erion 2023-03-10 15:59:58 +01:00
commit 8cca880b04
61 changed files with 4839 additions and 4419 deletions

View File

@ -1,4 +1,5 @@
using Microsoft.Xna.Framework;
using stardew_access.Features;
using stardew_access.Patches;
using StardewModdingAPI;
using StardewValley;
@ -327,18 +328,18 @@ namespace stardew_access
return;
}
BuildingNAnimalMenuPatches.marked[index] = new Vector2((int)Game1.player.getTileX(), (int)Game1.player.getTileY());
BuildingOperations.marked[index] = new Vector2((int)Game1.player.getTileX(), (int)Game1.player.getTileY());
MainClass.InfoLog($"Location {(int)Game1.player.getTileX()}x {(int)Game1.player.getTileY()}y added at {index} index.");
});
helper.ConsoleCommands.Add("marklist", "List all marked positions.", (string commmand, string[] args) =>
{
string toPrint = "";
for (int i = 0; i < BuildingNAnimalMenuPatches.marked.Length; i++)
for (int i = 0; i < BuildingOperations.marked.Length; i++)
{
if (BuildingNAnimalMenuPatches.marked[i] != Vector2.Zero)
if (BuildingOperations.marked[i] != Vector2.Zero)
{
toPrint = $"{toPrint}\n Index {i}: {BuildingNAnimalMenuPatches.marked[i].X}x {BuildingNAnimalMenuPatches.marked[i].Y}y";
toPrint = $"{toPrint}\n Index {i}: {BuildingOperations.marked[i].X}x {BuildingOperations.marked[i].Y}y";
}
}
@ -355,7 +356,7 @@ namespace stardew_access
helper.ConsoleCommands.Add("buildsel", "Select the building index which you want to upgrade/demolish/paint", (string commmand, string[] args) =>
{
if ((Game1.activeClickableMenu is not CarpenterMenu && Game1.activeClickableMenu is not PurchaseAnimalsMenu && Game1.activeClickableMenu is not AnimalQueryMenu) || !BuildingNAnimalMenuPatches.isOnFarm)
if ((Game1.activeClickableMenu is not CarpenterMenu && Game1.activeClickableMenu is not PurchaseAnimalsMenu && Game1.activeClickableMenu is not AnimalQueryMenu) || !CarpenterMenuPatch.isOnFarm)
{
MainClass.InfoLog($"Cannot select building.");
return;
@ -380,12 +381,12 @@ namespace stardew_access
string? positionIndexInString = args.ElementAtOrDefault(1);
int positionIndex = 0;
if (BuildingNAnimalMenuPatches.isMoving)
if (CarpenterMenuPatch.isMoving)
{
if (BuildingNAnimalMenuPatches.isConstructing || BuildingNAnimalMenuPatches.isMoving)
if (CarpenterMenuPatch.isConstructing || CarpenterMenuPatch.isMoving)
{
if (BuildingNAnimalMenuPatches.availableBuildings[index] == null)
if (BuildingOperations.availableBuildings[index] == null)
{
MainClass.InfoLog($"No building found with index {index}. Use buildlist.");
return;
@ -406,9 +407,9 @@ namespace stardew_access
}
}
}
else if (BuildingNAnimalMenuPatches.isConstructing && !BuildingNAnimalMenuPatches.isUpgrading)
else if (CarpenterMenuPatch.isConstructing && !CarpenterMenuPatch.isUpgrading)
{
if (BuildingNAnimalMenuPatches.marked[index] == Vector2.Zero)
if (BuildingOperations.marked[index] == Vector2.Zero)
{
MainClass.InfoLog($"No marked position found at {index} index.");
return;
@ -416,7 +417,7 @@ namespace stardew_access
}
else
{
if (BuildingNAnimalMenuPatches.availableBuildings[index] == null)
if (BuildingOperations.availableBuildings[index] == null)
{
MainClass.InfoLog($"No building found with index {index}. Use buildlist.");
return;
@ -427,19 +428,19 @@ namespace stardew_access
if (Game1.activeClickableMenu is PurchaseAnimalsMenu)
{
BuildingNAnimalMenuPatches.PurchaseAnimal(BuildingNAnimalMenuPatches.availableBuildings[index]);
BuildingOperations.PurchaseAnimal(BuildingOperations.availableBuildings[index]);
}
else if (Game1.activeClickableMenu is AnimalQueryMenu)
{
BuildingNAnimalMenuPatches.MoveAnimal(BuildingNAnimalMenuPatches.availableBuildings[index]);
BuildingOperations.MoveAnimal(BuildingOperations.availableBuildings[index]);
}
else
{
if (BuildingNAnimalMenuPatches.isConstructing && !BuildingNAnimalMenuPatches.isUpgrading) { response = BuildingNAnimalMenuPatches.Contstruct(BuildingNAnimalMenuPatches.marked[index]); }
else if (BuildingNAnimalMenuPatches.isMoving) { response = BuildingNAnimalMenuPatches.Move(BuildingNAnimalMenuPatches.availableBuildings[index], BuildingNAnimalMenuPatches.marked[positionIndex]); }
else if (BuildingNAnimalMenuPatches.isDemolishing) { response = BuildingNAnimalMenuPatches.Demolish(BuildingNAnimalMenuPatches.availableBuildings[index]); }
else if (BuildingNAnimalMenuPatches.isUpgrading) { response = BuildingNAnimalMenuPatches.Upgrade(BuildingNAnimalMenuPatches.availableBuildings[index]); }
else if (BuildingNAnimalMenuPatches.isPainting) { response = BuildingNAnimalMenuPatches.Paint(BuildingNAnimalMenuPatches.availableBuildings[index]); }
if (CarpenterMenuPatch.isConstructing && !CarpenterMenuPatch.isUpgrading) { response = BuildingOperations.Contstruct(BuildingOperations.marked[index]); }
else if (CarpenterMenuPatch.isMoving) { response = BuildingOperations.Move(BuildingOperations.availableBuildings[index], BuildingOperations.marked[positionIndex]); }
else if (CarpenterMenuPatch.isDemolishing) { response = BuildingOperations.Demolish(BuildingOperations.availableBuildings[index]); }
else if (CarpenterMenuPatch.isUpgrading) { response = BuildingOperations.Upgrade(BuildingOperations.availableBuildings[index]); }
else if (CarpenterMenuPatch.isPainting) { response = BuildingOperations.Paint(BuildingOperations.availableBuildings[index]); }
}
if (response != null)
@ -517,7 +518,7 @@ namespace stardew_access
string? name = buildings[i].nameOfIndoorsWithoutUnique;
name = (name == "null") ? buildings[i].buildingType.Value : name;
BuildingNAnimalMenuPatches.availableBuildings[buildingIndex] = buildings[i];
BuildingOperations.availableBuildings[buildingIndex] = buildings[i];
toPrint = $"{toPrint}\nIndex {buildingIndex}: {name}: At {buildings[i].tileX}x and {buildings[i].tileY}y";
++buildingIndex;
}

View File

@ -0,0 +1,366 @@
using Microsoft.Xna.Framework;
using stardew_access.Patches;
using StardewValley;
using StardewValley.Buildings;
using StardewValley.Locations;
using StardewValley.Objects;
namespace stardew_access.Features
{
internal class BuildingOperations
{
internal static Building?[] availableBuildings = new Building[100];
internal static Vector2[] marked = new Vector2[10];
public static string? Demolish(Building? toDemolish)
{
if (toDemolish == null)
return null;
string? response = null;
// This code is taken from the game's code (CarpenterMenu.cs::654)
Farm farm = (Farm)Game1.getLocationFromName("Farm");
Action buildingLockFailed = delegate
{
if (CarpenterMenuPatch.isDemolishing)
{
response = Game1.content.LoadString("Strings\\UI:Carpenter_CantDemolish_LockFailed");
}
};
Action continueDemolish = delegate
{
if (CarpenterMenuPatch.isDemolishing && toDemolish != null && farm.buildings.Contains(toDemolish))
{
if ((int)toDemolish.daysOfConstructionLeft.Value > 0 || (int)toDemolish.daysUntilUpgrade.Value > 0)
{
response = Game1.content.LoadString("Strings\\UI:Carpenter_CantDemolish_DuringConstruction");
}
else if (toDemolish.indoors.Value != null && toDemolish.indoors.Value is AnimalHouse && ((AnimalHouse)toDemolish.indoors.Value).animalsThatLiveHere.Count > 0)
{
response = Game1.content.LoadString("Strings\\UI:Carpenter_CantDemolish_AnimalsHere");
}
else if (toDemolish.indoors.Value != null && toDemolish.indoors.Value.farmers.Any())
{
response = Game1.content.LoadString("Strings\\UI:Carpenter_CantDemolish_PlayerHere");
}
else
{
if (toDemolish.indoors.Value != null && toDemolish.indoors.Value is Cabin)
{
foreach (Farmer current in Game1.getAllFarmers())
{
if (current.currentLocation != null && current.currentLocation.Name == ((Cabin)toDemolish.indoors.Value).GetCellarName())
{
response = Game1.content.LoadString("Strings\\UI:Carpenter_CantDemolish_PlayerHere");
return;
}
}
}
if (toDemolish.indoors.Value is Cabin && ((Cabin)toDemolish.indoors.Value).farmhand.Value.isActive())
{
response = Game1.content.LoadString("Strings\\UI:Carpenter_CantDemolish_FarmhandOnline");
}
else
{
toDemolish.BeforeDemolish();
Chest? chest = null;
if (toDemolish.indoors.Value is Cabin)
{
List<Item> list = ((Cabin)toDemolish.indoors.Value).demolish();
if (list.Count > 0)
{
chest = new Chest(playerChest: true);
chest.fixLidFrame();
chest.items.Set(list);
}
}
if (farm.destroyStructure(toDemolish))
{
_ = (int)toDemolish.tileY.Value;
_ = (int)toDemolish.tilesHigh.Value;
Game1.flashAlpha = 1f;
toDemolish.showDestroyedAnimation(Game1.getFarm());
Game1.playSound("explosion");
Utility.spreadAnimalsAround(toDemolish, farm);
if (CarpenterMenuPatch.carpenterMenu != null)
DelayedAction.functionAfterDelay(CarpenterMenuPatch.carpenterMenu.returnToCarpentryMenu, 1500);
// freeze = true;
if (chest != null)
{
farm.objects[new Vector2((int)toDemolish.tileX.Value + (int)toDemolish.tilesWide.Value / 2, (int)toDemolish.tileY.Value + (int)toDemolish.tilesHigh.Value / 2)] = chest;
}
}
}
}
}
};
if (toDemolish != null)
{
if (toDemolish.indoors.Value != null && toDemolish.indoors.Value is Cabin && !Game1.IsMasterGame)
{
response = Game1.content.LoadString("Strings\\UI:Carpenter_CantDemolish_LockFailed");
toDemolish = null;
return response;
}
if (CarpenterMenuPatch.carpenterMenu != null && !CarpenterMenuPatch.carpenterMenu.CanDemolishThis(toDemolish))
{
toDemolish = null;
return response;
}
if (CarpenterMenuPatch.carpenterMenu != null && !Game1.IsMasterGame && !CarpenterMenuPatch.carpenterMenu.hasPermissionsToDemolish(toDemolish))
{
toDemolish = null;
return response;
}
}
if (toDemolish != null && toDemolish.indoors.Value is Cabin)
{
Cabin cabin = (Cabin)toDemolish.indoors.Value;
if (cabin.farmhand.Value != null && (bool)cabin.farmhand.Value.isCustomized.Value)
{
Game1.currentLocation.createQuestionDialogue(Game1.content.LoadString("Strings\\UI:Carpenter_DemolishCabinConfirm", cabin.farmhand.Value.Name), Game1.currentLocation.createYesNoResponses(), delegate (Farmer f, string answer)
{
if (answer == "Yes")
{
Game1.activeClickableMenu = CarpenterMenuPatch.carpenterMenu;
Game1.player.team.demolishLock.RequestLock(continueDemolish, buildingLockFailed);
}
else
{
if (CarpenterMenuPatch.carpenterMenu != null)
DelayedAction.functionAfterDelay(CarpenterMenuPatch.carpenterMenu.returnToCarpentryMenu, 1000);
}
});
return response;
}
}
if (toDemolish != null)
{
Game1.player.team.demolishLock.RequestLock(continueDemolish, buildingLockFailed);
}
return response;
}
public static string? Contstruct(Vector2 position)
{
string? response = null;
// This code is taken from the game's code (CarpenterMenu.cs::874)
Game1.player.team.buildLock.RequestLock(delegate
{
if (CarpenterMenuPatch.isOnFarm && Game1.locationRequest == null)
{
if (tryToBuild(position))
{
if (CarpenterMenuPatch.carpenterMenu != null)
{
CarpenterMenuPatch.carpenterMenu.CurrentBlueprint.consumeResources();
DelayedAction.functionAfterDelay(CarpenterMenuPatch.carpenterMenu.returnToCarpentryMenuAfterSuccessfulBuild, 2000);
}
// freeze = true;
}
else
{
response = Game1.content.LoadString("Strings\\UI:Carpenter_CantBuild");
}
}
Game1.player.team.buildLock.ReleaseLock();
});
return response;
}
public static bool tryToBuild(Vector2 position)
{
if (CarpenterMenuPatch.carpenterMenu == null)
return false;
return ((Farm)Game1.getLocationFromName("Farm")).buildStructure(CarpenterMenuPatch.carpenterMenu.CurrentBlueprint, position, Game1.player, CarpenterMenuPatch.isMagicalConstruction);
}
public static string? Upgrade(Building? toUpgrade)
{
string? response = null;
// This code is taken from the game's code (CarpenterMenu.cs::775)
if (CarpenterMenuPatch.carpenterMenu != null && toUpgrade != null && CarpenterMenuPatch.carpenterMenu.CurrentBlueprint.name != null && toUpgrade.buildingType.Equals(CarpenterMenuPatch.carpenterMenu.CurrentBlueprint.nameOfBuildingToUpgrade))
{
CarpenterMenuPatch.carpenterMenu.CurrentBlueprint.consumeResources();
toUpgrade.daysUntilUpgrade.Value = 2;
toUpgrade.showUpgradeAnimation(Game1.getFarm());
Game1.playSound("axe");
DelayedAction.functionAfterDelay(CarpenterMenuPatch.carpenterMenu.returnToCarpentryMenuAfterSuccessfulBuild, 1500);
// freeze = true;
// Game1.multiplayer.globalChatInfoMessage("BuildingBuild", Game1.player.Name, Utility.AOrAn(carpenterMenu.CurrentBlueprint.displayName), carpenterMenu.CurrentBlueprint.displayName, Game1.player.farmName.Value);
}
else if (toUpgrade != null)
{
response = Game1.content.LoadString("Strings\\UI:Carpenter_CantUpgrade_BuildingType");
}
return response;
}
public static string? Paint(Building? toPaint)
{
string? response = null;
// This code is taken from the game's code (CarpenterMenu.cs::793)
Farm farm_location = Game1.getFarm();
if (toPaint != null)
{
if (!toPaint.CanBePainted())
{
response = Game1.content.LoadString("Strings\\UI:Carpenter_CannotPaint");
return response;
}
if (CarpenterMenuPatch.carpenterMenu != null && !CarpenterMenuPatch.carpenterMenu.HasPermissionsToPaint(toPaint))
{
response = Game1.content.LoadString("Strings\\UI:Carpenter_CannotPaint_Permission");
return response;
}
toPaint.color.Value = Color.White;
if (CarpenterMenuPatch.carpenterMenu != null)
CarpenterMenuPatch.carpenterMenu.SetChildMenu(new StardewValley.Menus.BuildingPaintMenu(toPaint));
}
/* TODO Add painting of farm house
else if (farm_location.GetHouseRect().Contains(Utility.Vector2ToPoint(new Vector2(toPaint.tileX, toPaint.tileY))))
{
if (!carpenterMenu.CanPaintHouse())
{
response = Game1.content.LoadString("Strings\\UI:Carpenter_CannotPaint");
}
else if (!carpenterMenu.HasPermissionsToPaint(null))
{
response = Game1.content.LoadString("Strings\\UI:Carpenter_CannotPaint_Permission");
}
else
{
carpenterMenu.SetChildMenu(new BuildingPaintMenu("House", () => (farm_location.paintedHouseTexture != null) ? farm_location.paintedHouseTexture : Farm.houseTextures, farm_location.houseSource.Value, farm_location.housePaintColor.Value));
}
}*/
return response;
}
public static string? Move(Building? buildingToMove, Vector2 position)
{
string? response = null;
// This code is taken from the game's code (CarpenterMenu.cs::829)
if (buildingToMove != null)
{
string? name = buildingToMove.nameOfIndoorsWithoutUnique;
name = (name == "null") ? buildingToMove.buildingType.Value : name;
if ((int)buildingToMove.daysOfConstructionLeft.Value > 0)
{
buildingToMove = null;
return "Building under construction, cannot move";
}
if (CarpenterMenuPatch.carpenterMenu != null && !CarpenterMenuPatch.carpenterMenu.hasPermissionsToMove(buildingToMove))
{
buildingToMove = null;
return "You don't have permission to move this building";
}
Game1.playSound("axchop");
if (((Farm)Game1.getLocationFromName("Farm")).buildStructure(buildingToMove, position, Game1.player))
{
if (buildingToMove is ShippingBin)
{
((ShippingBin)buildingToMove).initLid();
}
if (buildingToMove is GreenhouseBuilding)
{
Game1.getFarm().greenhouseMoved.Value = true;
}
buildingToMove.performActionOnBuildingPlacement();
buildingToMove = null;
Game1.playSound("axchop");
DelayedAction.playSoundAfterDelay("dirtyHit", 50);
DelayedAction.playSoundAfterDelay("dirtyHit", 150);
response = $"{buildingToMove} moved to {position.X}x {position.Y}y";
}
else
{
Game1.playSound("cancel");
response = $"Cannot move building to {position.X}x {position.Y}y";
}
}
return response;
}
public static void PurchaseAnimal(Building? selection)
{
if (selection == null)
return;
if (PurchaseAnimalsMenuPatch.purchaseAnimalsMenu == null)
return;
int x = (selection.tileX.Value * Game1.tileSize) - Game1.viewport.X;
int y = (selection.tileY.Value * Game1.tileSize) - Game1.viewport.Y;
if (PurchaseAnimalsMenuPatch.animalBeingPurchased != null && !selection.buildingType.Value.Contains(PurchaseAnimalsMenuPatch.animalBeingPurchased.buildingTypeILiveIn.Value))
{
string warn = Game1.content.LoadString("Strings\\StringsFromCSFiles:PurchaseAnimalsMenu.cs.11326", PurchaseAnimalsMenuPatch.animalBeingPurchased.displayType);
MainClass.ScreenReader.Say(warn, true);
return;
}
if (((AnimalHouse)selection.indoors.Value).isFull())
{
string warn = Game1.content.LoadString("Strings\\StringsFromCSFiles:PurchaseAnimalsMenu.cs.11321");
MainClass.ScreenReader.Say(warn, true);
return;
}
PurchaseAnimalsMenuPatch.purchaseAnimalsMenu.receiveLeftClick(x, y);
}
public static void MoveAnimal(Building? selection)
{
if (selection == null)
return;
if (AnimalQueryMenuPatch.animalQueryMenu == null)
return;
if (AnimalQueryMenuPatch.animalBeingMoved == null)
return;
// The following code is taken from the game's source code [AnimalQueryMenu.cs::receiveLeftClick]
if (selection.buildingType.Value.Contains(AnimalQueryMenuPatch.animalBeingMoved.buildingTypeILiveIn.Value))
{
if (((AnimalHouse)selection.indoors.Value).isFull())
{
string warn = Game1.content.LoadString("Strings\\UI:AnimalQuery_Moving_BuildingFull");
MainClass.ScreenReader.Say(warn, true);
return;
}
if (selection.Equals(AnimalQueryMenuPatch.animalBeingMoved.home))
{
string warn = Game1.content.LoadString("Strings\\UI:AnimalQuery_Moving_AlreadyHome");
MainClass.ScreenReader.Say(warn, true);
return;
}
((AnimalHouse)AnimalQueryMenuPatch.animalBeingMoved.home.indoors.Value).animalsThatLiveHere.Remove(AnimalQueryMenuPatch.animalBeingMoved.myID.Value);
if (((AnimalHouse)AnimalQueryMenuPatch.animalBeingMoved.home.indoors.Value).animals.ContainsKey(AnimalQueryMenuPatch.animalBeingMoved.myID.Value))
{
((AnimalHouse)selection.indoors.Value).animals.Add(AnimalQueryMenuPatch.animalBeingMoved.myID.Value, AnimalQueryMenuPatch.animalBeingMoved);
((AnimalHouse)AnimalQueryMenuPatch.animalBeingMoved.home.indoors.Value).animals.Remove(AnimalQueryMenuPatch.animalBeingMoved.myID.Value);
}
AnimalQueryMenuPatch.animalBeingMoved.home = selection;
AnimalQueryMenuPatch.animalBeingMoved.homeLocation.Value = new Vector2((int)selection.tileX.Value, (int)selection.tileY.Value);
((AnimalHouse)selection.indoors.Value).animalsThatLiveHere.Add(AnimalQueryMenuPatch.animalBeingMoved.myID.Value);
AnimalQueryMenuPatch.animalBeingMoved.makeSound();
Game1.globalFadeToBlack(AnimalQueryMenuPatch.animalQueryMenu.finishedPlacingAnimal);
}
else
{
string warn = Game1.content.LoadString("Strings\\UI:AnimalQuery_Moving_CantLiveThere");
MainClass.ScreenReader.Say(warn, true);
}
return;
}
}
}

View File

@ -2,7 +2,7 @@
using StardewValley;
using StardewValley.Menus;
namespace stardew_access.Patches
namespace stardew_access.Features
{
internal class InventoryUtils
{
@ -202,5 +202,11 @@ namespace stardew_access.Patches
if (MainClass.Config.DisableInventoryVerbosity) return "";
return " not usable here";
}
internal static void Cleanup()
{
hoveredItemQueryKey = "";
prevSlotIndex = -999;
}
}
}

View File

@ -16,34 +16,34 @@ namespace stardew_access
#region Dialogue Patches
harmony.Patch(
original: AccessTools.Method(typeof(DialogueBox), nameof(DialogueBox.draw), new Type[] { typeof(SpriteBatch) }),
postfix: new HarmonyMethod(typeof(DialoguePatches), nameof(DialoguePatches.DialoguePatch))
postfix: new HarmonyMethod(typeof(DialogueBoxPatch), nameof(DialogueBoxPatch.DrawPatch))
);
harmony.Patch(
original: AccessTools.Method(typeof(DialogueBox), nameof(DialogueBox.receiveLeftClick)),
postfix: new HarmonyMethod(typeof(DialoguePatches), nameof(DialoguePatches.ClearDialogueString))
postfix: new HarmonyMethod(typeof(DialogueBoxPatch), nameof(DialogueBoxPatch.RecieveLeftClickPatch))
);
harmony.Patch(
original: AccessTools.Method(typeof(IClickableMenu), nameof(IClickableMenu.drawHoverText), new Type[] { typeof(SpriteBatch), typeof(string), typeof(SpriteFont), typeof(int), typeof(int), typeof(int), typeof(string), typeof(int), typeof(string[]), typeof(Item), typeof(int), typeof(int), typeof(int), typeof(int), typeof(int), typeof(float), typeof(CraftingRecipe), typeof(IList<Item>) }),
postfix: new HarmonyMethod(typeof(DialoguePatches), nameof(DialoguePatches.HoverTextPatch))
postfix: new HarmonyMethod(typeof(IClickableMenuPatch), nameof(IClickableMenuPatch.DrawHoverTextPatch))
);
harmony.Patch(
original: AccessTools.Method(typeof(NPC), nameof(NPC.drawAboveAlwaysFrontLayer)),
postfix: new HarmonyMethod(typeof(DialoguePatches), nameof(DialoguePatches.drawAboveAlwaysFrontLayerPatch))
postfix: new HarmonyMethod(typeof(NPCPatch), nameof(NPCPatch.DrawAboveAlwaysFrontLayerPatch))
);
#endregion
#region Title Menu Patches
harmony.Patch(
original: AccessTools.Method(typeof(TitleMenu), nameof(TitleMenu.draw), new Type[] { typeof(SpriteBatch) }),
postfix: new HarmonyMethod(typeof(TitleMenuPatches), nameof(TitleMenuPatches.TitleMenuPatch))
postfix: new HarmonyMethod(typeof(TitleMenuPatch), nameof(TitleMenuPatch.DrawPatch))
);
harmony.Patch(
original: AccessTools.Method(typeof(LoadGameMenu.SaveFileSlot), nameof(LoadGameMenu.SaveFileSlot.Draw), new Type[] { typeof(SpriteBatch), typeof(int) }),
postfix: new HarmonyMethod(typeof(TitleMenuPatches), nameof(TitleMenuPatches.LoadGameMenuPatch))
postfix: new HarmonyMethod(typeof(LoadGameMenuPatch), nameof(LoadGameMenuPatch.DrawPatch))
);
harmony.Patch(
@ -53,172 +53,167 @@ namespace stardew_access
harmony.Patch(
original: AccessTools.Method(typeof(CoopMenu), nameof(CoopMenu.update), new Type[] { typeof(GameTime) }),
postfix: new HarmonyMethod(typeof(TitleMenuPatches), nameof(TitleMenuPatches.CoopMenuPatch))
postfix: new HarmonyMethod(typeof(CoopMenuPatch), nameof(CoopMenuPatch.DrawPatch))
);
harmony.Patch(
original: AccessTools.Method(typeof(AdvancedGameOptions), nameof(AdvancedGameOptions.draw), new Type[] { typeof(SpriteBatch) }),
postfix: new HarmonyMethod(typeof(TitleMenuPatches), nameof(TitleMenuPatches.AdvancedGameOptionsPatch))
postfix: new HarmonyMethod(typeof(AdvancedGameOptionsPatch), nameof(AdvancedGameOptionsPatch.DrawPatch))
);
#endregion
#region Game Menu Patches
harmony.Patch(
original: AccessTools.Method(typeof(GameMenu), nameof(GameMenu.draw), new Type[] { typeof(SpriteBatch) }),
postfix: new HarmonyMethod(typeof(GameMenuPatches), nameof(GameMenuPatches.GameMenuPatch))
postfix: new HarmonyMethod(typeof(GameMenuPatch), nameof(GameMenuPatch.DrawPatch))
);
harmony.Patch(
original: AccessTools.Method(typeof(OptionsPage), nameof(OptionsPage.draw), new Type[] { typeof(SpriteBatch) }),
postfix: new HarmonyMethod(typeof(GameMenuPatches), nameof(GameMenuPatches.OptionsPagePatch))
postfix: new HarmonyMethod(typeof(OptionsPagePatch), nameof(OptionsPagePatch.DrawPatch))
);
harmony.Patch(
original: AccessTools.Method(typeof(ExitPage), nameof(ExitPage.draw), new Type[] { typeof(SpriteBatch) }),
postfix: new HarmonyMethod(typeof(GameMenuPatches), nameof(GameMenuPatches.ExitPagePatch))
postfix: new HarmonyMethod(typeof(ExitPagePatch), nameof(ExitPagePatch.DrawPatch))
);
harmony.Patch(
original: AccessTools.Method(typeof(CraftingPage), nameof(CraftingPage.draw), new Type[] { typeof(SpriteBatch) }),
postfix: new HarmonyMethod(typeof(GameMenuPatches), nameof(GameMenuPatches.CraftingPagePatch))
postfix: new HarmonyMethod(typeof(CraftingPagePatch), nameof(CraftingPagePatch.DrawPatch))
);
harmony.Patch(
original: AccessTools.Method(typeof(InventoryPage), nameof(InventoryPage.draw), new Type[] { typeof(SpriteBatch) }),
postfix: new HarmonyMethod(typeof(GameMenuPatches), nameof(GameMenuPatches.InventoryPagePatch))
postfix: new HarmonyMethod(typeof(InventoryPagePatch), nameof(InventoryPagePatch.DrawPatch))
);
harmony.Patch(
original: AccessTools.Method(typeof(ItemGrabMenu), nameof(ItemGrabMenu.draw), new Type[] { typeof(SpriteBatch) }),
postfix: new HarmonyMethod(typeof(GameMenuPatches), nameof(GameMenuPatches.ItemGrabMenuPatch))
postfix: new HarmonyMethod(typeof(ItemGrabMenuPatch), nameof(ItemGrabMenuPatch.DrawPatch))
);
harmony.Patch(
original: AccessTools.Method(typeof(GeodeMenu), nameof(GeodeMenu.draw), new Type[] { typeof(SpriteBatch) }),
postfix: new HarmonyMethod(typeof(GameMenuPatches), nameof(GameMenuPatches.GeodeMenuPatch))
postfix: new HarmonyMethod(typeof(GeodeMenuPatch), nameof(GeodeMenuPatch.DrawPatch))
);
harmony.Patch(
original: AccessTools.Method(typeof(ShopMenu), nameof(ShopMenu.draw), new Type[] { typeof(SpriteBatch) }),
postfix: new HarmonyMethod(typeof(GameMenuPatches), nameof(GameMenuPatches.ShopMenuPatch))
postfix: new HarmonyMethod(typeof(ShopMenuPatch), nameof(ShopMenuPatch.DrawPatch))
);
harmony.Patch(
original: AccessTools.Method(typeof(SocialPage), nameof(SocialPage.draw), new Type[] { typeof(SpriteBatch) }),
postfix: new HarmonyMethod(typeof(GameMenuPatches), nameof(GameMenuPatches.SocialPagePatch))
postfix: new HarmonyMethod(typeof(SocialPagePatch), nameof(SocialPagePatch.DrawPatch))
);
harmony.Patch(
original: AccessTools.Method(typeof(CollectionsPage), nameof(CollectionsPage.draw), new Type[] { typeof(SpriteBatch) }),
postfix: new HarmonyMethod(typeof(GameMenuPatches), nameof(GameMenuPatches.CollectionsPagePatch))
postfix: new HarmonyMethod(typeof(CollectionsPagePatch), nameof(CollectionsPagePatch.DrawPatch))
);
#endregion
#region Bundle Menu Patches
harmony.Patch(
original: AccessTools.Method(typeof(JunimoNoteMenu), nameof(JunimoNoteMenu.draw), new Type[] { typeof(SpriteBatch) }),
postfix: new HarmonyMethod(typeof(BundleMenuPatches), nameof(BundleMenuPatches.JunimoNoteMenuPatch))
postfix: new HarmonyMethod(typeof(JunimoNoteMenuPatch), nameof(JunimoNoteMenuPatch.DrawPatch))
);
harmony.Patch(
original: AccessTools.Method(typeof(JojaCDMenu), nameof(JojaCDMenu.draw), new Type[] { typeof(SpriteBatch) }),
postfix: new HarmonyMethod(typeof(BundleMenuPatches), nameof(BundleMenuPatches.JojaCDMenuPatch))
postfix: new HarmonyMethod(typeof(JojaCDMenuPatch), nameof(JojaCDMenuPatch.DrawPatch))
);
#endregion
#region Menu Patches
harmony.Patch(
original: AccessTools.Method(typeof(LetterViewerMenu), nameof(LetterViewerMenu.draw), new Type[] { typeof(SpriteBatch) }),
postfix: new HarmonyMethod(typeof(DialoguePatches), nameof(DialoguePatches.LetterViewerMenuPatch))
postfix: new HarmonyMethod(typeof(LetterViwerMenuPatch), nameof(LetterViwerMenuPatch.DrawPatch))
);
harmony.Patch(
original: AccessTools.Method(typeof(ShippingMenu), nameof(ShippingMenu.draw), new Type[] { typeof(SpriteBatch) }),
postfix: new HarmonyMethod(typeof(MenuPatches), nameof(MenuPatches.ShippingMenuPatch))
postfix: new HarmonyMethod(typeof(ShippingMenuPatch), nameof(ShippingMenuPatch.DrawPatch))
);
harmony.Patch(
original: AccessTools.Method(typeof(LevelUpMenu), nameof(LevelUpMenu.draw), new Type[] { typeof(SpriteBatch) }),
postfix: new HarmonyMethod(typeof(MenuPatches), nameof(MenuPatches.LevelUpMenuPatch))
postfix: new HarmonyMethod(typeof(LevelUpMenuPatch), nameof(LevelUpMenuPatch.DrawPatch))
);
harmony.Patch(
original: AccessTools.Method(typeof(ConfirmationDialog), nameof(ConfirmationDialog.draw), new Type[] { typeof(SpriteBatch) }),
postfix: new HarmonyMethod(typeof(MenuPatches), nameof(MenuPatches.ConfirmationDialogPatch))
postfix: new HarmonyMethod(typeof(ConfirmationDialogMenuPatch), nameof(ConfirmationDialogMenuPatch.DrawPatch))
);
harmony.Patch(
original: AccessTools.Method(typeof(TitleTextInputMenu), nameof(TitleTextInputMenu.draw), new Type[] { typeof(SpriteBatch) }),
postfix: new HarmonyMethod(typeof(MenuPatches), nameof(MenuPatches.TitleTextInputMenuPatch))
postfix: new HarmonyMethod(typeof(TitleTextInputMenuPatch), nameof(TitleTextInputMenuPatch.DrawPatch))
);
harmony.Patch(
original: AccessTools.Method(typeof(NamingMenu), nameof(NamingMenu.draw), new Type[] { typeof(SpriteBatch) }),
postfix: new HarmonyMethod(typeof(MenuPatches), nameof(MenuPatches.NamingMenuPatch))
postfix: new HarmonyMethod(typeof(NamingMenuPatch), nameof(NamingMenuPatch.DrawPatch))
);
harmony.Patch(
original: AccessTools.Method(typeof(MineElevatorMenu), nameof(MineElevatorMenu.draw), new Type[] { typeof(SpriteBatch) }),
postfix: new HarmonyMethod(typeof(MenuPatches), nameof(MenuPatches.MineElevatorMenuPatch))
postfix: new HarmonyMethod(typeof(MineElevatorMenuPatch), nameof(MineElevatorMenuPatch.DrawPatch))
);
harmony.Patch(
original: AccessTools.Method(typeof(LanguageSelectionMenu), nameof(LanguageSelectionMenu.draw), new Type[] { typeof(SpriteBatch) }),
postfix: new HarmonyMethod(typeof(MenuPatches), nameof(MenuPatches.LanguageSelectionMenuPatch))
);
harmony.Patch(
original: AccessTools.Method(typeof(MuseumMenu), nameof(MuseumMenu.receiveKeyPress), new Type[] { typeof(Keys) }),
prefix: new HarmonyMethod(typeof(DonationMenuPatches), nameof(DonationMenuPatches.MuseumMenuKeyPressPatch))
postfix: new HarmonyMethod(typeof(LanguageSelectionMenuPatch), nameof(LanguageSelectionMenuPatch.DrawPatch))
);
harmony.Patch(
original: AccessTools.Method(typeof(ChooseFromListMenu), nameof(ChooseFromListMenu.draw), new Type[] { typeof(SpriteBatch) }),
postfix: new HarmonyMethod(typeof(MenuPatches), nameof(MenuPatches.ChooseFromListMenuPatch))
postfix: new HarmonyMethod(typeof(ChooseFromListMenuPatch), nameof(ChooseFromListMenuPatch.DrawPatch))
);
harmony.Patch(
original: AccessTools.Method(typeof(TailoringMenu), nameof(TailoringMenu.draw), new Type[] { typeof(SpriteBatch) }),
postfix: new HarmonyMethod(typeof(MenuPatches), nameof(MenuPatches.TailoringMenuPatch))
postfix: new HarmonyMethod(typeof(TailoringMenuPatch), nameof(TailoringMenuPatch.DrawPatch))
);
harmony.Patch(
original: AccessTools.Method(typeof(PondQueryMenu), nameof(PondQueryMenu.draw), new Type[] { typeof(SpriteBatch) }),
postfix: new HarmonyMethod(typeof(MenuPatches), nameof(MenuPatches.PondQueryMenuPatch))
postfix: new HarmonyMethod(typeof(PondQueryMenuPatch), nameof(PondQueryMenuPatch.DrawPatch))
);
harmony.Patch(
original: AccessTools.Method(typeof(ForgeMenu), nameof(ForgeMenu.draw), new Type[] { typeof(SpriteBatch) }),
postfix: new HarmonyMethod(typeof(MenuPatches), nameof(MenuPatches.ForgeMenuPatch))
postfix: new HarmonyMethod(typeof(ForgeMenuPatch), nameof(ForgeMenuPatch.DrawPatch))
);
harmony.Patch(
original: AccessTools.Method(typeof(ItemListMenu), nameof(ItemListMenu.draw), new Type[] { typeof(SpriteBatch) }),
postfix: new HarmonyMethod(typeof(MenuPatches), nameof(MenuPatches.ItemListMenuPatch))
postfix: new HarmonyMethod(typeof(ItemListMenuPatch), nameof(ItemListMenuPatch.DrawPatch))
);
#endregion
#region Quest Patches
harmony.Patch(
original: AccessTools.Method(typeof(SpecialOrdersBoard), nameof(SpecialOrdersBoard.draw), new Type[] { typeof(SpriteBatch) }),
postfix: new HarmonyMethod(typeof(QuestPatches), nameof(QuestPatches.SpecialOrdersBoardPatch))
postfix: new HarmonyMethod(typeof(SpecialOrdersBoardPatch), nameof(SpecialOrdersBoardPatch.DrawPatch))
);
harmony.Patch(
original: AccessTools.Method(typeof(QuestLog), nameof(QuestLog.draw), new Type[] { typeof(SpriteBatch) }),
postfix: new HarmonyMethod(typeof(QuestPatches), nameof(QuestPatches.QuestLogPatch))
postfix: new HarmonyMethod(typeof(QuestLogPatch), nameof(QuestLogPatch.DrawPatch))
);
harmony.Patch(
original: AccessTools.Method(typeof(Billboard), nameof(Billboard.draw), new Type[] { typeof(SpriteBatch) }),
postfix: new HarmonyMethod(typeof(QuestPatches), nameof(QuestPatches.BillboardPatch))
postfix: new HarmonyMethod(typeof(BillboardPatch), nameof(BillboardPatch.DrawPatch))
);
#endregion
#region Chat Menu Patches
harmony.Patch(
original: AccessTools.Method(typeof(ChatBox), nameof(ChatBox.update), new Type[] { typeof(GameTime) }),
postfix: new HarmonyMethod(typeof(ChatMenuPatches), nameof(ChatMenuPatches.ChatBoxPatch))
postfix: new HarmonyMethod(typeof(ChatBoxPatch), nameof(ChatBoxPatch.UpdatePatch))
);
#endregion
@ -227,9 +222,10 @@ namespace stardew_access
original: AccessTools.Method(typeof(IClickableMenu), nameof(IClickableMenu.exitThisMenu)),
postfix: new HarmonyMethod(typeof(IClickableMenuPatch), nameof(IClickableMenuPatch.ExitThisMenuPatch))
);
harmony.Patch(
original: AccessTools.Method(typeof(Game1), nameof(Game1.exitActiveMenu)),
prefix: new HarmonyMethod(typeof(MenuPatches), nameof(MenuPatches.Game1ExitActiveMenuPatch))
prefix: new HarmonyMethod(typeof(Game1Patch), nameof(Game1Patch.ExitActiveMenuPatch))
);
#endregion
@ -237,17 +233,17 @@ namespace stardew_access
harmony.Patch(
original: AccessTools.Method(typeof(CarpenterMenu), nameof(CarpenterMenu.draw), new Type[] { typeof(SpriteBatch) }),
prefix: new HarmonyMethod(typeof(BuildingNAnimalMenuPatches), nameof(BuildingNAnimalMenuPatches.CarpenterMenuPatch))
prefix: new HarmonyMethod(typeof(CarpenterMenuPatch), nameof(CarpenterMenuPatch.DrawPatch))
);
harmony.Patch(
original: AccessTools.Method(typeof(PurchaseAnimalsMenu), nameof(PurchaseAnimalsMenu.draw), new Type[] { typeof(SpriteBatch) }),
prefix: new HarmonyMethod(typeof(BuildingNAnimalMenuPatches), nameof(BuildingNAnimalMenuPatches.PurchaseAnimalsMenuPatch))
prefix: new HarmonyMethod(typeof(PurchaseAnimalsMenuPatch), nameof(PurchaseAnimalsMenuPatch.DrawPatch))
);
harmony.Patch(
original: AccessTools.Method(typeof(AnimalQueryMenu), nameof(AnimalQueryMenu.draw), new Type[] { typeof(SpriteBatch) }),
postfix: new HarmonyMethod(typeof(BuildingNAnimalMenuPatches), nameof(BuildingNAnimalMenuPatches.AnimalQueryMenuPatch))
postfix: new HarmonyMethod(typeof(AnimalQueryMenuPatch), nameof(AnimalQueryMenuPatch.DrawPatch))
);
#endregion
@ -255,35 +251,40 @@ namespace stardew_access
#region Donation Menus
harmony.Patch(
original: AccessTools.Method(typeof(MuseumMenu), nameof(MuseumMenu.draw), new Type[] { typeof(SpriteBatch) }),
postfix: new HarmonyMethod(typeof(DonationMenuPatches), nameof(DonationMenuPatches.MuseumMenuPatch))
postfix: new HarmonyMethod(typeof(MuseumMenuPatch), nameof(MuseumMenuPatch.DrawPatch))
);
harmony.Patch(
original: AccessTools.Method(typeof(MuseumMenu), nameof(MuseumMenu.receiveKeyPress), new Type[] { typeof(Keys) }),
prefix: new HarmonyMethod(typeof(MuseumMenuPatch), nameof(MuseumMenuPatch.RecieveKeyPressPatch))
);
harmony.Patch(
original: AccessTools.Method(typeof(FieldOfficeMenu), nameof(FieldOfficeMenu.draw), new Type[] { typeof(SpriteBatch) }),
postfix: new HarmonyMethod(typeof(DonationMenuPatches), nameof(DonationMenuPatches.FieldOfficeMenuPatch))
postfix: new HarmonyMethod(typeof(FieldOfficeMenuPatch), nameof(FieldOfficeMenuPatch.DrawPatch))
);
#endregion
#region Mini Games
harmony.Patch(
original: AccessTools.Method(typeof(Intro), nameof(Intro.draw), new Type[] { typeof(SpriteBatch) }),
postfix: new HarmonyMethod(typeof(MiniGamesPatches), nameof(MiniGamesPatches.IntroPatch))
postfix: new HarmonyMethod(typeof(IntroPatch), nameof(IntroPatch.DrawPatch))
);
harmony.Patch(
original: AccessTools.Method(typeof(GrandpaStory), nameof(GrandpaStory.draw), new Type[] { typeof(SpriteBatch) }),
postfix: new HarmonyMethod(typeof(MiniGamesPatches), nameof(MiniGamesPatches.GrandpaStoryPatch))
postfix: new HarmonyMethod(typeof(GrandpaStoryPatch), nameof(GrandpaStoryPatch.DrawPatch))
);
#endregion
harmony.Patch(
original: AccessTools.Method(typeof(Game1), nameof(Game1.playSound)),
prefix: new HarmonyMethod(typeof(MenuPatches), nameof(MenuPatches.PlaySoundPatch))
prefix: new HarmonyMethod(typeof(Game1Patch), nameof(Game1Patch.PlaySoundPatch))
);
harmony.Patch(
original: AccessTools.Method(typeof(InstanceGame), nameof(InstanceGame.Exit)),
prefix: new HarmonyMethod(typeof(MenuPatches), nameof(MenuPatches.ExitEventPatch))
prefix: new HarmonyMethod(typeof(InstanceGamePatch), nameof(InstanceGamePatch.ExitPatch))
);
harmony.Patch(

