Moved patches related to Game1 and InstanceGame to their own class
This commit is contained in:
		| @@ -222,9 +222,10 @@ namespace stardew_access | ||||
|                     original: AccessTools.Method(typeof(IClickableMenu), nameof(IClickableMenu.exitThisMenu)), | ||||
|                     postfix: new HarmonyMethod(typeof(IClickableMenuPatch), nameof(IClickableMenuPatch.ExitThisMenuPatch)) | ||||
|                 ); | ||||
|  | ||||
|             harmony.Patch( | ||||
|                     original: AccessTools.Method(typeof(Game1), nameof(Game1.exitActiveMenu)), | ||||
|                     prefix: new HarmonyMethod(typeof(MenuPatches), nameof(MenuPatches.Game1ExitActiveMenuPatch)) | ||||
|                     prefix: new HarmonyMethod(typeof(Game1Patch), nameof(Game1Patch.ExitActiveMenuPatch)) | ||||
|                 ); | ||||
|             #endregion | ||||
|  | ||||
| @@ -278,12 +279,12 @@ namespace stardew_access | ||||
|  | ||||
|             harmony.Patch( | ||||
|                     original: AccessTools.Method(typeof(Game1), nameof(Game1.playSound)), | ||||
|                     prefix: new HarmonyMethod(typeof(MenuPatches), nameof(MenuPatches.PlaySoundPatch)) | ||||
|                     prefix: new HarmonyMethod(typeof(Game1Patch), nameof(Game1Patch.PlaySoundPatch)) | ||||
|                 ); | ||||
|  | ||||
|             harmony.Patch( | ||||
|                     original: AccessTools.Method(typeof(InstanceGame), nameof(InstanceGame.Exit)), | ||||
|                     prefix: new HarmonyMethod(typeof(MenuPatches), nameof(MenuPatches.ExitEventPatch)) | ||||
|                     prefix: new HarmonyMethod(typeof(InstanceGamePatch), nameof(InstanceGamePatch.ExitPatch)) | ||||
|                 ); | ||||
|  | ||||
|             harmony.Patch( | ||||
|   | ||||
							
								
								
									
										56
									
								
								stardew-access/Patches/Game1Patch.cs
									
									
									
									
									
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										56
									
								
								stardew-access/Patches/Game1Patch.cs
									
									
									
									
									
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							| @@ -0,0 +1,56 @@ | ||||
| using Microsoft.Xna.Framework; | ||||
| using stardew_access.Features; | ||||
| using StardewModdingAPI; | ||||
| using StardewValley; | ||||
|  | ||||
| namespace stardew_access.Patches | ||||
| { | ||||
|     internal class Game1Patch | ||||
|     { | ||||
|         private static Vector2? prevTile = null; | ||||
|  | ||||
|         internal static void ExitActiveMenuPatch() | ||||
|         { | ||||
|             try | ||||
|             { | ||||
|                 IClickableMenuPatch.Cleanup(Game1.activeClickableMenu); | ||||
|             } | ||||
|             catch (Exception e) | ||||
|             { | ||||
|                 MainClass.ErrorLog($"Unable to narrate Text:\n{e.Message}\n{e.StackTrace}"); | ||||
|             } | ||||
|         } | ||||
|  | ||||
|         internal static bool PlaySoundPatch(string cueName) | ||||
|         { | ||||
|             try | ||||
|             { | ||||
|                 if (!Context.IsPlayerFree) | ||||
|                     return true; | ||||
|  | ||||
|                 if (!Game1.player.isMoving()) | ||||
|                     return true; | ||||
|  | ||||
|                 if (cueName == "grassyStep" || cueName == "sandyStep" || cueName == "snowyStep" || cueName == "stoneStep" || cueName == "thudStep" || cueName == "woodyStep") | ||||
|                 { | ||||
|                     Vector2 nextTile = CurrentPlayer.FacingTile; | ||||
|                     if (TileInfo.isCollidingAtTile((int)nextTile.X, (int)nextTile.Y)) | ||||
|                     { | ||||
|                         if (prevTile != nextTile) | ||||
|                         { | ||||
|                             prevTile = nextTile; | ||||
|                             //Game1.playSound("colliding"); | ||||
|                         } | ||||
|                         return false; | ||||
|                     } | ||||
|                 } | ||||
|             } | ||||
|             catch (Exception e) | ||||
|             { | ||||
|                 MainClass.ErrorLog($"Unable to narrate Text:\n{e.Message}\n{e.StackTrace}"); | ||||
|             } | ||||
|  | ||||
|             return true; | ||||
|         } | ||||
|     } | ||||
| } | ||||
							
