Revert "Merge branch 'master' of https://code.iamtalon.me/talon/stardew-access"
This reverts commitmastercdb262a26a
, reversing changes made to6128e2dd72
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parent
02250ed307
commit
a63b9b50b6
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@ -24,9 +24,6 @@ namespace stardew_access
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soundEffects.Add("colliding", TYPE.Sound);
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soundEffects.Add("colliding", TYPE.Sound);
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soundEffects.Add("invalid-selection", TYPE.Sound);
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soundEffects.Add("invalid-selection", TYPE.Sound);
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soundEffects.Add("bobber_target_up", TYPE.Sound);
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soundEffects.Add("bobber_target_down", TYPE.Sound);
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soundEffects.Add("npc_top", TYPE.Footstep);
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soundEffects.Add("npc_top", TYPE.Footstep);
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soundEffects.Add("npc_right", TYPE.Footstep);
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soundEffects.Add("npc_right", TYPE.Footstep);
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soundEffects.Add("npc_left", TYPE.Footstep);
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soundEffects.Add("npc_left", TYPE.Footstep);
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@ -275,12 +275,6 @@ namespace stardew_access
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original: AccessTools.Method(typeof(GrandpaStory), nameof(GrandpaStory.draw), new Type[] { typeof(SpriteBatch) }),
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original: AccessTools.Method(typeof(GrandpaStory), nameof(GrandpaStory.draw), new Type[] { typeof(SpriteBatch) }),
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postfix: new HarmonyMethod(typeof(GrandpaStoryPatch), nameof(GrandpaStoryPatch.DrawPatch))
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postfix: new HarmonyMethod(typeof(GrandpaStoryPatch), nameof(GrandpaStoryPatch.DrawPatch))
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);
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);
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harmony.Patch(
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original: AccessTools.Method(typeof(BobberBar), nameof(BobberBar.update)),
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postfix: new HarmonyMethod(typeof(FishingMiniGamePatch), nameof(FishingMiniGamePatch.BobberBarPatch))
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);
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#endregion
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#endregion
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harmony.Patch(
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harmony.Patch(
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@ -89,9 +89,6 @@ namespace stardew_access
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public Boolean DisableInventoryVerbosity {get; set;} = false; // If enabled, does not speaks 'not usable here' and 'donatable' in inventories
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public Boolean DisableInventoryVerbosity {get; set;} = false; // If enabled, does not speaks 'not usable here' and 'donatable' in inventories
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#endregion
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#endregion
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public int MaximumFishingDifficulty { get; set; } = 999; // TODO Add doc
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public int FixFishingMotionType { get; set; } = 999;
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// TODO Add the exclusion and focus list too
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// TODO Add the exclusion and focus list too
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// public String ExclusionList { get; set; } = "test";
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// public String ExclusionList { get; set; } = "test";
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}
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}
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@ -1,77 +0,0 @@
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using StardewValley;
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using StardewValley.Menus;
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namespace stardew_access.Patches {
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internal class FishingMiniGamePatch {
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private static ICue? progressSound = null;
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private static long previousBobberTargetUpPlayedTime = 0;
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private static long previousBobberTargetDownPlayedTime = 0;
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internal static void BobberBarPatch(BobberBar __instance, ref float ___difficulty, ref int ___motionType, float ___distanceFromCatching, float ___bobberPosition, float ___bobberBarPos, bool ___bobberInBar, int ___bobberBarHeight, bool ___fadeOut, bool ___fadeIn) {
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try {
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if (___difficulty > MainClass.Config.MaximumFishingDifficulty) {
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MainClass.DebugLog($"Fish difficulty set to {MainClass.Config.MaximumFishingDifficulty} from {___difficulty}");
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___difficulty = MainClass.Config.MaximumFishingDifficulty;
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}
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if (___motionType != MainClass.Config.FixFishingMotionType &&
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(MainClass.Config.FixFishingMotionType >= 0 && MainClass.Config.FixFishingMotionType <= 4)) {
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MainClass.DebugLog($"Motion type set to {MainClass.Config.FixFishingMotionType} from {___motionType}");
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___motionType = MainClass.Config.FixFishingMotionType;
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}
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handleProgressBarSound(___distanceFromCatching, ___fadeOut, ___fadeIn);
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handleBobberTargetSound(___bobberPosition, ___bobberBarPos, ___bobberInBar, ___bobberBarHeight, ___fadeOut, ___fadeIn);
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} catch (System.Exception e) {
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MainClass.ErrorLog($"An error occured while patching bobber bar:\n{e.Message}\n{e.StackTrace}");
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}
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}
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private static void handleBobberTargetSound(float bobberPosition, float bobberBarPos, bool bobberInBar, int ___bobberBarHeight, bool ___fadeOut, bool ___fadeIn) {
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if (bobberInBar) return;
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if (___fadeIn) return;
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if (___fadeOut) return;
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DateTimeOffset now = (DateTimeOffset)DateTime.UtcNow;
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long currentTimeInMilliseconds = now.ToUnixTimeMilliseconds();
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if(bobberPosition < bobberBarPos && (currentTimeInMilliseconds - previousBobberTargetUpPlayedTime) >= 250) {
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previousBobberTargetUpPlayedTime = currentTimeInMilliseconds;
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int distanceFromBobber = (int)(bobberBarPos - bobberPosition + (___bobberBarHeight / 2));
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int calculatedPitch = distanceFromBobber * 4;
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MainClass.DebugLog(calculatedPitch.ToString());
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Game1.playSoundPitched("bobber_target_up", calculatedPitch);
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}
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if(bobberPosition > bobberBarPos && (currentTimeInMilliseconds - previousBobberTargetDownPlayedTime) >= 250) {
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previousBobberTargetDownPlayedTime = currentTimeInMilliseconds;
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int distanceFromBobber = (int)(bobberPosition - bobberBarPos - (___bobberBarHeight / 2));
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int calculatedPitch = distanceFromBobber * 4;
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MainClass.DebugLog(calculatedPitch.ToString());
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Game1.playSoundPitched("bobber_target_down", calculatedPitch);
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}
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}
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private static void handleProgressBarSound(float ___distanceFromCatching, bool ___fadeOut, bool ___fadeIn) {
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if (Game1.soundBank == null) return;
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if (progressSound == null) {
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progressSound = Game1.soundBank.GetCue("SinWave");
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}
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progressSound.SetVariable("Pitch", 2400f * ___distanceFromCatching);
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// progressSound.SetVariable("Volume", 300f);
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if (___fadeIn && !progressSound.IsPlaying) {
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// Start playing the sound on menu open
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progressSound.Play();
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}
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if (___fadeOut && progressSound.IsPlaying) {
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// Stop playing the sound on menu close
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progressSound.Stop(Microsoft.Xna.Framework.Audio.AudioStopOptions.Immediate);
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}
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}
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}
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}
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