View File

@ -128,14 +128,14 @@ namespace stardew_access
HarmonyPatches.Initialize(harmony);
//Initialize marked locations
for (int i = 0; i < BuildingNAnimalMenuPatches.marked.Length; i++)
for (int i = 0; i < BuildingOperations.marked.Length; i++)
{
BuildingNAnimalMenuPatches.marked[i] = Vector2.Zero;
BuildingOperations.marked[i] = Vector2.Zero;
}
for (int i = 0; i < BuildingNAnimalMenuPatches.availableBuildings.Length; i++)
for (int i = 0; i < BuildingOperations.availableBuildings.Length; i++)
{
BuildingNAnimalMenuPatches.availableBuildings[i] = null;
BuildingOperations.availableBuildings[i] = null;
}
#endregion

View File

@ -1,705 +0,0 @@
using Microsoft.Xna.Framework;
using StardewValley;
using StardewValley.Buildings;
using StardewValley.Locations;
using StardewValley.Menus;
using StardewValley.Objects;
namespace stardew_access.Patches
{
internal class BuildingNAnimalMenuPatches
{
internal static Vector2[] marked = new Vector2[10];
internal static Building?[] availableBuildings = new Building[100];
internal static CarpenterMenu? carpenterMenu = null;
internal static bool isNarratingAnimalInfo = false;
internal static string animalQueryMenuQuery = " ";
internal static string carpenterMenuQuery = "", purchaseAnimalMenuQuery = "";
internal static bool isSayingBlueprintInfo = false;
internal static string prevBlueprintInfo = "";
internal static bool isOnFarm = false, isUpgrading = false, isDemolishing = false, isPainting = false, isConstructing = false, isMoving = false, isMagicalConstruction = false;
internal static bool firstTimeInNamingMenu = true;
internal static PurchaseAnimalsMenu? purchaseAnimalsMenu;
internal static AnimalQueryMenu? animalQueryMenu;
private static FarmAnimal? animalBeingPurchasedOrMoved = null;
internal static void AnimalQueryMenuPatch(AnimalQueryMenu __instance, bool ___confirmingSell, FarmAnimal ___animal, TextBox ___textBox, string ___parentName, bool ___movingAnimal)
{
try
{
if (TextBoxPatch.isAnyTextBoxActive) return;
int x = Game1.getMouseX(true), y = Game1.getMouseY(true); // Mouse x and y position
bool isPrimaryInfoKeyPressed = MainClass.Config.PrimaryInfoKey.JustPressed(); // For narrating animal details
string toSpeak = " ", details = " ";
isOnFarm = ___movingAnimal;
animalQueryMenu = __instance;
animalBeingPurchasedOrMoved = ___animal;
if (isPrimaryInfoKeyPressed & !isNarratingAnimalInfo)
{
string name = ___animal.displayName;
string type = ___animal.displayType;
int age = (___animal.GetDaysOwned() + 1) / 28 + 1;
string ageText = (age <= 1) ? Game1.content.LoadString("Strings\\UI:AnimalQuery_Age1") : Game1.content.LoadString("Strings\\UI:AnimalQuery_AgeN", age);
string parent = "";
if ((int)___animal.age.Value < (byte)___animal.ageWhenMature.Value)
{
ageText += Game1.content.LoadString("Strings\\UI:AnimalQuery_AgeBaby");
}
if (___parentName != null)
{
parent = Game1.content.LoadString("Strings\\UI:AnimalQuery_Parent", ___parentName);
}
details = $"Name: {name} Type: {type} \n\t Age: {ageText} {parent}";
animalQueryMenuQuery = " ";
isNarratingAnimalInfo = true;
Task.Delay(200).ContinueWith(_ => { isNarratingAnimalInfo = false; });
}
if (__instance.okButton != null && __instance.okButton.containsPoint(x, y))
toSpeak = "OK button";
else if (__instance.sellButton != null && __instance.sellButton.containsPoint(x, y))
toSpeak = $"Sell for {___animal.getSellPrice()}g button";
else if (___confirmingSell && __instance.yesButton != null && __instance.yesButton.containsPoint(x, y))
toSpeak = "Confirm selling animal";
else if (___confirmingSell && __instance.noButton != null && __instance.noButton.containsPoint(x, y))
toSpeak = "Cancel selling animal";
else if (__instance.moveHomeButton != null && __instance.moveHomeButton.containsPoint(x, y))
toSpeak = "Change home building button";
else if (__instance.allowReproductionButton != null && __instance.allowReproductionButton.containsPoint(x, y))
toSpeak = ((___animal.allowReproduction.Value) ? "Enabled" : "Disabled") + " allow reproduction button";
else if (__instance.textBoxCC != null && __instance.textBoxCC.containsPoint(x, y))
toSpeak = "Animal name text box";
if (animalQueryMenuQuery != toSpeak)
{
animalQueryMenuQuery = toSpeak;
MainClass.ScreenReader.Say($"{details} {toSpeak}", true);
}
}
catch (System.Exception e)
{
MainClass.ErrorLog($"Unable to narrate Text:\n{e.Message}\n{e.StackTrace}");
}
}
internal static void PurchaseAnimalsMenuPatch(PurchaseAnimalsMenu __instance, bool ___onFarm, bool ___namingAnimal, TextBox ___textBox, FarmAnimal ___animalBeingPurchased)
{
try
{
if (TextBoxPatch.isAnyTextBoxActive) return;
int x = Game1.getMouseX(true), y = Game1.getMouseY(true); // Mouse x and y position
purchaseAnimalsMenu = __instance;
isOnFarm = ___onFarm;
animalBeingPurchasedOrMoved = ___animalBeingPurchased;
if (___onFarm && ___namingAnimal)
{
string toSpeak = "";
if (__instance.okButton != null && __instance.okButton.containsPoint(x, y))
{
toSpeak = "Cancel Button";
}
else if (__instance.doneNamingButton != null && __instance.doneNamingButton.containsPoint(x, y))
{
toSpeak = "OK Button";
}
else if (__instance.randomButton != null && __instance.randomButton.containsPoint(x, y))
{
toSpeak = "Random Name Button";
}
else if (__instance.textBoxCC != null && __instance.textBoxCC.containsPoint(x, y))
{
toSpeak = "Name Text Box";
// string? value = ___textBox.Text;
// if (value != "" && value != null && value != "null")
// toSpeak = $"{toSpeak}, Value: {value}";
}
if (purchaseAnimalMenuQuery != toSpeak)
{
purchaseAnimalMenuQuery = toSpeak;
if (firstTimeInNamingMenu)
{
toSpeak = $"Enter the name of animal in the name text box. {toSpeak}";
firstTimeInNamingMenu = false;
}
MainClass.ScreenReader.Say(toSpeak, true);
}
}
else if (___onFarm && !___namingAnimal)
{
firstTimeInNamingMenu = true;
}
else if (!___onFarm && !___namingAnimal)
{
firstTimeInNamingMenu = true;
if (__instance.hovered != null)
{
string toSpeak = "";
if (((StardewValley.Object)__instance.hovered.item).Type != null)
{
toSpeak = ((StardewValley.Object)__instance.hovered.item).Type;
}
else
{
string displayName = PurchaseAnimalsMenu.getAnimalTitle(__instance.hovered.hoverText);
int price = __instance.hovered.item.salePrice();
string description = PurchaseAnimalsMenu.getAnimalDescription(__instance.hovered.hoverText);
toSpeak = $"{displayName}, Price: {price}g, Description: {description}";
}
if (purchaseAnimalMenuQuery != toSpeak)
{
purchaseAnimalMenuQuery = toSpeak;
MainClass.ScreenReader.Say(toSpeak, true);
}
return;
}
}
}
catch (Exception e)
{
MainClass.ErrorLog($"Unable to narrate Text:\n{e.Message}\n{e.StackTrace}");
}
}
internal static void CarpenterMenuPatch(
CarpenterMenu __instance, bool ___onFarm, List<Item> ___ingredients, int ___price,
List<BluePrint> ___blueprints, int ___currentBlueprintIndex, bool ___upgrading, bool ___demolishing, bool ___moving,
bool ___painting, bool ___magicalConstruction)
{
try
{
isOnFarm = ___onFarm;
carpenterMenu = __instance;
isMagicalConstruction = ___magicalConstruction;
if (!___onFarm)
{
isUpgrading = false;
isDemolishing = false;
isPainting = false;
isMoving = false;
isConstructing = false;
#region The blueprint menu
BluePrint currentBluprint = __instance.CurrentBlueprint;
if (currentBluprint == null)
return;
int x = Game1.getMouseX(true), y = Game1.getMouseY(true); // Mouse x and y position
bool isPrimaryInfoKeyPressed = MainClass.Config.PrimaryInfoKey.JustPressed();
string ingredients = "";
string name = currentBluprint.displayName;
string upgradeName = currentBluprint.nameOfBuildingToUpgrade;
string description = currentBluprint.description;
string price = $"{___price}g";
string blueprintInfo;
int width = currentBluprint.tilesWidth;
int height = currentBluprint.tilesHeight;
#region Get ingredients
for (int i = 0; i < ___ingredients.Count; i++)
{
string itemName = ___ingredients[i].DisplayName;
int itemStack = ___ingredients[i].Stack;
string itemQuality = "";
int qualityValue = ((StardewValley.Object)___ingredients[i]).Quality;
if (qualityValue == 1)
{
itemQuality = "Silver quality";
}
else if (qualityValue == 2 || qualityValue == 3)
{
itemQuality = "Gold quality";
}
else if (qualityValue >= 4)
{
itemQuality = "Iridium quality";
}
ingredients = $"{ingredients}, {itemStack} {itemName} {itemQuality}";
}
#endregion
blueprintInfo = $"{name}, Price: {price}, Ingredients: {ingredients}, Dimensions: {width} width and {height} height, Description: {description}";
if (isPrimaryInfoKeyPressed && !isSayingBlueprintInfo)
{
SayBlueprintInfo(blueprintInfo);
}
else if (prevBlueprintInfo != blueprintInfo)
{
prevBlueprintInfo = blueprintInfo;
SayBlueprintInfo(blueprintInfo);
}
else
{
if (__instance.backButton != null && __instance.backButton.containsPoint(x, y))
{
string toSpeak = "Previous Blueprint";
if (carpenterMenuQuery != toSpeak)
{
carpenterMenuQuery = toSpeak;
MainClass.ScreenReader.Say(toSpeak, true);
}
return;
}
if (__instance.forwardButton != null && __instance.forwardButton.containsPoint(x, y))
{
string toSpeak = "Next Blueprint";
if (carpenterMenuQuery != toSpeak)
{
carpenterMenuQuery = toSpeak;
MainClass.ScreenReader.Say(toSpeak, true);
}
return;
}
if (__instance.demolishButton != null && __instance.demolishButton.containsPoint(x, y))
{
string toSpeak = $"Demolish Building" + (__instance.CanDemolishThis(___blueprints[___currentBlueprintIndex]) ? "" : ", cannot demolish building");
if (carpenterMenuQuery != toSpeak)
{
carpenterMenuQuery = toSpeak;
MainClass.ScreenReader.Say(toSpeak, true);
}
return;
}
if (__instance.okButton != null && __instance.okButton.containsPoint(x, y))
{
string toSpeak = "Construct Building" + (___blueprints[___currentBlueprintIndex].doesFarmerHaveEnoughResourcesToBuild() ? "" : ", cannot cunstrut building, not enough resources to build.");
if (carpenterMenuQuery != toSpeak)
{
carpenterMenuQuery = toSpeak;
MainClass.ScreenReader.Say(toSpeak, true);
}
return;
}
if (__instance.moveButton != null && __instance.moveButton.containsPoint(x, y))
{
string toSpeak = "Move Building";
if (carpenterMenuQuery != toSpeak)
{
carpenterMenuQuery = toSpeak;
MainClass.ScreenReader.Say(toSpeak, true);
}
return;
}
if (__instance.paintButton != null && __instance.paintButton.containsPoint(x, y))
{
string toSpeak = "Paint Building";
if (carpenterMenuQuery != toSpeak)
{
carpenterMenuQuery = toSpeak;
MainClass.ScreenReader.Say(toSpeak, true);
}
return;
}
if (__instance.cancelButton != null && __instance.cancelButton.containsPoint(x, y))
{
string toSpeak = "Cancel Button";
if (carpenterMenuQuery != toSpeak)
{
carpenterMenuQuery = toSpeak;
MainClass.ScreenReader.Say(toSpeak, true);
}
return;
}
}
#endregion
}
else
{
if (___demolishing)
isDemolishing = true;
else if (___upgrading)
isUpgrading = true;
else if (___painting)
isPainting = true;
else if (___moving)
isMoving = true;
else
isConstructing = true;
}
}
catch (Exception e)
{
MainClass.ErrorLog($"Unable to narrate Text:\n{e.Message}\n{e.StackTrace}");
}
}
private static async void SayBlueprintInfo(string info)
{
isSayingBlueprintInfo = true;
MainClass.ScreenReader.Say(info, true);
await Task.Delay(300);
isSayingBlueprintInfo = false;
}
public static string? Demolish(Building? toDemolish)
{
if (toDemolish == null)
return null;
string? response = null;
// This code is taken from the game's code (CarpenterMenu.cs::654)
Farm farm = (Farm)Game1.getLocationFromName("Farm");
Action buildingLockFailed = delegate
{
if (isDemolishing)
{
response = Game1.content.LoadString("Strings\\UI:Carpenter_CantDemolish_LockFailed");
}
};
Action continueDemolish = delegate
{
if (isDemolishing && toDemolish != null && farm.buildings.Contains(toDemolish))
{
if ((int)toDemolish.daysOfConstructionLeft.Value > 0 || (int)toDemolish.daysUntilUpgrade.Value > 0)
{
response = Game1.content.LoadString("Strings\\UI:Carpenter_CantDemolish_DuringConstruction");
}
else if (toDemolish.indoors.Value != null && toDemolish.indoors.Value is AnimalHouse && ((AnimalHouse)toDemolish.indoors.Value).animalsThatLiveHere.Count > 0)
{
response = Game1.content.LoadString("Strings\\UI:Carpenter_CantDemolish_AnimalsHere");
}
else if (toDemolish.indoors.Value != null && toDemolish.indoors.Value.farmers.Any())
{
response = Game1.content.LoadString("Strings\\UI:Carpenter_CantDemolish_PlayerHere");
}
else
{
if (toDemolish.indoors.Value != null && toDemolish.indoors.Value is Cabin)
{
foreach (Farmer current in Game1.getAllFarmers())
{
if (current.currentLocation != null && current.currentLocation.Name == ((Cabin)toDemolish.indoors.Value).GetCellarName())
{
response = Game1.content.LoadString("Strings\\UI:Carpenter_CantDemolish_PlayerHere");
return;
}
}
}
if (toDemolish.indoors.Value is Cabin && ((Cabin)toDemolish.indoors.Value).farmhand.Value.isActive())
{
response = Game1.content.LoadString("Strings\\UI:Carpenter_CantDemolish_FarmhandOnline");
}
else
{
toDemolish.BeforeDemolish();
Chest? chest = null;
if (toDemolish.indoors.Value is Cabin)
{
List<Item> list = ((Cabin)toDemolish.indoors.Value).demolish();
if (list.Count > 0)
{
chest = new Chest(playerChest: true);
chest.fixLidFrame();
chest.items.Set(list);
}
}
if (farm.destroyStructure(toDemolish))
{
_ = (int)toDemolish.tileY.Value;
_ = (int)toDemolish.tilesHigh.Value;
Game1.flashAlpha = 1f;
toDemolish.showDestroyedAnimation(Game1.getFarm());
Game1.playSound("explosion");
Utility.spreadAnimalsAround(toDemolish, farm);
if (carpenterMenu != null)
DelayedAction.functionAfterDelay(carpenterMenu.returnToCarpentryMenu, 1500);
// freeze = true;
if (chest != null)
{
farm.objects[new Vector2((int)toDemolish.tileX.Value + (int)toDemolish.tilesWide.Value / 2, (int)toDemolish.tileY.Value + (int)toDemolish.tilesHigh.Value / 2)] = chest;
}
}
}
}
}
};
if (toDemolish != null)
{
if (toDemolish.indoors.Value != null && toDemolish.indoors.Value is Cabin && !Game1.IsMasterGame)
{
response = Game1.content.LoadString("Strings\\UI:Carpenter_CantDemolish_LockFailed");
toDemolish = null;
return response;
}
if (carpenterMenu != null && !carpenterMenu.CanDemolishThis(toDemolish))
{
toDemolish = null;
return response;
}
if (carpenterMenu != null && !Game1.IsMasterGame && !carpenterMenu.hasPermissionsToDemolish(toDemolish))
{
toDemolish = null;
return response;
}
}
if (toDemolish != null && toDemolish.indoors.Value is Cabin)
{
Cabin cabin = (Cabin)toDemolish.indoors.Value;
if (cabin.farmhand.Value != null && (bool)cabin.farmhand.Value.isCustomized.Value)
{
Game1.currentLocation.createQuestionDialogue(Game1.content.LoadString("Strings\\UI:Carpenter_DemolishCabinConfirm", cabin.farmhand.Value.Name), Game1.currentLocation.createYesNoResponses(), delegate (Farmer f, string answer)
{
if (answer == "Yes")
{
Game1.activeClickableMenu = carpenterMenu;
Game1.player.team.demolishLock.RequestLock(continueDemolish, buildingLockFailed);
}
else
{
if (carpenterMenu != null)
DelayedAction.functionAfterDelay(carpenterMenu.returnToCarpentryMenu, 1000);
}
});
return response;
}
}
if (toDemolish != null)
{
Game1.player.team.demolishLock.RequestLock(continueDemolish, buildingLockFailed);
}
return response;
}
public static string? Contstruct(Vector2 position)
{
string? response = null;
// This code is taken from the game's code (CarpenterMenu.cs::874)
Game1.player.team.buildLock.RequestLock(delegate
{
if (isOnFarm && Game1.locationRequest == null)
{
if (tryToBuild(position))
{
if (carpenterMenu != null)
{
carpenterMenu.CurrentBlueprint.consumeResources();
DelayedAction.functionAfterDelay(carpenterMenu.returnToCarpentryMenuAfterSuccessfulBuild, 2000);
}
// freeze = true;
}
else
{
response = Game1.content.LoadString("Strings\\UI:Carpenter_CantBuild");
}
}
Game1.player.team.buildLock.ReleaseLock();
});
return response;
}
public static bool tryToBuild(Vector2 position)
{
if (carpenterMenu == null)
return false;
return ((Farm)Game1.getLocationFromName("Farm")).buildStructure(carpenterMenu.CurrentBlueprint, position, Game1.player, isMagicalConstruction);
}
public static string? Upgrade(Building? toUpgrade)
{
string? response = null;
// This code is taken from the game's code (CarpenterMenu.cs::775)
if (carpenterMenu != null && toUpgrade != null && carpenterMenu.CurrentBlueprint.name != null && toUpgrade.buildingType.Equals(carpenterMenu.CurrentBlueprint.nameOfBuildingToUpgrade))
{
carpenterMenu.CurrentBlueprint.consumeResources();
toUpgrade.daysUntilUpgrade.Value = 2;
toUpgrade.showUpgradeAnimation(Game1.getFarm());
Game1.playSound("axe");
DelayedAction.functionAfterDelay(carpenterMenu.returnToCarpentryMenuAfterSuccessfulBuild, 1500);
// freeze = true;
// Game1.multiplayer.globalChatInfoMessage("BuildingBuild", Game1.player.Name, Utility.AOrAn(carpenterMenu.CurrentBlueprint.displayName), carpenterMenu.CurrentBlueprint.displayName, Game1.player.farmName.Value);
}
else if (toUpgrade != null)
{
response = Game1.content.LoadString("Strings\\UI:Carpenter_CantUpgrade_BuildingType");
}
return response;
}
public static string? Paint(Building? toPaint)
{
string? response = null;
// This code is taken from the game's code (CarpenterMenu.cs::793)
Farm farm_location = Game1.getFarm();
if (toPaint != null)
{
if (!toPaint.CanBePainted())
{
response = Game1.content.LoadString("Strings\\UI:Carpenter_CannotPaint");
return response;
}
if (carpenterMenu != null && !carpenterMenu.HasPermissionsToPaint(toPaint))
{
response = Game1.content.LoadString("Strings\\UI:Carpenter_CannotPaint_Permission");
return response;
}
toPaint.color.Value = Color.White;
if (carpenterMenu != null)
carpenterMenu.SetChildMenu(new BuildingPaintMenu(toPaint));
}
/* TODO Add painting of farm house
else if (farm_location.GetHouseRect().Contains(Utility.Vector2ToPoint(new Vector2(toPaint.tileX, toPaint.tileY))))
{
if (!carpenterMenu.CanPaintHouse())
{
response = Game1.content.LoadString("Strings\\UI:Carpenter_CannotPaint");
}
else if (!carpenterMenu.HasPermissionsToPaint(null))
{
response = Game1.content.LoadString("Strings\\UI:Carpenter_CannotPaint_Permission");
}
else
{
carpenterMenu.SetChildMenu(new BuildingPaintMenu("House", () => (farm_location.paintedHouseTexture != null) ? farm_location.paintedHouseTexture : Farm.houseTextures, farm_location.houseSource.Value, farm_location.housePaintColor.Value));
}
}*/
return response;
}
public static string? Move(Building? buildingToMove, Vector2 position)
{
string? response = null;
// This code is taken from the game's code (CarpenterMenu.cs::829)
if (buildingToMove != null)
{
string? name = buildingToMove.nameOfIndoorsWithoutUnique;
name = (name == "null") ? buildingToMove.buildingType.Value : name;
if ((int)buildingToMove.daysOfConstructionLeft.Value > 0)
{
buildingToMove = null;
return "Building under construction, cannot move";
}
if (carpenterMenu != null && !carpenterMenu.hasPermissionsToMove(buildingToMove))
{
buildingToMove = null;
return "You don't have permission to move this building";
}
Game1.playSound("axchop");
if (((Farm)Game1.getLocationFromName("Farm")).buildStructure(buildingToMove, position, Game1.player))
{
if (buildingToMove is ShippingBin)
{
((ShippingBin)buildingToMove).initLid();
}
if (buildingToMove is GreenhouseBuilding)
{
Game1.getFarm().greenhouseMoved.Value = true;
}
buildingToMove.performActionOnBuildingPlacement();
buildingToMove = null;
Game1.playSound("axchop");
DelayedAction.playSoundAfterDelay("dirtyHit", 50);
DelayedAction.playSoundAfterDelay("dirtyHit", 150);
response = $"{buildingToMove} moved to {position.X}x {position.Y}y";
}
else
{
Game1.playSound("cancel");
response = $"Cannot move building to {position.X}x {position.Y}y";
}
}
return response;
}
public static void PurchaseAnimal(Building? selection)
{
if (selection == null)
return;
if (purchaseAnimalsMenu == null)
return;
int x = (selection.tileX.Value * Game1.tileSize) - Game1.viewport.X;
int y = (selection.tileY.Value * Game1.tileSize) - Game1.viewport.Y;
if (animalBeingPurchasedOrMoved != null && !selection.buildingType.Value.Contains(animalBeingPurchasedOrMoved.buildingTypeILiveIn.Value))
{
string warn = Game1.content.LoadString("Strings\\StringsFromCSFiles:PurchaseAnimalsMenu.cs.11326", animalBeingPurchasedOrMoved.displayType);
MainClass.ScreenReader.Say(warn, true);
return;
}
if (((AnimalHouse)selection.indoors.Value).isFull())
{
string warn = Game1.content.LoadString("Strings\\StringsFromCSFiles:PurchaseAnimalsMenu.cs.11321");
MainClass.ScreenReader.Say(warn, true);
return;
}
purchaseAnimalsMenu.receiveLeftClick(x, y);
}
public static void MoveAnimal(Building? selection)
{
if (selection == null)
return;
if (animalQueryMenu == null)
return;
if (animalBeingPurchasedOrMoved == null)
return;
// The following code is taken from the game's source code [AnimalQueryMenu.cs::receiveLeftClick]
if (selection.buildingType.Value.Contains(animalBeingPurchasedOrMoved.buildingTypeILiveIn.Value))
{
if (((AnimalHouse)selection.indoors.Value).isFull())
{
string warn = Game1.content.LoadString("Strings\\UI:AnimalQuery_Moving_BuildingFull");
MainClass.ScreenReader.Say(warn, true);
return;
}
if (selection.Equals(animalBeingPurchasedOrMoved.home))
{
string warn = Game1.content.LoadString("Strings\\UI:AnimalQuery_Moving_AlreadyHome");
MainClass.ScreenReader.Say(warn, true);
return;
}
((AnimalHouse)animalBeingPurchasedOrMoved.home.indoors.Value).animalsThatLiveHere.Remove(animalBeingPurchasedOrMoved.myID.Value);
if (((AnimalHouse)animalBeingPurchasedOrMoved.home.indoors.Value).animals.ContainsKey(animalBeingPurchasedOrMoved.myID.Value))
{
((AnimalHouse)selection.indoors.Value).animals.Add(animalBeingPurchasedOrMoved.myID.Value, animalBeingPurchasedOrMoved);
((AnimalHouse)animalBeingPurchasedOrMoved.home.indoors.Value).animals.Remove(animalBeingPurchasedOrMoved.myID.Value);
}
animalBeingPurchasedOrMoved.home = selection;
animalBeingPurchasedOrMoved.homeLocation.Value = new Vector2((int)selection.tileX.Value, (int)selection.tileY.Value);
((AnimalHouse)selection.indoors.Value).animalsThatLiveHere.Add(animalBeingPurchasedOrMoved.myID.Value);
animalBeingPurchasedOrMoved.makeSound();
Game1.globalFadeToBlack(animalQueryMenu.finishedPlacingAnimal);
}
else
{
string warn = Game1.content.LoadString("Strings\\UI:AnimalQuery_Moving_CantLiveThere");
MainClass.ScreenReader.Say(warn, true);
}
return;
}
}
}

