Added blueprint info narration in the carpenter menu
parent
5c8b254103
commit
9fb57be2f0
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@ -174,6 +174,15 @@ namespace stardew_access
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#endregion
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#endregion
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#region Animal and Building Menu
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harmony.Patch(
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original: AccessTools.Method(typeof(CarpenterMenu), nameof(CarpenterMenu.draw), new Type[] { typeof(SpriteBatch) }),
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prefix: new HarmonyMethod(typeof(BuildingNAnimalMenuPatches), nameof(BuildingNAnimalMenuPatches.CarpenterMenuPatch))
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);
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#endregion
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harmony.Patch(
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harmony.Patch(
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original: AccessTools.Method(typeof(Game1), nameof(Game1.playSound)),
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original: AccessTools.Method(typeof(Game1), nameof(Game1.playSound)),
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prefix: new HarmonyMethod(typeof(MenuPatches), nameof(MenuPatches.PlaySoundPatch))
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prefix: new HarmonyMethod(typeof(MenuPatches), nameof(MenuPatches.PlaySoundPatch))
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@ -0,0 +1,160 @@
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using StardewValley;
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using StardewValley.Menus;
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namespace stardew_access.Patches
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{
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internal class BuildingNAnimalMenuPatches
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{
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internal static string carpenterMenuQuery = "";
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internal static bool isSayingBlueprintInfo = false;
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internal static string prevBlueprintInfo = "";
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internal static void CarpenterMenuPatch(CarpenterMenu __instance, bool ___onFarm, List<Item> ___ingredients, int ___price, List<BluePrint> ___blueprints, int ___currentBlueprintIndex)
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{
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if (!___onFarm)
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{
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#region The blueprint menu
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BluePrint currentBluprint = __instance.CurrentBlueprint;
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if (currentBluprint == null)
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return;
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int x = Game1.getMouseX(), y = Game1.getMouseY(); // Mouse x and y position
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bool isBPressed = Game1.input.GetKeyboardState().IsKeyDown(Microsoft.Xna.Framework.Input.Keys.B);
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string ingredients = "";
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string name = currentBluprint.displayName;
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string upgradeName = currentBluprint.nameOfBuildingToUpgrade;
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string description = currentBluprint.description;
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string price = $"{___price}g";
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string blueprintInfo;
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#region Get ingredients
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for (int i = 0; i < ___ingredients.Count; i++)
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{
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string itemName = ___ingredients[i].DisplayName;
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int itemStack = ___ingredients[i].Stack;
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string itemQuality = "";
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int qualityValue = (___ingredients[i] as StardewValley.Object).quality;
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if (qualityValue == 1)
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{
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itemQuality = "Silver quality";
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}
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else if (qualityValue == 2 || qualityValue == 3)
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{
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itemQuality = "Gold quality";
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}
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else if (qualityValue >= 4)
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{
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itemQuality = "Iridium quality";
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}
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ingredients = $"{ingredients}, {itemStack} {itemName} {itemQuality}";
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}
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#endregion
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blueprintInfo = $"{name}, Price: {price}, Ingredients: {ingredients}, Description: {description}";
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if (isBPressed && !isSayingBlueprintInfo)
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{
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SayBlueprintInfo(blueprintInfo);
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}
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else if (prevBlueprintInfo != blueprintInfo)
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{
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prevBlueprintInfo = blueprintInfo;
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SayBlueprintInfo(blueprintInfo);
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}
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else
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{
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if (__instance.backButton != null && __instance.backButton.containsPoint(x, y))
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{
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string toSpeak = "Previous Blueprint";
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if (carpenterMenuQuery != toSpeak)
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{
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carpenterMenuQuery = toSpeak;
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MainClass.screenReader.Say(toSpeak, true);
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}
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return;
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}
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if (__instance.forwardButton != null && __instance.forwardButton.containsPoint(x, y))
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{
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string toSpeak = "Next Blueprint";
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if (carpenterMenuQuery != toSpeak)
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{
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carpenterMenuQuery = toSpeak;
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MainClass.screenReader.Say(toSpeak, true);
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}
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return;
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}
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if (__instance.demolishButton != null && __instance.demolishButton.containsPoint(x, y))
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{
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string toSpeak = $"Demolish Building" + (__instance.CanDemolishThis(___blueprints[___currentBlueprintIndex]) ? "" : ", cannot demolish building");
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if (carpenterMenuQuery != toSpeak)
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{
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carpenterMenuQuery = toSpeak;
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MainClass.screenReader.Say(toSpeak, true);
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}
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return;
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}
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if (__instance.okButton != null && __instance.okButton.containsPoint(x, y))
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{
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string toSpeak = "Cunstruct Building" + (___blueprints[___currentBlueprintIndex].doesFarmerHaveEnoughResourcesToBuild() ? "" : ", cannot cunstrut building, not enough resources to build.");
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if (carpenterMenuQuery != toSpeak)
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{
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carpenterMenuQuery = toSpeak;
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MainClass.screenReader.Say(toSpeak, true);
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}
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return;
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}
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if (__instance.moveButton != null && __instance.moveButton.containsPoint(x, y))
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{
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string toSpeak = "Move Building";
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if (carpenterMenuQuery != toSpeak)
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{
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carpenterMenuQuery = toSpeak;
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MainClass.screenReader.Say(toSpeak, true);
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}
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return;
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}
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if (__instance.paintButton != null && __instance.paintButton.containsPoint(x, y))
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{
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string toSpeak = "Paint Building";
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if (carpenterMenuQuery != toSpeak)
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{
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carpenterMenuQuery = toSpeak;
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MainClass.screenReader.Say(toSpeak, true);
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}
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return;
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}
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if (__instance.cancelButton != null && __instance.cancelButton.containsPoint(x, y))
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{
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string toSpeak = "Cancel Button";
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if (carpenterMenuQuery != toSpeak)
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{
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carpenterMenuQuery = toSpeak;
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MainClass.screenReader.Say(toSpeak, true);
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}
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return;
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}
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}
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#endregion
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}
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else
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{
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}
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}
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private static async void SayBlueprintInfo(string info)
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{
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isSayingBlueprintInfo = true;
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MainClass.screenReader.Say(info, true);
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await Task.Delay(300);
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isSayingBlueprintInfo = false;
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}
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}
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}
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@ -151,6 +151,9 @@ namespace stardew_access.Patches
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if (Game1.activeClickableMenu is JunimoNoteMenu)
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if (Game1.activeClickableMenu is JunimoNoteMenu)
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return;
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return;
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if (Game1.activeClickableMenu is CarpenterMenu)
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return;
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#endregion
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#endregion
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StringBuilder toSpeak = new StringBuilder(" ");
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StringBuilder toSpeak = new StringBuilder(" ");
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@ -1,5 +1,4 @@
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using StardewModdingAPI;
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using StardewModdingAPI;
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using StardewValley;
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using StardewValley;
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using StardewValley.Locations;
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using StardewValley.Locations;
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using StardewValley.Menus;
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using StardewValley.Menus;
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