance.okButton != null && __instance.okButton.containsPoint(x, y))
@ -60,9 +60,9 @@ namespace stardew_access.Patches
else if (__instance.textBoxCC != null && __instance.textBoxCC.containsPoint(x, y)) else if (__instance.textBoxCC != null && __instance.textBoxCC.containsPoint(x, y))
{ {
toSpeak = "Name Text Box"; toSpeak = "Name Text Box";
// string? value = ___textBox.Text; string? name = ___textBox.Text;
// if (value != "" && value != null && value != "null") if (name != null)
// toSpeak = $"{toSpeak}, Value: {value}"; toSpeak = $"{toSpeak}, Value: {name}";
} }
if (purchaseAnimalMenuQuery == toSpeak) return; if (purchaseAnimalMenuQuery == toSpeak) return;

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@ -12,5 +12,7 @@
"manuallytriggered.healthnstamina.percent": "Gesundheit ist {{health}} % und Ausdauer ist {{stamina}} %", "manuallytriggered.healthnstamina.percent": "Gesundheit ist {{health}} % und Ausdauer ist {{stamina}} %",
"manuallytriggered.healthnstamina.normal": "Gesundheit ist {{health}} und Ausdauer ist {{stamina}}", "manuallytriggered.healthnstamina.normal": "Gesundheit ist {{health}} und Ausdauer ist {{stamina}}",
"readtile.sprinkler.pressurenozzle": "Druck-{{value}}", "readtile.sprinkler.pressurenozzle": "Druck-{{value}}",
"readtile.sprinkler.enricher":"Bereichernd {{value}}" "readtile.sprinkler.enricher": "Bereichernd {{value}}",
"patch.animal_query_menu.heart": "Anzahl der Herzen: {{count}}",
"patch.trash_bear.wanted_item": "{{trash_bear_name}} möchte {{item_name}} haben!"
} }

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@ -12,5 +12,7 @@
"manuallytriggered.healthnstamina.percent": "Health is {{health}} % and Stamina is {{stamina}} %", "manuallytriggered.healthnstamina.percent": "Health is {{health}} % and Stamina is {{stamina}} %",
"manuallytriggered.healthnstamina.normal": "Health is {{health}} and Stamina is {{stamina}}", "manuallytriggered.healthnstamina.normal": "Health is {{health}} and Stamina is {{stamina}}",
"readtile.sprinkler.pressurenozzle": "Pressurized {{value}}", "readtile.sprinkler.pressurenozzle": "Pressurized {{value}}",
"readtile.sprinkler.enricher":"Enriching {{value}}" "readtile.sprinkler.enricher": "Enriching {{value}}",
"patch.animal_query_menu.heart": "Heart Count: {{count}}",
"patch.trash_bear.wanted_item": "{{trash_bear_name}} wants {{item_name}}!"
} }

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@ -12,5 +12,7 @@
"manuallytriggered.healthnstamina.percent": "La salud es {{health}} % y la resistencia es {{stamina}} %", "manuallytriggered.healthnstamina.percent": "La salud es {{health}} % y la resistencia es {{stamina}} %",
"manuallytriggered.healthnstamina.normal": "La salud es {{health}} y la resistencia es {{stamina}}", "manuallytriggered.healthnstamina.normal": "La salud es {{health}} y la resistencia es {{stamina}}",
"readtile.sprinkler.pressurenozzle": "presurizada {{value}}", "readtile.sprinkler.pressurenozzle": "presurizada {{value}}",
"readtile.sprinkler.enricher":"Enriquecedora {{value}}" "readtile.sprinkler.enricher": "Enriquecedora {{value}}",
"patch.animal_query_menu.heart": "Conteo de corazones: {{count}}",
"patch.trash_bear.wanted_item": "¡{{trash_bear_name}} quiere {{item_name}}!"
} }

