This reverts commit cdb262a26a, reversing
changes made to 6128e2dd72.
master
erion 2023-04-16 15:01:59 +02:00
parent 02250ed307
commit a63b9b50b6
6 changed files with 0 additions and 89 deletions

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@ -23,9 +23,6 @@ namespace stardew_access
soundEffects.Add("drop_item", TYPE.Sound);
soundEffects.Add("colliding", TYPE.Sound);
soundEffects.Add("invalid-selection", TYPE.Sound);
soundEffects.Add("bobber_target_up", TYPE.Sound);
soundEffects.Add("bobber_target_down", TYPE.Sound);
soundEffects.Add("npc_top", TYPE.Footstep);
soundEffects.Add("npc_right", TYPE.Footstep);

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@ -275,12 +275,6 @@ namespace stardew_access
original: AccessTools.Method(typeof(GrandpaStory), nameof(GrandpaStory.draw), new Type[] { typeof(SpriteBatch) }),
postfix: new HarmonyMethod(typeof(GrandpaStoryPatch), nameof(GrandpaStoryPatch.DrawPatch))
);
harmony.Patch(
original: AccessTools.Method(typeof(BobberBar), nameof(BobberBar.update)),
postfix: new HarmonyMethod(typeof(FishingMiniGamePatch), nameof(FishingMiniGamePatch.BobberBarPatch))
);
#endregion
harmony.Patch(

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@ -89,9 +89,6 @@ namespace stardew_access
public Boolean DisableInventoryVerbosity {get; set;} = false; // If enabled, does not speaks 'not usable here' and 'donatable' in inventories
#endregion
public int MaximumFishingDifficulty { get; set; } = 999; // TODO Add doc
public int FixFishingMotionType { get; set; } = 999;
// TODO Add the exclusion and focus list too
// public String ExclusionList { get; set; } = "test";
}

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@ -1,77 +0,0 @@
using StardewValley;
using StardewValley.Menus;
namespace stardew_access.Patches {
internal class FishingMiniGamePatch {
private static ICue? progressSound = null;
private static long previousBobberTargetUpPlayedTime = 0;
private static long previousBobberTargetDownPlayedTime = 0;
internal static void BobberBarPatch(BobberBar __instance, ref float ___difficulty, ref int ___motionType, float ___distanceFromCatching, float ___bobberPosition, float ___bobberBarPos, bool ___bobberInBar, int ___bobberBarHeight, bool ___fadeOut, bool ___fadeIn) {
try {
if (___difficulty > MainClass.Config.MaximumFishingDifficulty) {
MainClass.DebugLog($"Fish difficulty set to {MainClass.Config.MaximumFishingDifficulty} from {___difficulty}");
___difficulty = MainClass.Config.MaximumFishingDifficulty;
}
if (___motionType != MainClass.Config.FixFishingMotionType &&
(MainClass.Config.FixFishingMotionType >= 0 && MainClass.Config.FixFishingMotionType <= 4)) {
MainClass.DebugLog($"Motion type set to {MainClass.Config.FixFishingMotionType} from {___motionType}");
___motionType = MainClass.Config.FixFishingMotionType;
}
handleProgressBarSound(___distanceFromCatching, ___fadeOut, ___fadeIn);
handleBobberTargetSound(___bobberPosition, ___bobberBarPos, ___bobberInBar, ___bobberBarHeight, ___fadeOut, ___fadeIn);
} catch (System.Exception e) {
MainClass.ErrorLog($"An error occured while patching bobber bar:\n{e.Message}\n{e.StackTrace}");
}
}
private static void handleBobberTargetSound(float bobberPosition, float bobberBarPos, bool bobberInBar, int ___bobberBarHeight, bool ___fadeOut, bool ___fadeIn) {
if (bobberInBar) return;
if (___fadeIn) return;
if (___fadeOut) return;
DateTimeOffset now = (DateTimeOffset)DateTime.UtcNow;
long currentTimeInMilliseconds = now.ToUnixTimeMilliseconds();
if(bobberPosition < bobberBarPos && (currentTimeInMilliseconds - previousBobberTargetUpPlayedTime) >= 250) {
previousBobberTargetUpPlayedTime = currentTimeInMilliseconds;
int distanceFromBobber = (int)(bobberBarPos - bobberPosition + (___bobberBarHeight / 2));
int calculatedPitch = distanceFromBobber * 4;
MainClass.DebugLog(calculatedPitch.ToString());
Game1.playSoundPitched("bobber_target_up", calculatedPitch);
}
if(bobberPosition > bobberBarPos && (currentTimeInMilliseconds - previousBobberTargetDownPlayedTime) >= 250) {
previousBobberTargetDownPlayedTime = currentTimeInMilliseconds;
int distanceFromBobber = (int)(bobberPosition - bobberBarPos - (___bobberBarHeight / 2));
int calculatedPitch = distanceFromBobber * 4;
MainClass.DebugLog(calculatedPitch.ToString());
Game1.playSoundPitched("bobber_target_down", calculatedPitch);
}
}
private static void handleProgressBarSound(float ___distanceFromCatching, bool ___fadeOut, bool ___fadeIn) {
if (Game1.soundBank == null) return;
if (progressSound == null) {
progressSound = Game1.soundBank.GetCue("SinWave");
}
progressSound.SetVariable("Pitch", 2400f * ___distanceFromCatching);
// progressSound.SetVariable("Volume", 300f);
if (___fadeIn && !progressSound.IsPlaying) {
// Start playing the sound on menu open
progressSound.Play();
}
if (___fadeOut && progressSound.IsPlaying) {
// Stop playing the sound on menu close
progressSound.Stop(Microsoft.Xna.Framework.Audio.AudioStopOptions.Immediate);
}
}
}
}