Revamped character creation menu
parent
d48e4cc1b6
commit
9c1a185047
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@ -10,6 +10,9 @@ namespace stardew_access.Patches
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{
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private static int saveGameIndex = -1;
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private static bool isRunning = false;
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public static string characterCreationMenuQueryKey = " ";
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public static string prevPetName = " ";
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internal static void CoopMenuPatch(CoopMenu __instance, CoopMenu.Tab ___currentTab)
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{
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@ -171,11 +174,43 @@ namespace stardew_access.Patches
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}
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internal static void CharacterCustomizationMenuPatch(CharacterCustomization __instance, bool ___skipIntro,
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ClickableComponent ___startingCabinsLabel, ClickableComponent ___difficultyModifierLabel)
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ClickableComponent ___startingCabinsLabel, ClickableComponent ___difficultyModifierLabel, TextBox ___nameBox,
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TextBox ___farmnameBox, TextBox ___favThingBox)
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{
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try
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{
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if (MainClass.Config.CharacterCreationMenuNextKey.JustPressed() && !isRunning)
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bool isEscPressed = Game1.input.GetKeyboardState().IsKeyDown(Microsoft.Xna.Framework.Input.Keys.Escape); // For escaping/unselecting from the animal name text box
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string toSpeak = " ";
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string currentPetName = getCurrentPetName();
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if (___nameBox.Selected)
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{
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toSpeak = ___nameBox.Text;
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if (isEscPressed)
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{
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___nameBox.Selected = false;
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}
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}
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else if (___farmnameBox.Selected)
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{
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toSpeak = ___farmnameBox.Text;
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if (isEscPressed)
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{
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___farmnameBox.Selected = false;
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}
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}
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else if (___favThingBox.Selected)
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{
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toSpeak = ___favThingBox.Text;
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if (isEscPressed)
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{
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___favThingBox.Selected = false;
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}
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}
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else if (MainClass.Config.CharacterCreationMenuNextKey.JustPressed() && !isRunning)
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{
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isRunning = true;
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CycleThroughItems(true, __instance, ___skipIntro, ___startingCabinsLabel, ___difficultyModifierLabel);
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@ -187,6 +222,18 @@ namespace stardew_access.Patches
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CycleThroughItems(false, __instance, ___skipIntro, ___startingCabinsLabel, ___difficultyModifierLabel);
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Task.Delay(200).ContinueWith(_ => { isRunning = false; });
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}
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if (prevPetName != currentPetName)
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{
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prevPetName = currentPetName;
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toSpeak = $"Current Pet: {currentPetName} \n {toSpeak}";
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}
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if (characterCreationMenuQueryKey != toSpeak && toSpeak != " ")
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{
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characterCreationMenuQueryKey = toSpeak;
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MainClass.ScreenReader.Say(toSpeak, true);
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}
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}
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catch (Exception e)
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{
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@ -204,21 +251,21 @@ namespace stardew_access.Patches
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#region Character related
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if (__instance.nameBoxCC != null && __instance.nameBoxCC.visible)
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buttons.Add(__instance.nameBoxCC, "Enter Farmer's Name");
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buttons.Add(__instance.nameBoxCC, "Farmer's Name Text box");
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if (__instance.farmnameBoxCC != null && __instance.farmnameBoxCC.visible)
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buttons.Add(__instance.farmnameBoxCC, "Enter Farm's Name");
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buttons.Add(__instance.farmnameBoxCC, "Farm's Name Text box");
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if (__instance.favThingBoxCC != null && __instance.favThingBoxCC.visible)
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buttons.Add(__instance.favThingBoxCC, "Enter Favourite Thing");
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buttons.Add(__instance.favThingBoxCC, "Favourite Thing Text box");
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if (__instance.petPortraitBox.HasValue) // Cannot get petButtons like with others