View File

@ -1,360 +0,0 @@
using StardewValley;
using StardewValley.Locations;
using StardewValley.Menus;
namespace stardew_access.Patches
{
internal class BundleMenuPatches
{
internal static string junimoNoteMenuQuery = "";
internal static string currentJunimoArea = "";
internal static string jojaCDMenuQuery = "";
internal static bool isUsingCustomButtons = false;
internal static int currentIngredientListItem = -1, currentIngredientInputSlot = -1, currentInventorySlot = -1;
#region Joja Mart Bundle/Quests
internal static void JojaCDMenuPatch(JojaCDMenu __instance)
{
try
{
int x = Game1.getMouseX(true), y = Game1.getMouseY(true); // Mouse x and y position
string toSpeak = "";
for (int i = 0; i < __instance.checkboxes.Count; i++)
{
ClickableComponent c = __instance.checkboxes[i];
if (!c.containsPoint(x, y))
continue;
if (c.name.Equals("complete"))
{
toSpeak = $"Completed {getNameFromIndex(i)}";
}
else
{
toSpeak = $"{getNameFromIndex(i)} Cost: {__instance.getPriceFromButtonNumber(i)}g Description: {__instance.getDescriptionFromButtonNumber(i)}";
}
break;
}
if (jojaCDMenuQuery != toSpeak)
{
jojaCDMenuQuery = toSpeak;
MainClass.ScreenReader.Say(toSpeak, true);
}
}
catch (System.Exception e)
{
MainClass.ErrorLog($"Unable to narrate Text:\n{e.Message}\n{e.StackTrace}");
}
}
private static string getNameFromIndex(int i)
{
string name = i switch
{
0 => "Bus",
1 => "Minecarts",
2 => "Bridge",
3 => "Greenhouse",
4 => "Panning",
_ => "",
};
if (name != "")
return $"{name} Project";
else
return "unkown";
}
#endregion
#region Community Center Bundles
internal static void JunimoNoteMenuPatch(JunimoNoteMenu __instance, bool ___specificBundlePage, int ___whichArea, Bundle ___currentPageBundle)
{
try
{
int x = Game1.getMouseX(true), y = Game1.getMouseY(true); // Mouse x and y position
if (!___specificBundlePage)
{
currentIngredientListItem = -1;
isUsingCustomButtons = false;
string areaName = __instance.scrambledText ? CommunityCenter.getAreaEnglishDisplayNameFromNumber(___whichArea) : CommunityCenter.getAreaDisplayNameFromNumber(___whichArea);
string reward = __instance.getRewardNameForArea(___whichArea);
if (__instance.scrambledText)
{
string toSpeak = "Scrambled Text";
if (junimoNoteMenuQuery != toSpeak)
{
junimoNoteMenuQuery = toSpeak;
MainClass.ScreenReader.Say(toSpeak, true);
}
return;
}
if (currentJunimoArea != areaName)
{
currentJunimoArea = areaName;
MainClass.ScreenReader.Say($"Area {areaName}, {reward}", true);
return;
}
for (int i = 0; i < __instance.bundles.Count; i++)
{
if (__instance.bundles[i].containsPoint(x, y))
{
string toSpeak = $"{__instance.bundles[i].name} bundle";
if (junimoNoteMenuQuery != toSpeak)
{
junimoNoteMenuQuery = toSpeak;
MainClass.ScreenReader.Say(toSpeak, true);
}
return;
}
}
if (__instance.presentButton != null && __instance.presentButton.containsPoint(x, y))
{
string toSpeak = "Present Button";
if (junimoNoteMenuQuery != toSpeak)
{
junimoNoteMenuQuery = toSpeak;
MainClass.ScreenReader.Say(toSpeak, true);
}
return;
}
if (__instance.fromGameMenu)
{
if (__instance.areaNextButton.visible && __instance.areaNextButton.containsPoint(x, y))
{
string toSpeak = "Next Area Button";
if (junimoNoteMenuQuery != toSpeak)
{
junimoNoteMenuQuery = toSpeak;
MainClass.ScreenReader.Say(toSpeak, true);
}
return;
}
if (__instance.areaBackButton.visible && __instance.areaBackButton.containsPoint(x, y))
{
string toSpeak = "Previous Area Button";
if (junimoNoteMenuQuery != toSpeak)
{
junimoNoteMenuQuery = toSpeak;
MainClass.ScreenReader.Say(toSpeak, true);
}
return;
}
}
}
else
{
bool isIPressed = MainClass.Config.BundleMenuIngredientsKey.JustPressed(); // For the ingredients
bool isCPressed = MainClass.Config.BundleMenuInventoryItemsKey.JustPressed(); // For the items in inventory
bool isPPressed = MainClass.Config.BundleMenuPurchaseButtonKey.JustPressed(); // For the Purchase Button
bool isVPressed = MainClass.Config.BundleMenuIngredientsInputSlotKey.JustPressed(); // For the ingredient input slots
bool isBackPressed = MainClass.Config.BundleMenuBackButtonKey.JustPressed(); // For the back button
bool isLeftShiftPressed = Game1.input.GetKeyboardState().IsKeyDown(Microsoft.Xna.Framework.Input.Keys.LeftShift);
if (isIPressed && !isUsingCustomButtons)
{
isUsingCustomButtons = true;
JunimoNoteCustomButtons(__instance, ___currentPageBundle, 0, isLeftShiftPressed);
Task.Delay(200).ContinueWith(_ => { isUsingCustomButtons = false; });
}
else if (isVPressed && !isUsingCustomButtons)
{
isUsingCustomButtons = true;
JunimoNoteCustomButtons(__instance, ___currentPageBundle, 1, isLeftShiftPressed);
Task.Delay(200).ContinueWith(_ => { isUsingCustomButtons = false; });
}
else if (isCPressed && !isUsingCustomButtons)
{
isUsingCustomButtons = true;
JunimoNoteCustomButtons(__instance, ___currentPageBundle, 2, isLeftShiftPressed);
Task.Delay(200).ContinueWith(_ => { isUsingCustomButtons = false; });
}
else if (isBackPressed && __instance.backButton != null && !__instance.backButton.containsPoint(x, y))
{
__instance.backButton.snapMouseCursorToCenter();
MainClass.ScreenReader.Say("Back Button", true);
}
else if (isPPressed && __instance.purchaseButton != null && !__instance.purchaseButton.containsPoint(x, y))
{
__instance.purchaseButton.snapMouseCursorToCenter();
MainClass.ScreenReader.Say("Purchase Button", true);
}
}
}
catch (Exception e)
{
MainClass.ErrorLog($"Unable to narrate Text:\n{e.Message}\n{e.StackTrace}");
}
}
private static void JunimoNoteCustomButtons(JunimoNoteMenu __instance, Bundle ___currentPageBundle, int signal, bool isLeftShiftPressed = false)
{
try
{
switch (signal)
{
case 0: // For ingredient list
{
if (___currentPageBundle.ingredients.Count >= 0)
{
currentIngredientListItem = currentIngredientListItem + (isLeftShiftPressed ? -1 : 1);
if (currentIngredientListItem >= ___currentPageBundle.ingredients.Count)
if (isLeftShiftPressed)
currentIngredientListItem = ___currentPageBundle.ingredients.Count - 1;
else
currentIngredientListItem = 0;
if (currentIngredientListItem < 0)
if (isLeftShiftPressed)
currentIngredientListItem = ___currentPageBundle.ingredients.Count - 1;
else
currentIngredientListItem = 0;
ClickableTextureComponent c = __instance.ingredientList[currentIngredientListItem];
BundleIngredientDescription ingredient = ___currentPageBundle.ingredients[currentIngredientListItem];
Item item = new StardewValley.Object(ingredient.index, ingredient.stack, isRecipe: false, -1, ingredient.quality);
bool completed = false;
if (___currentPageBundle != null && ___currentPageBundle.ingredients != null && currentIngredientListItem < ___currentPageBundle.ingredients.Count && ___currentPageBundle.ingredients[currentIngredientListItem].completed)
{
completed = true;
}
string toSpeak = item.DisplayName;
if (!completed)
{
int quality = ingredient.quality;
if (quality == 1)
{
toSpeak = $"Silver quality {toSpeak}";
}
else if (quality == 2 || quality == 3)
{
toSpeak = $"Gold quality {toSpeak}";
}
else if (quality >= 4)
{
toSpeak = $"Iridium quality {toSpeak}";
}
toSpeak = $"{ingredient.stack} {toSpeak}";
}
if (completed)
toSpeak = $"Completed {toSpeak}";
c.snapMouseCursorToCenter();
MainClass.ScreenReader.Say(toSpeak, true);
}
}
break;
case 1: // For input slot list
{
if (__instance.ingredientSlots.Count >= 0)
{
currentIngredientInputSlot = currentIngredientInputSlot + (isLeftShiftPressed ? -1 : 1);
if (currentIngredientInputSlot >= __instance.ingredientSlots.Count)
if (isLeftShiftPressed)
currentIngredientInputSlot = __instance.ingredientSlots.Count - 1;
else
currentIngredientInputSlot = 0;
if (currentIngredientInputSlot < 0)
if (isLeftShiftPressed)
currentIngredientInputSlot = __instance.ingredientSlots.Count - 1;
else
currentIngredientInputSlot = 0;
ClickableTextureComponent c = __instance.ingredientSlots[currentIngredientInputSlot];
Item item = c.item;
string toSpeak;
if (item == null)
{
toSpeak = $"Input Slot {currentIngredientInputSlot + 1}";
}
else
{
toSpeak = item.DisplayName;
}
c.snapMouseCursorToCenter();
MainClass.ScreenReader.Say(toSpeak, true);
}
}
break;
case 2: // For inventory slots
{
if (__instance.inventory != null && __instance.inventory.actualInventory.Count >= 0)
{
int prevSlotIndex = currentInventorySlot;
currentInventorySlot = currentInventorySlot + (isLeftShiftPressed ? -1 : 1);
if (currentInventorySlot >= __instance.inventory.actualInventory.Count)
if (isLeftShiftPressed)
currentInventorySlot = __instance.inventory.actualInventory.Count - 1;
else
currentInventorySlot = 0;
if (currentInventorySlot < 0)
if (isLeftShiftPressed)
currentInventorySlot = __instance.inventory.actualInventory.Count - 1;
else
currentInventorySlot = 0;
Item item = __instance.inventory.actualInventory[currentInventorySlot];
ClickableComponent c = __instance.inventory.inventory[currentInventorySlot];
string toSpeak;
if (item != null)
{
toSpeak = item.DisplayName;
if ((item as StardewValley.Object) != null)
{
int quality = ((StardewValley.Object)item).Quality;
if (quality == 1)
{
toSpeak = $"Silver quality {toSpeak}";
}
else if (quality == 2 || quality == 3)
{
toSpeak = $"Gold quality {toSpeak}";
}
else if (quality >= 4)
{
toSpeak = $"Iridium quality {toSpeak}";
}
}
toSpeak = $"{item.Stack} {toSpeak}";
if (!__instance.inventory.highlightMethod(__instance.inventory.actualInventory[currentInventorySlot]))
{
toSpeak = $"{toSpeak} not usable here";
}
}
else
{
toSpeak = "Empty Slot";
}
c.snapMouseCursorToCenter();
MainClass.ScreenReader.Say(toSpeak, true);
}
}
break;
}
}
catch (Exception e)
{
MainClass.ErrorLog($"Unable to narrate Text:\n{e.Message}\n{e.StackTrace}");
}
}
#endregion
}
}

View File

@ -0,0 +1,70 @@
using StardewValley;
using StardewValley.Menus;
namespace stardew_access.Patches
{
internal class JojaCDMenuPatch
{
internal static string jojaCDMenuQuery = "";
internal static void DrawPatch(JojaCDMenu __instance)
{
try
{
int x = Game1.getMouseX(true), y = Game1.getMouseY(true); // Mouse x and y position
string toSpeak = "";
for (int i = 0; i < __instance.checkboxes.Count; i++)
{
ClickableComponent c = __instance.checkboxes[i];
if (!c.containsPoint(x, y))
continue;
if (c.name.Equals("complete"))
{
toSpeak = $"Completed {getNameFromIndex(i)}";
}
else
{
toSpeak = $"{getNameFromIndex(i)} Cost: {__instance.getPriceFromButtonNumber(i)}g Description: {__instance.getDescriptionFromButtonNumber(i)}";
}
break;
}
if (jojaCDMenuQuery != toSpeak)
{
jojaCDMenuQuery = toSpeak;
MainClass.ScreenReader.Say(toSpeak, true);
}
}
catch (System.Exception e)
{
MainClass.ErrorLog($"Unable to narrate Text:\n{e.Message}\n{e.StackTrace}");
}
}
private static string getNameFromIndex(int i)
{
string name = i switch
{
0 => "Bus",
1 => "Minecarts",
2 => "Bridge",
3 => "Greenhouse",
4 => "Panning",
_ => "",
};
if (name != "")
return $"{name} Project";
else
return "unkown";
}
internal static void Cleanup()
{
jojaCDMenuQuery = "";
}
}
}

View File

@ -0,0 +1,297 @@
using StardewValley;
using StardewValley.Locations;
using StardewValley.Menus;
namespace stardew_access.Patches
{
internal class JunimoNoteMenuPatch
{
internal static string junimoNoteMenuQuery = "";
internal static string currentJunimoArea = "";
internal static bool isUsingCustomKeyBinds = false;
internal static int currentIngredientListItem = -1, currentIngredientInputSlot = -1, currentInventorySlot = -1;
internal static void DrawPatch(JunimoNoteMenu __instance, bool ___specificBundlePage, int ___whichArea, Bundle ___currentPageBundle)
{
try
{
int x = Game1.getMouseX(true), y = Game1.getMouseY(true); // Mouse x and y position
if (narrateJunimoArea(__instance, ___specificBundlePage, ___whichArea, x, y))
{
return;
}
narrateBundlePage(__instance, ___specificBundlePage, ___currentPageBundle, x, y);
}
catch (Exception e)
{
MainClass.ErrorLog($"Unable to narrate Text:\n{e.Message}\n{e.StackTrace}");
}
}
private static bool narrateJunimoArea(JunimoNoteMenu __instance, bool ___specificBundlePage, int ___whichArea, int x, int y)
{
if (___specificBundlePage)
return false;
currentIngredientListItem = -1;
isUsingCustomKeyBinds = false;
string areaName = __instance.scrambledText ? CommunityCenter.getAreaEnglishDisplayNameFromNumber(___whichArea) : CommunityCenter.getAreaDisplayNameFromNumber(___whichArea);
string reward = __instance.getRewardNameForArea(___whichArea);
if (__instance.scrambledText)
{
string scrambledText = "Scrambled Text";
if (junimoNoteMenuQuery != scrambledText)
{
junimoNoteMenuQuery = scrambledText;
MainClass.ScreenReader.Say(scrambledText, true);
}
return true;
}
if (currentJunimoArea != areaName)
{
currentJunimoArea = areaName;
MainClass.ScreenReader.Say($"Area {areaName}, {reward}", true);
return true;
}
string toSpeak = "";
if (__instance.presentButton != null && __instance.presentButton.containsPoint(x, y))
{
toSpeak = "Present Button";
}
else if (__instance.fromGameMenu && __instance.areaNextButton.visible && __instance.areaNextButton.containsPoint(x, y))
{
toSpeak = "Next Area Button";
}
else if (__instance.fromGameMenu && __instance.areaBackButton.visible && __instance.areaBackButton.containsPoint(x, y))
{
toSpeak = "Previous Area Button";
}
else
{
for (int i = 0; i < __instance.bundles.Count; i++)
{
if (!__instance.bundles[i].containsPoint(x, y))
continue;
toSpeak = $"{__instance.bundles[i].name} bundle";
break;
}
}
if (junimoNoteMenuQuery != toSpeak)
{
junimoNoteMenuQuery = toSpeak;
MainClass.ScreenReader.Say(toSpeak, true);
return true;
}
return false;
}
private static void narrateBundlePage(JunimoNoteMenu __instance, bool ___specificBundlePage, Bundle ___currentPageBundle, int x, int y)
{
if (!___specificBundlePage)
return;
bool isIPressed = MainClass.Config.BundleMenuIngredientsKey.JustPressed(); // For the ingredients
bool isCPressed = MainClass.Config.BundleMenuInventoryItemsKey.JustPressed(); // For the items in inventory
bool isPPressed = MainClass.Config.BundleMenuPurchaseButtonKey.JustPressed(); // For the Purchase Button
bool isVPressed = MainClass.Config.BundleMenuIngredientsInputSlotKey.JustPressed(); // For the ingredient input slots
bool isBackPressed = MainClass.Config.BundleMenuBackButtonKey.JustPressed(); // For the back button
bool isLeftShiftPressed = Game1.input.GetKeyboardState().IsKeyDown(Microsoft.Xna.Framework.Input.Keys.LeftShift);
if (isIPressed && !isUsingCustomKeyBinds)
{
isUsingCustomKeyBinds = true;
cycleThroughIngredientList(__instance, ___currentPageBundle, isLeftShiftPressed);
Task.Delay(200).ContinueWith(_ => { isUsingCustomKeyBinds = false; });
}
else if (isVPressed && !isUsingCustomKeyBinds)
{
isUsingCustomKeyBinds = true;
cycleThroughInputSlots(__instance, ___currentPageBundle, isLeftShiftPressed);
Task.Delay(200).ContinueWith(_ => { isUsingCustomKeyBinds = false; });
}
else if (isCPressed && !isUsingCustomKeyBinds)
{
isUsingCustomKeyBinds = true;
cycleThroughInventorySlots(__instance, ___currentPageBundle, isLeftShiftPressed);
Task.Delay(200).ContinueWith(_ => { isUsingCustomKeyBinds = false; });
}
else if (isBackPressed && __instance.backButton != null && !__instance.backButton.containsPoint(x, y))
{
__instance.backButton.snapMouseCursorToCenter();
MainClass.ScreenReader.Say("Back Button", true);
}
else if (isPPressed && __instance.purchaseButton != null && !__instance.purchaseButton.containsPoint(x, y))
{
__instance.purchaseButton.snapMouseCursorToCenter();
MainClass.ScreenReader.Say("Purchase Button", true);
}
return;
}
private static void cycleThroughIngredientList(JunimoNoteMenu __instance, Bundle ___currentPageBundle, bool isLeftShiftPressed = false)
{
if (___currentPageBundle.ingredients.Count < 0)
return;
currentIngredientListItem = currentIngredientListItem + (isLeftShiftPressed ? -1 : 1);
if (currentIngredientListItem >= ___currentPageBundle.ingredients.Count)
if (isLeftShiftPressed)
currentIngredientListItem = ___currentPageBundle.ingredients.Count - 1;
else
currentIngredientListItem = 0;
if (currentIngredientListItem < 0)
if (isLeftShiftPressed)
currentIngredientListItem = ___currentPageBundle.ingredients.Count - 1;
else
currentIngredientListItem = 0;
ClickableTextureComponent c = __instance.ingredientList[currentIngredientListItem];
BundleIngredientDescription ingredient = ___currentPageBundle.ingredients[currentIngredientListItem];
Item item = new StardewValley.Object(ingredient.index, ingredient.stack, isRecipe: false, -1, ingredient.quality);
bool completed = false;
if (___currentPageBundle != null && ___currentPageBundle.ingredients != null && currentIngredientListItem < ___currentPageBundle.ingredients.Count && ___currentPageBundle.ingredients[currentIngredientListItem].completed)
{
completed = true;
}
string toSpeak = item.DisplayName;
if (completed)
{
toSpeak = $"Completed {toSpeak}";
}
else
{
int quality = ingredient.quality;
if (quality == 1)
{
toSpeak = $"Silver quality {toSpeak}";
}
else if (quality == 2 || quality == 3)
{
toSpeak = $"Gold quality {toSpeak}";
}
else if (quality >= 4)
{
toSpeak = $"Iridium quality {toSpeak}";
}
toSpeak = $"{ingredient.stack} {toSpeak}";
}
c.snapMouseCursorToCenter();
MainClass.ScreenReader.Say(toSpeak, true);
}
private static void cycleThroughInputSlots(JunimoNoteMenu __instance, Bundle ___currentPageBundle, bool isLeftShiftPressed = false)
{
if (__instance.ingredientSlots.Count < 0)
return;
currentIngredientInputSlot = currentIngredientInputSlot + (isLeftShiftPressed ? -1 : 1);
if (currentIngredientInputSlot >= __instance.ingredientSlots.Count)
if (isLeftShiftPressed)
currentIngredientInputSlot = __instance.ingredientSlots.Count - 1;
else
currentIngredientInputSlot = 0;
if (currentIngredientInputSlot < 0)
if (isLeftShiftPressed)
currentIngredientInputSlot = __instance.ingredientSlots.Count - 1;
else
currentIngredientInputSlot = 0;
ClickableTextureComponent c = __instance.ingredientSlots[currentIngredientInputSlot];
Item item = c.item;
string toSpeak;
if (item == null)
{
toSpeak = $"Input Slot {currentIngredientInputSlot + 1}";
}
else
{
toSpeak = item.DisplayName;
}
c.snapMouseCursorToCenter();
MainClass.ScreenReader.Say(toSpeak, true);
}
private static void cycleThroughInventorySlots(JunimoNoteMenu __instance, Bundle ___currentPageBundle, bool isLeftShiftPressed = false)
{
if (__instance.inventory == null || __instance.inventory.actualInventory.Count < 0)
return;
int prevSlotIndex = currentInventorySlot;
currentInventorySlot = currentInventorySlot + (isLeftShiftPressed ? -1 : 1);
if (currentInventorySlot >= __instance.inventory.actualInventory.Count)
if (isLeftShiftPressed)
currentInventorySlot = __instance.inventory.actualInventory.Count - 1;
else
currentInventorySlot = 0;
if (currentInventorySlot < 0)
if (isLeftShiftPressed)
currentInventorySlot = __instance.inventory.actualInventory.Count - 1;
else
currentInventorySlot = 0;
Item item = __instance.inventory.actualInventory[currentInventorySlot];
ClickableComponent c = __instance.inventory.inventory[currentInventorySlot];
string toSpeak;
if (item != null)
{
toSpeak = item.DisplayName;
if ((item as StardewValley.Object) != null)
{
int quality = ((StardewValley.Object)item).Quality;
if (quality == 1)
{
toSpeak = $"Silver quality {toSpeak}";
}
else if (quality == 2 || quality == 3)
{
toSpeak = $"Gold quality {toSpeak}";
}
else if (quality >= 4)
{
toSpeak = $"Iridium quality {toSpeak}";
}
}
toSpeak = $"{item.Stack} {toSpeak}";
if (!__instance.inventory.highlightMethod(__instance.inventory.actualInventory[currentInventorySlot]))
{
toSpeak = $"{toSpeak} not usable here";
}
}
else
{
toSpeak = "Empty Slot";
}
c.snapMouseCursorToCenter();
MainClass.ScreenReader.Say(toSpeak, true);
}
internal static void Cleanup()
{
JunimoNoteMenuPatch.currentIngredientListItem = -1;
JunimoNoteMenuPatch.currentIngredientInputSlot = -1;
JunimoNoteMenuPatch.currentInventorySlot = -1;
JunimoNoteMenuPatch.junimoNoteMenuQuery = "";
}
}
}

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@ -1,427 +0,0 @@
using Microsoft.Xna.Framework.Graphics;
using StardewModdingAPI;
using StardewValley;
using StardewValley.Menus;
namespace stardew_access.Patches
{
internal class DialoguePatches
{
internal static string currentLetterText = " ";
internal static string currentDialogue = " ";
internal static bool isDialogueAppearingFirstTime = true;
internal static void DialoguePatch(DialogueBox __instance, SpriteBatch b)
{
try
{
if (__instance.transitioning)
return;
if (__instance.characterDialogue != null)
{
// For Normal Character dialogues
Dialogue dialogue = __instance.characterDialogue;
string speakerName = dialogue.speaker.displayName;
List<Response> responses = __instance.responses;
string toSpeak = " ";
string dialogueText = "";
string response = "";
bool hasResponses = dialogue.isCurrentDialogueAQuestion();
dialogueText = $"{speakerName} said {__instance.getCurrentString()}";
if (hasResponses)
{
if (__instance.selectedResponse >= 0 && __instance.selectedResponse < responses.Count)
response = $"{__instance.selectedResponse + 1}: {responses[__instance.selectedResponse].responseText}";
else
// When the dialogue is not finished writing then the selectedResponse is <0 and this results
// in the first response not being detcted, so this sets the first response option to be the default
// if the current dialogue is a question or has responses
response = $"1: {responses[0].responseText}";
}
if (hasResponses)
{
if (currentDialogue != response)
{
currentDialogue = response;
if (isDialogueAppearingFirstTime)
{
toSpeak = $"{dialogueText} \n\t {response}";
isDialogueAppearingFirstTime = false;
}
else
toSpeak = response;
MainClass.ScreenReader.Say(toSpeak, true);
}
}
else
{
if (currentDialogue != dialogueText)
{
currentDialogue = dialogueText;
MainClass.ScreenReader.Say(dialogueText, true);
}
}
}
else if (__instance.isQuestion)
{
// For Dialogues with responses/answers like the dialogue when we click on tv
string toSpeak = "";
string dialogueText = "";
string response = "";
bool hasResponses = false;
if (__instance.responses.Count > 0)
hasResponses = true;
dialogueText = __instance.getCurrentString();
if (hasResponses)
if (__instance.selectedResponse >= 0 && __instance.selectedResponse < __instance.responses.Count)
response = $"{__instance.selectedResponse + 1}: {__instance.responses[__instance.selectedResponse].responseText}";
else
// When the dialogue is not finished writing then the selectedResponse is <0 and this results
// in the first response not being detcted, so this sets the first response option to be the default
// if the current dialogue is a question or has responses
response = $"1: {__instance.responses[0].responseText}";
if (hasResponses)
{
if (currentDialogue != response)
{
currentDialogue = response;
if (isDialogueAppearingFirstTime)
{
toSpeak = $"{dialogueText} \n\t {response}";
isDialogueAppearingFirstTime = false;
}
else
toSpeak = response;
MainClass.ScreenReader.Say(toSpeak, true);
}
}
else
{
if (currentDialogue != dialogueText)
{
currentDialogue = dialogueText;
MainClass.ScreenReader.Say(dialogueText, true);
}
}
}
else if (Game1.activeClickableMenu is DialogueBox)
{
// Basic dialogues like `No mails in the mail box`
if (currentDialogue != __instance.getCurrentString())
{
currentDialogue = __instance.getCurrentString();
MainClass.ScreenReader.Say(__instance.getCurrentString(), true);
}
}
}
catch (Exception e)
{
MainClass.ErrorLog($"Unable to narrate dialog:\n{e.StackTrace}\n{e.Message}");
}
}
internal static void ClearDialogueString()
{
// CLears the currentDialogue string on closing dialog
currentDialogue = " ";
isDialogueAppearingFirstTime = true;
}
internal static void HoverTextPatch(string? text, int moneyAmountToDisplayAtBottom = -1, string? boldTitleText = null, int extraItemToShowIndex = -1, int extraItemToShowAmount = -1, string[]? buffIconsToDisplay = null, Item? hoveredItem = null, CraftingRecipe? craftingIngredients = null)
{
try
{
#region Skip narrating hover text for certain menus
if (Game1.activeClickableMenu is TitleMenu && !(((TitleMenu)Game1.activeClickableMenu).GetChildMenu() is CharacterCustomization))
return;
else if (Game1.activeClickableMenu is LetterViewerMenu || Game1.activeClickableMenu is QuestLog)
return;
else if (Game1.activeClickableMenu is Billboard)
return;
else if (Game1.activeClickableMenu is GeodeMenu)
return;
else if (Game1.activeClickableMenu is GameMenu && ((GameMenu)Game1.activeClickableMenu).GetCurrentPage() is InventoryPage)
return;
else if (Game1.activeClickableMenu is GameMenu && ((GameMenu)Game1.activeClickableMenu).GetCurrentPage() is CraftingPage)
return;
else if (Game1.activeClickableMenu is GameMenu && ((GameMenu)Game1.activeClickableMenu).GetCurrentPage() is OptionsPage)
return;
else if (Game1.activeClickableMenu is GameMenu && ((GameMenu)Game1.activeClickableMenu).GetCurrentPage() is ExitPage)
return;
else if (Game1.activeClickableMenu is GameMenu && ((GameMenu)Game1.activeClickableMenu).GetCurrentPage() is SocialPage)
return;
else if (Game1.activeClickableMenu is ItemGrabMenu)
return;
else if (Game1.activeClickableMenu is ShopMenu)
return;
else if (Game1.activeClickableMenu is ConfirmationDialog)
return;
else if (Game1.activeClickableMenu is JunimoNoteMenu)
return;
else if (Game1.activeClickableMenu is CarpenterMenu)
return;
else if (Game1.activeClickableMenu is PurchaseAnimalsMenu)
return;
else if (Game1.activeClickableMenu is CraftingPage)
return;
else if (Game1.activeClickableMenu is AnimalQueryMenu)
return;
else if (Game1.activeClickableMenu is ConfirmationDialog)
return;
else if (Game1.activeClickableMenu is ReadyCheckDialog)
return;
else if (Game1.activeClickableMenu is JojaCDMenu)
return;
else if (Game1.activeClickableMenu is TailoringMenu)
return;
else if (Game1.activeClickableMenu is PondQueryMenu)
return;
else if (Game1.activeClickableMenu is ForgeMenu)
return;
else if (Game1.activeClickableMenu is ItemListMenu)
return;
else if (Game1.activeClickableMenu is FieldOfficeMenu)
return;
else if (Game1.activeClickableMenu is MuseumMenu)
return;
#endregion
string toSpeak = " ";
#region Add item count before title
if (hoveredItem != null && hoveredItem.HasBeenInInventory)
{
int count = hoveredItem.Stack;
if (count > 1)
toSpeak = $"{toSpeak} {count} ";
}
#endregion
#region Add title if any
if (boldTitleText != null)
toSpeak = $"{toSpeak} {boldTitleText}\n";
#endregion
#region Add quality of item
if (hoveredItem is StardewValley.Object && ((StardewValley.Object)hoveredItem).Quality > 0)
{
int quality = ((StardewValley.Object)hoveredItem).Quality;
if (quality == 1)
{
toSpeak = $"{toSpeak} Silver quality";
}
else if (quality == 2 || quality == 3)
{
toSpeak = $"{toSpeak} Gold quality";
}
else if (quality >= 4)
{
toSpeak = $"{toSpeak} Iridium quality";
}
}
#endregion
#region Narrate hovered required ingredients
if (extraItemToShowIndex != -1)
{
string itemName = Game1.objectInformation[extraItemToShowIndex].Split('/')[0];
if (extraItemToShowAmount != -1)
toSpeak = $"{toSpeak} Required: {extraItemToShowAmount} {itemName}";
else
toSpeak = $"{toSpeak} Required: {itemName}";
}
#endregion
#region Add money
if (moneyAmountToDisplayAtBottom != -1)
toSpeak = $"{toSpeak} \nCost: {moneyAmountToDisplayAtBottom}g\n";
#endregion
#region Add the base text
if (text == "???")
toSpeak = "unknown";
else
toSpeak = $"{toSpeak} {text}";
#endregion
#region Add crafting ingredients
if (craftingIngredients != null)
{
toSpeak = $"{toSpeak} \n{craftingIngredients.description}";
toSpeak = $"{toSpeak} \nIngredients\n";
craftingIngredients.recipeList.ToList().ForEach(recipe =>
{
int count = recipe.Value;
int item = recipe.Key;
string name = craftingIngredients.getNameFromIndex(item);
toSpeak = $"{toSpeak} ,{count} {name}";
});
}
#endregion
#region Add health & stamina
if (hoveredItem is StardewValley.Object && ((StardewValley.Object)hoveredItem).Edibility != -300)
{
int stamina_recovery = ((StardewValley.Object)hoveredItem).staminaRecoveredOnConsumption();
toSpeak = $"{toSpeak} {stamina_recovery} Energy\n";
if (stamina_recovery >= 0)
{
int health_recovery = ((StardewValley.Object)hoveredItem).healthRecoveredOnConsumption();
toSpeak = $"{toSpeak} {health_recovery} Health";
}
}
#endregion
#region Add buff items (effects like +1 walking speed)
if (buffIconsToDisplay != null)
{
for (int i = 0; i < buffIconsToDisplay.Length; i++)
{
string buffName = ((Convert.ToInt32(buffIconsToDisplay[i]) > 0) ? "+" : "") + buffIconsToDisplay[i] + " ";
if (i <= 11)
{
buffName = Game1.content.LoadString("Strings\\UI:ItemHover_Buff" + i, buffName);
}
try
{
int count = int.Parse(buffName.Substring(0, buffName.IndexOf(' ')));
if (count != 0)
toSpeak = $"{toSpeak} {buffName}\n";
}
catch (Exception) { }
}
}
#endregion
#region Narrate toSpeak
// To prevent it from getting conflicted by two hover texts at the same time, two seperate methods are used.
// For example, sometimes `Welcome to Pierre's` and the items in seeds shop get conflicted causing it to speak infinitely.
if (toSpeak.ToString() != " ")
{
if (Context.IsPlayerFree)
MainClass.ScreenReader.SayWithChecker(toSpeak.ToString(), true); // Normal Checker
else
MainClass.ScreenReader.SayWithMenuChecker(toSpeak.ToString(), true); // Menu Checker
}
#endregion
}
catch (Exception e)
{
MainClass.ErrorLog($"Unable to narrate dialog:\n{e.StackTrace}\n{e.Message}");
}
}
internal static void LetterViewerMenuPatch(LetterViewerMenu __instance)
{
try
{
if (!__instance.IsActive())
return;
NarrateLetterContent(__instance);
}
catch (Exception e)
{
MainClass.ErrorLog($"Unable to narrate Text:\n{e.Message}\n{e.StackTrace}");
}
}
internal static void NarrateLetterContent(LetterViewerMenu __instance)
{
int x = Game1.getMousePosition().X, y = Game1.getMousePosition().Y;
#region Texts in the letter
string message = __instance.mailMessage[__instance.page];
string toSpeak = $"{message}";
if (__instance.ShouldShowInteractable())
{
if (__instance.moneyIncluded > 0)
{
string moneyText = Game1.content.LoadString("Strings\\UI:LetterViewer_MoneyIncluded", __instance.moneyIncluded);
toSpeak += $"\t\n\t ,Included money: {moneyText}";
}
else if (__instance.learnedRecipe != null && __instance.learnedRecipe.Length > 0)
{
string recipeText = Game1.content.LoadString("Strings\\UI:LetterViewer_LearnedRecipe", __instance.cookingOrCrafting);
toSpeak += $"\t\n\t ,Learned Recipe: {recipeText}";
}
}
if (currentLetterText != toSpeak)
{
currentLetterText = toSpeak;
// snap mouse to accept quest button
if (__instance.acceptQuestButton != null && __instance.questID != -1)
{
toSpeak += "\t\n Left click to accept quest.";
__instance.acceptQuestButton.snapMouseCursorToCenter();
}
if (__instance.mailMessage.Count > 1)
toSpeak = $"Page {__instance.page + 1} of {__instance.mailMessage.Count}:\n\t{toSpeak}";
MainClass.ScreenReader.Say(toSpeak, true);
}
#endregion
#region Narrate items given in the mail
if (__instance.ShouldShowInteractable())
{
foreach (ClickableComponent c in __instance.itemsToGrab)
{
if (c.item == null)
continue;
string name = c.item.DisplayName;
if (c.containsPoint(x, y))
MainClass.ScreenReader.SayWithChecker($"Left click to collect {name}", false);
}
}
#endregion
#region Narrate buttons
if (__instance.backButton != null && __instance.backButton.visible && __instance.backButton.containsPoint(x, y))
MainClass.ScreenReader.SayWithChecker($"Previous page button", false);
if (__instance.forwardButton != null && __instance.forwardButton.visible && __instance.forwardButton.containsPoint(x, y))
MainClass.ScreenReader.SayWithChecker($"Next page button", false);
#endregion
}
internal static void drawAboveAlwaysFrontLayerPatch(NPC __instance, string ___textAboveHead, int ___textAboveHeadTimer)
{
try
{
if (___textAboveHeadTimer > 2900 && ___textAboveHead != null)
{
MainClass.ScreenReader.SayWithChecker($"{__instance.displayName} says {___textAboveHead}", true);
}
}
catch (Exception e)
{
MainClass.ErrorLog($"Error in patch:NPCShowTextAboveHeadPatch \n{e.Message}\n{e.StackTrace}");
}
}
}
}