								
								
									
										11
									
								
								stardew-access/Patches/InstanceGamePatch.cs
									
									
									
									
									
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										11
									
								
								stardew-access/Patches/InstanceGamePatch.cs
									
									
									
									
									
										Normal file
									
								
							| @@ -0,0 +1,11 @@ | ||||
| namespace stardew_access.Patches | ||||
| { | ||||
|     internal class InstanceGamePatch | ||||
|     { | ||||
|         internal static void ExitPatch() | ||||
|         { | ||||
|             if (MainClass.ScreenReader != null) | ||||
|                 MainClass.ScreenReader.CloseScreenReader(); | ||||
|         } | ||||
|     } | ||||
| } | ||||
| @@ -17,7 +17,6 @@ namespace stardew_access.Patches | ||||
|         internal static string forgeMenuQuery = " "; | ||||
|         internal static string itemListMenuQuery = " "; | ||||
|         internal static int prevSlotIndex = -999; | ||||
|         public static Vector2? prevTile = null; | ||||
|  | ||||
|         internal static void ItemListMenuPatch(ItemListMenu __instance, string ___title, int ___currentTab, int ___totalValueOfItems, List<Item> ___itemsToList) | ||||
|         { | ||||
| @@ -312,37 +311,6 @@ namespace stardew_access.Patches | ||||
|             } | ||||
|         } | ||||
|  | ||||
|         internal static bool PlaySoundPatch(string cueName) | ||||
|         { | ||||
|             try | ||||
|             { | ||||
|                 if (!Context.IsPlayerFree) | ||||
|                     return true; | ||||
|  | ||||
|                 if (!Game1.player.isMoving()) | ||||
|                     return true; | ||||
|  | ||||
|                 if (cueName == "grassyStep" || cueName == "sandyStep" || cueName == "snowyStep" || cueName == "stoneStep" || cueName == "thudStep" || cueName == "woodyStep") | ||||
|                 { | ||||
|                     Vector2 nextTile = CurrentPlayer.FacingTile; | ||||
|                     if (TileInfo.isCollidingAtTile((int)nextTile.X, (int)nextTile.Y)) | ||||
|                     { | ||||
|                         if (prevTile != nextTile) | ||||
|                         { | ||||
|                             prevTile = nextTile; | ||||
|                             //Game1.playSound("colliding"); | ||||
|                         } | ||||
|                         return false; | ||||
|                     } | ||||
|                 } | ||||
|             } | ||||
|             catch (Exception e) | ||||
|             { | ||||
|                 MainClass.ErrorLog($"Unable to narrate Text:\n{e.Message}\n{e.StackTrace}"); | ||||
|             } | ||||
|  | ||||
|             return true; | ||||
|         } | ||||
|  | ||||
|         internal static void LanguageSelectionMenuPatch(LanguageSelectionMenu __instance) | ||||
|         { | ||||
| @@ -604,22 +572,6 @@ namespace stardew_access.Patches | ||||
|             } | ||||
|         } | ||||
|  | ||||
|         internal static void Game1ExitActiveMenuPatch() | ||||
|         { | ||||
|             try | ||||
|             { | ||||
|                 IClickableMenuPatch.Cleanup(Game1.activeClickableMenu); | ||||
|             } | ||||
|             catch (Exception e) | ||||
|             { | ||||
|                 MainClass.ErrorLog($"Unable to narrate Text:\n{e.Message}\n{e.StackTrace}"); | ||||
|             } | ||||
|         } | ||||
|  | ||||
|         internal static void ExitEventPatch() | ||||
|         { | ||||
|             if (MainClass.ScreenReader != null) | ||||
|                 MainClass.ScreenReader.CloseScreenReader(); | ||||
|         } | ||||
|     } | ||||
| } | ||||
|   | ||||
| @@ -1,11 +0,0 @@ | ||||
| using Microsoft.Xna.Framework.Graphics; | ||||
| using StardewValley; | ||||
| using StardewValley.Menus; | ||||
| using StardewValley.Quests; | ||||
|  | ||||
| namespace stardew_access.Patches | ||||
| { | ||||
|     internal class QuestPatches | ||||
|     { | ||||
|     } | ||||
| } | ||||
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