Character creation text boxes announce content if set.
Causes text boxes to report their content instead of " text box" when text was already entered. E.G. after entering a name, "Farmer's Name Text Box" becomes "Farmer's Name: <name>"master
parent
4c336c36ed
commit
baedf69d80
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@ -307,7 +307,7 @@ namespace stardew_access.Patches
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else if (MainClass.Config.CharacterCreationMenuNextKey.JustPressed() && !isRunning)
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else if (MainClass.Config.CharacterCreationMenuNextKey.JustPressed() && !isRunning)
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{
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{
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isRunning = true;
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isRunning = true;
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itemsToSpeak =CycleThroughItems(true, __instance, ___skipIntro, ___startingCabinsLabel, ___difficultyModifierLabel);
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itemsToSpeak =CycleThroughItems(true, __instance, ___skipIntro, ___startingCabinsLabel, ___difficultyModifierLabel, ___nameBox, ___farmnameBox, ___favThingBox);
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if (itemsToSpeak != "")
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if (itemsToSpeak != "")
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toSpeak = $"{itemsToSpeak} \n {toSpeak}";
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toSpeak = $"{itemsToSpeak} \n {toSpeak}";
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Task.Delay(200).ContinueWith(_ => { isRunning = false; });
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Task.Delay(200).ContinueWith(_ => { isRunning = false; });
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@ -315,7 +315,7 @@ namespace stardew_access.Patches
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else if (MainClass.Config.CharacterCreationMenuPreviousKey.JustPressed() && !isRunning)
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else if (MainClass.Config.CharacterCreationMenuPreviousKey.JustPressed() && !isRunning)
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{
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{
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isRunning = true;
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isRunning = true;
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toSpeak = CycleThroughItems(false, __instance, ___skipIntro, ___startingCabinsLabel, ___difficultyModifierLabel);
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toSpeak = CycleThroughItems(false, __instance, ___skipIntro, ___startingCabinsLabel, ___difficultyModifierLabel, ___nameBox, ___farmnameBox, ___favThingBox);
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Task.Delay(200).ContinueWith(_ => { isRunning = false; });
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Task.Delay(200).ContinueWith(_ => { isRunning = false; });
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}
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}
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@ -586,7 +586,8 @@ namespace stardew_access.Patches
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private static string CycleThroughItems(bool increase, CharacterCustomization __instance, bool ___skipIntro,
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private static string CycleThroughItems(bool increase, CharacterCustomization __instance, bool ___skipIntro,
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ClickableComponent ___startingCabinsLabel, ClickableComponent ___difficultyModifierLabel)
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ClickableComponent ___startingCabinsLabel, ClickableComponent ___difficultyModifierLabel, TextBox ___nameBox,
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TextBox ___farmnameBox, TextBox ___favThingBox)
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{
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{
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string toSpeak = " ";
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string toSpeak = " ";
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int DesignControlsIndex = 0;
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int DesignControlsIndex = 0;
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@ -595,14 +596,39 @@ namespace stardew_access.Patches
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#region Add buttons with their names IF they are available
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#region Add buttons with their names IF they are available
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#region Character related
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#region Character related
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string postText = "";
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if (__instance.nameBoxCC != null && __instance.nameBoxCC.visible)
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if (__instance.nameBoxCC != null && __instance.nameBoxCC.visible)
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buttons.Add(__instance.nameBoxCC, "Farmer's Name Text box");
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{
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if (___nameBox.Text != "")
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{
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postText = $": {___nameBox.Text}";
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} else {
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postText = " Text Box";
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}
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buttons.Add(__instance.nameBoxCC, $"Farmer's Name{postText}");
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}
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if (__instance.farmnameBoxCC != null && __instance.farmnameBoxCC.visible)
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if (__instance.farmnameBoxCC != null && __instance.farmnameBoxCC.visible)
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buttons.Add(__instance.farmnameBoxCC, "Farm's Name Text box");
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{
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if (___farmnameBox.Text != "")
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{
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postText = $": {___farmnameBox.Text}";
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} else {
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postText = " Text Box";
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}
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buttons.Add(__instance.farmnameBoxCC, $"Farm's Name{postText}");
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}
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if (__instance.favThingBoxCC != null && __instance.favThingBoxCC.visible)
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if (__instance.favThingBoxCC != null && __instance.favThingBoxCC.visible)
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buttons.Add(__instance.favThingBoxCC, "Favourite Thing Text box");
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{
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if (___favThingBox.Text != "")
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{
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postText = $": {___favThingBox.Text}";
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} else {
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postText = " Text Box";
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}
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buttons.Add(__instance.favThingBoxCC, $"Favourite Thing{postText}");
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}
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if (__instance.petPortraitBox.HasValue) // Cannot get petButtons like with others
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if (__instance.petPortraitBox.HasValue) // Cannot get petButtons like with others
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{
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{
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