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@ -1,328 +0,0 @@
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Content;
using StardewValley;
using StardewValley.Locations;
using StardewValley.Menus;
namespace stardew_access.Patches
{
internal class DonationMenuPatches
{
internal static string museumQueryKey = " ";
internal static string fieldOfficeMenuQuery = " ";
private static bool isMoving = false;
private static (int x, int y)[] donationTiles =
{
(26,5),(26,6),(26,7),(26,8),(26,9),(26,10),(26,11),
(29,5),(30,5),(31,5),(32,5),(33,5),(34,5),(35,5),(36,5),
(28,6),(29,6),(30,6),(31,6),(32,6),(33,6),(34,6),(35,6),(36,6),(37,6),
(28,9),(29,9),(30,9),(31,9),(32,9),(33,9),(34,9),(35,9),(36,9),
(28,10),(29,10),(30,10),(31,10),(32,10),(33,10),(34,10),(35,10),(36,10),
(30,13),(31,13),(32,13),(33,13),(34,13),
(30,14),(31,14),(32,14),(33,14),(34,14),
(28,15),(29,15),(30,15),(31,15),(32,15),(33,15),(34,15),(35,15),(36,15),
(28,16),(29,16),(30,16),(31,16),(32,16),(33,16),(34,16),(35,16),(36,16),
(39,6),(40,6),(41,6),(42,6),(43,6),(44,6),(45,6),(46,6),
(39,7),(40,7),(41,7),(42,7),(43,7),(44,7),(45,7),(46,7),
(48,5),(48,6),(48,7),
(42,15),(43,15),(44,15),(45,15),(46,15),(47,15),
(42,16),(43,16),(44,16),(45,16),(46,16),(47,16),
};
#region Museum
internal static bool MuseumMenuKeyPressPatch()
{
try
{
if (isMoving)
return false;
if (!isMoving)
{
isMoving = true;
Task.Delay(200).ContinueWith(_ => { isMoving = false; });
}
}
catch (Exception e)
{
MainClass.ErrorLog($"Unable to narrate Text:\n{e.Message}\n{e.StackTrace}");
}
return true;
}
internal static void MuseumMenuPatch(MuseumMenu __instance, bool ___holdingMuseumPiece)
{
try
{
int x = Game1.getMouseX(true), y = Game1.getMouseY(true); // Mouse x and y position
if (__instance.heldItem != null)
{
// Museum Inventory
string toSpeak = " ";
int tileX = (int)(Utility.ModifyCoordinateFromUIScale(x) + (float)Game1.viewport.X) / 64;
int tileY = (int)(Utility.ModifyCoordinateFromUIScale(y) + (float)Game1.viewport.Y) / 64;
LibraryMuseum libraryMuseum = (LibraryMuseum)Game1.currentLocation;
if (libraryMuseum.isTileSuitableForMuseumPiece(tileX, tileY))
toSpeak = $"slot {tileX}x {tileY}y";
if (museumQueryKey != toSpeak)
{
museumQueryKey = toSpeak;
MainClass.ScreenReader.Say(toSpeak, true);
}
}
else
{
// Player Inventory
int i = InventoryUtils.narrateHoveredSlotAndReturnIndex(__instance.inventory, __instance.inventory.inventory, __instance.inventory.actualInventory, x, y,
handleHighlightedItem: true, highlightedItemPrefix: "Donatable ");
if (i != -9999)
{
bool isPrimaryInfoKeyPressed = MainClass.Config.PrimaryInfoKey.JustPressed(); // For donating hovered item
if (isPrimaryInfoKeyPressed && __instance.inventory.actualInventory[i] != null)
{
foreach (var tile in donationTiles)
{
#region Manually donates the hovered item (https://github.com/veywrn/StardewValley/blob/3ff171b6e9e6839555d7881a391b624ccd820a83/StardewValley/Menus/MuseumMenu.cs#L206-L247)
int tileX = tile.x;
int tileY = tile.y;
if (((LibraryMuseum)Game1.currentLocation).isTileSuitableForMuseumPiece(tileX, tileY) && ((LibraryMuseum)Game1.currentLocation).isItemSuitableForDonation(__instance.inventory.actualInventory[i]))
{
int objectID = __instance.inventory.actualInventory[i].ParentSheetIndex;
int rewardsCount = ((LibraryMuseum)Game1.currentLocation).getRewardsForPlayer(Game1.player).Count;
((LibraryMuseum)Game1.currentLocation).museumPieces.Add(new Vector2(tileX, tileY), ((StardewValley.Object)__instance.inventory.actualInventory[i]).ParentSheetIndex);
Game1.playSound("stoneStep");
if (((LibraryMuseum)Game1.currentLocation).getRewardsForPlayer(Game1.player).Count > rewardsCount)
{
Game1.playSound("reward");
}
else
{
Game1.playSound("newArtifact");
}
Game1.player.completeQuest(24);
__instance.inventory.actualInventory[i].Stack--;
if (__instance.inventory.actualInventory[i].Stack <= 0)
{
__instance.inventory.actualInventory[i] = null;
}
int pieces = ((LibraryMuseum)Game1.currentLocation).museumPieces.Count();
Game1.stats.checkForArchaeologyAchievements();
switch (pieces)
{
case 95:
globalChatInfoMessage("MuseumComplete", Game1.player.farmName.Value);
break;
case 40:
globalChatInfoMessage("Museum40", Game1.player.farmName.Value);
break;
default:
globalChatInfoMessage("donation", Game1.player.Name, "object:" + objectID);
break;
}
break;
}
#endregion
}
}
}
else if (__instance.okButton != null && __instance.okButton.containsPoint(x, y))
{
if (museumQueryKey != $"ok button")
{
museumQueryKey = $"ok button";
MainClass.ScreenReader.Say("ok button", true);
}
}
}
}
catch (Exception e)
{
MainClass.ErrorLog($"Unable to narrate Text:\n{e.Message}\n{e.StackTrace}");
}
}
#region These methods are taken from the game's source code, https://github.com/veywrn/StardewValley/blob/3ff171b6e9e6839555d7881a391b624ccd820a83/StardewValley/Multiplayer.cs#L1331-L1395
internal static void globalChatInfoMessage(string messageKey, params string[] args)
{
if (Game1.IsMultiplayer || Game1.multiplayerMode != 0)
{
receiveChatInfoMessage(Game1.player, messageKey, args);
sendChatInfoMessage(messageKey, args);
}
}
internal static void sendChatInfoMessage(string messageKey, params string[] args)
{
if (Game1.IsClient)
{
Game1.client.sendMessage(15, messageKey, args);
}
else if (Game1.IsServer)
{
foreach (long id in Game1.otherFarmers.Keys)
{
Game1.server.sendMessage(id, 15, Game1.player, messageKey, args);
}
}
}
internal static void receiveChatInfoMessage(Farmer sourceFarmer, string messageKey, string[] args)
{
if (Game1.chatBox != null)
{
try
{
string[] processedArgs = args.Select(delegate (string arg)
{
if (arg.StartsWith("achievement:"))
{
int key = Convert.ToInt32(arg.Substring("achievement:".Length));
return Game1.content.Load<Dictionary<int, string>>("Data\\Achievements")[key].Split('^')[0];
}
return arg.StartsWith("object:") ? new StardewValley.Object(Convert.ToInt32(arg.Substring("object:".Length)), 1).DisplayName : arg;
}).ToArray();
ChatBox chatBox = Game1.chatBox;
LocalizedContentManager content = Game1.content;
string path = "Strings\\UI:Chat_" + messageKey;
object[] substitutions = processedArgs;
chatBox.addInfoMessage(content.LoadString(path, substitutions));
}
catch (ContentLoadException)
{
}
catch (FormatException)
{
}
catch (OverflowException)
{
}
catch (KeyNotFoundException)
{
}
}
}
#endregion
#endregion
#region Field Office
internal static void FieldOfficeMenuPatch(FieldOfficeMenu __instance)
{
try
{
int x = Game1.getMouseX(true), y = Game1.getMouseY(true); // Mouse x and y position
string toSpeak = " ";
if (__instance.trashCan != null && __instance.trashCan.containsPoint(x, y))
{
toSpeak = "Trashcan";
}
else if (__instance.okButton != null && __instance.okButton.containsPoint(x, y))
{
toSpeak = "ok button";
}
else if (__instance.dropItemInvisibleButton != null && __instance.dropItemInvisibleButton.containsPoint(x, y))
{
toSpeak = "drop item";
}
else
{
if (InventoryUtils.narrateHoveredSlot(__instance.inventory, __instance.inventory.inventory, __instance.inventory.actualInventory, x, y))
return;
for (int i = 0; i < __instance.pieceHolders.Count; i++)
{
if (!__instance.pieceHolders[i].containsPoint(x, y))
continue;
if (__instance.pieceHolders[i].item == null)
toSpeak = i switch
{
0 => "Center skeleton slot",
1 => "Center skeleton slot",
2 => "Center skeleton slot",
3 => "Center skeleton slot",
4 => "Center skeleton slot",
5 => "Center skeleton slot",
6 => "Snake slot",
7 => "Snake slot",
8 => "Snake slot",
9 => "Bat slot",
10 => "Frog slot",
_ => "Donation slot"
};
else
toSpeak = $"Slot {i + 1} finished: {__instance.pieceHolders[i].item.DisplayName}";
if (!MainClass.Config.DisableInventoryVerbosity && __instance.heldItem != null && __instance.pieceHolders[i].item == null)
{
int highlight = getPieceIndexForDonationItem(__instance.heldItem.ParentSheetIndex);
if (highlight != -1 && highlight == i)
toSpeak += "Donatable ";
}
if (fieldOfficeMenuQuery != $"{toSpeak}:{i}")
{
fieldOfficeMenuQuery = $"{toSpeak}:{i}";
MainClass.ScreenReader.Say(toSpeak, true);
}
return;
}
}
if (fieldOfficeMenuQuery != toSpeak)
{
fieldOfficeMenuQuery = toSpeak;
MainClass.ScreenReader.Say(toSpeak, true);
if (__instance.dropItemInvisibleButton != null && __instance.dropItemInvisibleButton.containsPoint(x, y))
Game1.playSound("drop_item");
}
}
catch (System.Exception e)
{
MainClass.ErrorLog($"Unable to narrate Text:\n{e.Message}\n{e.StackTrace}");
}
}
internal static int getPieceIndexForDonationItem(int itemIndex)
{
switch (itemIndex)
{
case 820:
return 5;
case 821:
return 4;
case 822:
return 3;
case 823:
return 0;
case 824:
return 1;
case 825:
return 8;
case 826:
return 7;
case 827:
return 9;
case 828:
return 10;
default:
return -1;
}
}
#endregion
}
}

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using StardewValley;
using stardew_access.Features;
using StardewValley.Menus;
namespace stardew_access.Patches
{
internal class FieldOfficeMenuPatch
{
private static string fieldOfficeMenuQuery = "";
internal static void DrawPatch(FieldOfficeMenu __instance)
{
try
{
int x = Game1.getMouseX(true), y = Game1.getMouseY(true); // Mouse x and y position
string toSpeak = " ";
if (__instance.trashCan != null && __instance.trashCan.containsPoint(x, y))
{
toSpeak = "Trashcan";
}
else if (__instance.okButton != null && __instance.okButton.containsPoint(x, y))
{
toSpeak = "ok button";
}
else if (__instance.dropItemInvisibleButton != null && __instance.dropItemInvisibleButton.containsPoint(x, y))
{
toSpeak = "drop item";
}
else
{
if (InventoryUtils.narrateHoveredSlot(__instance.inventory, __instance.inventory.inventory, __instance.inventory.actualInventory, x, y))
return;
for (int i = 0; i < __instance.pieceHolders.Count; i++)
{
if (!__instance.pieceHolders[i].containsPoint(x, y))
continue;
if (__instance.pieceHolders[i].item == null)
toSpeak = i switch
{
0 => "Center skeleton slot",
1 => "Center skeleton slot",
2 => "Center skeleton slot",
3 => "Center skeleton slot",
4 => "Center skeleton slot",
5 => "Center skeleton slot",
6 => "Snake slot",
7 => "Snake slot",
8 => "Snake slot",
9 => "Bat slot",
10 => "Frog slot",
_ => "Donation slot"
};
else
toSpeak = $"Slot {i + 1} finished: {__instance.pieceHolders[i].item.DisplayName}";
if (!MainClass.Config.DisableInventoryVerbosity && __instance.heldItem != null && __instance.pieceHolders[i].item == null)
{
int highlight = getPieceIndexForDonationItem(__instance.heldItem.ParentSheetIndex);
if (highlight != -1 && highlight == i)
toSpeak += "Donatable ";
}
if (fieldOfficeMenuQuery != $"{toSpeak}:{i}")
{
fieldOfficeMenuQuery = $"{toSpeak}:{i}";
MainClass.ScreenReader.Say(toSpeak, true);
}
return;
}
}
if (fieldOfficeMenuQuery != toSpeak)
{
fieldOfficeMenuQuery = toSpeak;
MainClass.ScreenReader.Say(toSpeak, true);
if (__instance.dropItemInvisibleButton != null && __instance.dropItemInvisibleButton.containsPoint(x, y))
Game1.playSound("drop_item");
}
}
catch (System.Exception e)
{
MainClass.ErrorLog($"Unable to narrate Text:\n{e.Message}\n{e.StackTrace}");
}
}
internal static int getPieceIndexForDonationItem(int itemIndex)
{
switch (itemIndex)
{
case 820:
return 5;
case 821:
return 4;
case 822:
return 3;
case 823:
return 0;
case 824:
return 1;
case 825:
return 8;
case 826:
return 7;
case 827:
return 9;
case 828:
return 10;
default:
return -1;
}
}
internal static void Cleanup()
{
fieldOfficeMenuQuery = "";
}
}
}

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using Microsoft.Xna.Framework;
using StardewValley;
using stardew_access.Features;
using StardewValley.Locations;
using StardewValley.Menus;
namespace stardew_access.Patches
{
internal class MuseumMenuPatch
{
private static string museumQueryKey = "";
private static bool isMoving = false;
private static (int x, int y)[] donationTiles =
{
(26,5),(26,6),(26,7),(26,8),(26,9),(26,10),(26,11),
(29,5),(30,5),(31,5),(32,5),(33,5),(34,5),(35,5),(36,5),
(28,6),(29,6),(30,6),(31,6),(32,6),(33,6),(34,6),(35,6),(36,6),(37,6),
(28,9),(29,9),(30,9),(31,9),(32,9),(33,9),(34,9),(35,9),(36,9),
(28,10),(29,10),(30,10),(31,10),(32,10),(33,10),(34,10),(35,10),(36,10),
(30,13),(31,13),(32,13),(33,13),(34,13),
(30,14),(31,14),(32,14),(33,14),(34,14),
(28,15),(29,15),(30,15),(31,15),(32,15),(33,15),(34,15),(35,15),(36,15),
(28,16),(29,16),(30,16),(31,16),(32,16),(33,16),(34,16),(35,16),(36,16),
(39,6),(40,6),(41,6),(42,6),(43,6),(44,6),(45,6),(46,6),
(39,7),(40,7),(41,7),(42,7),(43,7),(44,7),(45,7),(46,7),
(48,5),(48,6),(48,7),
(42,15),(43,15),(44,15),(45,15),(46,15),(47,15),
(42,16),(43,16),(44,16),(45,16),(46,16),(47,16),
};
internal static bool RecieveKeyPressPatch()
{
try
{
if (isMoving)
return false;
if (!isMoving)
{
isMoving = true;
Task.Delay(200).ContinueWith(_ => { isMoving = false; });
}
}
catch (Exception e)
{
MainClass.ErrorLog($"Unable to narrate Text:\n{e.Message}\n{e.StackTrace}");
}
return true;
}
internal static void DrawPatch(MuseumMenu __instance, bool ___holdingMuseumPiece)
{
try
{
int x = Game1.getMouseX(true), y = Game1.getMouseY(true); // Mouse x and y position
narrateMuseumInventory(__instance, x, y);
narratePlayerInventory(__instance, x, y);
}
catch (Exception e)
{
MainClass.ErrorLog($"Unable to narrate Text:\n{e.Message}\n{e.StackTrace}");
}
}
private static void narrateMuseumInventory(MuseumMenu __instance, int x, int y)
{
if (__instance.heldItem == null) return;
string toSpeak = "";
int tileX = (int)(Utility.ModifyCoordinateFromUIScale(x) + (float)Game1.viewport.X) / 64;
int tileY = (int)(Utility.ModifyCoordinateFromUIScale(y) + (float)Game1.viewport.Y) / 64;
LibraryMuseum libraryMuseum = (LibraryMuseum)Game1.currentLocation;
if (libraryMuseum.isTileSuitableForMuseumPiece(tileX, tileY))
toSpeak = $"slot {tileX}x {tileY}y";
if (museumQueryKey != toSpeak)
{
museumQueryKey = toSpeak;
MainClass.ScreenReader.Say(toSpeak, true);
}
}
private static void narratePlayerInventory(MuseumMenu __instance, int x, int y)
{
if (__instance.heldItem != null) return;
if (narrateHoveredButtons(__instance, x, y)) return;
int hoveredItemIndex = InventoryUtils.narrateHoveredSlotAndReturnIndex(__instance.inventory, __instance.inventory.inventory, __instance.inventory.actualInventory, x, y,
handleHighlightedItem: true, highlightedItemPrefix: "Donatable ");
if (hoveredItemIndex != -9999)
{
bool isPrimaryInfoKeyPressed = MainClass.Config.PrimaryInfoKey.JustPressed(); // For donating hovered item
if (isPrimaryInfoKeyPressed && hoveredItemIndex >= 0 && hoveredItemIndex < __instance.inventory.actualInventory.Count && __instance.inventory.actualInventory[hoveredItemIndex] != null)
{
manuallyDonateItem(__instance, hoveredItemIndex);
}
}
}
private static bool narrateHoveredButtons(MuseumMenu __instance, int x, int y)
{
string toSpeak = "";
bool isDropItemButton = false;
if (__instance.okButton != null && __instance.okButton.containsPoint(x, y))
{
toSpeak = "Ok button";
}
else if (__instance.dropItemInvisibleButton != null && __instance.dropItemInvisibleButton.containsPoint(x, y))
{
toSpeak = "Drop Item";
isDropItemButton = true;
}
else
{
return false;
}
if (museumQueryKey != toSpeak)
{
museumQueryKey = toSpeak;
MainClass.ScreenReader.Say(toSpeak, true);
if (isDropItemButton) Game1.playSound("drop_item");
}
return true;
}
private static void manuallyDonateItem(MuseumMenu __instance, int i)
{
foreach (var tile in donationTiles)
{
#region Manually donates the hovered item (https://github.com/veywrn/StardewValley/blob/3ff171b6e9e6839555d7881a391b624ccd820a83/StardewValley/Menus/MuseumMenu.cs#L206-L247)
int tileX = tile.x;
int tileY = tile.y;
if (((LibraryMuseum)Game1.currentLocation).isTileSuitableForMuseumPiece(tileX, tileY) && ((LibraryMuseum)Game1.currentLocation).isItemSuitableForDonation(__instance.inventory.actualInventory[i]))
{
int objectID = __instance.inventory.actualInventory[i].ParentSheetIndex;
int rewardsCount = ((LibraryMuseum)Game1.currentLocation).getRewardsForPlayer(Game1.player).Count;
((LibraryMuseum)Game1.currentLocation).museumPieces.Add(new Vector2(tileX, tileY), ((StardewValley.Object)__instance.inventory.actualInventory[i]).ParentSheetIndex);
Game1.playSound("stoneStep");
if (((LibraryMuseum)Game1.currentLocation).getRewardsForPlayer(Game1.player).Count > rewardsCount)
{
Game1.playSound("reward");
}
else
{
Game1.playSound("newArtifact");
}
Game1.player.completeQuest(24);
__instance.inventory.actualInventory[i].Stack--;
if (__instance.inventory.actualInventory[i].Stack <= 0)
{
__instance.inventory.actualInventory[i] = null;
}
int pieces = ((LibraryMuseum)Game1.currentLocation).museumPieces.Count();
Game1.stats.checkForArchaeologyAchievements();
switch (pieces)
{
case 95:
globalChatInfoMessage("MuseumComplete", Game1.player.farmName.Value);
break;
case 40:
globalChatInfoMessage("Museum40", Game1.player.farmName.Value);
break;
default:
globalChatInfoMessage("donation", Game1.player.Name, "object:" + objectID);
break;
}
break;
}
#endregion
}
}
#region These methods are taken from the game's source code, https://github.com/veywrn/StardewValley/blob/3ff171b6e9e6839555d7881a391b624ccd820a83/StardewValley/Multiplayer.cs#L1331-L1395
internal static void globalChatInfoMessage(string messageKey, params string[] args)
{
if (Game1.IsMultiplayer || Game1.multiplayerMode != 0)
{
receiveChatInfoMessage(Game1.player, messageKey, args);
sendChatInfoMessage(messageKey, args);
}
}
internal static void sendChatInfoMessage(string messageKey, params string[] args)
{
if (Game1.IsClient)
{
Game1.client.sendMessage(15, messageKey, args);
}
else if (Game1.IsServer)
{
foreach (long id in Game1.otherFarmers.Keys)
{
Game1.server.sendMessage(id, 15, Game1.player, messageKey, args);
}
}
}
internal static void receiveChatInfoMessage(Farmer sourceFarmer, string messageKey, string[] args)
{
if (Game1.chatBox != null)
{
try
{
string[] processedArgs = args.Select(delegate (string arg)
{
if (arg.StartsWith("achievement:"))
{
int key = Convert.ToInt32(arg.Substring("achievement:".Length));
return Game1.content.Load<Dictionary<int, string>>("Data\\Achievements")[key].Split('^')[0];
}
return arg.StartsWith("object:") ? new StardewValley.Object(Convert.ToInt32(arg.Substring("object:".Length)), 1).DisplayName : arg;
}).ToArray();
ChatBox chatBox = Game1.chatBox;
LocalizedContentManager content = Game1.content;
string path = "Strings\\UI:Chat_" + messageKey;
object[] substitutions = processedArgs;
chatBox.addInfoMessage(content.LoadString(path, substitutions));
}
catch (Microsoft.Xna.Framework.Content.ContentLoadException)
{
}
catch (FormatException)
{
}
catch (OverflowException)
{
}
catch (KeyNotFoundException)
{
}
}
}
#endregion
internal static void Cleanup()
{
museumQueryKey = "";
}
}
}

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namespace stardew_access.Patches
{
internal class CollectionsPagePatch
{
internal static void DrawPatch(StardewValley.Menus.CollectionsPage __instance)
{
try
{
int x = StardewValley.Game1.getMousePosition().X, y = StardewValley.Game1.getMousePosition().Y;
if (__instance.letterviewerSubMenu != null)
{
LetterViwerMenuPatch.narrateLetterContent(__instance.letterviewerSubMenu);
}
}
catch (System.Exception e)
{
MainClass.ErrorLog($"Unable to narrate Text:\n{e.Message}\n{e.StackTrace}");
}
}
}
}

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using StardewValley;
using stardew_access.Features;
using StardewValley.Menus;
using StardewValley.Objects;
namespace stardew_access.Patches
{
internal class CraftingPagePatch
{
internal static string hoveredItemQueryKey = "";
internal static string craftingPageQueryKey = "";
internal static int currentSelectedCraftingRecipe = -1;
internal static bool isSelectingRecipe = false;
internal static void DrawPatch(CraftingPage __instance, CraftingRecipe ___hoverRecipe, int ___currentCraftingPage)
{
try
{
int x = Game1.getMouseX(true), y = Game1.getMouseY(true); // Mouse x and y position
handleKeyBinds(__instance, ___currentCraftingPage);
if (narrateMenuButtons(__instance, x, y))
{
return;
}
if (narrateHoveredRecipe(__instance, ___currentCraftingPage, ___hoverRecipe, x, y))
{
return;
}
if (InventoryUtils.narrateHoveredSlot(__instance.inventory, __instance.inventory.inventory, __instance.inventory.actualInventory, x, y))
{
craftingPageQueryKey = "";
return;
}
}
catch (Exception e)
{
MainClass.ErrorLog($"Unable to narrate Text:\n{e.Message}\n{e.StackTrace}");
}
}
private static void handleKeyBinds(CraftingPage __instance, int ___currentCraftingPage)
{
if (MainClass.Config.SnapToFirstSecondaryInventorySlotKey.JustPressed() && __instance.pagesOfCraftingRecipes[___currentCraftingPage].Count > 0)
{
// snap to first crafting recipe
__instance.setCurrentlySnappedComponentTo(__instance.pagesOfCraftingRecipes[___currentCraftingPage].ElementAt(0).Key.myID);
__instance.pagesOfCraftingRecipes[___currentCraftingPage].ElementAt(0).Key.snapMouseCursorToCenter();
currentSelectedCraftingRecipe = 0;
}
else if (MainClass.Config.SnapToFirstInventorySlotKey.JustPressed() && __instance.inventory.inventory.Count > 0)
{
// snap to first inventory slot
__instance.setCurrentlySnappedComponentTo(__instance.inventory.inventory[0].myID);
__instance.inventory.inventory[0].snapMouseCursorToCenter();
currentSelectedCraftingRecipe = -1;
}
else if (MainClass.Config.CraftingMenuCycleThroughRecipiesKey.JustPressed() && !isSelectingRecipe)
{
isSelectingRecipe = true;
CycleThroughRecipies(__instance.pagesOfCraftingRecipes, ___currentCraftingPage, __instance);
Task.Delay(200).ContinueWith(_ => { isSelectingRecipe = false; });
}
}
private static bool narrateMenuButtons(CraftingPage __instance, int x, int y)
{
string? toSpeak = null;
bool isDropItemButton = false;
if (__instance.upButton != null && __instance.upButton.containsPoint(x, y))
{
toSpeak = "Previous Recipe List";
}
else if (__instance.downButton != null && __instance.downButton.containsPoint(x, y))
{
toSpeak = "Next Recipe List";
}
else if (__instance.trashCan != null && __instance.trashCan.containsPoint(x, y))
{
toSpeak = "Trash Can";
}
else if (__instance.dropItemInvisibleButton != null && __instance.dropItemInvisibleButton.containsPoint(x, y))
{
toSpeak = "Drop Item";
isDropItemButton = true;
}
else
{
return false;
}
if (toSpeak != null && craftingPageQueryKey != toSpeak)
{
craftingPageQueryKey = toSpeak;
hoveredItemQueryKey = "";
MainClass.ScreenReader.Say(toSpeak, true);
if (isDropItemButton) Game1.playSound("drop_item");
}
return true;
}
private static bool narrateHoveredRecipe(CraftingPage __instance, int ___currentCraftingPage, CraftingRecipe ___hoverRecipe, int x, int y)
{
if (___hoverRecipe == null)
{
var isRecipeInFocus = false;
foreach (var item in __instance.pagesOfCraftingRecipes[___currentCraftingPage])
{
if (!item.Key.containsPoint(x, y))
continue;
isRecipeInFocus = true;
break;
}
if (!isRecipeInFocus)
return false;
string query = $"unknown recipe:{__instance.getCurrentlySnappedComponent().myID}";
if (craftingPageQueryKey != query)
{
craftingPageQueryKey = query;
hoveredItemQueryKey = "";
MainClass.ScreenReader.Say("unknown recipe", true);
}
return true;
}
string name = ___hoverRecipe.DisplayName;
int numberOfProduce = ___hoverRecipe.numberProducedPerCraft;
string description = "";
string ingredients = "";
string buffs = "";
string craftable = "";
description = $"Description:\n{___hoverRecipe.description}";
craftable = ___hoverRecipe.doesFarmerHaveIngredientsInInventory(getContainerContents(__instance._materialContainers)) ? "Craftable" : "Not Craftable";
#region Crafting ingredients
ingredients = "Ingredients:\n";
for (int i = 0; i < ___hoverRecipe.recipeList.Count; i++)
{
int recipeCount = ___hoverRecipe.recipeList.ElementAt(i).Value;
int recipeItem = ___hoverRecipe.recipeList.ElementAt(i).Key;
string recipeName = ___hoverRecipe.getNameFromIndex(recipeItem);
ingredients += $" ,{recipeCount} {recipeName}";
}
#endregion
#region Health & stamina and buff items (effects like +1 walking speed)
Item producesItem = ___hoverRecipe.createItem();
if (producesItem is StardewValley.Object producesItemObject)
{
if (producesItemObject.Edibility != -300)
{
int stamina_recovery = producesItemObject.staminaRecoveredOnConsumption();
buffs += $"{stamina_recovery} Energy";
if (stamina_recovery >= 0)
{
int health_recovery = producesItemObject.healthRecoveredOnConsumption();
buffs += $"\n{health_recovery} Health";
}
}
// These variables are taken from the game's code itself (IClickableMenu.cs -> 1016 line)
bool edibleItem = producesItem != null && (int)producesItemObject.Edibility != -300;
string[]? buffIconsToDisplay = (producesItem != null && edibleItem && Game1.objectInformation[producesItemObject.ParentSheetIndex].Split('/').Length > 7)
? producesItem.ModifyItemBuffs(Game1.objectInformation[producesItemObject.ParentSheetIndex].Split('/')[7].Split(' '))
: null;
if (buffIconsToDisplay != null)
{
for (int j = 0; j < buffIconsToDisplay.Length; j++)
{
string buffName = ((Convert.ToInt32(buffIconsToDisplay[j]) > 0) ? "+" : "") + buffIconsToDisplay[j] + " ";
if (j <= 11)
{
buffName = Game1.content.LoadString("Strings\\UI:ItemHover_Buff" + j, buffName);
}
try
{
int count = int.Parse(buffName.Substring(0, buffName.IndexOf(' ')));
if (count != 0)
buffs += $"{buffName}\n";
}
catch (Exception) { }
}
buffs = $"Buffs and boosts:\n {buffs}";
}
}
#endregion
string toSpeak = $"{numberOfProduce} {name}, {craftable}, \n\t{ingredients}, \n\t{description} \n\t{buffs}";
if (craftingPageQueryKey != toSpeak)
{
craftingPageQueryKey = toSpeak;
hoveredItemQueryKey = "";
MainClass.ScreenReader.Say(toSpeak, true);
}
return true;
}
private static void CycleThroughRecipies(List<Dictionary<ClickableTextureComponent, CraftingRecipe>> pagesOfCraftingRecipes, int ___currentCraftingPage, CraftingPage __instance)
{
currentSelectedCraftingRecipe++;
if (currentSelectedCraftingRecipe < 0 || currentSelectedCraftingRecipe >= pagesOfCraftingRecipes[0].Count)
currentSelectedCraftingRecipe = 0;
__instance.setCurrentlySnappedComponentTo(pagesOfCraftingRecipes[___currentCraftingPage].ElementAt(currentSelectedCraftingRecipe).Key.myID);
pagesOfCraftingRecipes[___currentCraftingPage].ElementAt(currentSelectedCraftingRecipe).Key.snapMouseCursorToCenter();
// Skip if recipe is not unlocked/unknown
if (pagesOfCraftingRecipes[___currentCraftingPage].ElementAt(currentSelectedCraftingRecipe).Key.hoverText.Equals("ghosted"))
CycleThroughRecipies(pagesOfCraftingRecipes, ___currentCraftingPage, __instance);
}
// This method is used to get the inventory items to check if the player has enough ingredients for a recipe
// Taken from CraftingPage.cs -> 169 line
internal static IList<Item>? getContainerContents(List<Chest> materialContainers)
{
if (materialContainers == null)
{
return null;
}
List<Item> items = new List<Item>();
for (int i = 0; i < materialContainers.Count; i++)
{
items.AddRange(materialContainers[i].items);
}
return items;
}
internal static void Cleanup()
{
hoveredItemQueryKey = "";
craftingPageQueryKey = "";
currentSelectedCraftingRecipe = -1;
isSelectingRecipe = false;
}
}
}

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using StardewValley;
using StardewValley.Menus;
namespace stardew_access.Patches
{
internal class ExitPagePatch
{
internal static string exitPageQueryKey = "";
internal static void DrawPatch(ExitPage __instance)
{
try
{
if (__instance.exitToTitle.visible &&
__instance.exitToTitle.containsPoint(Game1.getMouseX(true), Game1.getMouseY(true)))
{
string toSpeak = "Exit to Title Button";
if (exitPageQueryKey != toSpeak)
{
exitPageQueryKey = toSpeak;
MainClass.ScreenReader.Say(toSpeak, true);
}
return;
}
if (__instance.exitToDesktop.visible &&
__instance.exitToDesktop.containsPoint(Game1.getMouseX(true), Game1.getMouseY(true)))
{
string toSpeak = "Exit to Desktop Button";
if (exitPageQueryKey != toSpeak)
{
exitPageQueryKey = toSpeak;
MainClass.ScreenReader.Say(toSpeak, true);
}
return;
}
}
catch (Exception e)
{
MainClass.ErrorLog($"Unable to narrate Text:\n{e.Message}\n{e.StackTrace}");
}
}
internal static void Cleanup()
{
exitPageQueryKey = "";
}
}
}

