Bug which prevented from moving or purchasing animals fixed
parent
09001807cb
commit
be8b9a9e41
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@ -356,7 +356,7 @@ namespace stardew_access
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helper.ConsoleCommands.Add("buildsel", "Select the building index which you want to upgrade/demolish/paint", (string command, string[] args) =>
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helper.ConsoleCommands.Add("buildsel", "Select the building index which you want to upgrade/demolish/paint", (string command, string[] args) =>
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{
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{
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if ((Game1.activeClickableMenu is not CarpenterMenu && Game1.activeClickableMenu is not PurchaseAnimalsMenu && Game1.activeClickableMenu is not AnimalQueryMenu) || !CarpenterMenuPatch.isOnFarm)
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if ((Game1.activeClickableMenu is not CarpenterMenu && Game1.activeClickableMenu is not PurchaseAnimalsMenu && Game1.activeClickableMenu is not AnimalQueryMenu) || (!CarpenterMenuPatch.isOnFarm && !PurchaseAnimalsMenuPatch.isOnFarm && !AnimalQueryMenuPatch.isOnFarm))
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{
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{
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MainClass.InfoLog($"Cannot select building.");
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MainClass.InfoLog($"Cannot select building.");
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return;
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return;
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@ -241,6 +241,11 @@ namespace stardew_access
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prefix: new HarmonyMethod(typeof(PurchaseAnimalsMenuPatch), nameof(PurchaseAnimalsMenuPatch.DrawPatch))
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prefix: new HarmonyMethod(typeof(PurchaseAnimalsMenuPatch), nameof(PurchaseAnimalsMenuPatch.DrawPatch))
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);
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);
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harmony.Patch(
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original: AccessTools.Method(typeof(PurchaseAnimalsMenu), nameof(PurchaseAnimalsMenu.receiveKeyPress), new Type[] { typeof(Keys) }),
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prefix: new HarmonyMethod(typeof(PurchaseAnimalsMenuPatch), nameof(PurchaseAnimalsMenuPatch.RecieveKeyPressPatch))
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);
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harmony.Patch(
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harmony.Patch(
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original: AccessTools.Method(typeof(AnimalQueryMenu), nameof(AnimalQueryMenu.draw), new Type[] { typeof(SpriteBatch) }),
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original: AccessTools.Method(typeof(AnimalQueryMenu), nameof(AnimalQueryMenu.draw), new Type[] { typeof(SpriteBatch) }),
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postfix: new HarmonyMethod(typeof(AnimalQueryMenuPatch), nameof(AnimalQueryMenuPatch.DrawPatch))
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postfix: new HarmonyMethod(typeof(AnimalQueryMenuPatch), nameof(AnimalQueryMenuPatch.DrawPatch))
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@ -24,7 +24,7 @@ namespace stardew_access.Patches
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if (___onFarm && ___namingAnimal)
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if (___onFarm && ___namingAnimal)
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{
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{
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narrateNamingMenu(__instance, x, y);
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narrateNamingMenu(__instance, ___textBox, x, y);
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}
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}
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else if (___onFarm && !___namingAnimal)
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else if (___onFarm && !___namingAnimal)
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{
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{
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@ -42,7 +42,7 @@ namespace stardew_access.Patches
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}
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}
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}
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}
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private static void narrateNamingMenu(PurchaseAnimalsMenu __instance, int x, int y)
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private static void narrateNamingMenu(PurchaseAnimalsMenu __instance, TextBox ___textBox, int x, int y)
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{
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{
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string toSpeak = "";
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string toSpeak = "";
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if (__instance.okButton != null && __instance.okButton.containsPoint(x, y))
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if (__instance.okButton != null && __instance.okButton.containsPoint(x, y))
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@ -60,9 +60,9 @@ namespace stardew_access.Patches
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else if (__instance.textBoxCC != null && __instance.textBoxCC.containsPoint(x, y))
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else if (__instance.textBoxCC != null && __instance.textBoxCC.containsPoint(x, y))
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{
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{
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toSpeak = "Name Text Box";
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toSpeak = "Name Text Box";
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// string? value = ___textBox.Text;
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string? name = ___textBox.Text;
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// if (value != "" && value != null && value != "null")
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if (name != null)
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// toSpeak = $"{toSpeak}, Value: {value}";
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toSpeak = $"{toSpeak}, Value: {name}";
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}
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}
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if (purchaseAnimalMenuQuery == toSpeak) return;
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if (purchaseAnimalMenuQuery == toSpeak) return;
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@ -103,6 +103,16 @@ namespace stardew_access.Patches
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MainClass.ScreenReader.Say(toSpeak, true);
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MainClass.ScreenReader.Say(toSpeak, true);
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}
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}
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internal static bool RecieveKeyPressPatch(PurchaseAnimalsMenu __instance, Microsoft.Xna.Framework.Input.Keys key)
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{
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if (TextBoxPatch.isAnyTextBoxActive && Game1.options.doesInputListContain(Game1.options.menuButton, key) && __instance.readyToClose())
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{
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return false;
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}
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return true;
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}
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internal static void Cleanup()
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internal static void Cleanup()
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{
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{
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purchaseAnimalMenuQuery = "";
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purchaseAnimalMenuQuery = "";
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