Added ladder to read tile
This commit is contained in:
@@ -6,7 +6,7 @@ namespace stardew_access.Game
|
||||
internal class CurrentPlayer
|
||||
{
|
||||
|
||||
internal static int getHealth()
|
||||
public static int getHealth()
|
||||
{
|
||||
if(Game1.player == null)
|
||||
return 0;
|
||||
@@ -18,7 +18,7 @@ namespace stardew_access.Game
|
||||
return healthPercentage;
|
||||
}
|
||||
|
||||
internal static int getStamina()
|
||||
public static int getStamina()
|
||||
{
|
||||
if (Game1.player == null)
|
||||
return 0;
|
||||
@@ -31,7 +31,7 @@ namespace stardew_access.Game
|
||||
return staminaPercentage;
|
||||
}
|
||||
|
||||
internal static int getPositionX()
|
||||
public static int getPositionX()
|
||||
{
|
||||
if (Game1.player == null)
|
||||
return 0;
|
||||
@@ -40,7 +40,7 @@ namespace stardew_access.Game
|
||||
return x;
|
||||
}
|
||||
|
||||
internal static int getPositionY()
|
||||
public static int getPositionY()
|
||||
{
|
||||
if (Game1.player == null)
|
||||
return 0;
|
||||
@@ -48,5 +48,19 @@ namespace stardew_access.Game
|
||||
int y = (int)Game1.player.getTileLocation().Y;
|
||||
return y;
|
||||
}
|
||||
|
||||
public static string getTimeOfDay()
|
||||
{
|
||||
int timeOfDay = Game1.timeOfDay;
|
||||
return timeOfDay.ToString();
|
||||
}
|
||||
|
||||
public static int getMoney()
|
||||
{
|
||||
if(Game1.player == null)
|
||||
return -1;
|
||||
|
||||
return Game1.player.Money;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@@ -10,7 +10,6 @@ using AutoHotkey.Interop;
|
||||
using Microsoft.Xna.Framework;
|
||||
using StardewValley.TerrainFeatures;
|
||||
using StardewValley.Locations;
|
||||
using StardewValley.Objects;
|
||||
|
||||
namespace stardew_access
|
||||
{
|
||||
@@ -255,7 +254,8 @@ namespace stardew_access
|
||||
if (!Equals(gt, prevTile))
|
||||
{
|
||||
prevTile = gt;
|
||||
if(Game1.currentLocation.isWaterTile(x, y)){
|
||||
|
||||
if (Game1.currentLocation.isWaterTile(x, y)){
|
||||
ScreenReader.say("Water", true);
|
||||
}
|
||||
else if (Game1.currentLocation.getObjectAtTile(x, y) != null)
|
||||
@@ -464,6 +464,14 @@ namespace stardew_access
|
||||
});
|
||||
});
|
||||
#endregion
|
||||
|
||||
if (Game1.inMine || Game1.currentLocation is Mine)
|
||||
{
|
||||
int index = Game1.currentLocation.Map.GetLayer("Buildings").Tiles[x, y].TileIndex;
|
||||
|
||||
if (index == 173 || index == 174)
|
||||
ScreenReader.say("Ladder", true);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@@ -91,16 +91,16 @@ namespace stardew_access.Patches
|
||||
|
||||
#region Add title if any
|
||||
if (boldTitleText != null)
|
||||
toSpeak.Append($"{boldTitleText}.\n");
|
||||
#endregion
|
||||
|
||||
#region Add the base text
|
||||
toSpeak.Append(text);
|
||||
toSpeak.Append($"{boldTitleText}\n");
|
||||
#endregion
|
||||
|
||||
#region Add money
|
||||
if (moneyAmountToDisplayAtBottom != -1)
|
||||
toSpeak.Append($"\nValue: {moneyAmountToDisplayAtBottom}g\n");
|
||||
toSpeak.Append($"\nCost: {moneyAmountToDisplayAtBottom}g\n");
|
||||
#endregion
|
||||
|
||||
#region Add the base text
|
||||
toSpeak.Append(text);
|
||||
#endregion
|
||||
|
||||
#region Add crafting ingredients
|
||||
|
Reference in New Issue
Block a user