Added tree, grass, cosmetic plant, flooring, fruit tree to read tile
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@@ -346,13 +346,11 @@ namespace stardew_access.Patches
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bool isNextArrowPressed = Game1.input.GetKeyboardState().IsKeyDown(Microsoft.Xna.Framework.Input.Keys.Right);
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bool isPrevArrowPressed = Game1.input.GetKeyboardState().IsKeyDown(Microsoft.Xna.Framework.Input.Keys.Left);
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bool isLPressed = Game1.input.GetKeyboardState().IsKeyDown(Microsoft.Xna.Framework.Input.Keys.L);
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bool isJPressed = Game1.input.GetKeyboardState().IsKeyDown(Microsoft.Xna.Framework.Input.Keys.J);
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if ((isNextArrowPressed || isLPressed ) && !isRunning)
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if (isNextArrowPressed && !isRunning)
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{
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_ = CycleThroughItems(true, ___nameBox, ___farmnameBox, ___favThingBox, ___skipIntroButton, ___okButton, ___backButton);
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}
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else if ((isPrevArrowPressed || isJPressed) && !isRunning)
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else if (isPrevArrowPressed && !isRunning)
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{
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_ = CycleThroughItems(false, ___nameBox, ___farmnameBox, ___favThingBox, ___skipIntroButton, ___okButton, ___backButton);
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}
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