Added tile indexes
parent
4d0dd1dc11
commit
db1cc7f58d
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@ -77,6 +77,44 @@ namespace stardew_access.Game
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else if (!Game1.currentLocation.isTilePassable(Game1.player.nextPosition(Game1.player.getDirection()), Game1.viewport))
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{
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toSpeak = "Colliding";
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} else
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{
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try
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{
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int index = Game1.currentLocation.Map.GetLayer("Buildings").Tiles[x, y].TileIndex;
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/* Add More
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MainClass.monitor.Log(index.ToString(), LogLevel.Debug);
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*/
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switch (index)
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{
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case 1955:
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case 41:
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toSpeak = "Mail Box";
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break;
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case 173:
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toSpeak = "Fridge";
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break;
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case 169:
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case 170:
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case 171:
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case 172:
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toSpeak = "Kitchen";
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break;
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case 1003:
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toSpeak = "Street lamp";
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break;
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case 78:
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toSpeak = "Trash bin";
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break;
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case 617:
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toSpeak = "Daily quest";
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break;
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case 616:
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toSpeak = "Calender";
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break;
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}
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}
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catch (Exception) {}
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}
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#endregion
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@ -1,7 +1,7 @@
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{
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"Name": "Stardew Access",
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"Author": "Mohammad Shoaib",
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"Version": "1.0.13-beta",
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"Version": "1.0.14-beta",
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"Description": "An accessibility mod with screen reader support!",
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"UniqueID": "shoaib.stardewaccess",
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"EntryDll": "stardew-access.dll",
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