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using StardewValley;
using StardewValley.Menus;
namespace stardew_access.Patches
{
internal class GameMenuPatch
{
internal static string gameMenuQueryKey = "";
internal static void DrawPatch(GameMenu __instance)
{
try
{
// Skip if in map page
if (__instance.currentTab == 3)
return;
int x = Game1.getMouseX(true), y = Game1.getMouseY(true); // Mouse x and y position
for (int i = 0; i < __instance.tabs.Count; i++)
{
if (!__instance.tabs[i].containsPoint(x, y))
continue;
string toSpeak = $"{GameMenu.getLabelOfTabFromIndex(i)} Tab" + ((i == __instance.currentTab) ? " Active" : "");
if (gameMenuQueryKey != toSpeak)
{
gameMenuQueryKey = toSpeak;
MainClass.ScreenReader.Say(toSpeak, true);
}
return;
}
// If not hovering on any tab button
Cleanup();
}
catch (Exception e)
{
MainClass.ErrorLog($"Unable to narrate Text:\n{e.Message}\n{e.StackTrace}");
}
}
internal static void Cleanup()
{
gameMenuQueryKey = "";
}
}
}

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using stardew_access.Features;
using StardewValley;
using StardewValley.Menus;
namespace stardew_access.Patches
{
internal class InventoryPagePatch
{
internal static string inventoryPageQueryKey = "";
internal static string hoveredItemQueryKey = "";
internal static void DrawPatch(InventoryPage __instance)
{
try
{
int x = Game1.getMouseX(true), y = Game1.getMouseY(true); // Mouse x and y position
handleKeyBinds();
if (narrateHoveredButton(__instance, x, y))
{
return;
}
if (narrateHoveredEquipmentSlot(__instance, x, y))
{
return;
}
if (InventoryUtils.narrateHoveredSlot(__instance.inventory, __instance.inventory.inventory, __instance.inventory.actualInventory, x, y, true))
{
inventoryPageQueryKey = "";
return;
}
// If no slot or button is hovered
Cleanup();
}
catch (Exception e)
{
MainClass.ErrorLog($"An error occured in InventoryPagePatch()->DrawPatch():\n{e.Message}\n{e.StackTrace}");
}
}
private static void handleKeyBinds()
{
if (!MainClass.Config.MoneyKey.JustPressed())
return;
string farmName = Game1.content.LoadString("Strings\\UI:Inventory_FarmName", Game1.player.farmName.Value);
string currentFunds = Game1.content.LoadString("Strings\\UI:Inventory_CurrentFunds" + (Game1.player.useSeparateWallets ? "_Separate" : ""), Utility.getNumberWithCommas(Game1.player.Money));
string totalEarnings = Game1.content.LoadString("Strings\\UI:Inventory_TotalEarnings" + (Game1.player.useSeparateWallets ? "_Separate" : ""), Utility.getNumberWithCommas((int)Game1.player.totalMoneyEarned));
int festivalScore = Game1.player.festivalScore;
int walnut = Game1.netWorldState.Value.GoldenWalnuts.Value;
int qiGems = Game1.player.QiGems;
int qiCoins = Game1.player.clubCoins;
string toSpeak = $"{farmName}\n{currentFunds}\n{totalEarnings}";
if (festivalScore > 0)
toSpeak = $"{toSpeak}\nFestival Score: {festivalScore}";
if (walnut > 0)
toSpeak = $"{toSpeak}\nGolden Walnut: {walnut}";
if (qiGems > 0)
toSpeak = $"{toSpeak}\nQi Gems: {qiGems}";
if (qiCoins > 0)
toSpeak = $"{toSpeak}\nQi Club Coins: {qiCoins}";
MainClass.ScreenReader.Say(toSpeak, true);
}
private static bool narrateHoveredButton(InventoryPage __instance, int x, int y)
{
string? toSpeak = null;
bool isDropItemButton = false;
if (__instance.inventory.dropItemInvisibleButton != null && __instance.inventory.dropItemInvisibleButton.containsPoint(x, y))
{
toSpeak = "Drop Item";
isDropItemButton = true;
}
else if (__instance.organizeButton != null && __instance.organizeButton.containsPoint(x, y))
{
toSpeak = "Organize Inventory Button";
}
else if (__instance.trashCan != null && __instance.trashCan.containsPoint(x, y))
{
toSpeak = "Trash Can";
}
else if (__instance.organizeButton != null && __instance.organizeButton.containsPoint(x, y))
{
toSpeak = "Organize Button";
}
else if (__instance.junimoNoteIcon != null && __instance.junimoNoteIcon.containsPoint(x, y))
{
toSpeak = "Community Center Button";
}
else
{
return false;
}
if (toSpeak != null && inventoryPageQueryKey != toSpeak)
{
inventoryPageQueryKey = toSpeak;
hoveredItemQueryKey = "";
MainClass.ScreenReader.Say(toSpeak, true);
if (isDropItemButton) Game1.playSound("drop_item");
}
return true;
}
private static bool narrateHoveredEquipmentSlot(InventoryPage __instance, int mouseX, int mouseY)
{
for (int i = 0; i < __instance.equipmentIcons.Count; i++)
{
if (!__instance.equipmentIcons[i].containsPoint(mouseX, mouseY))
continue;
string toSpeak = getNameAndDescriptionOfItem(__instance.equipmentIcons[i].name);
if (inventoryPageQueryKey != toSpeak)
{
inventoryPageQueryKey = toSpeak;
hoveredItemQueryKey = "";
MainClass.ScreenReader.Say(toSpeak, true);
}
return true;
}
return false;
}
private static string getNameAndDescriptionOfItem(string slotName) => slotName switch
{
"Hat" => (Game1.player.hat.Value != null) ? $"{Game1.player.hat.Value.DisplayName}, {Game1.player.hat.Value.getDescription()}" : "Hat slot",
"Left Ring" => (Game1.player.leftRing.Value != null) ? $"{Game1.player.leftRing.Value.DisplayName}, {Game1.player.leftRing.Value.getDescription()}" : "Left Ring slot",
"Right Ring" => (Game1.player.rightRing.Value != null) ? $"{Game1.player.rightRing.Value.DisplayName}, {Game1.player.rightRing.Value.getDescription()}" : "Right ring slot",
"Boots" => (Game1.player.boots.Value != null) ? $"{Game1.player.boots.Value.DisplayName}, {Game1.player.boots.Value.getDescription()}" : "Boots slot",
"Shirt" => (Game1.player.shirtItem.Value != null) ? $"{Game1.player.shirtItem.Value.DisplayName}, {Game1.player.shirtItem.Value.getDescription()}" : "Shirt slot",
"Pants" => (Game1.player.pantsItem.Value != null) ? $"{Game1.player.pantsItem.Value.DisplayName}, {Game1.player.pantsItem.Value.getDescription()}" : "Pants slot",
_ => "unkown slot"
};
internal static void Cleanup()
{
InventoryUtils.Cleanup();
inventoryPageQueryKey = "";
hoveredItemQueryKey = "";
}
}
}

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using StardewValley;
using StardewValley.Menus;
namespace stardew_access.Patches
{
internal class OptionsPagePatch
{
internal static string optionsPageQueryKey = "";
internal static void DrawPatch(OptionsPage __instance)
{
try
{
int currentItemIndex = Math.Max(0, Math.Min(__instance.options.Count - 7, __instance.currentItemIndex));
int x = Game1.getMouseX(true), y = Game1.getMouseY(true);
for (int i = 0; i < __instance.optionSlots.Count; i++)
{
if (!__instance.optionSlots[i].bounds.Contains(x, y) || currentItemIndex + i >= __instance.options.Count || !__instance.options[currentItemIndex + i].bounds.Contains(x - __instance.optionSlots[i].bounds.X, y - __instance.optionSlots[i].bounds.Y))
continue;
OptionsElement optionsElement = __instance.options[currentItemIndex + i];
string toSpeak = optionsElement.label;
if (optionsElement is OptionsButton)
toSpeak = $" {toSpeak} Button";
else if (optionsElement is OptionsCheckbox)
toSpeak = (((OptionsCheckbox)optionsElement).isChecked ? "Enabled" : "Disabled") + $" {toSpeak} Checkbox";
else if (optionsElement is OptionsDropDown)
toSpeak = $"{toSpeak} Dropdown, option {((OptionsDropDown)optionsElement).dropDownDisplayOptions[((OptionsDropDown)optionsElement).selectedOption]} selected";
else if (optionsElement is OptionsSlider)
toSpeak = $"{((OptionsSlider)optionsElement).value}% {toSpeak} Slider";
else if (optionsElement is OptionsPlusMinus)
toSpeak = $"{((OptionsPlusMinus)optionsElement).displayOptions[((OptionsPlusMinus)optionsElement).selected]} selected of {toSpeak}";
else if (optionsElement is OptionsInputListener)
{
string buttons = "";
((OptionsInputListener)optionsElement).buttonNames.ForEach(name => { buttons += $", {name}"; });
toSpeak = $"{toSpeak} is bound to {buttons}. Left click to change.";
}
else
{
if (toSpeak.Contains(":"))
toSpeak = toSpeak.Replace(":", "");
toSpeak = $"{toSpeak} Options:";
}
if (optionsPageQueryKey != toSpeak)
{
optionsPageQueryKey = toSpeak;
MainClass.ScreenReader.Say(toSpeak, true);
}
return;
}
}
catch (Exception e)
{
MainClass.ErrorLog($"Unable to narrate Text:\n{e.Message}\n{e.StackTrace}");
}
}
internal static void Cleanup()
{
optionsPageQueryKey = "";
}
}
}

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using StardewValley;
using StardewValley.Menus;
namespace stardew_access.Patches
{
internal class SocialPagePatch
{
internal static string socialPageQuery = "";
internal static void DrawPatch(SocialPage __instance, List<ClickableTextureComponent> ___sprites, int ___slotPosition, List<string> ___kidsNames)
{
try
{
int x = Game1.getMouseX(true), y = Game1.getMouseY(true); // Mouse x and y position
for (int i = ___slotPosition; i < ___slotPosition + 5; i++)
{
if (i >= ___sprites.Count)
continue;
if (__instance.names[i] is string && narrateNPCDetails(__instance, i, ___kidsNames, x, y))
{
return;
}
else if (__instance.names[i] is long && narrateFarmerDetails(__instance, i, ___sprites, x, y))
{
return;
}
}
}
catch (Exception e)
{
MainClass.ErrorLog($"Unable to narrate Text:\n{e.Message}\n{e.StackTrace}");
}
}
private static bool narrateNPCDetails(SocialPage __instance, int i, List<string> ___kidsNames, int x, int y)
{
if (!__instance.characterSlots[i].bounds.Contains(x, y))
return false;
string name = $"{__instance.names[i] as string}";
int heartLevel = Game1.player.getFriendshipHeartLevelForNPC(name);
bool datable = SocialPage.isDatable(name);
Friendship friendship = __instance.getFriendship(name);
int giftsThisWeek = friendship.GiftsThisWeek;
bool hasTalked = Game1.player.hasPlayerTalkedToNPC(name);
bool spouse = friendship.IsMarried();
bool housemate = spouse && SocialPage.isRoommateOfAnyone(name);
___kidsNames.Add("Robin");
___kidsNames.Add("Pierre");
___kidsNames.Add("Caroline");
___kidsNames.Add("Jodi");
___kidsNames.Add("Kent");
___kidsNames.Add("George");
___kidsNames.Add("Evelyn");
___kidsNames.Add("Demetrius");
string toSpeak = $"{name}";
if (!hasTalked)
{
toSpeak = $"{toSpeak}, not talked yet";
}
if (datable | housemate)
{
string text2 = (LocalizedContentManager.CurrentLanguageCode != LocalizedContentManager.LanguageCode.pt) ? Game1.content.LoadString("Strings\\StringsFromCSFiles:SocialPage.cs.11635") : ((__instance.getGender(name) == 0) ? Game1.content.LoadString("Strings\\StringsFromCSFiles:SocialPage.cs.11635").Split('/').First() : Game1.content.LoadString("Strings\\StringsFromCSFiles:SocialPage.cs.11635").Split('/').Last());
if (housemate)
{
text2 = Game1.content.LoadString("Strings\\StringsFromCSFiles:Housemate");
}
else if (spouse)
{
text2 = ((__instance.getGender(name) == 0) ? Game1.content.LoadString("Strings\\StringsFromCSFiles:SocialPage.cs.11636") : Game1.content.LoadString("Strings\\StringsFromCSFiles:SocialPage.cs.11637"));
}
else if (__instance.isMarriedToAnyone(name))
{
text2 = ((__instance.getGender(name) == 0) ? Game1.content.LoadString("Strings\\UI:SocialPage_MarriedToOtherPlayer_MaleNPC") : Game1.content.LoadString("Strings\\UI:SocialPage_MarriedToOtherPlayer_FemaleNPC"));
}
else if (!Game1.player.isMarried() && friendship.IsDating())
{
text2 = ((__instance.getGender(name) == 0) ? Game1.content.LoadString("Strings\\StringsFromCSFiles:SocialPage.cs.11639") : Game1.content.LoadString("Strings\\StringsFromCSFiles:SocialPage.cs.11640"));
}
else if (__instance.getFriendship(name).IsDivorced())
{
text2 = ((__instance.getGender(name) == 0) ? Game1.content.LoadString("Strings\\StringsFromCSFiles:SocialPage.cs.11642") : Game1.content.LoadString("Strings\\StringsFromCSFiles:SocialPage.cs.11643"));
}
toSpeak = $"{toSpeak}, {text2}";
}
if (!__instance.getFriendship(name).IsMarried() && ___kidsNames.Contains(name))
{
toSpeak = $"{toSpeak}, married";
}
if (spouse)
{
toSpeak = $"{toSpeak}, spouse";
}
else if (friendship.IsDating())
{
toSpeak = $"{toSpeak}, dating";
}
toSpeak = $"{toSpeak}, {heartLevel} hearts, {giftsThisWeek} gifts given this week.";
if (socialPageQuery != toSpeak)
{
socialPageQuery = toSpeak;
MainClass.ScreenReader.Say(toSpeak, true);
}
return true;
}
private static bool narrateFarmerDetails(SocialPage __instance, int i, List<ClickableTextureComponent> ___sprites, int x, int y)
{
long farmerID = (long)__instance.names[i];
Farmer farmer = Game1.getFarmerMaybeOffline(farmerID);
if (farmer == null)
return false;
int gender = (!farmer.IsMale) ? 1 : 0;
ClickableTextureComponent clickableTextureComponent = ___sprites[i];
if (!clickableTextureComponent.containsPoint(x, y))
return false;
Friendship friendship = Game1.player.team.GetFriendship(Game1.player.UniqueMultiplayerID, farmerID);
bool spouse = friendship.IsMarried();
string toSpeak = "";
string text2 = (LocalizedContentManager.CurrentLanguageCode != LocalizedContentManager.LanguageCode.pt) ? Game1.content.LoadString("Strings\\StringsFromCSFiles:SocialPage.cs.11635") : ((gender == 0) ? Game1.content.LoadString("Strings\\StringsFromCSFiles:SocialPage.cs.11635").Split('/').First() : Game1.content.LoadString("Strings\\StringsFromCSFiles:SocialPage.cs.11635").Split('/').Last());
if (spouse)
{
text2 = ((gender == 0) ? Game1.content.LoadString("Strings\\StringsFromCSFiles:SocialPage.cs.11636") : Game1.content.LoadString("Strings\\StringsFromCSFiles:SocialPage.cs.11637"));
}
else if (farmer.isMarried() && !farmer.hasRoommate())
{
text2 = ((gender == 0) ? Game1.content.LoadString("Strings\\UI:SocialPage_MarriedToOtherPlayer_MaleNPC") : Game1.content.LoadString("Strings\\UI:SocialPage_MarriedToOtherPlayer_FemaleNPC"));
}
else if (!Game1.player.isMarried() && friendship.IsDating())
{
text2 = ((gender == 0) ? Game1.content.LoadString("Strings\\StringsFromCSFiles:SocialPage.cs.11639") : Game1.content.LoadString("Strings\\StringsFromCSFiles:SocialPage.cs.11640"));
}
else if (friendship.IsDivorced())
{
text2 = ((gender == 0) ? Game1.content.LoadString("Strings\\StringsFromCSFiles:SocialPage.cs.11642") : Game1.content.LoadString("Strings\\StringsFromCSFiles:SocialPage.cs.11643"));
}
toSpeak = $"{farmer.displayName}, {text2}";
if (socialPageQuery != toSpeak)
{
socialPageQuery = toSpeak;
MainClass.ScreenReader.Say(toSpeak, true);
}
return true;
}
internal static void Cleanup()
{
socialPageQuery = "";
}
}
}

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using StardewValley.Menus;
namespace stardew_access.Patches
{
// These patches are global, i.e. work on every menus
internal class IClickableMenuPatch
{
internal static void ExitThisMenuPatch(IClickableMenu __instance)
{
try
{
Cleanup(__instance);
}
catch (Exception e)
{
MainClass.ErrorLog($"Unable to narrate Text:\n{e.Message}\n{e.StackTrace}");
}
}
internal static void Cleanup(IClickableMenu menu)
{
if (menu is LetterViewerMenu)
{
DialoguePatches.currentLetterText = " ";
}
else if (menu is LevelUpMenu)
{
MenuPatches.currentLevelUpTitle = " ";
}
else if (menu is Billboard)
{
QuestPatches.currentDailyQuestText = " ";
}
else if (menu is GameMenu)
{
GameMenuPatches.gameMenuQueryKey = "";
GameMenuPatches.craftingPageQueryKey = "";
GameMenuPatches.inventoryPageQueryKey = "";
GameMenuPatches.exitPageQueryKey = "";
GameMenuPatches.optionsPageQueryKey = "";
GameMenuPatches.socialPageQuery = "";
GameMenuPatches.currentSelectedCraftingRecipe = -1;
GameMenuPatches.isSelectingRecipe = false;
}
else if (menu is JunimoNoteMenu)
{
BundleMenuPatches.currentIngredientListItem = -1;
BundleMenuPatches.currentIngredientInputSlot = -1;
BundleMenuPatches.currentInventorySlot = -1;
BundleMenuPatches.junimoNoteMenuQuery = "";
}
else if (menu is ShopMenu)
{
GameMenuPatches.shopMenuQueryKey = "";
}
else if (menu is ItemGrabMenu)
{
GameMenuPatches.itemGrabMenuQueryKey = "";
}
else if (menu is GeodeMenu)
{
GameMenuPatches.geodeMenuQueryKey = "";
}
else if (menu is CarpenterMenu)
{
BuildingNAnimalMenuPatches.carpenterMenuQuery = "";
BuildingNAnimalMenuPatches.isUpgrading = false;
BuildingNAnimalMenuPatches.isDemolishing = false;
BuildingNAnimalMenuPatches.isPainting = false;
BuildingNAnimalMenuPatches.isMoving = false;
BuildingNAnimalMenuPatches.isConstructing = false;
BuildingNAnimalMenuPatches.carpenterMenu = null;
}
else if (menu is PurchaseAnimalsMenu)
{
BuildingNAnimalMenuPatches.purchaseAnimalMenuQuery = "";
BuildingNAnimalMenuPatches.firstTimeInNamingMenu = true;
BuildingNAnimalMenuPatches.purchaseAnimalsMenu = null;
}
else if (menu is DialogueBox)
{
DialoguePatches.isDialogueAppearingFirstTime = true;
DialoguePatches.currentDialogue = " ";
}
else if (menu is JojaCDMenu)
{
BundleMenuPatches.jojaCDMenuQuery = "";
}
else if (menu is QuestLog)
{
QuestPatches.questLogQuery = " ";
}
else if (menu is TailoringMenu)
{
MenuPatches.tailoringMenuQuery = " ";
}
else if (menu is ForgeMenu)
{
MenuPatches.forgeMenuQuery = " ";
}
else if (menu is ItemListMenu)
{
MenuPatches.itemListMenuQuery = " ";
}
else if (menu is FieldOfficeMenu)
{
DonationMenuPatches.fieldOfficeMenuQuery = " ";
}
else if (menu is MuseumMenu)
{
DonationMenuPatches.museumQueryKey = " ";
}
else if (menu is PondQueryMenu)
{
MenuPatches.pondQueryMenuQuery = " ";
}
InventoryUtils.hoveredItemQueryKey = "";
InventoryUtils.prevSlotIndex = -999;
TextBoxPatch.activeTextBoxes = "";
}
}
}

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@ -1,625 +0,0 @@
using Microsoft.Xna.Framework;
using stardew_access.Features;
using StardewModdingAPI;
using StardewValley;
using StardewValley.Buildings;
using StardewValley.Menus;
namespace stardew_access.Patches
{
internal class MenuPatches
{
internal static string currentLevelUpTitle = " ";
internal static bool firstTimeInNamingMenu = true;
internal static bool isNarratingPondInfo = false;
internal static string tailoringMenuQuery = " ";
internal static string pondQueryMenuQuery = " ";
internal static string forgeMenuQuery = " ";
internal static string itemListMenuQuery = " ";
internal static int prevSlotIndex = -999;
public static Vector2? prevTile = null;
internal static void ItemListMenuPatch(ItemListMenu __instance, string ___title, int ___currentTab, int ___totalValueOfItems, List<Item> ___itemsToList)
{
try
{
int x = Game1.getMouseX(true), y = Game1.getMouseY(true); // Mouse x and y position
string toSpeak = " ", currentList = " ";
for (int i = ___currentTab * __instance.itemsPerCategoryPage; i < ___currentTab * __instance.itemsPerCategoryPage + __instance.itemsPerCategoryPage; i++)
{
if (i == 0)
currentList = ___title;
if (___itemsToList.Count > i)
{
if (___itemsToList[i] == null)
{
currentList = $"{currentList}, \n" + Game1.content.LoadString("Strings\\UI:ItemList_ItemsLostValue", ___totalValueOfItems);
continue;
}
currentList = $"{currentList}, \n {___itemsToList[i].Stack} {___itemsToList[i].DisplayName}";
}
}
if (__instance.okButton != null && __instance.okButton.containsPoint(x, y))
toSpeak = $"Page {___currentTab + 1} of {((int)___itemsToList.Count / __instance.itemsPerCategoryPage) + 1} \n {currentList} \n ok button";
else if (__instance.forwardButton != null && __instance.forwardButton.containsPoint(x, y))
toSpeak = "Next page button";
else if (__instance.backButton != null && __instance.backButton.containsPoint(x, y))
toSpeak = "Previous page button";
if (itemListMenuQuery != toSpeak)
{
itemListMenuQuery = toSpeak;
MainClass.ScreenReader.Say(toSpeak, true);
}
}
catch (System.Exception e)
{
MainClass.ErrorLog($"Unable to narrate Text:\n{e.Message}\n{e.StackTrace}");
}
}
internal static void ForgeMenuPatch(ForgeMenu __instance)
{
try
{
int x = Game1.getMouseX(true), y = Game1.getMouseY(true); // Mouse x and y position
string toSpeak = " ";
if (__instance.leftIngredientSpot != null && __instance.leftIngredientSpot.containsPoint(x, y))
{
if (__instance.leftIngredientSpot.item == null)
{
toSpeak = "Input weapon or tool here";
}
else
{
Item item = __instance.leftIngredientSpot.item;
toSpeak = $"Weapon slot: {item.Stack} {item.DisplayName}";
}
}
else if (__instance.rightIngredientSpot != null && __instance.rightIngredientSpot.containsPoint(x, y))
{
if (__instance.rightIngredientSpot.item == null)
{
toSpeak = "Input gemstone here";
}
else
{
Item item = __instance.rightIngredientSpot.item;
toSpeak = $"Gemstone slot: {item.Stack} {item.DisplayName}";
}
}
else if (__instance.startTailoringButton != null && __instance.startTailoringButton.containsPoint(x, y))
{
toSpeak = "Star forging button";
}
else if (__instance.unforgeButton != null && __instance.unforgeButton.containsPoint(x, y))
{
toSpeak = "Unforge button";
}
else if (__instance.trashCan != null && __instance.trashCan.containsPoint(x, y))
{
toSpeak = "Trashcan";
}
else if (__instance.okButton != null && __instance.okButton.containsPoint(x, y))
{
toSpeak = "ok button";
}
else if (__instance.dropItemInvisibleButton != null && __instance.dropItemInvisibleButton.containsPoint(x, y))
{
toSpeak = "drop item";
}
else if (__instance.equipmentIcons.Count > 0 && __instance.equipmentIcons[0].containsPoint(x, y))
{
toSpeak = "Left ring Slot";
if (Game1.player.leftRing.Value != null)
toSpeak = $"{toSpeak}: {Game1.player.leftRing.Value.DisplayName}";
}
else if (__instance.equipmentIcons.Count > 0 && __instance.equipmentIcons[1].containsPoint(x, y))
{
toSpeak = "Right ring Slot";
if (Game1.player.rightRing.Value != null)
toSpeak = $"{toSpeak}: {Game1.player.rightRing.Value.DisplayName}";
}
if (InventoryUtils.narrateHoveredSlot(__instance.inventory, __instance.inventory.inventory, __instance.inventory.actualInventory, x, y))
return;
if (forgeMenuQuery != toSpeak)
{
forgeMenuQuery = toSpeak;
MainClass.ScreenReader.Say(toSpeak, true);
if (__instance.dropItemInvisibleButton != null && __instance.dropItemInvisibleButton.containsPoint(x, y))
Game1.playSound("drop_item");
}
}
catch (System.Exception e)
{
MainClass.ErrorLog($"Unable to narrate Text:\n{e.Message}\n{e.StackTrace}");
}
}
internal static void PondQueryMenuPatch(PondQueryMenu __instance, StardewValley.Object ____fishItem, FishPond ____pond, string ____statusText, bool ___confirmingEmpty)
{
try
{
int x = Game1.getMouseX(true), y = Game1.getMouseY(true); // Mouse x and y position
bool isPrimaryInfoKeyPressed = MainClass.Config.PrimaryInfoKey.JustPressed();
string toSpeak = " ", extra = "";
if (___confirmingEmpty)
{
if (__instance.yesButton != null && __instance.yesButton.containsPoint(x, y))
toSpeak = "Confirm button";
else if (__instance.noButton != null && __instance.noButton.containsPoint(x, y))
toSpeak = "Cancel button";
}
else
{
if (isPrimaryInfoKeyPressed && !isNarratingPondInfo)
{
string pond_name_text = Game1.content.LoadString("Strings\\UI:PondQuery_Name", ____fishItem.DisplayName);
string population_text = Game1.content.LoadString("Strings\\UI:PondQuery_Population", string.Concat(____pond.FishCount), ____pond.maxOccupants.Value);
bool has_unresolved_needs = ____pond.neededItem.Value != null && ____pond.HasUnresolvedNeeds() && !____pond.hasCompletedRequest.Value;
string bring_text = "";
if (has_unresolved_needs && ____pond.neededItem.Value != null)
bring_text = Game1.content.LoadString("Strings\\UI:PondQuery_StatusRequest_Bring") + $": {____pond.neededItemCount} {____pond.neededItem.Value.DisplayName}";
extra = $"{pond_name_text} {population_text} {bring_text} Status: {____statusText}";
pondQueryMenuQuery = " ";
isNarratingPondInfo = true;
Task.Delay(200).ContinueWith(_ => { isNarratingPondInfo = false; });
}
if (__instance.okButton != null && __instance.okButton.containsPoint(x, y))
toSpeak = "Ok button";
else if (__instance.changeNettingButton != null && __instance.changeNettingButton.containsPoint(x, y))
toSpeak = "Change netting button";
else if (__instance.emptyButton != null && __instance.emptyButton.containsPoint(x, y))
toSpeak = "Empty pond button";
}
if (pondQueryMenuQuery != toSpeak)
{
pondQueryMenuQuery = toSpeak;
MainClass.ScreenReader.Say(extra + " \n\t" + toSpeak, true);
}
}
catch (System.Exception e)
{
MainClass.ErrorLog($"Unable to narrate Text:\n{e.Message}\n{e.StackTrace}");
}
}
internal static void TailoringMenuPatch(TailoringMenu __instance)
{
try
{
int x = Game1.getMouseX(true), y = Game1.getMouseY(true); // Mouse x and y position
string toSpeak = " ";
if (__instance.leftIngredientSpot != null && __instance.leftIngredientSpot.containsPoint(x, y))
{
if (__instance.leftIngredientSpot.item == null)
{
toSpeak = "Input cloth here";
}
else
{
Item item = __instance.leftIngredientSpot.item;
toSpeak = $"Cloth slot: {item.Stack} {item.DisplayName}";
}
}
else if (__instance.rightIngredientSpot != null && __instance.rightIngredientSpot.containsPoint(x, y))
{
if (__instance.rightIngredientSpot.item == null)
{
toSpeak = "Input ingredient here";
}
else
{
Item item = __instance.rightIngredientSpot.item;
toSpeak = $"Ingredient slot: {item.Stack} {item.DisplayName}";
}
}
else if (__instance.startTailoringButton != null && __instance.startTailoringButton.containsPoint(x, y))
{
toSpeak = "Star tailoring button";
}
else if (__instance.trashCan != null && __instance.trashCan.containsPoint(x, y))
{
toSpeak = "Trashcan";
}
else if (__instance.okButton != null && __instance.okButton.containsPoint(x, y))
{
toSpeak = "ok button";
}
else if (__instance.dropItemInvisibleButton != null && __instance.dropItemInvisibleButton.containsPoint(x, y))
{
toSpeak = "drop item";
}
else if (__instance.equipmentIcons.Count > 0 && __instance.equipmentIcons[0].containsPoint(x, y))
{
toSpeak = "Hat Slot";
if (Game1.player.hat.Value != null)
toSpeak = $"{toSpeak}: {Game1.player.hat.Value.DisplayName}";
}
else if (__instance.equipmentIcons.Count > 0 && __instance.equipmentIcons[1].containsPoint(x, y))
{
toSpeak = "Shirt Slot";
if (Game1.player.shirtItem.Value != null)
toSpeak = $"{toSpeak}: {Game1.player.shirtItem.Value.DisplayName}";
}
else if (__instance.equipmentIcons.Count > 0 && __instance.equipmentIcons[2].containsPoint(x, y))
{
toSpeak = "Pants Slot";
if (Game1.player.pantsItem.Value != null)
toSpeak = $"{toSpeak}: {Game1.player.pantsItem.Value.DisplayName}";
}
if (InventoryUtils.narrateHoveredSlot(__instance.inventory, __instance.inventory.inventory, __instance.inventory.actualInventory, x, y))
return;
if (tailoringMenuQuery != toSpeak)
{
tailoringMenuQuery = toSpeak;
MainClass.ScreenReader.Say(toSpeak, true);
if (__instance.dropItemInvisibleButton != null && __instance.dropItemInvisibleButton.containsPoint(x, y))
Game1.playSound("drop_item");
}
}
catch (System.Exception e)
{
MainClass.ErrorLog($"Unable to narrate Text:\n{e.Message}\n{e.StackTrace}");
}
}
internal static void ChooseFromListMenuPatch(ChooseFromListMenu __instance, List<string> ___options, int ___index, bool ___isJukebox)
{
try
{
int x = Game1.getMouseX(true), y = Game1.getMouseY(true); // Mouse x and y position
string toSpeak = "";
if (__instance.okButton != null && __instance.okButton.containsPoint(x, y))
toSpeak = "Select " + (___isJukebox ? Utility.getSongTitleFromCueName(___options[___index]) : ___options[___index]) + " button";
else if (__instance.cancelButton != null && __instance.cancelButton.containsPoint(x, y))
toSpeak = "Cancel button";
else if (__instance.backButton != null && __instance.backButton.containsPoint(x, y))
toSpeak = "Previous option: " + (___isJukebox ? Utility.getSongTitleFromCueName(___options[Math.Max(0, ___index - 1)]) : ___options[Math.Max(0, ___index - 1)]) + " button";
else if (__instance.forwardButton != null && __instance.forwardButton.containsPoint(x, y))
toSpeak = "Next option: " + (___isJukebox ? Utility.getSongTitleFromCueName(___options[Math.Min(___options.Count, ___index + 1)]) : ___options[Math.Min(___options.Count, ___index + 1)]) + " button";
MainClass.ScreenReader.SayWithMenuChecker(toSpeak, true);
}
catch (System.Exception e)
{
MainClass.ErrorLog($"Unable to narrate Text:\n{e.Message}\n{e.StackTrace}");
}
}
internal static bool PlaySoundPatch(string cueName)
{
try
{
if (!Context.IsPlayerFree)
return true;
if (!Game1.player.isMoving())
return true;
if (cueName == "grassyStep" || cueName == "sandyStep" || cueName == "snowyStep" || cueName == "stoneStep" || cueName == "thudStep" || cueName == "woodyStep")
{
Vector2 nextTile = CurrentPlayer.FacingTile;
if (TileInfo.isCollidingAtTile((int)nextTile.X, (int)nextTile.Y))
{
if (prevTile != nextTile)
{
prevTile = nextTile;
//Game1.playSound("colliding");
}
return false;
}
}
}
catch (Exception e)
{
MainClass.ErrorLog($"Unable to narrate Text:\n{e.Message}\n{e.StackTrace}");
}
return true;
}
internal static void LanguageSelectionMenuPatch(LanguageSelectionMenu __instance)
{
try
{
int x = Game1.getMouseX(true), y = Game1.getMouseY(true); // Mouse x and y position
if (__instance.nextPageButton != null && __instance.nextPageButton.containsPoint(x, y))
{
MainClass.ScreenReader.SayWithMenuChecker($"Next Page Button", true);
return;
}
if (__instance.previousPageButton != null && __instance.previousPageButton.containsPoint(x, y))
{
MainClass.ScreenReader.SayWithMenuChecker($"Previous Page Button", true);
return;
}
for (int i = 0; i < __instance.languages.Count; i++)
{
if (__instance.languages[i].containsPoint(x, y))
{
MainClass.ScreenReader.SayWithMenuChecker($"{__instance.languageList[i]} Button", true);
break;
}
}
}
catch (Exception e)
{
MainClass.ErrorLog($"Unable to narrate Text:\n{e.Message}\n{e.StackTrace}");
}
}
internal static void MineElevatorMenuPatch(List<ClickableComponent> ___elevators)
{
try
{
int x = Game1.getMouseX(true), y = Game1.getMouseY(true); // Mouse x and y position
for (int i = 0; i < ___elevators.Count; i++)
{
if (___elevators[i].containsPoint(x, y))
{
MainClass.ScreenReader.SayWithMenuChecker($"{___elevators[i].name} level", true);
break;
}
}
}
catch (Exception e)
{
MainClass.ErrorLog($"Unable to narrate Text:\n{e.Message}\n{e.StackTrace}");
}
}
internal static void TitleTextInputMenuPatch(TitleTextInputMenu __instance)
{
try
{
string toSpeak = "";
int x = Game1.getMouseX(true), y = Game1.getMouseY(true); // Mouse x and y position
if (__instance.pasteButton != null && __instance.pasteButton.containsPoint(x, y))
toSpeak = $"Paste button";
if (toSpeak != "")
MainClass.ScreenReader.SayWithChecker(toSpeak, true);
}
catch (System.Exception e)
{
MainClass.ErrorLog($"Unable to narrate Text:\n{e.Message}\n{e.StackTrace}");
}
}
internal static void NamingMenuPatch(NamingMenu __instance, TextBox ___textBox, string ___title)
{
try
{
if (firstTimeInNamingMenu)
{
firstTimeInNamingMenu = false;
___textBox.Selected = false;
}
if (TextBoxPatch.isAnyTextBoxActive) return;
string toSpeak = "";
int x = Game1.getMouseX(true), y = Game1.getMouseY(true); // Mouse x and y position
bool isEscPressed = Game1.input.GetKeyboardState().IsKeyDown(Microsoft.Xna.Framework.Input.Keys.Escape); // For escaping/unselecting from the animal name text box
if (__instance.textBoxCC != null && __instance.textBoxCC.containsPoint(x, y))
toSpeak = $"{___title} text box";
else if (__instance.doneNamingButton != null && __instance.doneNamingButton.containsPoint(x, y))
toSpeak = $"Done naming button";
else if (__instance.randomButton != null && __instance.randomButton.containsPoint(x, y))
toSpeak = $"Random button";
if (toSpeak != "")
MainClass.ScreenReader.SayWithChecker(toSpeak, true);
}
catch (Exception e)
{
MainClass.ErrorLog($"Unable to narrate Text:\n{e.Message}\n{e.StackTrace}");
}
}
internal static void ConfirmationDialogPatch(ConfirmationDialog __instance, string ___message)
{
try
{
int x = Game1.getMouseX(true), y = Game1.getMouseY(true);
string toSpeak = ___message;
if (__instance.okButton.containsPoint(x, y))
{
toSpeak += "\n\tOk Button";
}
else if (__instance.cancelButton.containsPoint(x, y))
{
toSpeak += "\n\tCancel Button";
}
MainClass.ScreenReader.SayWithMenuChecker(toSpeak, true);
}
catch (Exception e)
{
MainClass.ErrorLog($"Unable to narrate Text:\n{e.Message}\n{e.StackTrace}");
}
}
internal static void LevelUpMenuPatch(LevelUpMenu __instance, List<int> ___professionsToChoose, List<string> ___leftProfessionDescription, List<string> ___rightProfessionDescription, List<string> ___extraInfoForLevel, List<CraftingRecipe> ___newCraftingRecipes, string ___title, bool ___isActive, bool ___isProfessionChooser)
{
try
{
int x = Game1.getMouseX(true), y = Game1.getMouseY(true);
string leftProfession = " ", rightProfession = " ", extraInfo = " ", newCraftingRecipe = " ", toSpeak = " ";
if (!__instance.informationUp)
{
return;
}
if (__instance.isProfessionChooser)
{
if (___professionsToChoose.Count() == 0)
{
return;
}
for (int j = 0; j < ___leftProfessionDescription.Count; j++)
{
leftProfession += ___leftProfessionDescription[j] + ", ";
}
for (int i = 0; i < ___rightProfessionDescription.Count; i++)
{
rightProfession += ___rightProfessionDescription[i] + ", ";
}
if (__instance.leftProfession.containsPoint(x, y))
{
if ((MainClass.Config.LeftClickMainKey.JustPressed() || MainClass.Config.LeftClickAlternateKey.JustPressed()) && __instance.readyToClose())
{
Game1.player.professions.Add(___professionsToChoose[0]);
__instance.getImmediateProfessionPerk(___professionsToChoose[0]);
___isActive = false;
__instance.informationUp = false;
___isProfessionChooser = false;
__instance.RemoveLevelFromLevelList();
__instance.exitThisMenu();
return;
}
toSpeak = $"Selected: {leftProfession} Left click to choose.";
}
if (__instance.rightProfession.containsPoint(x, y))
{
if ((MainClass.Config.LeftClickMainKey.JustPressed() || MainClass.Config.LeftClickAlternateKey.JustPressed()) && __instance.readyToClose())
{
Game1.player.professions.Add(___professionsToChoose[1]);
__instance.getImmediateProfessionPerk(___professionsToChoose[1]);
___isActive = false;
__instance.informationUp = false;
___isProfessionChooser = false;
__instance.RemoveLevelFromLevelList();
__instance.exitThisMenu();
return;
}
toSpeak = $"Selected: {rightProfession} Left click to choose.";
}
}
else
{
foreach (string s2 in ___extraInfoForLevel)
{
extraInfo += s2 + ", ";
}
foreach (CraftingRecipe s in ___newCraftingRecipes)
{
string cookingOrCrafting = Game1.content.LoadString("Strings\\UI:LearnedRecipe_" + (s.isCookingRecipe ? "cooking" : "crafting"));
string message = Game1.content.LoadString("Strings\\UI:LevelUp_NewRecipe", cookingOrCrafting, s.DisplayName);
newCraftingRecipe += $"{message}, ";
}
}
if (__instance.okButton.containsPoint(x, y))
{
if (MainClass.Config.LeftClickMainKey.JustPressed() || MainClass.Config.LeftClickAlternateKey.JustPressed())
__instance.okButtonClicked();
toSpeak = $"{___title} {extraInfo} {newCraftingRecipe}. Left click to close.";
}
if (toSpeak != " ")
MainClass.ScreenReader.SayWithMenuChecker(toSpeak, true);
else if (__instance.isProfessionChooser && currentLevelUpTitle != $"{___title}. Select a new profession.")
{
MainClass.ScreenReader.SayWithMenuChecker($"{___title}. Select a new profession.", true);
currentLevelUpTitle = $"{___title}. Select a new profession.";
}
}
catch (Exception e)
{
MainClass.ErrorLog($"Unable to narrate Text:\n{e.Message}\n{e.StackTrace}");
}
}
internal static void ShippingMenuPatch(ShippingMenu __instance, List<int> ___categoryTotals)
{
try
{
if (__instance.currentPage == -1)
{
int total = ___categoryTotals[5];
string toSpeak;
if (__instance.okButton.containsPoint(Game1.getMouseX(true), Game1.getMouseY(true)))
{
// Perform Left Click
if (MainClass.Config.LeftClickMainKey.JustPressed() || MainClass.Config.LeftClickAlternateKey.JustPressed())
{
Game1.activeClickableMenu.receiveLeftClick(Game1.getMouseX(true), Game1.getMouseY(true));
}
toSpeak = $"{total}g in total. Press left mouse button to save.";
MainClass.ScreenReader.SayWithChecker(toSpeak, true);
}
for (int i = 0; i < __instance.categories.Count; i++)
{
if (__instance.categories[i].containsPoint(Game1.getMouseX(true), Game1.getMouseY(true)))
{
toSpeak = $"Money recieved from {__instance.getCategoryName(i)}: {___categoryTotals[i]}g.";
MainClass.ScreenReader.SayWithChecker(toSpeak, true);
}
}
}
}
catch (Exception e)
{
MainClass.ErrorLog($"Unable to narrate Text:\n{e.Message}\n{e.StackTrace}");
}
}
internal static void Game1ExitActiveMenuPatch()
{
try
{
IClickableMenuPatch.Cleanup(Game1.activeClickableMenu);
}
catch (Exception e)
{
MainClass.ErrorLog($"Unable to narrate Text:\n{e.Message}\n{e.StackTrace}");
}
}
internal static void ExitEventPatch()
{
if (MainClass.ScreenReader != null)
MainClass.ScreenReader.CloseScreenReader();
}
}
}

