Merge branch 'master' of https://github.com/stardew-access/stardew-access
commit
b6e8129b78
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@ -0,0 +1,32 @@
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PIXABAY LICENSE CERTIFICATE
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==============================================
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This document confirms the download of an audio file pursuant to the Pixabay License as defined in the Pixabay Terms of Service available at https://https://pixabay.com/service/terms/
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||||||
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||||||
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Licensor's Username:
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||||||
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https://pixabay.com/users/pixabay-1/
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||||||
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||||||
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Licensee:
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||||||
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TheOneWhoKnocks
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||||||
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||||||
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Audio File Title:
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||||||
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Invalid Selection
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Audio File URL:
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||||||
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https://pixabay.com/sound-effects/invalid-selection-39351/
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||||||
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Audio File ID:
|
||||||
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39351
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||||||
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||||||
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Date of download:
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2023-02-20 05:52:26 UTC
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||||||
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||||||
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Pixabay GmbH c/o Lacore Rechtsanwälte LLP
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||||||
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Berliner Freiheit 2, 10785 Berlin, Germany
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||||||
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|
||||||
|
Pixabay is a user-contributed stock content website. The above-named Licensor is responsible for this audio file. Pixabay monitors uploaded audio files only to a reasonable extent. Pixabay cannot be held responsible for the acts or omissions of its users and does not represent or warrant that any required third-party consents or licenses have been obtained.
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||||||
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For any queries related to this document please contact Pixabay via info@pixabay.com.
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||||||
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==== THIS IS NOT A TAX RECEIPT OR INVOICE ====
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@ -22,6 +22,7 @@ namespace stardew_access
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||||||
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|
||||||
soundEffects.Add("drop_item", TYPE.Sound);
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soundEffects.Add("drop_item", TYPE.Sound);
|
||||||
soundEffects.Add("colliding", TYPE.Sound);
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soundEffects.Add("colliding", TYPE.Sound);
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soundEffects.Add("invalid-selection", TYPE.Sound);
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soundEffects.Add("npc_top", TYPE.Footstep);
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soundEffects.Add("npc_top", TYPE.Footstep);
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soundEffects.Add("npc_right", TYPE.Footstep);
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soundEffects.Add("npc_right", TYPE.Footstep);
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@ -86,6 +86,7 @@ namespace stardew_access
