bug fixes
parent
aef08fbdc6
commit
a34ba8f41d
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@ -297,7 +297,7 @@ namespace stardew_access
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string? indexInString = args.ElementAtOrDefault(0);
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if (indexInString == null)
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{
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MainClass.Monitor.Log("Enter the index too! Example syntax: mark 0, here 0 is the index and it can be from 0 to 9 only", LogLevel.Info);
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MainClass.Monitor.Log("Enter the index too!", LogLevel.Info);
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return;
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}
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@ -328,12 +328,11 @@ namespace stardew_access
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if (toPrint == "")
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MainClass.Monitor.Log("No positions marked!", LogLevel.Info);
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else
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MainClass.Monitor.Log($"Marked positions:\n{toPrint}\nOpen command menu and use pageup and pagedown to check the list", LogLevel.Info);
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MainClass.Monitor.Log($"Marked positions:{toPrint}\nOpen command menu and use pageup and pagedown to check the list", LogLevel.Info);
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});
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helper.ConsoleCommands.Add("buildlist", "List all buildings for selection for upgrading/demolishing/painting", (string commmand, string[] args) =>
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{
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MainClass.Monitor.Log($"{Game1.activeClickableMenu is PurchaseAnimalsMenu}\t{BuildingNAnimalMenuPatches.isOnFarm}", LogLevel.Debug);
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if ((Game1.activeClickableMenu is not CarpenterMenu && Game1.activeClickableMenu is not PurchaseAnimalsMenu) || !BuildingNAnimalMenuPatches.isOnFarm)
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{
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MainClass.Monitor.Log($"Cannot list buildings.", LogLevel.Info);
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@ -367,7 +366,6 @@ namespace stardew_access
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helper.ConsoleCommands.Add("buildsel", "Select the building index which you want to upgrade/demolish/paint", (string commmand, string[] args) =>
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{
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if ((Game1.activeClickableMenu is not CarpenterMenu && Game1.activeClickableMenu is not PurchaseAnimalsMenu) || !BuildingNAnimalMenuPatches.isOnFarm)
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{
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MainClass.Monitor.Log($"Cannot select building.", LogLevel.Info);
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@ -419,7 +417,7 @@ namespace stardew_access
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}
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}
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}
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else if (BuildingNAnimalMenuPatches.isConstructing)
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else if (BuildingNAnimalMenuPatches.isConstructing && !BuildingNAnimalMenuPatches.isUpgrading)
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{
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if (BuildingNAnimalMenuPatches.marked[index] == Vector2.Zero)
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{
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@ -441,7 +439,7 @@ namespace stardew_access
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if (Game1.activeClickableMenu is PurchaseAnimalsMenu) { BuildingNAnimalMenuPatches.PurchaseAnimal(BuildingNAnimalMenuPatches.availableBuildings[index]); }
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else
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{
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if (BuildingNAnimalMenuPatches.isConstructing) { response = BuildingNAnimalMenuPatches.Contstruct(BuildingNAnimalMenuPatches.marked[index]); }
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if (BuildingNAnimalMenuPatches.isConstructing && !BuildingNAnimalMenuPatches.isUpgrading) { response = BuildingNAnimalMenuPatches.Contstruct(BuildingNAnimalMenuPatches.marked[index]); }
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else if (BuildingNAnimalMenuPatches.isMoving) { response = BuildingNAnimalMenuPatches.Move(BuildingNAnimalMenuPatches.availableBuildings[index], BuildingNAnimalMenuPatches.marked[positionIndex]); }
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else if (BuildingNAnimalMenuPatches.isDemolishing) { response = BuildingNAnimalMenuPatches.Demolish(BuildingNAnimalMenuPatches.availableBuildings[index]); }
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else if (BuildingNAnimalMenuPatches.isUpgrading) { response = BuildingNAnimalMenuPatches.Upgrade(BuildingNAnimalMenuPatches.availableBuildings[index]); }
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@ -133,6 +133,8 @@ namespace stardew_access.Patches
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string description = currentBluprint.description;
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string price = $"{___price}g";
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string blueprintInfo;
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int width = currentBluprint.tilesWidth;
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int height = currentBluprint.tilesHeight;
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#region Get ingredients
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for (int i = 0; i < ___ingredients.Count; i++)
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@ -159,7 +161,7 @@ namespace stardew_access.Patches
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}
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#endregion
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blueprintInfo = $"{name}, Price: {price}, Ingredients: {ingredients}, Description: {description}";
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blueprintInfo = $"{name}, Price: {price}, Ingredients: {ingredients}, Dimensions: {width} width and {height} height, Description: {description}";
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if (isBPressed && !isSayingBlueprintInfo)
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{
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