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using stardew_access.Features;
using StardewValley;
using StardewValley.Menus;
namespace stardew_access.Patches
{
internal class ForgeMenuPatch
{
private static string forgeMenuQuery = "";
internal static void DrawPatch(ForgeMenu __instance)
{
try
{
int x = Game1.getMouseX(true), y = Game1.getMouseY(true); // Mouse x and y position
if (narrateHoveredButton(__instance, x, y)) return;
if (InventoryUtils.narrateHoveredSlot(__instance.inventory, __instance.inventory.inventory, __instance.inventory.actualInventory, x, y))
{
Cleanup();
}
}
catch (System.Exception e)
{
MainClass.ErrorLog($"An error occured in forge menu patch:\n{e.Message}\n{e.StackTrace}");
}
}
private static bool narrateHoveredButton(ForgeMenu __instance, int x, int y)
{
string toSpeak = "";
bool isDropItemButton = false;
if (__instance.leftIngredientSpot != null && __instance.leftIngredientSpot.containsPoint(x, y))
{
if (__instance.leftIngredientSpot.item == null)
{
toSpeak = "Input weapon or tool here";
}
else
{
Item item = __instance.leftIngredientSpot.item;
toSpeak = $"Weapon slot: {item.Stack} {item.DisplayName}";
}
}
else if (__instance.rightIngredientSpot != null && __instance.rightIngredientSpot.containsPoint(x, y))
{
if (__instance.rightIngredientSpot.item == null)
{
toSpeak = "Input gemstone here";
}
else
{
Item item = __instance.rightIngredientSpot.item;
toSpeak = $"Gemstone slot: {item.Stack} {item.DisplayName}";
}
}
else if (__instance.startTailoringButton != null && __instance.startTailoringButton.containsPoint(x, y))
{
toSpeak = "Star forging button";
}
else if (__instance.unforgeButton != null && __instance.unforgeButton.containsPoint(x, y))
{
toSpeak = "Unforge button";
}
else if (__instance.trashCan != null && __instance.trashCan.containsPoint(x, y))
{
toSpeak = "Trashcan";
}
else if (__instance.okButton != null && __instance.okButton.containsPoint(x, y))
{
toSpeak = "ok button";
}
else if (__instance.dropItemInvisibleButton != null && __instance.dropItemInvisibleButton.containsPoint(x, y))
{
toSpeak = "drop item";
isDropItemButton = true;
}
else if (__instance.equipmentIcons.Count > 0 && __instance.equipmentIcons[0].containsPoint(x, y))
{
toSpeak = "Left ring Slot";
if (Game1.player.leftRing.Value != null)
toSpeak = $"{toSpeak}: {Game1.player.leftRing.Value.DisplayName}";
}
else if (__instance.equipmentIcons.Count > 0 && __instance.equipmentIcons[1].containsPoint(x, y))
{
toSpeak = "Right ring Slot";
if (Game1.player.rightRing.Value != null)
toSpeak = $"{toSpeak}: {Game1.player.rightRing.Value.DisplayName}";
}
else
{
return false;
}
if (forgeMenuQuery != toSpeak)
{
forgeMenuQuery = toSpeak;
MainClass.ScreenReader.Say(toSpeak, true);
if (isDropItemButton) Game1.playSound("drop_item");
}
return true;
}
internal static void Cleanup()
{
forgeMenuQuery = "";
}
}
}

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using stardew_access.Features;
using StardewValley;
using StardewValley.Menus;
namespace stardew_access.Patches
{
internal class GeodeMenuPatch
{
private static string geodeMenuQueryKey = "";
internal static void DrawPatch(GeodeMenu __instance)
{
try
{
int x = Game1.getMouseX(true), y = Game1.getMouseY(true); // Mouse x and y position
if (narrateRecievedTreasure(__instance)) return;
if (narrateHoveredButton(__instance, x, y)) return;
if (InventoryUtils.narrateHoveredSlot(__instance.inventory, __instance.inventory.inventory, __instance.inventory.actualInventory, x, y))
geodeMenuQueryKey = "";
}
catch (Exception e)
{
MainClass.ErrorLog($"Unable to narrate Text:\n{e.Message}\n{e.StackTrace}");
}
}
private static bool narrateRecievedTreasure(GeodeMenu __instance)
{
// Narrates the treasure recieved on breaking the geode
if (__instance.geodeTreasure == null) return false;
string name = __instance.geodeTreasure.DisplayName;
int stack = __instance.geodeTreasure.Stack;
string toSpeak = $"Recieved {stack} {name}";
if (geodeMenuQueryKey != toSpeak)
{
geodeMenuQueryKey = toSpeak;
MainClass.ScreenReader.Say(toSpeak, true);
}
return true;
}
private static bool narrateHoveredButton(GeodeMenu __instance, int x, int y)
{
string toSpeak = "";
bool isDropItemButton = false;
if (__instance.geodeSpot != null && __instance.geodeSpot.containsPoint(x, y))
{
toSpeak = "Place geode here";
}
else if (__instance.dropItemInvisibleButton != null && __instance.dropItemInvisibleButton.containsPoint(x, y))
{
toSpeak = "Drop item here";
isDropItemButton = true;
}
else if (__instance.trashCan != null && __instance.trashCan.containsPoint(x, y))
{
toSpeak = "Trash can";
}
else if (__instance.okButton != null && __instance.okButton.containsPoint(x, y))
{
toSpeak = "Ok button";
}
else
{
return false;
}
if (geodeMenuQueryKey == toSpeak) return true;
geodeMenuQueryKey = toSpeak;
MainClass.ScreenReader.Say(toSpeak, true);
if (isDropItemButton) Game1.playSound("drop_item");
return true;
}
internal static void Cleanup()
{
geodeMenuQueryKey = "";
}
}
}

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using stardew_access.Features;
using StardewValley;
using StardewValley.Menus;
namespace stardew_access.Patches
{
internal class ItemGrabMenuPatch
{
internal static string itemGrabMenuQueryKey = "";
internal static string hoveredItemQueryKey = "";
internal static void DrawPatch(ItemGrabMenu __instance)
{
try
{
int x = Game1.getMouseX(true), y = Game1.getMouseY(true); // Mouse x and y position
if (MainClass.Config.SnapToFirstSecondaryInventorySlotKey.JustPressed() && __instance.ItemsToGrabMenu.inventory.Count > 0 && !__instance.shippingBin)
{
__instance.setCurrentlySnappedComponentTo(__instance.ItemsToGrabMenu.inventory[0].myID);
__instance.ItemsToGrabMenu.inventory[0].snapMouseCursorToCenter();
}
else if (MainClass.Config.SnapToFirstInventorySlotKey.JustPressed() && __instance.inventory.inventory.Count > 0)
{
__instance.setCurrentlySnappedComponentTo(__instance.inventory.inventory[0].myID);
__instance.inventory.inventory[0].snapMouseCursorToCenter();
}
if (narrateHoveredButton(__instance, x, y))
{
InventoryUtils.Cleanup();
return;
}
if (narrateLastShippedItem(__instance, x, y))
{
InventoryUtils.Cleanup();
return;
}
if (InventoryUtils.narrateHoveredSlot(__instance.inventory, __instance.inventory.inventory, __instance.inventory.actualInventory, x, y, true))
{
itemGrabMenuQueryKey = "";
return;
}
if (InventoryUtils.narrateHoveredSlot(__instance.ItemsToGrabMenu, __instance.ItemsToGrabMenu.inventory, __instance.ItemsToGrabMenu.actualInventory, x, y, true))
{
itemGrabMenuQueryKey = "";
return;
}
}
catch (Exception e)
{
MainClass.ErrorLog($"Unable to narrate Text:\n{e.Message}\n{e.StackTrace}");
}
}
private static bool narrateHoveredButton(ItemGrabMenu __instance, int x, int y)
{
string toSpeak = "";
bool isDropItemButton = false;
if (__instance.okButton != null && __instance.okButton.containsPoint(x, y))
{
toSpeak = "Ok Button";
}
else if (__instance.trashCan != null && __instance.trashCan.containsPoint(x, y))
{
toSpeak = "Trash Can";
}
else if (__instance.organizeButton != null && __instance.organizeButton.containsPoint(x, y))
{
toSpeak = "Organize Button";
}
else if (__instance.fillStacksButton != null && __instance.fillStacksButton.containsPoint(x, y))
{
toSpeak = "Add to existing stacks button";
}
else if (__instance.specialButton != null && __instance.specialButton.containsPoint(x, y))
{
toSpeak = "Special Button";
}
else if (__instance.colorPickerToggleButton != null && __instance.colorPickerToggleButton.containsPoint(x, y))
{
toSpeak = "Color Picker: " + (__instance.chestColorPicker.visible ? "Enabled" : "Disabled");
}
else if (__instance.junimoNoteIcon != null && __instance.junimoNoteIcon.containsPoint(x, y))
{
toSpeak = "Community Center Button";
}
else if (__instance.dropItemInvisibleButton != null && __instance.dropItemInvisibleButton.containsPoint(x, y))
{
toSpeak = "Drop Item";
isDropItemButton = true;
}
else
{
return false;
}
// FIXME
/*if (__instance.discreteColorPickerCC.Count > 0) {
for (int i = 0; i < __instance.discreteColorPickerCC.Count; i++)
{
if (__instance.discreteColorPickerCC[i].containsPoint(x, y))
{
MainClass.monitor.Log(i.ToString(), LogLevel.Debug);
string toSpeak = getChestColorName(i);
if (itemGrabMenuQueryKey != toSpeak)
{
itemGrabMenuQueryKey = toSpeak;
hoveredItemQueryKey = "";
ScreenReader.say(toSpeak, true);
Game1.playSound("sa_drop_item");
}
return;
}
}
}*/
if (itemGrabMenuQueryKey == toSpeak) return true;
itemGrabMenuQueryKey = toSpeak;
hoveredItemQueryKey = "";
MainClass.ScreenReader.Say(toSpeak, true);
if (isDropItemButton) Game1.playSound("drop_item");
return true;
}
private static bool narrateLastShippedItem(ItemGrabMenu __instance, int x, int y)
{
if (!__instance.shippingBin || Game1.getFarm().lastItemShipped == null || !__instance.lastShippedHolder.containsPoint(x, y))
return false;
Item lastShippedItem = Game1.getFarm().lastItemShipped;
string name = lastShippedItem.DisplayName;
int count = lastShippedItem.Stack;
string toSpeak = $"Last Shipped: {count} {name}";
if (itemGrabMenuQueryKey != toSpeak)
{
itemGrabMenuQueryKey = toSpeak;
hoveredItemQueryKey = "";
MainClass.ScreenReader.Say(toSpeak, true);
}
return true;
}
// TODO Add color names
private static string getChestColorName(int i)
{
string toReturn = "";
switch (i)
{
case 0:
toReturn = "Default chest color";
break;
case 1:
toReturn = "Default chest color";
break;
case 2:
toReturn = "Default chest color";
break;
case 3:
toReturn = "Default chest color";
break;
case 4:
toReturn = "Default chest color";
break;
case 5:
toReturn = "Default chest color";
break;
case 6:
toReturn = "Default chest color";
break;
case 7:
toReturn = "Default chest color";
break;
case 8:
toReturn = "Default chest color";
break;
case 9:
toReturn = "Default chest color";
break;
case 10:
toReturn = "Default chest color";
break;
case 11:
toReturn = "Default chest color";
break;
case 12:
toReturn = "Default chest color";
break;
case 13:
toReturn = "Default chest color";
break;
case 14:
toReturn = "Default chest color";
break;
case 15:
toReturn = "Default chest color";
break;
case 16:
toReturn = "Default chest color";
break;
case 17:
toReturn = "Default chest color";
break;
case 18:
toReturn = "Default chest color";
break;
case 19:
toReturn = "Default chest color";
break;
case 20:
toReturn = "Default chest color";
break;
}
return toReturn;
}
internal static void Cleanup()
{
hoveredItemQueryKey = "";
itemGrabMenuQueryKey = "";
}
}
}

View File

@ -0,0 +1,121 @@
using stardew_access.Features;
using StardewValley;
using StardewValley.Menus;
namespace stardew_access.Patches
{
internal class ShopMenuPatch
{
internal static string shopMenuQueryKey = "";
internal static string hoveredItemQueryKey = "";
internal static void DrawPatch(ShopMenu __instance)
{
try
{
int x = Game1.getMouseX(true), y = Game1.getMouseY(true); // Mouse x and y position
if (MainClass.Config.SnapToFirstSecondaryInventorySlotKey.JustPressed() && __instance.forSaleButtons.Count > 0)
{
__instance.forSaleButtons[0].snapMouseCursorToCenter();
__instance.setCurrentlySnappedComponentTo(__instance.forSaleButtons[0].myID);
}
else if (MainClass.Config.SnapToFirstInventorySlotKey.JustPressed() && __instance.inventory.inventory.Count > 0)
{
__instance.inventory.inventory[0].snapMouseCursorToCenter();
__instance.setCurrentlySnappedComponentTo(__instance.inventory.inventory[0].myID);
}
if (narrateHoveredButton(__instance, x, y)) return;
if (InventoryUtils.narrateHoveredSlot(__instance.inventory, __instance.inventory.inventory, __instance.inventory.actualInventory, x, y, hoverPrice: __instance.hoverPrice))
{
shopMenuQueryKey = "";
return;
}
narrateHoveredSellingItem(__instance);
}
catch (Exception e)
{
MainClass.ErrorLog($"Unable to narrate Text:\n{e.Message}\n{e.StackTrace}");
}
}
private static bool narrateHoveredButton(ShopMenu __instance, int x, int y)
{
string toSpeak = "";
bool isDropItemButton = false;
if (__instance.inventory.dropItemInvisibleButton != null && __instance.inventory.dropItemInvisibleButton.containsPoint(x, y))
{
toSpeak = "Drop Item";
isDropItemButton = true;
}
else if (__instance.upArrow != null && __instance.upArrow.containsPoint(x, y))
{
toSpeak = "Up Arrow Button";
}
else if (__instance.downArrow != null && __instance.downArrow.containsPoint(x, y))
{
toSpeak = "Down Arrow Button";
}
else
{
return false;
}
if (shopMenuQueryKey == toSpeak) return true;
shopMenuQueryKey = toSpeak;
hoveredItemQueryKey = "";
MainClass.ScreenReader.Say(toSpeak, true);
if (isDropItemButton) Game1.playSound("drop_item");
return true;
}
private static void narrateHoveredSellingItem(ShopMenu __instance)
{
if (__instance.hoveredItem == null) return;
string name = __instance.hoveredItem.DisplayName;
string price = $"Buy Price: {__instance.hoverPrice} g";
string description = __instance.hoveredItem.getDescription();
string requirements = "";
#region get required items for item
int itemIndex = -1, itemAmount = 5;
if (__instance.itemPriceAndStock[__instance.hoveredItem].Length > 2)
itemIndex = __instance.itemPriceAndStock[__instance.hoveredItem][2];
if (__instance.itemPriceAndStock[__instance.hoveredItem].Length > 3)
itemAmount = __instance.itemPriceAndStock[__instance.hoveredItem][3];
if (itemIndex != -1)
{
string itemName = Game1.objectInformation[itemIndex].Split('/')[0];
if (itemAmount != -1)
requirements = $"Required: {itemAmount} {itemName}";
else
requirements = $"Required: {itemName}";
}
#endregion
string toSpeak = $"{name}, {requirements}, {price}, \n\t{description}";
if (shopMenuQueryKey == toSpeak) return;
shopMenuQueryKey = toSpeak;
hoveredItemQueryKey = "";
MainClass.ScreenReader.Say(toSpeak, true);
}
internal static void Cleanup()
{
shopMenuQueryKey = "";
hoveredItemQueryKey = "";
}
}
}

View File

@ -0,0 +1,115 @@
using stardew_access.Features;
using StardewValley;
using StardewValley.Menus;
namespace stardew_access.Patches
{
internal class TailoringMenuPatch
{
internal static string tailoringMenuQuery = "";
internal static void DrawPatch(TailoringMenu __instance)
{
try
{
int x = Game1.getMouseX(true), y = Game1.getMouseY(true); // Mouse x and y position
if (InventoryUtils.narrateHoveredSlot(__instance.inventory, __instance.inventory.inventory, __instance.inventory.actualInventory, x, y))
return;
}
catch (System.Exception e)
{
MainClass.ErrorLog($"Unable to narrate Text:\n{e.Message}\n{e.StackTrace}");
}
}
private static bool narrateHoveredButton(TailoringMenu __instance, int x, int y)
{
string toSpeak = "";
bool isDropItemButton = false;
if (__instance.leftIngredientSpot != null && __instance.leftIngredientSpot.containsPoint(x, y))
{
if (__instance.leftIngredientSpot.item == null)
{
toSpeak = "Input cloth here";
}
else
{
Item item = __instance.leftIngredientSpot.item;
toSpeak = $"Cloth slot: {item.Stack} {item.DisplayName}";
}
}
else if (__instance.rightIngredientSpot != null && __instance.rightIngredientSpot.containsPoint(x, y))
{
if (__instance.rightIngredientSpot.item == null)
{
toSpeak = "Input ingredient here";
}
else
{
Item item = __instance.rightIngredientSpot.item;
toSpeak = $"Ingredient slot: {item.Stack} {item.DisplayName}";
}
}
else if (__instance.startTailoringButton != null && __instance.startTailoringButton.containsPoint(x, y))
{
toSpeak = "Star tailoring button";
}
else if (__instance.trashCan != null && __instance.trashCan.containsPoint(x, y))
{
toSpeak = "Trashcan";
}
else if (__instance.okButton != null && __instance.okButton.containsPoint(x, y))
{
toSpeak = "ok button";
}
else if (__instance.dropItemInvisibleButton != null && __instance.dropItemInvisibleButton.containsPoint(x, y))
{
toSpeak = "drop item";
isDropItemButton = true;
}
else if (__instance.equipmentIcons.Count > 0 && __instance.equipmentIcons[0].containsPoint(x, y))
{
toSpeak = "Hat Slot";
if (Game1.player.hat.Value != null)
toSpeak = $"{toSpeak}: {Game1.player.hat.Value.DisplayName}";
}
else if (__instance.equipmentIcons.Count > 0 && __instance.equipmentIcons[1].containsPoint(x, y))
{
toSpeak = "Shirt Slot";
if (Game1.player.shirtItem.Value != null)
toSpeak = $"{toSpeak}: {Game1.player.shirtItem.Value.DisplayName}";
}
else if (__instance.equipmentIcons.Count > 0 && __instance.equipmentIcons[2].containsPoint(x, y))
{
toSpeak = "Pants Slot";
if (Game1.player.pantsItem.Value != null)
toSpeak = $"{toSpeak}: {Game1.player.pantsItem.Value.DisplayName}";
}
else {
return false;
}
if (tailoringMenuQuery != toSpeak)
{
tailoringMenuQuery = toSpeak;
MainClass.ScreenReader.Say(toSpeak, true);
if (isDropItemButton) Game1.playSound("drop_item");
}
return true;
}
internal static void Cleanup()
{
tailoringMenuQuery = "";
}
}
}

View File

@ -4,43 +4,11 @@ using StardewValley.Minigames;
namespace stardew_access.Patches
{
public class MiniGamesPatches
public class GrandpaStoryPatch
{
public static string grandpaStoryQuery = " ";
public static string introQuery = " ";
internal static void IntroPatch(Intro __instance, int ___currentState)
{
try
{
if (MainClass.ModHelper == null)
return;
string toSpeak = " ";
if (___currentState == 3)
{
toSpeak = MainClass.ModHelper.Translation.Get("intro.scene3");
}
else if (___currentState == 4)
{
toSpeak = MainClass.ModHelper.Translation.Get("intro.scene4");
}
if (toSpeak != " " && introQuery != toSpeak)
{
introQuery = toSpeak;
MainClass.ScreenReader.Say(toSpeak, false);
return;
}
}
catch (System.Exception e)
{
MainClass.ErrorLog($"Unable to narrate Text:\n{e.Message}\n{e.StackTrace}");
}
}
internal static void GrandpaStoryPatch(GrandpaStory __instance, StardewValley.Menus.LetterViewerMenu ___letterView, bool ___drawGrandpa, bool ___letterReceived, bool ___mouseActive, Queue<string> ___grandpaSpeech, int ___grandpaSpeechTimer, int ___totalMilliseconds, int ___scene, int ___parallaxPan)
internal static void DrawPatch(GrandpaStory __instance, StardewValley.Menus.LetterViewerMenu ___letterView, bool ___drawGrandpa, bool ___letterReceived, bool ___mouseActive, Queue<string> ___grandpaSpeech, int ___grandpaSpeechTimer, int ___totalMilliseconds, int ___scene, int ___parallaxPan)
{
try
{
@ -49,7 +17,7 @@ namespace stardew_access.Patches
if (___letterView != null)
{
DialoguePatches.NarrateLetterContent(___letterView);
LetterViwerMenuPatch.narrateLetterContent(___letterView);
}
if (MainClass.ModHelper == null)
@ -117,4 +85,4 @@ namespace stardew_access.Patches
return new Rectangle((int)Utility.getTopLeftPositionForCenteringOnScreen(Game1.viewport, 1294, 730).X + (286 - ___parallaxPan) * 4, (int)Utility.getTopLeftPositionForCenteringOnScreen(Game1.viewport, 1294, 730).Y + 218 + Math.Max(0, Math.Min(60, (___grandpaSpeechTimer - 5000) / 8)), 524, 344);
}
}
}
}

View File

@ -0,0 +1,40 @@
using StardewValley.Minigames;
namespace stardew_access.Patches
{
public class IntroPatch
{
public static string introQuery = " ";
internal static void DrawPatch(Intro __instance, int ___currentState)
{
try
{
if (MainClass.ModHelper == null)
return;
string toSpeak = " ";
if (___currentState == 3)
{
toSpeak = MainClass.ModHelper.Translation.Get("intro.scene3");
}
else if (___currentState == 4)
{
toSpeak = MainClass.ModHelper.Translation.Get("intro.scene4");
}
if (toSpeak != " " && introQuery != toSpeak)
{
introQuery = toSpeak;
MainClass.ScreenReader.Say(toSpeak, false);
return;
}
}
catch (System.Exception e)
{
MainClass.ErrorLog($"An error occured in intro minigame patch:\n{e.Message}\n{e.StackTrace}");
}
}
}
}

View File

@ -2,12 +2,12 @@
namespace stardew_access.Patches
{
internal class ChatMenuPatches
internal class ChatBoxPatch
{
private static int currentChatMessageIndex = 0;
private static bool isChatRunning = false;
internal static void ChatBoxPatch(ChatBox __instance, List<ChatMessage> ___messages)
internal static void UpdatePatch(ChatBox __instance, List<ChatMessage> ___messages)
{
try
{
@ -18,23 +18,22 @@ namespace stardew_access.Patches
bool isPrevButtonPressed = MainClass.Config.ChatMenuNextKey.JustPressed();
bool isNextButtonPressed = MainClass.Config.ChatMenuPreviousKey.JustPressed();
if (___messages.Count > 0)
if (___messages.Count <= 0) return;
#region To narrate previous and next chat messages
if (isNextButtonPressed && !isChatRunning)
{
#region To narrate previous and next chat messages
if (isNextButtonPressed && !isChatRunning)
{
isChatRunning = true;
CycleThroughChatMessages(true, ___messages);
Task.Delay(200).ContinueWith(_ => { isChatRunning = false; });
}
else if (isPrevButtonPressed && !isChatRunning)
{
isChatRunning = true;
CycleThroughChatMessages(false, ___messages);
Task.Delay(200).ContinueWith(_ => { isChatRunning = false; });
}
#endregion
isChatRunning = true;
CycleThroughChatMessages(true, ___messages);
Task.Delay(200).ContinueWith(_ => { isChatRunning = false; });
}
else if (isPrevButtonPressed && !isChatRunning)
{
isChatRunning = true;
CycleThroughChatMessages(false, ___messages);
Task.Delay(200).ContinueWith(_ => { isChatRunning = false; });
}
#endregion
}
else if (___messages.Count > 0)
{

View File

@ -0,0 +1,128 @@
using StardewValley;
using StardewValley.Menus;
namespace stardew_access.Patches
{
internal class DialogueBoxPatch
{
private static string currentDialogue = "";
private static bool isDialogueAppearingFirstTime = true;
internal static void DrawPatch(DialogueBox __instance)
{
try
{
if (__instance.transitioning) return;
if (narrateCharacterDialogue(__instance)) return;
if (narrateQuestionDialogue(__instance)) return;
narrateBasicDialogue(__instance.getCurrentString());
}
catch (Exception e)
{
MainClass.ErrorLog($"Unable to narrate dialog:\n{e.StackTrace}\n{e.Message}");
}
}
internal static void RecieveLeftClickPatch()
{
// CLears the currentDialogue string on closing dialog
Cleanup();
}
private static bool narrateCharacterDialogue(DialogueBox __instance)
{
if (__instance.characterDialogue == null) return false;
// For Normal Character dialogues
Dialogue dialogue = __instance.characterDialogue;
string speakerName = dialogue.speaker.displayName;
string dialogueText = "";
string responseText = "";
bool hasResponses = dialogue.isCurrentDialogueAQuestion();
dialogueText = $"{speakerName} said {__instance.getCurrentString()}";
if (hasResponses)
{
responseText = getCurrentResponseText(__instance);
CheckAndSpeak(isDialogueAppearingFirstTime ? $"{dialogueText} \n\t {responseText}" : responseText, responseText);
if (isDialogueAppearingFirstTime) isDialogueAppearingFirstTime = false;
}
else
{
CheckAndSpeak(dialogueText);
}
return true;
}
private static bool narrateQuestionDialogue(DialogueBox __instance)
{
if (!__instance.isQuestion) return false;
// For Dialogues with responses/answers like the dialogue when we click on tv
string questionText = "";
string responseText = "";
bool hasResponses = false;
if (__instance.responses.Count > 0) hasResponses = true;
if (!hasResponses) return false;
questionText = __instance.getCurrentString();
responseText = getCurrentResponseText(__instance);
CheckAndSpeak(isDialogueAppearingFirstTime ? $"{questionText} \n\t {responseText}" : responseText, responseText);
if (isDialogueAppearingFirstTime) isDialogueAppearingFirstTime = false;
return true;
}
private static void narrateBasicDialogue(string dialogue)
{
// Basic dialogues like `No mails in the mail box`
if (Game1.activeClickableMenu is not DialogueBox) return;
CheckAndSpeak(dialogue);
}
private static string getCurrentResponseText(DialogueBox __instance)
{
List<Response> responses = __instance.responses;
if (__instance.selectedResponse >= 0 && __instance.selectedResponse < responses.Count)
{
return $"{__instance.selectedResponse + 1}: {responses[__instance.selectedResponse].responseText}";
}
else
{
// When the dialogue is not finished writing then the selectedResponse is <0 and this results
// in the first response not being detcted, so this sets the first response option to be the default
// if the current dialogue is a question or has responses
return $"1: {responses[0].responseText}";
}
}
private static void CheckAndSpeak(string toSpeak)
{
if (currentDialogue == toSpeak) return;
currentDialogue = toSpeak;
MainClass.ScreenReader.Say(toSpeak, true);
}
private static void CheckAndSpeak(string toSpeak, string checkQuery)
{
if (currentDialogue == checkQuery) return;
currentDialogue = checkQuery;
MainClass.ScreenReader.Say(toSpeak, true);
}
internal static void Cleanup()
{
currentDialogue = "";
isDialogueAppearingFirstTime = true;
}
}
}