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public Boolean TTS { get; set; } = true; // Toggles the screen reader/tts.
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public Boolean TTS { get; set; } = true; // Toggles the screen reader/tts.
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public Boolean TrackDroppedItems {get; set;} = true; // Toggles detecting the dropped items.
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public Boolean TrackDroppedItems {get; set;} = true; // Toggles detecting the dropped items.
|
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public Single SpeechRate {get; set;} = 220; // Sets speech rate for the Mac TTS.
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public Single SpeechRate {get; set;} = 220; // Sets speech rate for the Mac TTS.
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public Boolean DisableInventoryVerbosity {get; set;} = false; // If enabled, does not speaks 'not usable here' and 'donatable' in inventories
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#endregion
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#endregion
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// TODO Add the exclusion and focus list too
|
// TODO Add the exclusion and focus list too
|
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|
|
|
@ -79,7 +79,8 @@ namespace stardew_access.Patches
|
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else
|
else
|
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{
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{
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// Player Inventory
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// Player Inventory
|
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int i = narrateHoveredItemInInventory(__instance.inventory, __instance.inventory.inventory, __instance.inventory.actualInventory, x, y);
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int i = InventoryUtils.narrateHoveredSlotAndReturnIndex(__instance.inventory, __instance.inventory.inventory, __instance.inventory.actualInventory, x, y,
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handleHighlightedItem: true, highlightedItemPrefix: "Donatable ");
|
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if (i != -9999)
|
if (i != -9999)
|
||||||
{
|
{
|
||||||
bool isPrimaryInfoKeyPressed = MainClass.Config.PrimaryInfoKey.JustPressed(); // For donating hovered item
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bool isPrimaryInfoKeyPressed = MainClass.Config.PrimaryInfoKey.JustPressed(); // For donating hovered item
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|
@ -148,73 +149,6 @@ namespace stardew_access.Patches
|
||||||
}
|
}
|
||||||
}
|
}
|
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|
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// Returns the index of the hovered item or -9999
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|
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internal static int narrateHoveredItemInInventory(InventoryMenu inventoryMenu, List<ClickableComponent> inventory, IList<Item> actualInventory, int x, int y)
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|
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{
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|
||||||
#region Narrate hovered item
|
|
||||||
for (int i = 0; i < inventory.Count; i++)
|
|
||||||
{
|
|
||||||
if (inventory[i].containsPoint(x, y))
|
|
||||||
{
|
|
||||||
string toSpeak = "";
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|
||||||
if ((i + 1) <= actualInventory.Count)
|
|
||||||
{
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|
||||||
if (actualInventory[i] != null)
|
|
||||||
{
|
|
||||||
string name = actualInventory[i].DisplayName;
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|
||||||
int stack = actualInventory[i].Stack;
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|
||||||
string quality = "";
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|
||||||
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|
||||||
#region Add quality of item
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|
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if (actualInventory[i] is StardewValley.Object && ((StardewValley.Object)actualInventory[i]).Quality > 0)
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|
||||||
{
|
|
||||||
int qualityIndex = ((StardewValley.Object)actualInventory[i]).Quality;
|
|
||||||
if (qualityIndex == 1)
|
|
||||||
{
|
|
