Added precise tile cursor movement (defaults to 8 pixels per key press).
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@@ -63,7 +63,23 @@ namespace stardew_access.Features
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public void HandleInput()
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{
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if (MainClass.Config.TileCursorUpKey.JustPressed())
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if (MainClass.Config.TileCursorPreciseUpKey.JustPressed())
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{
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this.cursorMoveInput(new Vector2(0, -MainClass.Config.TileCursorPreciseMovementDistance), true);
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}
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else if (MainClass.Config.TileCursorPreciseRightKey.JustPressed())
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{
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this.cursorMoveInput(new Vector2(MainClass.Config.TileCursorPreciseMovementDistance, 0), true);
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}
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else if (MainClass.Config.TileCursorPreciseDownKey.JustPressed())
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{
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this.cursorMoveInput(new Vector2(0, MainClass.Config.TileCursorPreciseMovementDistance), true);
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}
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else if (MainClass.Config.TileCursorPreciseLeftKey.JustPressed())
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{
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this.cursorMoveInput(new Vector2(-MainClass.Config.TileCursorPreciseMovementDistance, 0), true);
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}
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else if (MainClass.Config.TileCursorUpKey.JustPressed())
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{
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this.cursorMoveInput(new Vector2(0, -Game1.tileSize));
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}
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@@ -25,6 +25,7 @@ namespace stardew_access
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public KeybindList TimeNSeasonKey { get; set; } = KeybindList.Parse("Q");
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public KeybindList ReadTileKey { get; set; } = KeybindList.Parse("J");
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public KeybindList ReadStandingTileKey { get; set; } = KeybindList.Parse("LeftAlt + J");
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public int TileCursorPreciseMovementDistance { get; set; } = 8;
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//Tile viewer keys
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public KeybindList TileCursorUpKey { get; set; } = KeybindList.Parse("Up");
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@@ -35,7 +36,7 @@ namespace stardew_access
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public KeybindList TileCursorPreciseRightKey { get; set; } = KeybindList.Parse("LeftShift + Right");
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public KeybindList TileCursorPreciseDownKey { get; set; } = KeybindList.Parse("LeftShift + Down");
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public KeybindList TileCursorPreciseLeftKey { get; set; } = KeybindList.Parse("LeftShift + Left");
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public KeybindList ToggleRelativeCursorLockKey { get; set; } = KeybindList.Parse("L");
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#endregion
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// TODO Add the exclusion and focus list too
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