View File

@ -0,0 +1,56 @@
using Microsoft.Xna.Framework;
using stardew_access.Features;
using StardewModdingAPI;
using StardewValley;
namespace stardew_access.Patches
{
internal class Game1Patch
{
private static Vector2? prevTile = null;
internal static void ExitActiveMenuPatch()
{
try
{
IClickableMenuPatch.Cleanup(Game1.activeClickableMenu);
}
catch (Exception e)
{
MainClass.ErrorLog($"Unable to narrate Text:\n{e.Message}\n{e.StackTrace}");
}
}
internal static bool PlaySoundPatch(string cueName)
{
try
{
if (!Context.IsPlayerFree)
return true;
if (!Game1.player.isMoving())
return true;
if (cueName == "grassyStep" || cueName == "sandyStep" || cueName == "snowyStep" || cueName == "stoneStep" || cueName == "thudStep" || cueName == "woodyStep")
{
Vector2 nextTile = CurrentPlayer.FacingTile;
if (TileInfo.isCollidingAtTile((int)nextTile.X, (int)nextTile.Y))
{
if (prevTile != nextTile)
{
prevTile = nextTile;
//Game1.playSound("colliding");
}
return false;
}
}
}
catch (Exception e)
{
MainClass.ErrorLog($"Unable to narrate Text:\n{e.Message}\n{e.StackTrace}");
}
return true;
}
}
}

View File

@ -0,0 +1,326 @@
using stardew_access.Features;
using StardewValley;
using StardewValley.Menus;
namespace stardew_access.Patches
{
// These patches are global, i.e. work on every menus
internal class IClickableMenuPatch
{
internal static void DrawHoverTextPatch(string? text, int moneyAmountToDisplayAtBottom = -1, string? boldTitleText = null, int extraItemToShowIndex = -1, int extraItemToShowAmount = -1, string[]? buffIconsToDisplay = null, Item? hoveredItem = null, CraftingRecipe? craftingIngredients = null)
{
try
{
#region Skip narrating hover text for certain menus
if (Game1.activeClickableMenu is TitleMenu && !(((TitleMenu)Game1.activeClickableMenu).GetChildMenu() is CharacterCustomization))
return;
else if (Game1.activeClickableMenu is LetterViewerMenu || Game1.activeClickableMenu is QuestLog)
return;
else if (Game1.activeClickableMenu is Billboard)
return;
else if (Game1.activeClickableMenu is GeodeMenu)
return;
else if (Game1.activeClickableMenu is GameMenu && ((GameMenu)Game1.activeClickableMenu).GetCurrentPage() is InventoryPage)
return;
else if (Game1.activeClickableMenu is GameMenu && ((GameMenu)Game1.activeClickableMenu).GetCurrentPage() is CraftingPage)
return;
else if (Game1.activeClickableMenu is GameMenu && ((GameMenu)Game1.activeClickableMenu).GetCurrentPage() is OptionsPage)
return;
else if (Game1.activeClickableMenu is GameMenu && ((GameMenu)Game1.activeClickableMenu).GetCurrentPage() is ExitPage)
return;
else if (Game1.activeClickableMenu is GameMenu && ((GameMenu)Game1.activeClickableMenu).GetCurrentPage() is SocialPage)
return;
else if (Game1.activeClickableMenu is ItemGrabMenu)
return;
else if (Game1.activeClickableMenu is ShopMenu)
return;
else if (Game1.activeClickableMenu is ConfirmationDialog)
return;
else if (Game1.activeClickableMenu is JunimoNoteMenu)
return;
else if (Game1.activeClickableMenu is CarpenterMenu)
return;
else if (Game1.activeClickableMenu is PurchaseAnimalsMenu)
return;
else if (Game1.activeClickableMenu is CraftingPage)
return;
else if (Game1.activeClickableMenu is AnimalQueryMenu)
return;
else if (Game1.activeClickableMenu is ConfirmationDialog)
return;
else if (Game1.activeClickableMenu is ReadyCheckDialog)
return;
else if (Game1.activeClickableMenu is JojaCDMenu)
return;
else if (Game1.activeClickableMenu is TailoringMenu)
return;
else if (Game1.activeClickableMenu is PondQueryMenu)
return;
else if (Game1.activeClickableMenu is ForgeMenu)
return;
else if (Game1.activeClickableMenu is ItemListMenu)
return;
else if (Game1.activeClickableMenu is FieldOfficeMenu)
return;
else if (Game1.activeClickableMenu is MuseumMenu)
return;
#endregion
string toSpeak = " ";
#region Add item count before title
if (hoveredItem != null && hoveredItem.HasBeenInInventory)
{
int count = hoveredItem.Stack;
if (count > 1)
toSpeak = $"{toSpeak} {count} ";
}
#endregion
#region Add title if any
if (boldTitleText != null)
toSpeak = $"{toSpeak} {boldTitleText}\n";
#endregion
#region Add quality of item
if (hoveredItem is StardewValley.Object && ((StardewValley.Object)hoveredItem).Quality > 0)
{
int quality = ((StardewValley.Object)hoveredItem).Quality;
if (quality == 1)
{
toSpeak = $"{toSpeak} Silver quality";
}
else if (quality == 2 || quality == 3)
{
toSpeak = $"{toSpeak} Gold quality";
}
else if (quality >= 4)
{
toSpeak = $"{toSpeak} Iridium quality";
}
}
#endregion
#region Narrate hovered required ingredients
if (extraItemToShowIndex != -1)
{
string itemName = Game1.objectInformation[extraItemToShowIndex].Split('/')[0];
if (extraItemToShowAmount != -1)
toSpeak = $"{toSpeak} Required: {extraItemToShowAmount} {itemName}";
else
toSpeak = $"{toSpeak} Required: {itemName}";
}
#endregion
#region Add money
if (moneyAmountToDisplayAtBottom != -1)
toSpeak = $"{toSpeak} \nCost: {moneyAmountToDisplayAtBottom}g\n";
#endregion
#region Add the base text
if (text == "???")
toSpeak = "unknown";
else
toSpeak = $"{toSpeak} {text}";
#endregion
#region Add crafting ingredients
if (craftingIngredients != null)
{
toSpeak = $"{toSpeak} \n{craftingIngredients.description}";
toSpeak = $"{toSpeak} \nIngredients\n";
craftingIngredients.recipeList.ToList().ForEach(recipe =>
{
int count = recipe.Value;
int item = recipe.Key;
string name = craftingIngredients.getNameFromIndex(item);
toSpeak = $"{toSpeak} ,{count} {name}";
});
}
#endregion
#region Add health & stamina
if (hoveredItem is StardewValley.Object && ((StardewValley.Object)hoveredItem).Edibility != -300)
{
int stamina_recovery = ((StardewValley.Object)hoveredItem).staminaRecoveredOnConsumption();
toSpeak = $"{toSpeak} {stamina_recovery} Energy\n";
if (stamina_recovery >= 0)
{
int health_recovery = ((StardewValley.Object)hoveredItem).healthRecoveredOnConsumption();
toSpeak = $"{toSpeak} {health_recovery} Health";
}
}
#endregion
#region Add buff items (effects like +1 walking speed)
if (buffIconsToDisplay != null)
{
for (int i = 0; i < buffIconsToDisplay.Length; i++)
{
string buffName = ((Convert.ToInt32(buffIconsToDisplay[i]) > 0) ? "+" : "") + buffIconsToDisplay[i] + " ";
if (i <= 11)
{
buffName = Game1.content.LoadString("Strings\\UI:ItemHover_Buff" + i, buffName);
}
try
{
int count = int.Parse(buffName.Substring(0, buffName.IndexOf(' ')));
if (count != 0)
toSpeak = $"{toSpeak} {buffName}\n";
}
catch (Exception) { }
}
}
#endregion
#region Narrate toSpeak
// To prevent it from getting conflicted by two hover texts at the same time, two seperate methods are used.
// For example, sometimes `Welcome to Pierre's` and the items in seeds shop get conflicted causing it to speak infinitely.
if (toSpeak.ToString() != " ")
{
if (StardewModdingAPI.Context.IsPlayerFree)
MainClass.ScreenReader.SayWithChecker(toSpeak.ToString(), true); // Normal Checker
else
MainClass.ScreenReader.SayWithMenuChecker(toSpeak.ToString(), true); // Menu Checker
}
#endregion
}
catch (Exception e)
{
MainClass.ErrorLog($"Unable to narrate dialog:\n{e.StackTrace}\n{e.Message}");
}
}
internal static void ExitThisMenuPatch(IClickableMenu __instance)
{
try
{
Cleanup(__instance);
}
catch (Exception e)
{
MainClass.ErrorLog($"Unable to narrate Text:\n{e.Message}\n{e.StackTrace}");
}
}
internal static void Cleanup(IClickableMenu menu)
{
if (menu is TitleMenu)
{
TitleMenuPatch.Cleanup();
}
else if (menu is CoopMenu)
{
CoopMenuPatch.Cleanup();
}
else if (menu is LoadGameMenu)
{
LoadGameMenuPatch.Cleanup();
}
else if (menu is AdvancedGameOptions)
{
AdvancedGameOptionsPatch.Cleanup();
}
else if (menu is LetterViewerMenu)
{
LetterViwerMenuPatch.Cleanup();
}
else if (menu is LevelUpMenu)
{
LevelUpMenuPatch.Cleanup();
}
else if (menu is Billboard)
{
BillboardPatch.Cleanup();
}
else if (menu is GameMenu)
{
GameMenuPatch.Cleanup();
ExitPagePatch.Cleanup();
OptionsPagePatch.Cleanup();
SocialPagePatch.Cleanup();
InventoryPagePatch.Cleanup();
CraftingPagePatch.Cleanup();
}
else if (menu is JunimoNoteMenu)
{
JunimoNoteMenuPatch.Cleanup();
}
else if (menu is ShopMenu)
{
ShopMenuPatch.Cleanup();
}
else if (menu is ItemGrabMenu)
{
ItemGrabMenuPatch.Cleanup();
}
else if (menu is GeodeMenu)
{
GeodeMenuPatch.Cleanup();
}
else if (menu is CarpenterMenu)
{
CarpenterMenuPatch.Cleanup();
}
else if (menu is PurchaseAnimalsMenu)
{
PurchaseAnimalsMenuPatch.Cleanup();
}
else if (menu is AnimalQueryMenu)
{
AnimalQueryMenuPatch.Cleanup();
}
else if (menu is DialogueBox)
{
DialogueBoxPatch.Cleanup();
}
else if (menu is JojaCDMenu)
{
JojaCDMenuPatch.Cleanup();
}
else if (menu is QuestLog)
{
QuestLogPatch.Cleaup();
}
else if (menu is TailoringMenu)
{
TailoringMenuPatch.Cleanup();
}
else if (menu is ForgeMenu)
{
ForgeMenuPatch.Cleanup();
}
else if (menu is ItemListMenu)
{
ItemListMenuPatch.Cleanup();
}
else if (menu is FieldOfficeMenu)
{
FieldOfficeMenuPatch.Cleanup();
}
else if (menu is MuseumMenu)
{
MuseumMenuPatch.Cleanup();
}
else if (menu is PondQueryMenu)
{
PondQueryMenuPatch.Cleanup();
}
else if (menu is GeodeMenu)
{
GeodeMenuPatch.Cleanup();
}
else if (menu is SpecialOrdersBoard)
{
SpecialOrdersBoardPatch.Cleanup();
}
InventoryUtils.Cleanup();
TextBoxPatch.activeTextBoxes = "";
}
}
}

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namespace stardew_access.Patches
{
internal class InstanceGamePatch
{
internal static void ExitPatch()
{
if (MainClass.ScreenReader != null)
MainClass.ScreenReader.CloseScreenReader();
}
}
}

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using StardewValley;
namespace stardew_access.Patches
{
internal class NPCPatch
{
internal static void DrawAboveAlwaysFrontLayerPatch(NPC __instance, string ___textAboveHead, int ___textAboveHeadTimer)
{
try
{
if (___textAboveHeadTimer > 2900 && ___textAboveHead != null)
{
MainClass.ScreenReader.SayWithChecker($"{__instance.displayName} says {___textAboveHead}", true);
}
}
catch (Exception e)
{
MainClass.ErrorLog($"Error in patch:NPCShowTextAboveHeadPatch \n{e.Message}\n{e.StackTrace}");
}
}
}
}

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using StardewValley;
using StardewValley.Menus;
namespace stardew_access.Patches
{
internal class AnimalQueryMenuPatch
{
internal static bool isNarratingAnimalInfo = false;
internal static string animalQueryMenuQuery = "";
internal static AnimalQueryMenu? animalQueryMenu;
internal static FarmAnimal? animalBeingMoved = null;
internal static bool isOnFarm = false;
internal static void DrawPatch(AnimalQueryMenu __instance, bool ___confirmingSell, FarmAnimal ___animal, TextBox ___textBox, string ___parentName, bool ___movingAnimal)
{
try
{
if (TextBoxPatch.isAnyTextBoxActive) return;
int x = Game1.getMouseX(true), y = Game1.getMouseY(true); // Mouse x and y position
isOnFarm = ___movingAnimal;
animalQueryMenu = __instance;
animalBeingMoved = ___animal;
narrateAnimalDetailsOnKeyPress(___animal, ___parentName);
narrateHoveredButton(__instance, ___animal, ___confirmingSell, x, y);
}
catch (System.Exception e)
{
MainClass.ErrorLog($"An error occured in AnimalQueryMenuPatch()->DrawPatch():\n{e.Message}\n{e.StackTrace}");
}
}
private static void narrateAnimalDetailsOnKeyPress(FarmAnimal ___animal, string ___parentName)
{
bool isPrimaryInfoKeyPressed = MainClass.Config.PrimaryInfoKey.JustPressed();
if (!isPrimaryInfoKeyPressed | isNarratingAnimalInfo)
return;
string name = ___animal.displayName;
string type = ___animal.displayType;
int age = (___animal.GetDaysOwned() + 1) / 28 + 1;
string ageText = (age <= 1) ? Game1.content.LoadString("Strings\\UI:AnimalQuery_Age1") : Game1.content.LoadString("Strings\\UI:AnimalQuery_AgeN", age);
string parent = "";
if ((int)___animal.age.Value < (byte)___animal.ageWhenMature.Value)
{
ageText += Game1.content.LoadString("Strings\\UI:AnimalQuery_AgeBaby");
}
if (___parentName != null)
{
parent = Game1.content.LoadString("Strings\\UI:AnimalQuery_Parent", ___parentName);
}
isNarratingAnimalInfo = true;
Task.Delay(200).ContinueWith(_ => { isNarratingAnimalInfo = false; }); // Adds delay
MainClass.ScreenReader.Say($"Name: {name} Type: {type} \n\t Age: {ageText} {parent}", true);
}
private static void narrateHoveredButton(AnimalQueryMenu __instance, FarmAnimal ___animal, bool ___confirmingSell, int x, int y)
{
string toSpeak = "";
if (__instance.okButton != null && __instance.okButton.containsPoint(x, y))
toSpeak = "OK button";
else if (__instance.sellButton != null && __instance.sellButton.containsPoint(x, y))
toSpeak = $"Sell for {___animal.getSellPrice()}g button";
else if (___confirmingSell && __instance.yesButton != null && __instance.yesButton.containsPoint(x, y))
toSpeak = "Confirm selling animal";
else if (___confirmingSell && __instance.noButton != null && __instance.noButton.containsPoint(x, y))
toSpeak = "Cancel selling animal";
else if (__instance.moveHomeButton != null && __instance.moveHomeButton.containsPoint(x, y))
toSpeak = "Change home building button";
else if (__instance.allowReproductionButton != null && __instance.allowReproductionButton.containsPoint(x, y))
toSpeak = ((___animal.allowReproduction.Value) ? "Enabled" : "Disabled") + " allow reproduction button";
else if (__instance.textBoxCC != null && __instance.textBoxCC.containsPoint(x, y))
toSpeak = "Animal name text box";
if (animalQueryMenuQuery != toSpeak)
{
animalQueryMenuQuery = toSpeak;
MainClass.ScreenReader.Say($"{toSpeak}", true);
}
}
internal static void Cleanup()
{
AnimalQueryMenuPatch.animalQueryMenuQuery = "";
AnimalQueryMenuPatch.animalQueryMenu = null;
}
}
}

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using StardewValley;
using StardewValley.Menus;
namespace stardew_access.Patches
{
internal class CarpenterMenuPatch
{
internal static CarpenterMenu? carpenterMenu = null;
internal static string carpenterMenuQuery = "";
internal static bool isSayingBlueprintInfo = false;
internal static string prevBlueprintInfo = "";
internal static bool isOnFarm = false, isUpgrading = false, isDemolishing = false, isPainting = false, isConstructing = false, isMoving = false, isMagicalConstruction = false;
internal static void DrawPatch(
CarpenterMenu __instance, bool ___onFarm, List<Item> ___ingredients, int ___price,
List<BluePrint> ___blueprints, int ___currentBlueprintIndex, bool ___upgrading, bool ___demolishing, bool ___moving,
bool ___painting, bool ___magicalConstruction)
{
try
{
isOnFarm = ___onFarm;
carpenterMenu = __instance;
isMagicalConstruction = ___magicalConstruction;
if (!___onFarm)
{
isUpgrading = false;
isDemolishing = false;
isPainting = false;
isMoving = false;
isConstructing = false;
BluePrint currentBlueprint = __instance.CurrentBlueprint;
if (currentBlueprint == null)
return;
int x = Game1.getMouseX(true), y = Game1.getMouseY(true); // Mouse x and y position
bool isPrimaryInfoKeyPressed = MainClass.Config.PrimaryInfoKey.JustPressed();
string blueprintInfo = getCurrentBlueprintInfo(currentBlueprint, ___price, ___ingredients);
if (isPrimaryInfoKeyPressed && !isSayingBlueprintInfo)
{
SpeakAndWait(blueprintInfo);
}
else if (prevBlueprintInfo != blueprintInfo)
{
prevBlueprintInfo = blueprintInfo;
SpeakAndWait(blueprintInfo);
}
else
{
narrateHoveredButton(__instance, ___blueprints, ___currentBlueprintIndex, x, y);
}
}
else
{
if (___demolishing)
isDemolishing = true;
else if (___upgrading)
isUpgrading = true;
else if (___painting)
isPainting = true;
else if (___moving)
isMoving = true;
else
isConstructing = true;
}
}
catch (Exception e)
{
MainClass.ErrorLog($"Unable to narrate Text:\n{e.Message}\n{e.StackTrace}");
}
}
private static string getCurrentBlueprintInfo(BluePrint currentBlueprint, int ___price, List<Item> ___ingredients)
{
string ingredients = "";
string name = currentBlueprint.displayName;
string upgradeName = currentBlueprint.nameOfBuildingToUpgrade;
string description = currentBlueprint.description;
string price = $"{___price}g";
int width = currentBlueprint.tilesWidth;
int height = currentBlueprint.tilesHeight;
#region Get ingredients
for (int i = 0; i < ___ingredients.Count; i++)
{
string itemName = ___ingredients[i].DisplayName;
int itemStack = ___ingredients[i].Stack;
string itemQuality = "";
int qualityValue = ((StardewValley.Object)___ingredients[i]).Quality;
if (qualityValue == 1)
{
itemQuality = "Silver quality";
}
else if (qualityValue == 2 || qualityValue == 3)
{
itemQuality = "Gold quality";
}
else if (qualityValue >= 4)
{
itemQuality = "Iridium quality";
}
ingredients = $"{ingredients}, {itemStack} {itemName} {itemQuality}";
}
#endregion
return $"{name}, Price: {price}, Ingredients: {ingredients}, Dimensions: {width} width and {height} height, Description: {description}";
}
private static async void SpeakAndWait(string toSpeak)
{
isSayingBlueprintInfo = true;
MainClass.ScreenReader.Say(toSpeak, true);
await Task.Delay(300);
isSayingBlueprintInfo = false;
}
private static void narrateHoveredButton(CarpenterMenu __instance, List<BluePrint> ___blueprints, int ___currentBlueprintIndex, int x, int y)
{
string toSpeak = "";
if (__instance.backButton != null && __instance.backButton.containsPoint(x, y))
{
toSpeak = "Previous Blueprint";
}
else if (__instance.forwardButton != null && __instance.forwardButton.containsPoint(x, y))
{
toSpeak = "Next Blueprint";
}
else if (__instance.demolishButton != null && __instance.demolishButton.containsPoint(x, y))
{
toSpeak = $"Demolish Building" + (__instance.CanDemolishThis(___blueprints[___currentBlueprintIndex]) ? "" : ", cannot demolish building");
}
else if (__instance.okButton != null && __instance.okButton.containsPoint(x, y))
{
toSpeak = "Construct Building" + (___blueprints[___currentBlueprintIndex].doesFarmerHaveEnoughResourcesToBuild() ? "" : ", cannot cunstrut building, not enough resources to build.");
}
else if (__instance.moveButton != null && __instance.moveButton.containsPoint(x, y))
{
toSpeak = "Move Building";
}
else if (__instance.paintButton != null && __instance.paintButton.containsPoint(x, y))
{
toSpeak = "Paint Building";
}
else if (__instance.cancelButton != null && __instance.cancelButton.containsPoint(x, y))
{
toSpeak = "Cancel Button";
}
else
{
return;
}
if (carpenterMenuQuery != toSpeak)
{
carpenterMenuQuery = toSpeak;
MainClass.ScreenReader.Say(toSpeak, true);
}
}
internal static void Cleanup()
{
CarpenterMenuPatch.carpenterMenuQuery = "";
CarpenterMenuPatch.isUpgrading = false;
CarpenterMenuPatch.isDemolishing = false;
CarpenterMenuPatch.isPainting = false;
CarpenterMenuPatch.isMoving = false;
CarpenterMenuPatch.isConstructing = false;
CarpenterMenuPatch.carpenterMenu = null;
}
}
}

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using StardewValley;
using StardewValley.Menus;
namespace stardew_access.Patches
{
internal class ChooseFromListMenuPatch
{
internal static void DrawPatch(ChooseFromListMenu __instance, List<string> ___options, int ___index, bool ___isJukebox)
{
try
{
int x = Game1.getMouseX(true), y = Game1.getMouseY(true); // Mouse x and y position
string toSpeak = "";
if (__instance.okButton != null && __instance.okButton.containsPoint(x, y))
toSpeak = "Select " + (___isJukebox ? Utility.getSongTitleFromCueName(___options[___index]) : ___options[___index]) + " button";
else if (__instance.cancelButton != null && __instance.cancelButton.containsPoint(x, y))
toSpeak = "Cancel button";
else if (__instance.backButton != null && __instance.backButton.containsPoint(x, y))
toSpeak = "Previous option: " + (___isJukebox ? Utility.getSongTitleFromCueName(___options[Math.Max(0, ___index - 1)]) : ___options[Math.Max(0, ___index - 1)]) + " button";
else if (__instance.forwardButton != null && __instance.forwardButton.containsPoint(x, y))
toSpeak = "Next option: " + (___isJukebox ? Utility.getSongTitleFromCueName(___options[Math.Min(___options.Count, ___index + 1)]) : ___options[Math.Min(___options.Count, ___index + 1)]) + " button";
MainClass.ScreenReader.SayWithMenuChecker(toSpeak, true);
}
catch (System.Exception e)
{
MainClass.ErrorLog($"Unable to narrate Text:\n{e.Message}\n{e.StackTrace}");
}
}
}
}

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using StardewValley;
using StardewValley.Menus;
namespace stardew_access.Patches
{
internal class ConfirmationDialogMenuPatch
{
internal static void DrawPatch(ConfirmationDialog __instance, string ___message)
{
try
{
int x = Game1.getMouseX(true), y = Game1.getMouseY(true);
string toSpeak = ___message;
if (__instance.okButton.containsPoint(x, y))
{
toSpeak += "\n\tOk Button";
}
else if (__instance.cancelButton.containsPoint(x, y))
{
toSpeak += "\n\tCancel Button";
}
MainClass.ScreenReader.SayWithMenuChecker(toSpeak, true);
}
catch (Exception e)
{
MainClass.ErrorLog($"Unable to narrate Text:\n{e.Message}\n{e.StackTrace}");
}
}
}
}

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using StardewValley;
using StardewValley.Menus;
namespace stardew_access.Patches
{
internal class ItemListMenuPatch
{
private static string itemListMenuQuery = "";
internal static void DrawPatch(ItemListMenu __instance, string ___title, int ___currentTab, int ___totalValueOfItems, List<Item> ___itemsToList)
{
try
{
int x = Game1.getMouseX(true), y = Game1.getMouseY(true); // Mouse x and y position
string toSpeak = "", currentList = "";
for (int i = ___currentTab * __instance.itemsPerCategoryPage; i < ___currentTab * __instance.itemsPerCategoryPage + __instance.itemsPerCategoryPage; i++)
{
if (i == 0) currentList = ___title;
if (___itemsToList.Count <= i) continue;
if (___itemsToList[i] == null)
{
currentList = $"{currentList}, \n" + Game1.content.LoadString("Strings\\UI:ItemList_ItemsLostValue", ___totalValueOfItems);
continue;
}
currentList = $"{currentList}, \n {___itemsToList[i].Stack} {___itemsToList[i].DisplayName}";
}
if (__instance.okButton != null && __instance.okButton.containsPoint(x, y))
toSpeak = $"Page {___currentTab + 1} of {((int)___itemsToList.Count / __instance.itemsPerCategoryPage) + 1} \n {currentList} \n ok button";
else if (__instance.forwardButton != null && __instance.forwardButton.containsPoint(x, y))
toSpeak = "Next page button";
else if (__instance.backButton != null && __instance.backButton.containsPoint(x, y))
toSpeak = "Previous page button";
if (itemListMenuQuery != toSpeak)
{
itemListMenuQuery = toSpeak;
MainClass.ScreenReader.Say(toSpeak, true);
}
}
catch (System.Exception e)
{
MainClass.ErrorLog($"Unable to narrate Text:\n{e.Message}\n{e.StackTrace}");
}
}
internal static void Cleanup()
{
itemListMenuQuery = "";
}
}
}

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using StardewValley;
using StardewValley.Menus;
namespace stardew_access.Patches
{
internal class LanguageSelectionMenuPatch
{
internal static void DrawPatch(LanguageSelectionMenu __instance)
{
try
{
int x = Game1.getMouseX(true), y = Game1.getMouseY(true); // Mouse x and y position
if (__instance.nextPageButton != null && __instance.nextPageButton.containsPoint(x, y))
{
MainClass.ScreenReader.SayWithMenuChecker($"Next Page Button", true);
return;
}
if (__instance.previousPageButton != null && __instance.previousPageButton.containsPoint(x, y))
{
MainClass.ScreenReader.SayWithMenuChecker($"Previous Page Button", true);
return;
}
for (int i = 0; i < __instance.languages.Count; i++)
{
if (__instance.languages[i].containsPoint(x, y))
{
MainClass.ScreenReader.SayWithMenuChecker($"{__instance.languageList[i]} Button", true);
break;
}
}
}
catch (Exception e)
{
MainClass.ErrorLog($"Unable to narrate Text:\n{e.Message}\n{e.StackTrace}");
}
}
}
}

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using StardewValley;
using StardewValley.Menus;
namespace stardew_access.Patches
{
internal class LetterViwerMenuPatch
{
private static string currentLetterText = "";
internal static void DrawPatch(LetterViewerMenu __instance)
{
try
{
if (!__instance.IsActive())
return;
narrateLetterContent(__instance);
}
catch (Exception e)
{
MainClass.ErrorLog($"Unable to narrate Text:\n{e.Message}\n{e.StackTrace}");
}
}
internal static void narrateLetterContent(LetterViewerMenu __instance)
{
int x = Game1.getMousePosition().X, y = Game1.getMousePosition().Y;
#region Texts in the letter
string message = __instance.mailMessage[__instance.page];
string toSpeak = $"{message}";
if (__instance.ShouldShowInteractable())
{
if (__instance.moneyIncluded > 0)
{
string moneyText = Game1.content.LoadString("Strings\\UI:LetterViewer_MoneyIncluded", __instance.moneyIncluded);
toSpeak += $"\t\n\t ,Included money: {moneyText}";
}
else if (__instance.learnedRecipe != null && __instance.learnedRecipe.Length > 0)
{
string recipeText = Game1.content.LoadString("Strings\\UI:LetterViewer_LearnedRecipe", __instance.cookingOrCrafting);
toSpeak += $"\t\n\t ,Learned Recipe: {recipeText}";
}
}
if (currentLetterText != toSpeak)
{
currentLetterText = toSpeak;
// snap mouse to accept quest button
if (__instance.acceptQuestButton != null && __instance.questID != -1)
{
toSpeak += "\t\n Left click to accept quest.";
__instance.acceptQuestButton.snapMouseCursorToCenter();
}
if (__instance.mailMessage.Count > 1)
toSpeak = $"Page {__instance.page + 1} of {__instance.mailMessage.Count}:\n\t{toSpeak}";
MainClass.ScreenReader.Say(toSpeak, true);
}
#endregion
#region Narrate items given in the mail
if (__instance.ShouldShowInteractable())
{
foreach (ClickableComponent c in __instance.itemsToGrab)
{
if (c.item == null)
continue;
string name = c.item.DisplayName;
if (c.containsPoint(x, y))
MainClass.ScreenReader.SayWithChecker($"Left click to collect {name}", false);
}
}
#endregion
#region Narrate buttons
if (__instance.backButton != null && __instance.backButton.visible && __instance.backButton.containsPoint(x, y))
MainClass.ScreenReader.SayWithChecker($"Previous page button", false);
if (__instance.forwardButton != null && __instance.forwardButton.visible && __instance.forwardButton.containsPoint(x, y))
MainClass.ScreenReader.SayWithChecker($"Next page button", false);
#endregion
}
internal static void Cleanup()
{
currentLetterText = "";
}
}
}

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using StardewValley;
using StardewValley.Menus;
namespace stardew_access.Patches
{
internal class LevelUpMenuPatch
{
private static string currentLevelUpTitle = "";
internal static void DrawPatch(LevelUpMenu __instance, List<int> ___professionsToChoose, List<string> ___leftProfessionDescription, List<string> ___rightProfessionDescription, List<string> ___extraInfoForLevel, List<CraftingRecipe> ___newCraftingRecipes, string ___title, bool ___isActive, bool ___isProfessionChooser)
{
try
{
int x = Game1.getMouseX(true), y = Game1.getMouseY(true);
string leftProfession = "", rightProfession = "", extraInfo = "", newCraftingRecipe = "", toSpeak = "";
if (!__instance.informationUp)
return;
if (__instance.isProfessionChooser)
{
if (___professionsToChoose.Count() == 0) return;
for (int j = 0; j < ___leftProfessionDescription.Count; j++)
{
leftProfession += ___leftProfessionDescription[j] + ", ";
}
for (int i = 0; i < ___rightProfessionDescription.Count; i++)
{
rightProfession += ___rightProfessionDescription[i] + ", ";
}
if (__instance.leftProfession.containsPoint(x, y))
{
if ((MainClass.Config.LeftClickMainKey.JustPressed() || MainClass.Config.LeftClickAlternateKey.JustPressed()) && __instance.readyToClose())
{
Game1.player.professions.Add(___professionsToChoose[0]);
__instance.getImmediateProfessionPerk(___professionsToChoose[0]);
___isActive = false;
__instance.informationUp = false;
___isProfessionChooser = false;
__instance.RemoveLevelFromLevelList();
__instance.exitThisMenu();
return;
}
toSpeak = $"Selected: {leftProfession} Left click to choose.";
}
if (__instance.rightProfession.containsPoint(x, y))
{
if ((MainClass.Config.LeftClickMainKey.JustPressed() || MainClass.Config.LeftClickAlternateKey.JustPressed()) && __instance.readyToClose())
{
Game1.player.professions.Add(___professionsToChoose[1]);
__instance.getImmediateProfessionPerk(___professionsToChoose[1]);
___isActive = false;
__instance.informationUp = false;
___isProfessionChooser = false;
__instance.RemoveLevelFromLevelList();
__instance.exitThisMenu();
return;
}
toSpeak = $"Selected: {rightProfession} Left click to choose.";
}
}
else
{
foreach (string s2 in ___extraInfoForLevel)
{
extraInfo += s2 + ", ";
}
foreach (CraftingRecipe s in ___newCraftingRecipes)
{
string cookingOrCrafting = Game1.content.LoadString("Strings\\UI:LearnedRecipe_" + (s.isCookingRecipe ? "cooking" : "crafting"));
string message = Game1.content.LoadString("Strings\\UI:LevelUp_NewRecipe", cookingOrCrafting, s.DisplayName);
newCraftingRecipe += $"{message}, ";
}
}
if (__instance.okButton.containsPoint(x, y))
{
if (MainClass.Config.LeftClickMainKey.JustPressed() || MainClass.Config.LeftClickAlternateKey.JustPressed())
__instance.okButtonClicked();
toSpeak = $"{___title} {extraInfo} {newCraftingRecipe}. Left click to close.";
}
if (toSpeak != "")
MainClass.ScreenReader.SayWithMenuChecker(toSpeak, true);
else if (__instance.isProfessionChooser && currentLevelUpTitle != $"{___title}. Select a new profession.")
{
MainClass.ScreenReader.SayWithMenuChecker($"{___title}. Select a new profession.", true);
currentLevelUpTitle = $"{___title}. Select a new profession.";
}
}
catch (Exception e)
{
MainClass.ErrorLog($"Unable to narrate Text:\n{e.Message}\n{e.StackTrace}");
}
}
internal static void Cleanup()
{
currentLevelUpTitle = "";
}
}
}

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using StardewValley;
using StardewValley.Menus;
namespace stardew_access.Patches
{
internal class MineElevatorMenuPatch
{
internal static void DrawPatch(List<ClickableComponent> ___elevators)
{
try
{
int x = Game1.getMouseX(true), y = Game1.getMouseY(true); // Mouse x and y position
for (int i = 0; i < ___elevators.Count; i++)
{
if (___elevators[i].containsPoint(x, y))
{
MainClass.ScreenReader.SayWithMenuChecker($"{___elevators[i].name} level", true);
break;
}
}
}
catch (Exception e)
{
MainClass.ErrorLog($"Unable to narrate Text:\n{e.Message}\n{e.StackTrace}");
}
}
}
}

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using StardewValley;
using StardewValley.Menus;
namespace stardew_access.Patches
{
internal class NamingMenuPatch
{
internal static bool firstTimeInNamingMenu = true;
internal static void DrawPatch(NamingMenu __instance, TextBox ___textBox, string ___title)
{
try
{
if (firstTimeInNamingMenu)
{
firstTimeInNamingMenu = false;
___textBox.Selected = false;
}
if (TextBoxPatch.isAnyTextBoxActive) return;
string toSpeak = "";
int x = Game1.getMouseX(true), y = Game1.getMouseY(true); // Mouse x and y position
bool isEscPressed = Game1.input.GetKeyboardState().IsKeyDown(Microsoft.Xna.Framework.Input.Keys.Escape); // For escaping/unselecting from the animal name text box
if (__instance.textBoxCC != null && __instance.textBoxCC.containsPoint(x, y))
toSpeak = $"{___title} text box";
else if (__instance.doneNamingButton != null && __instance.doneNamingButton.containsPoint(x, y))
toSpeak = $"Done naming button";
else if (__instance.randomButton != null && __instance.randomButton.containsPoint(x, y))
toSpeak = $"Random button";
if (toSpeak != "")
MainClass.ScreenReader.SayWithChecker(toSpeak, true);
}
catch (Exception e)
{
MainClass.ErrorLog($"Unable to narrate Text:\n{e.Message}\n{e.StackTrace}");
}
}
}
}