||||||
quality = "Silver quality";
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|
||||||
}
|
|
||||||
else if (qualityIndex == 2 || qualityIndex == 3)
|
|
||||||
{
|
|
||||||
quality = "Gold quality";
|
|
||||||
}
|
|
||||||
else if (qualityIndex >= 4)
|
|
||||||
{
|
|
||||||
quality = "Iridium quality";
|
|
||||||
}
|
|
||||||
}
|
|
||||||
#endregion
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|
||||||
|
|
||||||
if (inventoryMenu.highlightMethod(inventoryMenu.actualInventory[i]))
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name = $"Donatable {name}";
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|
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|
||||||
if (stack > 1)
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|
||||||
toSpeak = $"{stack} {name} {quality}";
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|
||||||
else
|
|
||||||
toSpeak = $"{name} {quality}";
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|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
// For empty slot
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|
||||||
toSpeak = "Empty Slot";
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|
||||||
}
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
// For empty slot
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|
||||||
toSpeak = "Empty Slot";
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|
||||||
}
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|
||||||
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|
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if (museumQueryKey != $"{toSpeak}:{i}")
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|
||||||
{
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|
||||||
museumQueryKey = $"{toSpeak}:{i}";
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|
||||||
MainClass.ScreenReader.Say(toSpeak, true);
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|
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}
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|
||||||
return i;
|
|
||||||
}
|
|
||||||
}
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|
||||||
#endregion
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|
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return -9999;
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|
||||||
}
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|
||||||
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|
||||||
#region These methods are taken from the game's source code, https://github.com/veywrn/StardewValley/blob/3ff171b6e9e6839555d7881a391b624ccd820a83/StardewValley/Multiplayer.cs#L1331-L1395
|
#region These methods are taken from the game's source code, https://github.com/veywrn/StardewValley/blob/3ff171b6e9e6839555d7881a391b624ccd820a83/StardewValley/Multiplayer.cs#L1331-L1395
|
||||||
internal static void globalChatInfoMessage(string messageKey, params string[] args)
|
internal static void globalChatInfoMessage(string messageKey, params string[] args)
|
||||||
|
@ -303,31 +237,8 @@ namespace stardew_access.Patches
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
for (int i = 0; i < __instance.inventory.inventory.Count; i++)
|
if (InventoryUtils.narrateHoveredSlot(__instance.inventory, __instance.inventory.inventory, __instance.inventory.actualInventory, x, y))
|
||||||
{
|
|
||||||
if (!__instance.inventory.inventory[i].containsPoint(x, y))
|
|
||||||
continue;
|
|
||||||
|
|
||||||
if (__instance.inventory.actualInventory[i] == null)
|
|
||||||
toSpeak = "Empty slot";
|
|
||||||
else
|
|
||||||
{
|
|
||||||
toSpeak = $"{__instance.inventory.actualInventory[i].Stack} {__instance.inventory.actualInventory[i].DisplayName}";
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|
||||||
|
|
||||||
if (!__instance.inventory.highlightMethod(__instance.inventory.actualInventory[i]))
|
|
||||||
{
|
|
||||||
toSpeak = $"{toSpeak} not usable here";
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
if (fieldOfficeMenuQuery != $"{toSpeak}:{i}")
|
|
||||||
{
|
|
||||||
fieldOfficeMenuQuery = $"{toSpeak}:{i}";
|
|
||||||
MainClass.ScreenReader.Say(toSpeak, true);
|
|
||||||
}
|
|
||||||
|
|
||||||
return;
|
return;
|
||||||
}
|
|
||||||
|
|
||||||
for (int i = 0; i < __instance.pieceHolders.Count; i++)
|
for (int i = 0; i < __instance.pieceHolders.Count; i++)
|
||||||
{
|
{
|
||||||
|
@ -353,7 +264,7 @@ namespace stardew_access.Patches
|
||||||
else
|
else
|
||||||
toSpeak = $"Slot {i + 1} finished: {__instance.pieceHolders[i].item.DisplayName}";
|