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{
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ClickableComponent petPrev = __instance.getComponentWithID(511);
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buttons.Add(petPrev, "Previous pet: " + getPetName(-1, __instance.isModifyingExistingPet));
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buttons.Add(petPrev, "Previous pet button");
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ClickableComponent petNext = __instance.getComponentWithID(510);
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buttons.Add(petNext, "Next pet: " + getPetName(+1, __instance.isModifyingExistingPet));
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buttons.Add(petNext, "Next pet button");
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}
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if (__instance.randomButton != null && __instance.randomButton.visible)
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@ -226,21 +273,18 @@ namespace stardew_access.Patches
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if (__instance.genderButtons.Count > 0)
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{
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buttons.Add(__instance.genderButtons[0], "Gender: Male Button");
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buttons.Add(__instance.genderButtons[1], "Gender: Female Button");
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buttons.Add(__instance.genderButtons[0], ((Game1.player.IsMale) ? "Selected " : "") + "Gender: Male Button");
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buttons.Add(__instance.genderButtons[1], ((!Game1.player.IsMale) ? "Selected " : "") + "Gender: Female Button");
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}
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#endregion
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#region Farm layout related
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if (__instance.farmTypeButtons.Count > 0)
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{
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buttons.Add(__instance.farmTypeButtons[0], getFarmHoverText(__instance.farmTypeButtons[0]));
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buttons.Add(__instance.farmTypeButtons[1], getFarmHoverText(__instance.farmTypeButtons[1]));
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buttons.Add(__instance.farmTypeButtons[2], getFarmHoverText(__instance.farmTypeButtons[2]));
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buttons.Add(__instance.farmTypeButtons[3], getFarmHoverText(__instance.farmTypeButtons[3]));
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buttons.Add(__instance.farmTypeButtons[4], getFarmHoverText(__instance.farmTypeButtons[4]));
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buttons.Add(__instance.farmTypeButtons[5], getFarmHoverText(__instance.farmTypeButtons[5]));
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buttons.Add(__instance.farmTypeButtons[6], getFarmHoverText(__instance.farmTypeButtons[6]));
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for (int i = 0; i < __instance.farmTypeButtons.Count; i++)
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{
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buttons.Add(__instance.farmTypeButtons[i], ((i == Game1.whichFarm) ? "Selected " : "") + getFarmHoverText(__instance.farmTypeButtons[i]));
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}
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}
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if (__instance.farmTypeNextPageButton != null && __instance.farmTypeNextPageButton.visible)
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@ -314,26 +358,8 @@ namespace stardew_access.Patches
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}
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}
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private static string getPetName(int change, bool isModifyingExistingPet)
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private static string getCurrentPetName()
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{
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Game1.player.whichPetBreed += change;
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if (Game1.player.whichPetBreed >= 3)
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{
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Game1.player.whichPetBreed = 0;
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if (!isModifyingExistingPet)
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{
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Game1.player.catPerson = !Game1.player.catPerson;
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}
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}
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else if (Game1.player.whichPetBreed < 0)
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{
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Game1.player.whichPetBreed = 2;
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if (!isModifyingExistingPet)
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{
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Game1.player.catPerson = !Game1.player.catPerson;
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}
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}
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return ((Game1.player.catPerson) ? "Cat" : "Dog") + " Breed: " + Game1.player.whichPetBreed;
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}
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@ -1,7 +1,7 @@
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{
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"Name": "Stardew Access",
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"Author": "Mohammad Shoaib",
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"Version": "1.2.3",
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"Version": "1.2.4",
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"Description": "An accessibility mod with screen reader support!",
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"UniqueID": "shoaib.stardewaccess",
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"EntryDll": "stardew-access.dll",
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@ -1,7 +1,6 @@
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<GamePath>/home/shoaib/.var/app/com.valvesoftware.Steam/.local/share/Steam/steamapps/common/Stardew Valley/</GamePath>
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<TargetFramework>net5.0</TargetFramework>
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<RootNamespace>stardew_access</RootNamespace>
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<ImplicitUsings>enable</ImplicitUsings>
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