Made Load Game Menu accessible, organised code
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91
stardew-access/Patches/MenuPatch.cs
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91
stardew-access/Patches/MenuPatch.cs
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@@ -0,0 +1,91 @@
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using StardewModdingAPI;
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using StardewValley;
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using StardewValley.Menus;
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namespace stardew_access.Patches
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{
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internal class MenuPatch
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{
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public static void TitleMenuPatch(TitleMenu __instance)
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{
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try
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{
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string toSpeak = "";
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__instance.buttons.ForEach(component =>
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{
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if (component.containsPoint(Game1.getMousePosition(true).X, Game1.getMousePosition(true).Y))
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{
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string name = component.name;
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string label = component.label;
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toSpeak = $"{name} {label} Button";
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}
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});
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if(__instance.muteMusicButton.containsPoint(Game1.getMousePosition(true).X,Game1.getMousePosition(true).Y))
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{
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toSpeak = "Mute Music Button";
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}
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if (__instance.aboutButton.containsPoint(Game1.getMousePosition(true).X, Game1.getMousePosition(true).Y))
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{
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toSpeak = "About Button";
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}
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if (__instance.languageButton.containsPoint(Game1.getMousePosition(true).X, Game1.getMousePosition(true).Y))
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{
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toSpeak = "Language Button";
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}
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if (__instance.windowedButton.containsPoint(Game1.getMousePosition(true).X, Game1.getMousePosition(true).Y))
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{
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toSpeak = "Fullscreen toggle Button";
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}
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if (TitleMenu.subMenu != null && __instance.backButton.containsPoint(Game1.getMousePosition(true).X, Game1.getMousePosition(true).Y))
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{
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string text = "Back Button";
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ScreenReader.sayWithChecker(text, true);
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}
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if (TitleMenu.subMenu == null && toSpeak != "")
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ScreenReader.sayWithChecker(toSpeak, true);
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}
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catch (Exception e)
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{
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MainClass.monitor.Log($"Unable to narrate Text:\n{e.Message}\n{e.StackTrace}", LogLevel.Error);
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}
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}
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public static void LoadGameMenuPatch(LoadGameMenu.SaveFileSlot __instance, LoadGameMenu ___menu, int i)
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{
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try
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{
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if (___menu.slotButtons[i].containsPoint(Game1.getMousePosition(true).X, Game1.getMousePosition(true).Y))
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{
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if (__instance.Farmer == null)
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return;
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String farmerName = __instance.Farmer.Name;
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String farmName = __instance.Farmer.farmName;
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String money = __instance.Farmer.Money.ToString();
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String hoursPlayed = Utility.getHoursMinutesStringFromMilliseconds(__instance.Farmer.millisecondsPlayed);
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string dateStringForSaveGame = ((!__instance.Farmer.dayOfMonthForSaveGame.HasValue ||
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!__instance.Farmer.seasonForSaveGame.HasValue ||
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!__instance.Farmer.yearForSaveGame.HasValue) ? __instance.Farmer.dateStringForSaveGame : Utility.getDateStringFor(__instance.Farmer.dayOfMonthForSaveGame.Value, __instance.Farmer.seasonForSaveGame.Value, __instance.Farmer.yearForSaveGame.Value));
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string toSpeak = $"{farmName} Farm, \t\n Farmer:{farmerName}, \t\nMoney:{money}, \t\nHours Played:{hoursPlayed}, \t\nDate:{dateStringForSaveGame}";
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ScreenReader.sayWithChecker(toSpeak, true);
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}
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}
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catch (Exception e)
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{
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MainClass.monitor.Log($"Unable to narrate Text:\n{e.Message}\n{e.StackTrace}", LogLevel.Error);
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}
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}
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}
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}
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