toSpeak = $"Slot {i + 1} finished: {__instance.pieceHolders[i].item.DisplayName}";
|
||||||
|
|
||||||
if (__instance.heldItem != null && __instance.pieceHolders[i].item == null)
|
if (!MainClass.Config.DisableInventoryVerbosity && __instance.heldItem != null && __instance.pieceHolders[i].item == null)
|
||||||
{
|
{
|
||||||
int highlight = getPieceIndexForDonationItem(__instance.heldItem.ParentSheetIndex);
|
int highlight = getPieceIndexForDonationItem(__instance.heldItem.ParentSheetIndex);
|
||||||
if (highlight != -1 && highlight == i)
|
if (highlight != -1 && highlight == i)
|
||||||
|
|
|
@ -1,5 +1,4 @@
|
||||||
using StardewValley;
|
using StardewValley;
|
||||||
using StardewValley.Locations;
|
|
||||||
using StardewValley.Menus;
|
using StardewValley.Menus;
|
||||||
using StardewValley.Objects;
|
using StardewValley.Objects;
|
||||||
|
|
||||||
|
@ -241,7 +240,7 @@ namespace stardew_access.Patches
|
||||||
#endregion
|
#endregion
|
||||||
|
|
||||||
#region Narrate hovered item
|
#region Narrate hovered item
|
||||||
if (narrateHoveredItemInInventory(__instance.inventory, __instance.inventory.inventory, __instance.inventory.actualInventory, x, y, hoverPrice: __instance.hoverPrice))
|
if (InventoryUtils.narrateHoveredSlot(__instance.inventory, __instance.inventory.inventory, __instance.inventory.actualInventory, x, y, hoverPrice: __instance.hoverPrice))
|
||||||
{
|
{
|
||||||
shopMenuQueryKey = "";
|
shopMenuQueryKey = "";
|
||||||
return;
|
return;
|
||||||
|
@ -396,7 +395,7 @@ namespace stardew_access.Patches
|
||||||
#endregion
|
#endregion
|
||||||
|
|
||||||
#region Narrate hovered item
|
#region Narrate hovered item
|
||||||
if (narrateHoveredItemInInventory(__instance.inventory, __instance.inventory.inventory, __instance.inventory.actualInventory, x, y))
|
if (InventoryUtils.narrateHoveredSlot(__instance.inventory, __instance.inventory.inventory, __instance.inventory.actualInventory, x, y))
|
||||||
geodeMenuQueryKey = "";
|
geodeMenuQueryKey = "";
|
||||||
#endregion
|
#endregion
|
||||||
}
|
}
|
||||||
|
@ -573,14 +572,14 @@ namespace stardew_access.Patches
|
||||||
#endregion
|
#endregion
|
||||||
|
|
||||||
#region Narrate hovered item
|
#region Narrate hovered item
|
||||||
if (narrateHoveredItemInInventory(__instance.inventory, __instance.inventory.inventory, __instance.inventory.actualInventory, x, y, true))
|
if (InventoryUtils.narrateHoveredSlot(__instance.inventory, __instance.inventory.inventory, __instance.inventory.actualInventory, x, y, true))
|
||||||
{
|
{
|
||||||
gameMenuQueryKey = "";
|
gameMenuQueryKey = "";
|
||||||
itemGrabMenuQueryKey = "";
|
itemGrabMenuQueryKey = "";
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (narrateHoveredItemInInventory(__instance.ItemsToGrabMenu, __instance.ItemsToGrabMenu.inventory, __instance.ItemsToGrabMenu.actualInventory, x, y, true))
|
if (InventoryUtils.narrateHoveredSlot(__instance.ItemsToGrabMenu, __instance.ItemsToGrabMenu.inventory, __instance.ItemsToGrabMenu.actualInventory, x, y, true))
|
||||||
{
|
{
|
||||||
gameMenuQueryKey = "";
|
gameMenuQueryKey = "";
|
||||||
itemGrabMenuQueryKey = "";
|
itemGrabMenuQueryKey = "";
|
||||||
|
@ -855,7 +854,7 @@ namespace stardew_access.Patches
|
||||||
#endregion
|
#endregion
|
||||||
|
|
||||||
#region Narrate hovered item
|
#region Narrate hovered item
|
||||||
if (narrateHoveredItemInInventory(__instance.inventory, __instance.inventory.inventory, __instance.inventory.actualInventory, x, y))
|
if (InventoryUtils.narrateHoveredSlot(__instance.inventory, __instance.inventory.inventory, __instance.inventory.actualInventory, x, y))
|
||||||
{
|
{
|
||||||
gameMenuQueryKey = "";
|
gameMenuQueryKey = "";
|
||||||
craftingPageQueryKey = "";
|
craftingPageQueryKey = "";
|
||||||
|
@ -1066,7 +1065,7 @@ namespace stardew_access.Patches
|
||||||
#endregion
|
#endregion
|
||||||
|
|
||||||
#region Narrate hovered item
|
#region Narrate hovered item
|
||||||
if (narrateHoveredItemInInventory(__instance.inventory, __instance.inventory.inventory, __instance.inventory.actualInventory, x, y, true))
|
if (InventoryUtils.narrateHoveredSlot(__instance.inventory, __instance.inventory.inventory, __instance.inventory.actualInventory, x, y, true))
|
||||||
{
|
{
|
||||||
gameMenuQueryKey = "";
|
gameMenuQueryKey = "";
|
||||||
inventoryPageQueryKey = "";
|
inventoryPageQueryKey = "";
|
||||||
|
@ -1193,147 +1192,5 @@ namespace stardew_access.Patches
|
||||||
MainClass.ErrorLog($"Unable to narrate Text:\n{e.Message}\n{e.StackTrace}");
|
