Issue#23 Added indoor pots i.e. garden pot to read tile
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df192ee90c
commit
9199d764ba
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@ -470,52 +470,10 @@ namespace stardew_access.Features
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string? toReturn = null;
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string? toReturn = null;
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CATEGORY category = CATEGORY.Others;
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CATEGORY category = CATEGORY.Others;
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if (terrain.Get() is HoeDirt)
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if (terrain.Get() is HoeDirt dirt)
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{
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{
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toReturn = getHoeDirtDetail(dirt);
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category = CATEGORY.Crops;
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category = CATEGORY.Crops;
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HoeDirt dirt = (HoeDirt)terrain.Get();
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if (dirt.crop != null && !dirt.crop.forageCrop.Value)
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{
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string cropName = Game1.objectInformation[dirt.crop.indexOfHarvest.Value].Split('/')[0];
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toReturn = $"{cropName}";
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bool isWatered = dirt.state.Value == HoeDirt.watered;
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bool isHarvestable = dirt.readyForHarvest();
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bool isFertilized = dirt.fertilizer.Value != HoeDirt.noFertilizer;
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if (isWatered)
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toReturn = "Watered " + toReturn;
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if (isFertilized)
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toReturn = "Fertilized " + toReturn;
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if (isHarvestable)
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toReturn = "Harvestable " + toReturn;
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if (dirt.crop.dead.Value)
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toReturn = "Dead " + toReturn;
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}
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else if (dirt.crop != null && dirt.crop.forageCrop.Value)
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{
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toReturn = dirt.crop.whichForageCrop.Value switch
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{
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1 => "Spring onion",
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2 => "Ginger",
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_ => "Forageable crop"
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};
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}
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else
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{
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toReturn = "Soil";
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bool isWatered = dirt.state.Value == HoeDirt.watered;
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bool isFertilized = dirt.fertilizer.Value != HoeDirt.noFertilizer;
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if (isWatered)
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toReturn = "Watered " + toReturn;
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if (isFertilized)
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toReturn = "Fertilized " + toReturn;
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}
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}
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}
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else if (terrain.Get() is CosmeticPlant)
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else if (terrain.Get() is CosmeticPlant)
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{
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{
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@ -561,6 +519,62 @@ namespace stardew_access.Features
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}
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}
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return (toReturn, category);
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return (toReturn, category);
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}
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/// <summary>
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/// Returns the detail about the HoeDirt i.e. soil, plant, etc.
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/// </summary>
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/// <param name="dirt">The HoeDirt to be checked</param>
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/// <returns>The details about the given HoeDirt</returns>
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public static string getHoeDirtDetail(HoeDirt dirt)
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{
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string detail;
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if (dirt.crop != null && !dirt.crop.forageCrop.Value)
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{
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string cropName = Game1.objectInformation[dirt.crop.indexOfHarvest.Value].Split('/')[0];
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detail = $"{cropName}";
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bool isWatered = dirt.state.Value == HoeDirt.watered;
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bool isHarvestable = dirt.readyForHarvest();
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bool isFertilized = dirt.fertilizer.Value != HoeDirt.noFertilizer;
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if (isWatered)
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detail = "Watered " + detail;
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if (isFertilized)
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detail = "Fertilized " + detail;
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if (isHarvestable)
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detail = "Harvestable " + detail;
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if (dirt.crop.dead.Value)
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detail = "Dead " + detail;
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}
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else if (dirt.crop != null && dirt.crop.forageCrop.Value)
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{
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detail = dirt.crop.whichForageCrop.Value switch
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{
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1 => "Spring onion",
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2 => "Ginger",
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_ => "Forageable crop"
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};
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}
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else
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{
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detail = "Soil";
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bool isWatered = dirt.state.Value == HoeDirt.watered;
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bool isFertilized = dirt.fertilizer.Value != HoeDirt.noFertilizer;
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if (isWatered)
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detail = "Watered " + detail;
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if (isFertilized)
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detail = "Fertilized " + detail;
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}
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return detail;
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}
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}
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public static string getFruitTree(FruitTree fruitTree)
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public static string getFruitTree(FruitTree fruitTree)
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@ -677,6 +691,10 @@ namespace stardew_access.Features
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Chest chest = (Chest)obj;
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Chest chest = (Chest)obj;
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toReturn = (chest.DisplayName, CATEGORY.Chests);
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toReturn = (chest.DisplayName, CATEGORY.Chests);
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}
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}
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else if (obj is IndoorPot indoorPot)
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{
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toReturn.name = $"{obj.DisplayName} {getHoeDirtDetail(indoorPot.hoeDirt)}";
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}
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else if (obj is Furniture)
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else if (obj is Furniture)
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{
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{
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if (lessInfo && (((Furniture)obj).TileLocation.X != x || ((Furniture)obj).TileLocation.Y != y))
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if (lessInfo && (((Furniture)obj).TileLocation.X != x || ((Furniture)obj).TileLocation.Y != y))
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