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@ -12,5 +12,7 @@
"manuallytriggered.healthnstamina.percent": "La santé est de {{health}} % et l'endurance est de {{stamina}} %", "manuallytriggered.healthnstamina.percent": "La santé est de {{health}} % et l'endurance est de {{stamina}} %",
"manuallytriggered.healthnstamina.normal": "La santé est {{health}} et l'endurance est {{stamina}}", "manuallytriggered.healthnstamina.normal": "La santé est {{health}} et l'endurance est {{stamina}}",
"readtile.sprinkler.pressurenozzle": "Sous pression {{value}}", "readtile.sprinkler.pressurenozzle": "Sous pression {{value}}",
"readtile.sprinkler.enricher":"Enrichissant {{value}}" "readtile.sprinkler.enricher": "Enrichissant {{value}}",
"patch.animal_query_menu.heart": "Nombre de cœurs : {{count}}",
"patch.trash_bear.wanted_item": "{{trash_bear_name}} veut {{item_name}} !"
} }

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@ -12,5 +12,7 @@
"manuallytriggered.healthnstamina.percent": "Az egészségi állapot {{health}} %, az állóképesség pedig {{stamina}} %", "manuallytriggered.healthnstamina.percent": "Az egészségi állapot {{health}} %, az állóképesség pedig {{stamina}} %",
"manuallytriggered.healthnstamina.normal": "Az egészség {{health}}, az állóképesség pedig {{stamina}}", "manuallytriggered.healthnstamina.normal": "Az egészség {{health}}, az állóképesség pedig {{stamina}}",
"readtile.sprinkler.pressurenozzle": "Nyomás alatt {{value}}", "readtile.sprinkler.pressurenozzle": "Nyomás alatt {{value}}",
"readtile.sprinkler.enricher":"Gazdagítás {{value}}" "readtile.sprinkler.enricher": "Gazdagítás {{value}}",
"patch.animal_query_menu.heart": "Szív szám: {{count}}",
"patch.trash_bear.wanted_item": "{{trash_bear_name}} szeretné {{item_name}}!"
} }

View File

@ -12,5 +12,7 @@
"manuallytriggered.healthnstamina.percent": "La salute è {{health}} % e la resistenza è {{stamina}} %", "manuallytriggered.healthnstamina.percent": "La salute è {{health}} % e la resistenza è {{stamina}} %",
"manuallytriggered.healthnstamina.normal": "La salute è {{health}} e la resistenza è {{stamina}}", "manuallytriggered.healthnstamina.normal": "La salute è {{health}} e la resistenza è {{stamina}}",
"readtile.sprinkler.pressurenozzle": "Pressurizzato {{value}}", "readtile.sprinkler.pressurenozzle": "Pressurizzato {{value}}",
"readtile.sprinkler.enricher":"Arricchimento {{value}}" "readtile.sprinkler.enricher": "Arricchimento {{value}}",
"patch.animal_query_menu.heart": "Conteggio cuori: {{count}}",
"patch.trash_bear.wanted_item": "{{trash_bear_name}} vuole {{item_name}}!"
} }

View File

@ -12,5 +12,7 @@
"manuallytriggered.healthnstamina.percent": "体力は {{health}} %、スタミナは {{stamina}} %", "manuallytriggered.healthnstamina.percent": "体力は {{health}} %、スタミナは {{stamina}} %",
"manuallytriggered.healthnstamina.normal": "体力は{{health}}、スタミナは{{stamina}}です", "manuallytriggered.healthnstamina.normal": "体力は{{health}}、スタミナは{{stamina}}です",
"readtile.sprinkler.pressurenozzle": "加圧 {{value}}", "readtile.sprinkler.pressurenozzle": "加圧 {{value}}",
"readtile.sprinkler.enricher":"豊かにする {{value}}" "readtile.sprinkler.enricher": "豊かにする {{value}}",
"patch.animal_query_menu.heart": "ハート数:{{count}}",
"patch.trash_bear.wanted_item": "{{trash_bear_name}}は{{item_name}}が欲しい!"
} }

View File

@ -12,5 +12,7 @@
"manuallytriggered.healthnstamina.percent": "체력은 {{health}} %이고 체력은 {{stamina}} %입니다.", "manuallytriggered.healthnstamina.percent": "체력은 {{health}} %이고 체력은 {{stamina}} %입니다.",
"manuallytriggered.healthnstamina.normal": "체력은 {{health}}이고 체력은 {{stamina}}입니다.", "manuallytriggered.healthnstamina.normal": "체력은 {{health}}이고 체력은 {{stamina}}입니다.",
"readtile.sprinkler.pressurenozzle": "가압 {{value}}", "readtile.sprinkler.pressurenozzle": "가압 {{value}}",
"readtile.sprinkler.enricher":"풍부하게 하기 {{value}}" "readtile.sprinkler.enricher": "풍부하게 하기 {{value}}",
"patch.animal_query_menu.heart": "하트 개수: {{count}}",
"patch.trash_bear.wanted_item": "{{trash_bear_name}}가 {{item_name}}이(가) 필요합니다!"
} }