MainClass.ErrorLog($"Unable to narrate Text:\n{e.Message}\n{e.StackTrace}");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
internal static bool narrateHoveredItemInInventory(InventoryMenu inventoryMenu, List<ClickableComponent> inventory, IList<Item> actualInventory, int x, int y, bool giveExtraDetails = false, int hoverPrice = -1, int extraItemToShowIndex = -1, int extraItemToShowAmount = -1)
|
|
||||||
{
|
|
||||||
#region Narrate hovered item
|
|
||||||
for (int i = 0; i < inventory.Count; i++)
|
|
||||||
{
|
|
||||||
if (inventory[i].containsPoint(x, y))
|
|
||||||
{
|
|
||||||
string toSpeak = "";
|
|
||||||
if ((i + 1) <= actualInventory.Count)
|
|
||||||
{
|
|
||||||
if (actualInventory[i] != null)
|
|
||||||
{
|
|
||||||
string name = actualInventory[i].DisplayName;
|
|
||||||
int stack = actualInventory[i].Stack;
|
|
||||||
string quality = "";
|
|
||||||
string healthNStamine = "";
|
|
||||||
string buffs = "";
|
|
||||||
string description = "";
|
|
||||||
string price = "";
|
|
||||||
string requirements = "";
|
|
||||||
|
|
||||||
#region Add quality of item
|
|
||||||
if (actualInventory[i] is StardewValley.Object && ((StardewValley.Object)actualInventory[i]).Quality > 0)
|
|
||||||
{
|
|
||||||
int qualityIndex = ((StardewValley.Object)actualInventory[i]).Quality;
|
|
||||||
if (qualityIndex == 1)
|
|
||||||
{
|
|
||||||
quality = "Silver quality";
|
|
||||||
}
|
|
||||||
else if (qualityIndex == 2 || qualityIndex == 3)
|
|
||||||
{
|
|
||||||
quality = "Gold quality";
|
|
||||||
}
|
|
||||||
else if (qualityIndex >= 4)
|
|
||||||
{
|
|
||||||
quality = "Iridium quality";
|
|
||||||
}
|
|
||||||
}
|
|
||||||
#endregion
|
|
||||||
|
|
||||||
if (giveExtraDetails)
|
|
||||||
{
|
|
||||||
description = actualInventory[i].getDescription();
|
|
||||||
#region Add health & stamina provided by the item
|
|
||||||
if (actualInventory[i] is StardewValley.Object && ((StardewValley.Object)actualInventory[i]).Edibility != -300)
|
|
||||||
{
|
|
||||||
int stamina_recovery = ((StardewValley.Object)actualInventory[i]).staminaRecoveredOnConsumption();
|
|
||||||
healthNStamine += $"{stamina_recovery} Energy";
|
|
||||||
if (stamina_recovery >= 0)
|
|
||||||
{
|
|
||||||
int health_recovery = ((StardewValley.Object)actualInventory[i]).healthRecoveredOnConsumption();
|
|
||||||
healthNStamine += $"\n\t{health_recovery} Health";
|
|
||||||
}
|
|
||||||
}
|
|
||||||
#endregion
|
|
||||||
|
|
||||||
#region Add buff items (effects like +1 walking speed)
|
|
||||||
// These variables are taken from the game's code itself (IClickableMenu.cs -> 1016 line)
|
|
||||||
bool edibleItem = actualInventory[i] != null && actualInventory[i] is StardewValley.Object && (int)((StardewValley.Object)actualInventory[i]).Edibility != -300;
|
|
||||||
string[]? buffIconsToDisplay = (edibleItem && Game1.objectInformation[((StardewValley.Object)actualInventory[i]).ParentSheetIndex].Split('/').Length > 7) ? actualInventory[i].ModifyItemBuffs(Game1.objectInformation[((StardewValley.Object)actualInventory[i]).ParentSheetIndex].Split('/')[7].Split(' ')) : null;
|
|
||||||
if (buffIconsToDisplay != null)
|
|
||||||
{
|
|
||||||
for (int j = 0; j < buffIconsToDisplay.Length; j++)
|
|
||||||
{
|
|
||||||
string buffName = ((Convert.ToInt32(buffIconsToDisplay[j]) > 0) ? "+" : "") + buffIconsToDisplay[j] + " ";
|
|
||||||
if (j <= 11)
|
|
||||||
{
|
|
||||||
buffName = Game1.content.LoadString("Strings\\UI:ItemHover_Buff" + j, buffName);
|
|
||||||
}
|
|
||||||
try
|
|
||||||
{
|
|
||||||
int count = int.Parse(buffName.Substring(0, buffName.IndexOf(' ')));
|
|
||||||
if (count != 0)
|
|
||||||
buffs += $"{buffName}\n";
|
|
||||||
}
|
|
||||||
catch (Exception) { }
|
|
||||||
}
|
|
||||||
}
|
|
||||||
#endregion
|
|
||||||
}
|
|
||||||
|
|
||||||
#region Narrate hovered required ingredients
|
|
||||||
if (extraItemToShowIndex != -1)
|
|
||||||
{
|
|
||||||
string itemName = Game1.objectInformation[extraItemToShowIndex].Split('/')[0];
|
|
||||||
|
|
||||||
if (extraItemToShowAmount != -1)
|
|
||||||
requirements = $"Required: {extraItemToShowAmount} {itemName}";
|
|
||||||
else
|
|
||||||
requirements = $"Required: {itemName}";
|
|
||||||
}
|
|
||||||
#endregion
|
|
||||||
|
|
||||||
if (hoverPrice != -1)
|
|
||||||
{
|
|
||||||
price = $"Sell Price: {hoverPrice} g";
|
|
||||||
}
|
|
||||||
|
|
||||||
if (!inventoryMenu.highlightMethod(actualInventory[i]))
|
|
||||||
{
|
|
||||||
name = $"{name} not usable here";
|
|
||||||
}
|
|
||||||
|
|
||||||
if (giveExtraDetails)
|
|
||||||
{
|
|
||||||
if (stack > 1)
|
|
||||||
