Merge pull request #11 from TrueBlindGaming/master
fix for busy stones..mostly
This commit is contained in:
@@ -342,7 +342,7 @@ namespace stardew_access.Features
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if (name != null && communityCenter.shouldNoteAppearInArea(CommunityCenter.getAreaNumberFromName(name)))
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if (name != null && communityCenter.shouldNoteAppearInArea(CommunityCenter.getAreaNumberFromName(name)))
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return $"{name} bundle";
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return $"{name} bundle";
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}
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}
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else if (Game1.currentLocation is not AbandonedJojaMart)
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else if (Game1.currentLocation is AbandonedJojaMart)
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{
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{
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name = (x, y) switch
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name = (x, y) switch
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{
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{
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@@ -687,12 +687,13 @@ namespace stardew_access.Features
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if (obj is Furniture)
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if (obj is Furniture)
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toReturn.category = CATEGORY.Furnitures;
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toReturn.category = CATEGORY.Furnitures;
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MachineState machineState = GetMachineState(obj);
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if(toReturn.category == CATEGORY.Others) {
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if (machineState == MachineState.Ready)
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MachineState machineState = GetMachineState(obj);
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toReturn.name = $"Harvestable {toReturn.name}";
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if (machineState == MachineState.Ready)
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else if (machineState == MachineState.Busy)
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toReturn.name = $"Harvestable {toReturn.name}";
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toReturn.name = $"Busy {toReturn.name}";
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else if (machineState == MachineState.Busy)
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toReturn.name = $"Busy {toReturn.name}";
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}
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return toReturn;
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return toReturn;
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}
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}
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