Revamped character creation menu

master
Mohammad Shoaib 2022-05-30 22:34:54 +05:30
parent d48e4cc1b6
commit 9c1a185047
3 changed files with 62 additions and 37 deletions

View File

@ -10,6 +10,9 @@ namespace stardew_access.Patches
{
private static int saveGameIndex = -1;
private static bool isRunning = false;
public static string characterCreationMenuQueryKey = " ";
public static string prevPetName = " ";
internal static void CoopMenuPatch(CoopMenu __instance, CoopMenu.Tab ___currentTab)
{
@ -171,11 +174,43 @@ namespace stardew_access.Patches
}
internal static void CharacterCustomizationMenuPatch(CharacterCustomization __instance, bool ___skipIntro,
ClickableComponent ___startingCabinsLabel, ClickableComponent ___difficultyModifierLabel)
ClickableComponent ___startingCabinsLabel, ClickableComponent ___difficultyModifierLabel, TextBox ___nameBox,
TextBox ___farmnameBox, TextBox ___favThingBox)
{
try
{
if (MainClass.Config.CharacterCreationMenuNextKey.JustPressed() && !isRunning)
bool isEscPressed = Game1.input.GetKeyboardState().IsKeyDown(Microsoft.Xna.Framework.Input.Keys.Escape); // For escaping/unselecting from the animal name text box
string toSpeak = " ";
string currentPetName = getCurrentPetName();
if (___nameBox.Selected)
{
toSpeak = ___nameBox.Text;
if (isEscPressed)
{
___nameBox.Selected = false;
}
}
else if (___farmnameBox.Selected)
{
toSpeak = ___farmnameBox.Text;
if (isEscPressed)
{
___farmnameBox.Selected = false;
}
}
else if (___favThingBox.Selected)
{
toSpeak = ___favThingBox.Text;
if (isEscPressed)
{
___favThingBox.Selected = false;
}
}
else if (MainClass.Config.CharacterCreationMenuNextKey.JustPressed() && !isRunning)
{
isRunning = true;
CycleThroughItems(true, __instance, ___skipIntro, ___startingCabinsLabel, ___difficultyModifierLabel);
@ -187,6 +222,18 @@ namespace stardew_access.Patches
CycleThroughItems(false, __instance, ___skipIntro, ___startingCabinsLabel, ___difficultyModifierLabel);
Task.Delay(200).ContinueWith(_ => { isRunning = false; });
}
if (prevPetName != currentPetName)
{
prevPetName = currentPetName;
toSpeak = $"Current Pet: {currentPetName} \n {toSpeak}";
}
if (characterCreationMenuQueryKey != toSpeak && toSpeak != " ")
{
characterCreationMenuQueryKey = toSpeak;
MainClass.ScreenReader.Say(toSpeak, true);
}
}
catch (Exception e)
{
@ -204,21 +251,21 @@ namespace stardew_access.Patches
#region Character related
if (__instance.nameBoxCC != null && __instance.nameBoxCC.visible)
buttons.Add(__instance.nameBoxCC, "Enter Farmer's Name");
buttons.Add(__instance.nameBoxCC, "Farmer's Name Text box");
if (__instance.farmnameBoxCC != null && __instance.farmnameBoxCC.visible)
buttons.Add(__instance.farmnameBoxCC, "Enter Farm's Name");
buttons.Add(__instance.farmnameBoxCC, "Farm's Name Text box");
if (__instance.favThingBoxCC != null && __instance.favThingBoxCC.visible)
buttons.Add(__instance.favThingBoxCC, "Enter Favourite Thing");
buttons.Add(__instance.favThingBoxCC, "Favourite Thing Text box");
if (__instance.petPortraitBox.HasValue) // Cannot get petButtons like with others
{
ClickableComponent petPrev = __instance.getComponentWithID(511);
buttons.Add(petPrev, "Previous pet: " + getPetName(-1, __instance.isModifyingExistingPet));
buttons.Add(petPrev, "Previous pet button");
ClickableComponent petNext = __instance.getComponentWithID(510);
buttons.Add(petNext, "Next pet: " + getPetName(+1, __instance.isModifyingExistingPet));
buttons.Add(petNext, "Next pet button");
}
if (__instance.randomButton != null && __instance.randomButton.visible)
@ -226,21 +273,18 @@ namespace stardew_access.Patches
if (__instance.genderButtons.Count > 0)
{
buttons.Add(__instance.genderButtons[0], "Gender: Male Button");
buttons.Add(__instance.genderButtons[1], "Gender: Female Button");
buttons.Add(__instance.genderButtons[0], ((Game1.player.IsMale) ? "Selected " : "") + "Gender: Male Button");
buttons.Add(__instance.genderButtons[1], ((!Game1.player.IsMale) ? "Selected " : "") + "Gender: Female Button");
}
#endregion
#region Farm layout related
if (__instance.farmTypeButtons.Count > 0)
{
buttons.Add(__instance.farmTypeButtons[0], getFarmHoverText(__instance.farmTypeButtons[0]));
buttons.Add(__instance.farmTypeButtons[1], getFarmHoverText(__instance.farmTypeButtons[1]));
buttons.Add(__instance.farmTypeButtons[2], getFarmHoverText(__instance.farmTypeButtons[2]));
buttons.Add(__instance.farmTypeButtons[3], getFarmHoverText(__instance.farmTypeButtons[3]));
buttons.Add(__instance.farmTypeButtons[4], getFarmHoverText(__instance.farmTypeButtons[4]));
buttons.Add(__instance.farmTypeButtons[5], getFarmHoverText(__instance.farmTypeButtons[5]));
buttons.Add(__instance.farmTypeButtons[6], getFarmHoverText(__instance.farmTypeButtons[6]));
for (int i = 0; i < __instance.farmTypeButtons.Count; i++)
{
buttons.Add(__instance.farmTypeButtons[i], ((i == Game1.whichFarm) ? "Selected " : "") + getFarmHoverText(__instance.farmTypeButtons[i]));
}
}
if (__instance.farmTypeNextPageButton != null && __instance.farmTypeNextPageButton.visible)
@ -314,26 +358,8 @@ namespace stardew_access.Patches
}
}
private static string getPetName(int change, bool isModifyingExistingPet)
private static string getCurrentPetName()
{
Game1.player.whichPetBreed += change;
if (Game1.player.whichPetBreed >= 3)
{
Game1.player.whichPetBreed = 0;
if (!isModifyingExistingPet)
{
Game1.player.catPerson = !Game1.player.catPerson;
}
}
else if (Game1.player.whichPetBreed < 0)
{
Game1.player.whichPetBreed = 2;
if (!isModifyingExistingPet)
{
Game1.player.catPerson = !Game1.player.catPerson;
}
}
return ((Game1.player.catPerson) ? "Cat" : "Dog") + " Breed: " + Game1.player.whichPetBreed;
}

View File

@ -1,7 +1,7 @@
{
"Name": "Stardew Access",
"Author": "Mohammad Shoaib",
"Version": "1.2.3",
"Version": "1.2.4",
"Description": "An accessibility mod with screen reader support!",
"UniqueID": "shoaib.stardewaccess",
"EntryDll": "stardew-access.dll",

View File

@ -1,7 +1,6 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<GamePath>/home/shoaib/.var/app/com.valvesoftware.Steam/.local/share/Steam/steamapps/common/Stardew Valley/</GamePath>
<TargetFramework>net5.0</TargetFramework>
<RootNamespace>stardew_access</RootNamespace>
<ImplicitUsings>enable</ImplicitUsings>