toSpeak = $"{stack} {name} {quality}, \n{requirements}, \n{price}, \n{description}, \n{healthNStamine}, \n{buffs}";
|
|
||||||
else
|
|
||||||
toSpeak = $"{name} {quality}, \n{requirements}, \n{price}, \n{description}, \n{healthNStamine}, \n{buffs}";
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
if (stack > 1)
|
|
||||||
toSpeak = $"{stack} {name} {quality}, \n{requirements}, \n{price}";
|
|
||||||
else
|
|
||||||
toSpeak = $"{name} {quality}, \n{requirements}, \n{price}";
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
// For empty slot
|
|
||||||
toSpeak = "Empty Slot";
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
// For empty slot
|
|
||||||
toSpeak = "Empty Slot";
|
|
||||||
}
|
|
||||||
|
|
||||||
if (hoveredItemQueryKey != $"{toSpeak}:{i}")
|
|
||||||
{
|
|
||||||
hoveredItemQueryKey = $"{toSpeak}:{i}";
|
|
||||||
MainClass.ScreenReader.Say(toSpeak, true);
|
|
||||||
}
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
#endregion
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -0,0 +1,206 @@
|
||||||
|
|
||||||
|
using StardewValley;
|
||||||
|
using StardewValley.Menus;
|
||||||
|
|
||||||
|
namespace stardew_access.Patches
|
||||||
|
{
|
||||||
|
internal class InventoryUtils
|
||||||
|
{
|
||||||
|
internal static string hoveredItemQueryKey = "";
|
||||||
|
internal static int prevSlotIndex = -999;
|
||||||
|
|
||||||
|
internal static bool narrateHoveredSlot(InventoryMenu inventoryMenu, List<ClickableComponent> inventory, IList<Item> actualInventory, int x, int y,
|
||||||
|
bool giveExtraDetails = false, int hoverPrice = -1, int extraItemToShowIndex = -1, int extraItemToShowAmount = -1,
|
||||||
|
bool handleHighlightedItem = false, String highlightedItemPrefix = "", String highlightedItemSuffix = "")
|
||||||
|
{
|
||||||
|
if (narrateHoveredSlotAndReturnIndex(inventoryMenu, inventory, actualInventory, x, y,
|
||||||
|
giveExtraDetails = false, hoverPrice = -1, extraItemToShowIndex = -1, extraItemToShowAmount = -1,
|
||||||
|
handleHighlightedItem = false, highlightedItemPrefix = "", highlightedItemSuffix = "") == -999)
|
||||||
|
return false;
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
internal static int narrateHoveredSlotAndReturnIndex(InventoryMenu inventoryMenu, List<ClickableComponent> inventory, IList<Item> actualInventory, int x, int y,
|
||||||
|
bool giveExtraDetails = false, int hoverPrice = -1, int extraItemToShowIndex = -1, int extraItemToShowAmount = -1,
|
||||||
|
bool handleHighlightedItem = false, String highlightedItemPrefix = "", String highlightedItemSuffix = "")
|
||||||
|
{
|
||||||
|
for (int i = 0; i < inventory.Count; i++)
|
||||||
|
{
|
||||||
|
if (!inventory[i].containsPoint(x, y)) continue;
|
||||||
|
|
||||||
|
if ((i + 1) > actualInventory.Count || actualInventory[i] == null)
|
||||||
|
{
|
||||||
|
// For empty slot
|
||||||
|
checkAndSpeak("Empty Slot", i);
|
||||||
|
prevSlotIndex = i;
|
||||||
|
return i;
|
||||||
|
}
|
||||||
|
|
||||||
|
string toSpeak = "";
|
||||||
|
bool isHighlighted = inventoryMenu.highlightMethod(actualInventory[i]);
|
||||||
|
|
||||||
|
string namePrefix = handleHighlightedItemPrefix(isHighlighted, highlightedItemPrefix);
|
||||||
|
string nameSuffix = $"{handleHighlightedItemSuffix(isHighlighted, highlightedItemSuffix)}{handleUnHighlightedItem(isHighlighted, i)}";
|
||||||
|
string name = $"{namePrefix}{actualInventory[i].DisplayName}{nameSuffix}";
|
||||||
|
int stack = actualInventory[i].Stack;
|
||||||
|
string quality = getQualityFromItem(actualInventory[i]);
|
||||||
|
string healthNStamine = getHealthNStaminaFromItem(actualInventory[i]);
|
||||||
|
string buffs = getBuffsFromItem(actualInventory[i]);
|
||||||
|
string description = actualInventory[i].getDescription();
|
||||||
|
string price = getPrice(hoverPrice);
|
||||||
|
string requirements = getExtraItemInfo(extraItemToShowIndex, extraItemToShowAmount);
|
||||||
|
|
||||||
|
if (giveExtraDetails)
|
||||||
|
{
|
||||||
|
if (stack > 1)
|
||||||
|
toSpeak = $"{stack} {name} {quality}, \n{requirements}, \n{price}, \n{description}, \n{healthNStamine}, \n{buffs}";
|
||||||
|
else
|
||||||
|
toSpeak = $"{name} {quality}, \n{requirements}, \n{price}, \n{description}, \n{healthNStamine}, \n{buffs}";
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
if (stack > 1)
|
||||||
|
toSpeak = $"{stack} {name} {quality}, \n{requirements}, \n{price}";
|
||||||
|
else
|
||||||
|
toSpeak = $"{name} {quality}, \n{requirements}, \n{price}";
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
checkAndSpeak(toSpeak, i);
|
||||||
|
prevSlotIndex = i;
|
||||||
|
return i;
|
||||||
