Added building human and animal doors to read tile
parent
e1e75ab449
commit
97fabf7638
|
@ -299,7 +299,14 @@ namespace stardew_access.Features
|
||||||
{
|
{
|
||||||
Building building = farm.getBuildingAt(new Vector2(x, y));
|
Building building = farm.getBuildingAt(new Vector2(x, y));
|
||||||
if (building != null)
|
if (building != null)
|
||||||
return (CATEGORY.Buildings, building.buildingType.Value);
|
{
|
||||||
|
if ((building.humanDoor.Value.X + building.tileX.Value) == x && (building.humanDoor.Value.Y + building.tileY.Value) == y)
|
||||||
|
return (CATEGORY.Doors, building.buildingType.Value + " Door");
|
||||||
|
else if ((building.animalDoor.Value.X + building.tileX.Value) == x && (building.animalDoor.Value.Y + building.tileY.Value) == y)
|
||||||
|
return (CATEGORY.Doors, building.buildingType.Value + " Animal Door " + ((building.animalDoorOpen.Value) ? "Opened" : "Closed"));
|
||||||
|
else
|
||||||
|
return (CATEGORY.Buildings, building.buildingType.Value);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
else if (Game1.currentLocation is Town)
|
else if (Game1.currentLocation is Town)
|
||||||
{
|
{
|
||||||
|
|
Loading…
Reference in New Issue