View File

@ -12,5 +12,7 @@
"manuallytriggered.healthnstamina.percent": "Saúde é {{health}} % e Stamina é {{stamina}} %", "manuallytriggered.healthnstamina.percent": "Saúde é {{health}} % e Stamina é {{stamina}} %",
"manuallytriggered.healthnstamina.normal": "Saúde é {{health}} e Stamina é {{stamina}}", "manuallytriggered.healthnstamina.normal": "Saúde é {{health}} e Stamina é {{stamina}}",
"readtile.sprinkler.pressurenozzle": "Pressurizada {{value}}", "readtile.sprinkler.pressurenozzle": "Pressurizada {{value}}",
"readtile.sprinkler.enricher":"Enriquecimento {{value}}" "readtile.sprinkler.enricher": "Enriquecimento {{value}}",
"patch.animal_query_menu.heart": "Contagem de corações: {{count}}",
"patch.trash_bear.wanted_item": "{{trash_bear_name}} quer {{item_name}}!"
} }

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@ -12,5 +12,7 @@
"manuallytriggered.healthnstamina.percent": "Здоровье составляет {{health}}%, а выносливость - {{stamina}}%", "manuallytriggered.healthnstamina.percent": "Здоровье составляет {{health}}%, а выносливость - {{stamina}}%",
"manuallytriggered.healthnstamina.normal": "Здоровье – {{health}}, а выносливость – {{stamina}}.", "manuallytriggered.healthnstamina.normal": "Здоровье – {{health}}, а выносливость – {{stamina}}.",
"readtile.sprinkler.pressurenozzle": "под давлением {{value}}", "readtile.sprinkler.pressurenozzle": "под давлением {{value}}",
"readtile.sprinkler.enricher":"Обогащение {{value}}" "readtile.sprinkler.enricher": "Обогащение {{value}}",
"patch.animal_query_menu.heart": "Количество сердец: {{count}}",
"patch.trash_bear.wanted_item": "{{trash_bear_name}} хочет {{item_name}}!"
} }

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@ -12,5 +12,7 @@
"manuallytriggered.healthnstamina.percent": "Sağlık %{{health}} ve Dayanıklılık %{{stamina}}", "manuallytriggered.healthnstamina.percent": "Sağlık %{{health}} ve Dayanıklılık %{{stamina}}",
"manuallytriggered.healthnstamina.normal": "Sağlık {{health}} ve Dayanıklılık {{stamina}}", "manuallytriggered.healthnstamina.normal": "Sağlık {{health}} ve Dayanıklılık {{stamina}}",
"readtile.sprinkler.pressurenozzle": "basınçlı {{value}}", "readtile.sprinkler.pressurenozzle": "basınçlı {{value}}",
"readtile.sprinkler.enricher":"zenginleştirici {{value}}" "readtile.sprinkler.enricher": "zenginleştirici {{value}}",
"patch.animal_query_menu.heart": "Kalp Sayısı: {{count}}",
"patch.trash_bear.wanted_item": "{{trash_bear_name}} {{item_name}} istiyor!"
} }

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@ -12,5 +12,7 @@
"manuallytriggered.healthnstamina.percent": "健康为 {{health}} %,耐力为 {{stamina}} %", "manuallytriggered.healthnstamina.percent": "健康为 {{health}} %,耐力为 {{stamina}} %",
"manuallytriggered.healthnstamina.normal": "健康为 {{health}},耐力为 {{stamina}}", "manuallytriggered.healthnstamina.normal": "健康为 {{health}},耐力为 {{stamina}}",
"readtile.sprinkler.pressurenozzle": "加压 {{value}}", "readtile.sprinkler.pressurenozzle": "加压 {{value}}",
"readtile.sprinkler.enricher":"丰富 {{value}}" "readtile.sprinkler.enricher": "丰富 {{value}}",
"patch.animal_query_menu.heart": "心数量:{{count}}",
"patch.trash_bear.wanted_item": "{{trash_bear_name}} 想要 {{item_name}}"
} }