|
}
|
||||||
|
|
||||||
|
// If no slot is hovered
|
||||||
|
return -999;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static void checkAndSpeak(String toSpeak, int hoveredInventoryIndex)
|
||||||
|
{
|
||||||
|
if (hoveredItemQueryKey == $"{toSpeak}:{hoveredInventoryIndex}") return;
|
||||||
|
|
||||||
|
hoveredItemQueryKey = $"{toSpeak}:{hoveredInventoryIndex}";
|
||||||
|
MainClass.ScreenReader.Say(toSpeak, true);
|
||||||
|
}
|
||||||
|
|
||||||
|
private static String getQualityFromItem(Item item)
|
||||||
|
{
|
||||||
|
if (item is not StardewValley.Object || ((StardewValley.Object)item).Quality <= 0)
|
||||||
|
return "";
|
||||||
|
|
||||||
|
int qualityIndex = ((StardewValley.Object)item).Quality;
|
||||||
|
if (qualityIndex == 1)
|
||||||
|
{
|
||||||
|
return "Silver quality";
|
||||||
|
}
|
||||||
|
else if (qualityIndex == 2 || qualityIndex == 3)
|
||||||
|
{
|
||||||
|
return "Gold quality";
|
||||||
|
}
|
||||||
|
else if (qualityIndex >= 4)
|
||||||
|
{
|
||||||
|
return "Iridium quality";
|
||||||
|
}
|
||||||
|
|
||||||
|
return "";
|
||||||
|
}
|
||||||
|
|
||||||
|
private static String getHealthNStaminaFromItem(Item item)
|
||||||
|
{
|
||||||
|
if (item is not StardewValley.Object || ((StardewValley.Object)item).Edibility == -300)
|
||||||
|
return "";
|
||||||
|
|
||||||
|
String toReturn = "";
|
||||||
|
int stamina_recovery = ((StardewValley.Object)item).staminaRecoveredOnConsumption();
|
||||||
|
toReturn += $"{stamina_recovery} Energy";
|
||||||
|
|
||||||
|
if (stamina_recovery < 0) return toReturn;
|
||||||
|
|
||||||
|
int health_recovery = ((StardewValley.Object)item).healthRecoveredOnConsumption();
|
||||||
|
toReturn += $"\n\t{health_recovery} Health";
|
||||||
|
|
||||||
|
return toReturn;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static String getBuffsFromItem(Item item)
|
||||||
|
{
|
||||||
|
if (item == null) return "";
|
||||||
|
if (item is not StardewValley.Object) return "";
|
||||||
|
if (((StardewValley.Object)item) == null) return "";
|
||||||
|
|
||||||
|
// These variables are taken from the game's code itself (IClickableMenu.cs -> 1016 line)
|
||||||
|
bool edibleItem = (int)((StardewValley.Object)item).Edibility != -300;
|
||||||
|
string[]? buffIconsToDisplay = (edibleItem && Game1.objectInformation[((StardewValley.Object)item).ParentSheetIndex].Split('/').Length > 7)
|
||||||
|
? item.ModifyItemBuffs(Game1.objectInformation[((StardewValley.Object)item).ParentSheetIndex].Split('/')[7].Split(' '))
|
||||||
|
: null;
|
||||||
|
|
||||||
|
if (buffIconsToDisplay == null)
|
||||||
|
return "";
|
||||||
|
|
||||||
|
String toReturn = "";
|
||||||
|
for (int j = 0; j < buffIconsToDisplay.Length; j++)
|
||||||
|
{
|
||||||
|
string buffName = ((Convert.ToInt32(buffIconsToDisplay[j]) > 0) ? "+" : "") + buffIconsToDisplay[j] + " ";
|
||||||
|
if (j <= 11)
|
||||||
|
{
|
||||||
|
buffName = Game1.content.LoadString("Strings\\UI:ItemHover_Buff" + j, buffName);
|
||||||
|
}
|
||||||
|
try
|
||||||
|
{
|
||||||
|
int count = int.Parse(buffName.Substring(0, buffName.IndexOf(' ')));
|
||||||
|
if (count != 0)
|
||||||
|
toReturn += $"{buffName}\n";
|
||||||
|
}
|
||||||
|
catch (Exception) { }
|
||||||
|
}
|
||||||
|
return toReturn;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static String getExtraItemInfo(int itemIndex, int itemAmount)
|
||||||
|
{
|
||||||
|
if (itemIndex == -1) return "";
|
||||||
|
|
||||||
|
string itemName = Game1.objectInformation[itemIndex].Split('/')[0];
|
||||||
|
|
||||||
|
if (itemAmount != -1)
|
||||||
|
return $"Required: {itemAmount} {itemName}";
|
||||||
|
else
|
||||||
|
return $"Required: {itemName}";
|
||||||
|
}
|
||||||
|
|
||||||
|
private static String getPrice(int price)
|
||||||
|
{
|
||||||
|
if (price == -1) return "";
|
||||||
|
|
||||||
|
return $"Sell Price: {price} g";
|
||||||
|
}
|
||||||
|
|
||||||
|
private static String handleHighlightedItemPrefix(bool isHighlighted, String prefix)
|
||||||
|
{
|
||||||
|
if (MainClass.Config.DisableInventoryVerbosity) return "";
|
||||||
|
if (!isHighlighted) return "";
|
||||||
|
|
||||||
|
return prefix;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static String handleHighlightedItemSuffix(bool isHighlighted, String suffix)
|
||||||
|
{
|
||||||
|
if (MainClass.Config.DisableInventoryVerbosity) return "";
|
||||||
|
if (!isHighlighted) return "";
|
||||||
|
|
||||||
|
return suffix;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static String handleUnHighlightedItem(bool isHighlighted, int hoveredInventoryIndex)
|
||||||
|
{
|
||||||
|
if (isHighlighted) return "";
|
||||||
|
|
||||||
|
if (prevSlotIndex != hoveredInventoryIndex)
|
||||||
|
Game1.playSound("invalid-selection");
|
||||||
|
|
||||||
|
if (MainClass.Config.DisableInventoryVerbosity) return "";
|
||||||
|
return " not usable here";
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
|
@ -16,6 +16,7 @@ namespace stardew_access.Patches
|
||||||
internal static string pondQueryMenuQuery = " ";
|
internal static string pondQueryMenuQuery = " ";
|
||||||
internal static string forgeMenuQuery = " ";
|
internal static string forgeMenuQuery = " ";
|
||||||
internal static string itemListMenuQuery = " ";
|
internal static string itemListMenuQuery = " ";
|
||||||
|
internal static int prevSlotIndex = -999;
|
||||||
public static Vector2? prevTile = null;
|
public static Vector2? prevTile = null;
|
||||||
|
|
||||||
internal static void ItemListMenuPatch(ItemListMenu __instance, string ___title, int ___currentTab, int ___totalValueOfItems, List<Item> ___itemsToList)
|
internal static void ItemListMenuPatch(ItemListMenu __instance, string ___title, int ___currentTab, int ___totalValueOfItems, List<Item> ___itemsToList)
|
||||||
|
@ -126,35 +127,9 @@ namespace stardew_access.Patches
|
||||||
if (Game1.player.rightRing.Value != null)
|
if (Game1.player.rightRing.Value != null)
|
||||||
toSpeak = $"{toSpeak}: {Game1.player.rightRing.Value.DisplayName}";
|
toSpeak = $"{toSpeak}: {Game1.player.rightRing.Value.DisplayName}";
|
||||||
}
|
}
|
||||||
else
|
|
||||||
{
|
|
||||||
for (int i = 0; i < __instance.inventory.inventory.Count; i++)
|
|
||||||
{
|
|
||||||
if (!__instance.inventory.inventory[i].containsPoint(x, y))
|
|
||||||
continue;
|
|
||||||
|
|
||||||
if (__instance.inventory.actualInventory[i] == null)
|
|
||||||
toSpeak = "Empty slot";
|
|
||||||
else
|
|
||||||
{
|
|
||||||
toSpeak = $"{__instance.inventory.actualInventory[i].Stack} {__instance.inventory.actualInventory[i].DisplayName}";
|
|
||||||
|
|
||||||
if (!__instance.inventory.highlightMethod(__instance.inventory.actualInventory[i]))
|
|
||||||
{
|
|
||||||
toSpeak = $"{toSpeak} not usable here";
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
if (forgeMenuQuery != $"{toSpeak}:{i}")
|
|
||||||
{
|
|
||||||
forgeMenuQuery = $"{toSpeak}:{i}";
|
|
||||||
MainClass.ScreenReader.Say(toSpeak, true);
|
|
||||||
}
|
|
||||||
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
|
if (InventoryUtils.narrateHoveredSlot(__instance.inventory, __instance.inventory.inventory, __instance.inventory.actualInventory, x, y))
|
||||||
|
return;
|
||||||
|
|
||||||
if (forgeMenuQuery != toSpeak)
|
if (forgeMenuQuery != toSpeak)
|
||||||
{
|
{
|
||||||
|
@ -293,34 +268,9 @@ namespace stardew_access.Patches
|
||||||
if (Game1.player.pantsItem.Value != null)
|
if (Game1.player.pantsItem.Value != null)
|
||||||
toSpeak = $"{toSpeak}: {Game1.player.pantsItem.Value.DisplayName}";
|
toSpeak = $"{toSpeak}: {Game1.player.pantsItem.Value.DisplayName}";
|
||||||
}
|
}
|
||||||
else
|
|
||||||
{
|
|
||||||
for (int i = 0; i < __instance.inventory.inventory.Count; i++)
|
|
||||||
{
|
|
||||||
if (!__instance.inventory.inventory[i].containsPoint(x, y))
|
|
||||||
continue;
|
|
||||||
|
|
||||||
if (__instance.inventory.actualInventory[i] == null)
|
if (InventoryUtils.narrateHoveredSlot(__instance.inventory, __instance.inventory.inventory, __instance.inventory.actualInventory, x, y))
|
||||||
toSpeak = "Empty slot";
|
return;
|
||||||
else
|
|
||||||
{
|
|
||||||
toSpeak = $"{__instance.inventory.actualInventory[i].Stack} {__instance.inventory.actualInventory[i].DisplayName}";
|
|
||||||
|
|
||||||
if (!__instance.inventory.highlightMethod(__instance.inventory.actualInventory[i]))
|
|
||||||
{
|
|
||||||
toSpeak = $"{toSpeak} not usable here";
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
if (tailoringMenuQuery != $"{toSpeak}:{i}")
|
|
||||||
{
|
|
||||||
tailoringMenuQuery = $"{toSpeak}:{i}";
|
|
||||||
MainClass.ScreenReader.Say(toSpeak, true);
|
|
||||||
}
|
|
||||||
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
if (tailoringMenuQuery != toSpeak)
|
if (tailoringMenuQuery != toSpeak)
|
||||||
|
@ -788,7 +738,8 @@ namespace stardew_access.Patches
|
||||||
pondQueryMenuQuery = " ";
|
pondQueryMenuQuery = " ";
|
||||||
}
|
}
|
||||||
|
|
||||||
GameMenuPatches.hoveredItemQueryKey = "";
|
InventoryUtils.hoveredItemQueryKey = "";
|
||||||
|
InventoryUtils.prevSlotIndex = -999;
|
||||||
}
|
}
|
||||||
#endregion
|
#endregion
|
||||||
|
|
||||||
|
|
Binary file not shown.
Loading…
Reference in New Issue