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using StardewValley;
using StardewValley.Buildings;
using StardewValley.Menus;
namespace stardew_access.Patches
{
internal class PondQueryMenuPatch
{
private static string pondQueryMenuQuery = "";
private static bool isNarratingPondInfo = false;
internal static void DrawPatch(PondQueryMenu __instance, StardewValley.Object ____fishItem, FishPond ____pond, string ____statusText, bool ___confirmingEmpty)
{
try
{
int x = Game1.getMouseX(true), y = Game1.getMouseY(true); // Mouse x and y position
bool isPrimaryInfoKeyPressed = MainClass.Config.PrimaryInfoKey.JustPressed();
string toSpeak = "", extra = "";
if (___confirmingEmpty)
{
if (__instance.yesButton != null && __instance.yesButton.containsPoint(x, y))
toSpeak = "Confirm button";
else if (__instance.noButton != null && __instance.noButton.containsPoint(x, y))
toSpeak = "Cancel button";
}
else
{
if (isPrimaryInfoKeyPressed && !isNarratingPondInfo)
{
string pond_name_text = Game1.content.LoadString("Strings\\UI:PondQuery_Name", ____fishItem.DisplayName);
string population_text = Game1.content.LoadString("Strings\\UI:PondQuery_Population", string.Concat(____pond.FishCount), ____pond.maxOccupants.Value);
bool has_unresolved_needs = ____pond.neededItem.Value != null && ____pond.HasUnresolvedNeeds() && !____pond.hasCompletedRequest.Value;
string bring_text = "";
if (has_unresolved_needs && ____pond.neededItem.Value != null)
bring_text = Game1.content.LoadString("Strings\\UI:PondQuery_StatusRequest_Bring") + $": {____pond.neededItemCount} {____pond.neededItem.Value.DisplayName}";
extra = $"{pond_name_text} {population_text} {bring_text} Status: {____statusText}";
pondQueryMenuQuery = "";
isNarratingPondInfo = true;
Task.Delay(200).ContinueWith(_ => { isNarratingPondInfo = false; });
}
if (__instance.okButton != null && __instance.okButton.containsPoint(x, y))
toSpeak = "Ok button";
else if (__instance.changeNettingButton != null && __instance.changeNettingButton.containsPoint(x, y))
toSpeak = "Change netting button";
else if (__instance.emptyButton != null && __instance.emptyButton.containsPoint(x, y))
toSpeak = "Empty pond button";
}
if (pondQueryMenuQuery != toSpeak)
{
pondQueryMenuQuery = toSpeak;
MainClass.ScreenReader.Say(extra + " \n\t" + toSpeak, true);
}
}
catch (System.Exception e)
{
MainClass.ErrorLog($"Unable to narrate Text:\n{e.Message}\n{e.StackTrace}");
}
}
internal static void Cleanup()
{
pondQueryMenuQuery = "";
isNarratingPondInfo = false;
}
}
}

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using StardewValley;
using StardewValley.Menus;
namespace stardew_access.Patches
{
internal class PurchaseAnimalsMenuPatch
{
internal static FarmAnimal? animalBeingPurchased = null;
internal static bool isOnFarm = false;
internal static string purchaseAnimalMenuQuery = "";
internal static PurchaseAnimalsMenu? purchaseAnimalsMenu;
internal static bool firstTimeInNamingMenu = true;
internal static void DrawPatch(PurchaseAnimalsMenu __instance, bool ___onFarm, bool ___namingAnimal, TextBox ___textBox, FarmAnimal ___animalBeingPurchased)
{
try
{
if (TextBoxPatch.isAnyTextBoxActive) return;
int x = Game1.getMouseX(true), y = Game1.getMouseY(true); // Mouse x and y position
purchaseAnimalsMenu = __instance;
isOnFarm = ___onFarm;
animalBeingPurchased = ___animalBeingPurchased;
if (___onFarm && ___namingAnimal)
{
narrateNamingMenu(__instance, x, y);
}
else if (___onFarm && !___namingAnimal)
{
firstTimeInNamingMenu = true;
}
else if (!___onFarm && !___namingAnimal)
{
firstTimeInNamingMenu = true;
narratePurchasingMenu(__instance);
}
}
catch (Exception e)
{
MainClass.ErrorLog($"Unable to narrate Text:\n{e.Message}\n{e.StackTrace}");
}
}
private static void narrateNamingMenu(PurchaseAnimalsMenu __instance, int x, int y)
{
string toSpeak = "";
if (__instance.okButton != null && __instance.okButton.containsPoint(x, y))
{
toSpeak = "Cancel Button";
}
else if (__instance.doneNamingButton != null && __instance.doneNamingButton.containsPoint(x, y))
{
toSpeak = "OK Button";
}
else if (__instance.randomButton != null && __instance.randomButton.containsPoint(x, y))
{
toSpeak = "Random Name Button";
}
else if (__instance.textBoxCC != null && __instance.textBoxCC.containsPoint(x, y))
{
toSpeak = "Name Text Box";
// string? value = ___textBox.Text;
// if (value != "" && value != null && value != "null")
// toSpeak = $"{toSpeak}, Value: {value}";
}
if (purchaseAnimalMenuQuery == toSpeak) return;
purchaseAnimalMenuQuery = toSpeak;
if (firstTimeInNamingMenu)
{
toSpeak = $"Enter the name of animal in the name text box. {toSpeak}";
firstTimeInNamingMenu = false;
}
MainClass.ScreenReader.Say(toSpeak, true);
}
private static void narratePurchasingMenu(PurchaseAnimalsMenu __instance)
{
if (__instance.hovered == null)
return;
string toSpeak = "";
if (((StardewValley.Object)__instance.hovered.item).Type != null)
{
toSpeak = ((StardewValley.Object)__instance.hovered.item).Type;
}
else
{
string displayName = PurchaseAnimalsMenu.getAnimalTitle(__instance.hovered.hoverText);
int price = __instance.hovered.item.salePrice();
string description = PurchaseAnimalsMenu.getAnimalDescription(__instance.hovered.hoverText);
toSpeak = $"{displayName}, Price: {price}g, Description: {description}";
}
if (purchaseAnimalMenuQuery == toSpeak) return;
purchaseAnimalMenuQuery = toSpeak;
MainClass.ScreenReader.Say(toSpeak, true);
}
internal static void Cleanup()
{
purchaseAnimalMenuQuery = "";
firstTimeInNamingMenu = true;
purchaseAnimalsMenu = null;
}
}
}

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using StardewValley;
using StardewValley.Menus;
namespace stardew_access.Patches
{
internal class ShippingMenuPatch
{
internal static int prevSlotIndex = -999;
internal static void DrawPatch(ShippingMenu __instance, List<int> ___categoryTotals)
{
try
{
if (__instance.currentPage == -1)
{
int total = ___categoryTotals[5];
string toSpeak;
if (__instance.okButton.containsPoint(Game1.getMouseX(true), Game1.getMouseY(true)))
{
// Perform Left Click
if (MainClass.Config.LeftClickMainKey.JustPressed() || MainClass.Config.LeftClickAlternateKey.JustPressed())
{
Game1.activeClickableMenu.receiveLeftClick(Game1.getMouseX(true), Game1.getMouseY(true));
}
toSpeak = $"{total}g in total. Press left mouse button to save.";
MainClass.ScreenReader.SayWithChecker(toSpeak, true);
}
for (int i = 0; i < __instance.categories.Count; i++)
{
if (__instance.categories[i].containsPoint(Game1.getMouseX(true), Game1.getMouseY(true)))
{
toSpeak = $"Money recieved from {__instance.getCategoryName(i)}: {___categoryTotals[i]}g.";
MainClass.ScreenReader.SayWithChecker(toSpeak, true);
}
}
}
}
catch (Exception e)
{
MainClass.ErrorLog($"Unable to narrate Text:\n{e.Message}\n{e.StackTrace}");
}
}
}
}

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using StardewValley;
using StardewValley.Menus;
namespace stardew_access.Patches
{
internal class TitleTextInputMenuPatch
{
internal static void DrawPatch(TitleTextInputMenu __instance)
{
try
{
string toSpeak = "";
int x = Game1.getMouseX(true), y = Game1.getMouseY(true); // Mouse x and y position
if (__instance.pasteButton != null && __instance.pasteButton.containsPoint(x, y))
toSpeak = $"Paste button";
if (toSpeak != "")
MainClass.ScreenReader.SayWithChecker(toSpeak, true);
}
catch (System.Exception e)
{
MainClass.ErrorLog($"Unable to narrate Text:\n{e.Message}\n{e.StackTrace}");
}
}
}
}

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@ -1,287 +0,0 @@
using Microsoft.Xna.Framework.Graphics;
using StardewValley;
using StardewValley.Menus;
using StardewValley.Quests;
namespace stardew_access.Patches
{
internal class QuestPatches
{
internal static string currentDailyQuestText = " ";
internal static string questLogQuery = " ";
internal static bool isNarratingQuestInfo = false, firstTimeInIndividualQuest = true;
#region For Special Orders Board
internal static void SpecialOrdersBoardPatch(SpecialOrdersBoard __instance)
{
try
{
int x = Game1.getMouseX(true), y = Game1.getMouseY(true); // Mouse x and y position
if (__instance.acceptLeftQuestButton.visible && __instance.acceptLeftQuestButton.containsPoint(x, y))
{
string toSpeak = getSpecialOrderDetails(__instance.leftOrder);
toSpeak = $"Left Quest:\n\t{toSpeak}\n\tPress left click to accept this quest.";
MainClass.ScreenReader.SayWithMenuChecker(toSpeak, true);
return;
}
if (__instance.acceptRightQuestButton.visible && __instance.acceptRightQuestButton.containsPoint(x, y))
{
string toSpeak = getSpecialOrderDetails(__instance.rightOrder);
toSpeak = $"Right Quest:\n\t{toSpeak}\n\tPress left click to accept this quest.";
MainClass.ScreenReader.SayWithMenuChecker(toSpeak, true);
return;
}
}
catch (Exception e)
{
MainClass.ErrorLog($"Unable to narrate Text:\n{e.Message}\n{e.StackTrace}");
}
}
private static string getSpecialOrderDetails(SpecialOrder order)
{
int daysLeft = order.GetDaysLeft();
string description = order.GetDescription();
string objectiveDescription = "";
string name = order.GetName();
int moneyReward = order.GetMoneyReward();
// Get each objectives
for (int i = 0; i < order.GetObjectiveDescriptions().Count; i++)
{
objectiveDescription += order.GetObjectiveDescriptions()[i] + ", \n";
}
string toReturn = $"{name}\n\tDescription:{description}\n\tObjectives: {objectiveDescription}";
if (order.IsTimedQuest())
{
toReturn = $"{toReturn}\n\tTime: {daysLeft} days";
}
if (order.HasMoneyReward())
{
toReturn = $"{toReturn}\n\tReward: {moneyReward}g";
}
return toReturn;
}
#endregion
#region For Normal Billboard in the town
internal static void BillboardPatch(Billboard __instance, bool ___dailyQuestBoard)
{
try
{
if (!___dailyQuestBoard)
{
#region Callender
for (int i = 0; i < __instance.calendarDays.Count; i++)
{
if (__instance.calendarDays[i].containsPoint(Game1.getMouseX(true), Game1.getMouseY(true)))
{
string toSpeak = $"Day {i + 1}";
if (__instance.calendarDays[i].name.Length > 0)
{
toSpeak += $", {__instance.calendarDays[i].name}";
}
if (__instance.calendarDays[i].hoverText.Length > 0)
{
toSpeak += $", {__instance.calendarDays[i].hoverText}";
}
if (Game1.dayOfMonth == i + 1)
toSpeak += $", Current";
MainClass.ScreenReader.SayWithChecker(toSpeak, true);
}
}
#endregion
}
else
{
#region Daily Quest Board
if (Game1.questOfTheDay == null || Game1.questOfTheDay.currentObjective == null || Game1.questOfTheDay.currentObjective.Length == 0)
{
// No quests
string toSpeak = "No quests for today!";
if (currentDailyQuestText != toSpeak)
{
currentDailyQuestText = toSpeak;
MainClass.ScreenReader.Say(toSpeak, true);
}
}
else
{
SpriteFont font = ((LocalizedContentManager.CurrentLanguageCode == LocalizedContentManager.LanguageCode.ko) ? Game1.smallFont : Game1.dialogueFont);
string description = Game1.parseText(Game1.questOfTheDay.questDescription, font, 640);
string toSpeak = description;
if (currentDailyQuestText != toSpeak)
{
currentDailyQuestText = toSpeak;
// Snap to accept quest button
if (__instance.acceptQuestButton.visible)
{
toSpeak += "\t\n Left click to accept quest.";
__instance.acceptQuestButton.snapMouseCursorToCenter();
}
MainClass.ScreenReader.Say(toSpeak, true);
}
}
#endregion
}
}
catch (Exception e)
{
MainClass.ErrorLog($"Unable to narrate Text:\n{e.Message}\n{e.StackTrace}");
}
}
#endregion
#region Journal Menu
internal static void QuestLogPatch(QuestLog __instance, int ___questPage, List<List<IQuest>> ___pages, int ___currentPage, IQuest ____shownQuest, List<string> ____objectiveText)
{
try
{
bool isPrimaryInfoKeyPressed = MainClass.Config.PrimaryInfoKey.JustPressed();
int x = Game1.getMouseX(true), y = Game1.getMouseY(true); // Mouse x and y position
string toSpeak = " ", extra = "";
if (___questPage == -1)
{
#region Quest Lists
if (!firstTimeInIndividualQuest)
firstTimeInIndividualQuest = true;
for (int i = 0; i < __instance.questLogButtons.Count; i++)
{
if (___pages.Count() > 0 && ___pages[___currentPage].Count() > i)
{
if (!__instance.questLogButtons[i].containsPoint(x, y))
continue;
string name = ___pages[___currentPage][i].GetName();
int daysLeft = ___pages[___currentPage][i].GetDaysLeft();
toSpeak = $"{name}";
if (daysLeft > 0 && ___pages[___currentPage][i].ShouldDisplayAsComplete())
toSpeak += $"\t\n {daysLeft} days left";
toSpeak += ___pages[___currentPage][i].ShouldDisplayAsComplete() ? " completed!" : "";
break;
}
}
if (__instance.backButton != null && __instance.backButton.visible && __instance.backButton.containsPoint(x, y))
toSpeak = "Previous page button";
else if (__instance.forwardButton != null && __instance.forwardButton.visible && __instance.forwardButton.containsPoint(x, y))
toSpeak = "Next page button";
else if (__instance.upperRightCloseButton != null && __instance.upperRightCloseButton.visible && __instance.upperRightCloseButton.containsPoint(x, y))
toSpeak = "Close menu button";
if (questLogQuery != toSpeak)
{
questLogQuery = toSpeak;
MainClass.ScreenReader.Say(toSpeak, true);
}
#endregion
}
else
{
#region Individual quest
bool containsReward = __instance.HasReward() || __instance.HasMoneyReward();
string description = Game1.parseText(____shownQuest.GetDescription(), Game1.dialogueFont, __instance.width - 128);
string title = ____shownQuest.GetName();
if (firstTimeInIndividualQuest || (isPrimaryInfoKeyPressed && !isNarratingQuestInfo))
{
if (firstTimeInIndividualQuest)
toSpeak = "Back button";
if (____shownQuest.ShouldDisplayAsComplete())
{
#region Quest completed menu
extra = $"Quest: {title} Completed!";
if (__instance.HasMoneyReward())
extra += $"you recieved {____shownQuest.GetMoneyReward()}g";
#endregion
}
else
{
#region Quest in-complete menu
extra = $"Title: {title}. \t\n Description: {description}";
for (int j = 0; j < ____objectiveText.Count; j++)
{
string parsed_text = Game1.parseText(____objectiveText[j], width: __instance.width - 192, whichFont: Game1.dialogueFont);
if (____shownQuest != null && ____shownQuest is SpecialOrder)
{
OrderObjective order_objective = ((SpecialOrder)____shownQuest).objectives[j];
if (order_objective.GetMaxCount() > 1 && order_objective.ShouldShowProgress())
parsed_text += "\n\t" + order_objective.GetCount() + " of " + order_objective.GetMaxCount() + " completed";
}
extra += $"\t\nOrder {j + 1}: {parsed_text} \t\n";
}
if (____shownQuest != null)
{
int daysLeft = ____shownQuest.GetDaysLeft();
if (daysLeft > 0)
extra += $"\t\n{daysLeft} days left.";
}
#endregion
}
isNarratingQuestInfo = true;
Task.Delay(200).ContinueWith(_ => { isNarratingQuestInfo = false; });
questLogQuery = " ";
}
if (!firstTimeInIndividualQuest)
if (__instance.backButton != null && __instance.backButton.visible && __instance.backButton.containsPoint(x, y))
toSpeak = (___currentPage > 0) ? "Previous page button" : "Back button";
else if (__instance.forwardButton != null && __instance.forwardButton.visible && __instance.forwardButton.containsPoint(x, y))
toSpeak = "Next page button";
else if (__instance.cancelQuestButton != null && __instance.cancelQuestButton.visible && __instance.cancelQuestButton.containsPoint(x, y))
toSpeak = "Cancel quest button";
else if (__instance.upperRightCloseButton != null && __instance.upperRightCloseButton.visible && __instance.upperRightCloseButton.containsPoint(x, y))
toSpeak = "Close menu button";
else if (containsReward && __instance.rewardBox.containsPoint(x, y))
toSpeak = "Left click to collect reward";
if (firstTimeInIndividualQuest || (questLogQuery != toSpeak))
{
questLogQuery = toSpeak;
MainClass.ScreenReader.Say(extra + " \n\t" + toSpeak, true);
if (firstTimeInIndividualQuest)
firstTimeInIndividualQuest = false;
}
#endregion
}
}
catch (Exception e)
{
MainClass.ErrorLog($"Unable to narrate Text:\n{e.Message}\n{e.StackTrace}");
}
}
#endregion
}
}

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using Microsoft.Xna.Framework.Graphics;
using StardewValley;
using StardewValley.Menus;
namespace stardew_access.Patches
{
internal class BillboardPatch
{
private static string billboardQueryKey = "";
internal static void DrawPatch(Billboard __instance, bool ___dailyQuestBoard)
{
try
{
if (___dailyQuestBoard)
{
narrateDailyQuestBoard(__instance);
}
else
{
narrateCallendar(__instance);
}
}
catch (Exception e)
{
MainClass.ErrorLog($"Unable to narrate Text:\n{e.Message}\n{e.StackTrace}");
}
}
private static void narrateCallendar(Billboard __instance)
{
for (int i = 0; i < __instance.calendarDays.Count; i++)
{
if (!__instance.calendarDays[i].containsPoint(Game1.getMouseX(true), Game1.getMouseY(true)))
continue;
string toSpeak = $"Day {i + 1}";
if (__instance.calendarDays[i].name.Length > 0)
{
toSpeak += $", {__instance.calendarDays[i].name}";
}
if (__instance.calendarDays[i].hoverText.Length > 0)
{
toSpeak += $", {__instance.calendarDays[i].hoverText}";
}
if (Game1.dayOfMonth == i + 1)
toSpeak += $", Current";
if (billboardQueryKey != toSpeak)
{
billboardQueryKey = toSpeak;
MainClass.ScreenReader.Say(toSpeak, true);
}
}
}
private static void narrateDailyQuestBoard(Billboard __instance)
{
if (Game1.questOfTheDay == null || Game1.questOfTheDay.currentObjective == null || Game1.questOfTheDay.currentObjective.Length == 0)
{
// No quests
string toSpeak = "No quests for today!";
if (billboardQueryKey != toSpeak)
{
billboardQueryKey = toSpeak;
MainClass.ScreenReader.Say(toSpeak, true);
}
}
else
{
SpriteFont font = ((LocalizedContentManager.CurrentLanguageCode == LocalizedContentManager.LanguageCode.ko) ? Game1.smallFont : Game1.dialogueFont);
string description = Game1.parseText(Game1.questOfTheDay.questDescription, font, 640);
string toSpeak = description;
if (billboardQueryKey != toSpeak)
{
billboardQueryKey = toSpeak;
// Snap to accept quest button
if (__instance.acceptQuestButton.visible)
{
toSpeak += "\t\n Left click to accept quest.";
__instance.acceptQuestButton.snapMouseCursorToCenter();
}
MainClass.ScreenReader.Say(toSpeak, true);
}
}
}
internal static void Cleanup()
{
billboardQueryKey = "";
}
}
}

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using StardewValley;
using StardewValley.Menus;
using StardewValley.Quests;
namespace stardew_access.Patches
{
// a.k.a. Journal Menu
internal class QuestLogPatch
{
internal static string questLogQuery = "";
internal static bool isNarratingQuestInfo = false;
internal static bool firstTimeInIndividualQuest = true;
internal static void DrawPatch(QuestLog __instance, int ___questPage, List<List<IQuest>> ___pages, int ___currentPage, IQuest ____shownQuest, List<string> ____objectiveText)
{
try
{
int x = Game1.getMouseX(true), y = Game1.getMouseY(true); // Mouse x and y position
if (___questPage == -1)
{
narrateQuestList(__instance, ___pages, ___currentPage, x, y);
}
else
{
narrateIndividualQuest(__instance, ___currentPage, ____shownQuest, ____objectiveText, x, y);
}
}
catch (Exception e)
{
MainClass.ErrorLog($"Unable to narrate Text:\n{e.Message}\n{e.StackTrace}");
}
}
private static void narrateQuestList(QuestLog __instance, List<List<IQuest>> ___pages, int ___currentPage, int x, int y)
{
string toSpeak = "";
if (!firstTimeInIndividualQuest) firstTimeInIndividualQuest = true;
if (__instance.backButton != null && __instance.backButton.visible && __instance.backButton.containsPoint(x, y))
toSpeak = "Previous page button";
else if (__instance.forwardButton != null && __instance.forwardButton.visible && __instance.forwardButton.containsPoint(x, y))
toSpeak = "Next page button";
else if (__instance.upperRightCloseButton != null && __instance.upperRightCloseButton.visible && __instance.upperRightCloseButton.containsPoint(x, y))
toSpeak = "Close menu button";
else
{
for (int i = 0; i < __instance.questLogButtons.Count; i++)
{
if (___pages.Count() <= 0 || ___pages[___currentPage].Count() <= i)
continue;
if (!__instance.questLogButtons[i].containsPoint(x, y))
continue;
string name = ___pages[___currentPage][i].GetName();
int daysLeft = ___pages[___currentPage][i].GetDaysLeft();
toSpeak = $"{name}";
if (daysLeft > 0 && ___pages[___currentPage][i].ShouldDisplayAsComplete())
toSpeak += $"\t\n {daysLeft} days left";
toSpeak += ___pages[___currentPage][i].ShouldDisplayAsComplete() ? " completed!" : "";
break;
}
}
if (questLogQuery != toSpeak)
{
questLogQuery = toSpeak;
MainClass.ScreenReader.Say(toSpeak, true);
}
}
private static void narrateIndividualQuest(QuestLog __instance, int ___currentPage, IQuest ____shownQuest, List<string> ____objectiveText, int x, int y)
{
bool isPrimaryInfoKeyPressed = MainClass.Config.PrimaryInfoKey.JustPressed();
bool containsReward = __instance.HasReward() || __instance.HasMoneyReward();
string description = Game1.parseText(____shownQuest.GetDescription(), Game1.dialogueFont, __instance.width - 128);
string title = ____shownQuest.GetName();
string toSpeak = "";
string extra = "";
if (firstTimeInIndividualQuest || (isPrimaryInfoKeyPressed && !isNarratingQuestInfo))
{
if (firstTimeInIndividualQuest)
toSpeak = "Back button";
if (____shownQuest.ShouldDisplayAsComplete())
{
#region Quest completed menu
extra = $"Quest: {title} Completed!";
if (__instance.HasMoneyReward())
extra += $"you recieved {____shownQuest.GetMoneyReward()}g";
#endregion
}
else
{
#region Quest in-complete menu
extra = $"Title: {title}. \t\n Description: {description}";
for (int j = 0; j < ____objectiveText.Count; j++)
{
string parsed_text = Game1.parseText(____objectiveText[j], width: __instance.width - 192, whichFont: Game1.dialogueFont);
if (____shownQuest != null && ____shownQuest is SpecialOrder)
{
OrderObjective order_objective = ((SpecialOrder)____shownQuest).objectives[j];
if (order_objective.GetMaxCount() > 1 && order_objective.ShouldShowProgress())
parsed_text += "\n\t" + order_objective.GetCount() + " of " + order_objective.GetMaxCount() + " completed";
}
extra += $"\t\nOrder {j + 1}: {parsed_text} \t\n";
}
if (____shownQuest != null)
{
int daysLeft = ____shownQuest.GetDaysLeft();
if (daysLeft > 0)
extra += $"\t\n{daysLeft} days left.";
}
#endregion
}
isNarratingQuestInfo = true;
Task.Delay(200).ContinueWith(_ => { isNarratingQuestInfo = false; });
questLogQuery = "";
}
if (!firstTimeInIndividualQuest)
{
if (__instance.backButton != null && __instance.backButton.visible && __instance.backButton.containsPoint(x, y))
toSpeak = (___currentPage > 0) ? "Previous page button" : "Back button";
else if (__instance.forwardButton != null && __instance.forwardButton.visible && __instance.forwardButton.containsPoint(x, y))
toSpeak = "Next page button";
else if (__instance.cancelQuestButton != null && __instance.cancelQuestButton.visible && __instance.cancelQuestButton.containsPoint(x, y))
toSpeak = "Cancel quest button";
else if (__instance.upperRightCloseButton != null && __instance.upperRightCloseButton.visible && __instance.upperRightCloseButton.containsPoint(x, y))
toSpeak = "Close menu button";
else if (containsReward && __instance.rewardBox.containsPoint(x, y))
toSpeak = "Left click to collect reward";
}
if (firstTimeInIndividualQuest || (questLogQuery != toSpeak))
{
questLogQuery = toSpeak;
MainClass.ScreenReader.Say(extra + " \n\t" + toSpeak, true);
if (firstTimeInIndividualQuest) firstTimeInIndividualQuest = false;
}
}
internal static void Cleaup()
{
questLogQuery = "";
isNarratingQuestInfo = false;
firstTimeInIndividualQuest = true;
}
}
}

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@ -0,0 +1,84 @@
using StardewValley;
using StardewValley.Menus;
namespace stardew_access.Patches
{
internal class SpecialOrdersBoardPatch
{
private static string specialOrdersBoardQueryKey = "";
internal static void DrawPatch(SpecialOrdersBoard __instance)
{
try
{
int x = Game1.getMouseX(true), y = Game1.getMouseY(true); // Mouse x and y position
if (__instance.acceptLeftQuestButton.visible && __instance.acceptLeftQuestButton.containsPoint(x, y))
{
string toSpeak = getSpecialOrderDetails(__instance.leftOrder);
toSpeak = $"Left Quest:\n\t{toSpeak}\n\tPress left click to accept this quest.";
Speak(toSpeak);
return;
}
if (__instance.acceptRightQuestButton.visible && __instance.acceptRightQuestButton.containsPoint(x, y))
{
string toSpeak = getSpecialOrderDetails(__instance.rightOrder);
toSpeak = $"Right Quest:\n\t{toSpeak}\n\tPress left click to accept this quest.";
Speak(toSpeak);
return;
}
}
catch (Exception e)
{
MainClass.ErrorLog($"Unable to narrate Text:\n{e.Message}\n{e.StackTrace}");
}
}
private static string getSpecialOrderDetails(SpecialOrder order)
{
int daysLeft = order.GetDaysLeft();
string description = order.GetDescription();
string objectiveDescription = "";
string name = order.GetName();
int moneyReward = order.GetMoneyReward();
// Get each objectives
for (int i = 0; i < order.GetObjectiveDescriptions().Count; i++)
{
objectiveDescription += order.GetObjectiveDescriptions()[i] + ", \n";
}
string toReturn = $"{name}\n\tDescription:{description}\n\tObjectives: {objectiveDescription}";
if (order.IsTimedQuest())
{
toReturn = $"{toReturn}\n\tTime: {daysLeft} days";
}
if (order.HasMoneyReward())
{
toReturn = $"{toReturn}\n\tReward: {moneyReward}g";
}
return toReturn;
}
private static void Speak(string toSpeak)
{
if (specialOrdersBoardQueryKey == toSpeak) return;
specialOrdersBoardQueryKey = toSpeak;
MainClass.ScreenReader.Say(toSpeak, true);
}
internal static void Cleanup()
{
specialOrdersBoardQueryKey = "";
}
}
}

View File

@ -1,238 +0,0 @@
using StardewValley;
using StardewValley.Menus;
using static StardewValley.Menus.LoadGameMenu;
namespace stardew_access.Patches
{
internal class TitleMenuPatches
{
public static string advancedGameOptionsQueryKey = " ";
internal static void AdvancedGameOptionsPatch(AdvancedGameOptions __instance)
{
try
{
int currentItemIndex = Math.Max(0, Math.Min(__instance.options.Count - 7, __instance.currentItemIndex));
int x = Game1.getMouseX(true), y = Game1.getMouseY(true);
if (__instance.okButton != null && __instance.okButton.containsPoint(x, y))
{
string toSpeak = "OK Button";
if (advancedGameOptionsQueryKey != toSpeak)
{
advancedGameOptionsQueryKey = toSpeak;
MainClass.ScreenReader.Say(toSpeak, true);
}
return;
}
for (int i = 0; i < __instance.optionSlots.Count; i++)
{
if (__instance.optionSlots[i].bounds.Contains(x, y) && currentItemIndex + i < __instance.options.Count && __instance.options[currentItemIndex + i].bounds.Contains(x - __instance.optionSlots[i].bounds.X, y - __instance.optionSlots[i].bounds.Y))
{
OptionsElement optionsElement = __instance.options[currentItemIndex + i];
string toSpeak = optionsElement.label;
if (optionsElement is OptionsButton)
toSpeak = $" {toSpeak} Button";
else if (optionsElement is OptionsCheckbox)
toSpeak = (((OptionsCheckbox)optionsElement).isChecked ? "Enabled" : "Disabled") + $" {toSpeak} Checkbox";
else if (optionsElement is OptionsDropDown)
toSpeak = $"{toSpeak} Dropdown, option {((OptionsDropDown)optionsElement).dropDownDisplayOptions[((OptionsDropDown)optionsElement).selectedOption]} selected";
else if (optionsElement is OptionsSlider)
toSpeak = $"{((OptionsSlider)optionsElement).value}% {toSpeak} Slider";
else if (optionsElement is OptionsPlusMinus)
toSpeak = $"{((OptionsPlusMinus)optionsElement).displayOptions[((OptionsPlusMinus)optionsElement).selected]} selected of {toSpeak}";
else if (optionsElement is OptionsInputListener)
{
string buttons = "";
((OptionsInputListener)optionsElement).buttonNames.ForEach(name => { buttons += $", {name}"; });
toSpeak = $"{toSpeak} is bound to {buttons}. Left click to change.";
}
else if (optionsElement is OptionsTextEntry)
{
toSpeak = $"Seed text box";
}
else
{
if (toSpeak.Contains(":"))
toSpeak = toSpeak.Replace(":", "");
toSpeak = $"{toSpeak} Options:";
}
if (advancedGameOptionsQueryKey != toSpeak)
{
advancedGameOptionsQueryKey = toSpeak;
MainClass.ScreenReader.Say(toSpeak, true);
}
return;
}
}
}
catch (Exception e)
{
MainClass.ErrorLog($"Unable to narrate Text:\n{e.Message}\n{e.StackTrace}");
}
}
internal static void CoopMenuPatch(CoopMenu __instance, CoopMenu.Tab ___currentTab)
{
try
{
int x = Game1.getMouseX(true), y = Game1.getMouseY(true);
string toSpeak = " ";
#region Join/Host Button (Important! This should be checked before checking other buttons)
if (__instance.slotButtons[0].containsPoint(x, y))
{
if (___currentTab == CoopMenu.Tab.JOIN_TAB)
toSpeak = "Join lan game";
if (___currentTab == CoopMenu.Tab.HOST_TAB)
toSpeak = "Host new farm";
}
#endregion
#region Other Buttons
if (__instance.joinTab.containsPoint(x, y))
{
toSpeak = "Join Tab Button";
}
else if (__instance.hostTab.containsPoint(x, y))
{
toSpeak = "Host Tab Button";
}
else if (__instance.refreshButton.containsPoint(x, y))
{
toSpeak = "Refresh Button";
}
#endregion
if (toSpeak != " ")
MainClass.ScreenReader.SayWithChecker(toSpeak, true);
}
catch (Exception e)
{
MainClass.ErrorLog($"Unable to narrate Text:\n{e.Message}\n{e.StackTrace}");
}
}
internal static void TitleMenuPatch(TitleMenu __instance, bool ___isTransitioningButtons)
{
try
{
if (___isTransitioningButtons)
return;
string toSpeak = "";
__instance.buttons.ForEach(component =>
{
if (component.containsPoint(Game1.getMouseX(true), Game1.getMouseY(true)))
{
string name = component.name;
string label = component.label;
toSpeak = $"{name} {label} Button";
}
});
if (__instance.muteMusicButton.containsPoint(Game1.getMouseX(true), Game1.getMouseY(true)))
{
toSpeak = "Mute Music Button";
}
if (__instance.aboutButton.containsPoint(Game1.getMouseX(true), Game1.getMouseY(true)))
{
toSpeak = "About Button";
}
if (__instance.languageButton.containsPoint(Game1.getMouseX(true), Game1.getMouseY(true)))
{
toSpeak = "Language Button";
}
if (__instance.windowedButton.containsPoint(Game1.getMouseX(true), Game1.getMouseY(true)))
{
toSpeak = "Fullscreen: " + ((Game1.isFullscreen) ? "enabled" : "disabled");
}
if (TitleMenu.subMenu != null && __instance.backButton.containsPoint(Game1.getMouseX(true), Game1.getMouseY(true)))
{
string text = "Back Button";
MainClass.ScreenReader.SayWithChecker(text, true);
}
// Fix for back button not working using keyboard
if (TitleMenu.subMenu is CharacterCustomization && ((CharacterCustomization)TitleMenu.subMenu).backButton.containsPoint(Game1.getMouseX(true), Game1.getMouseY(true)))
{
// Perform Left Click
if (MainClass.Config.LeftClickMainKey.JustPressed())
{
__instance.backButtonPressed();
}
}
if (TitleMenu.subMenu == null && toSpeak != "")
MainClass.ScreenReader.SayWithChecker(toSpeak, true);
}
catch (Exception e)
{
MainClass.ErrorLog($"Unable to narrate Text:\n{e.Message}\n{e.StackTrace}");
}
}
internal static void LoadGameMenuPatch(SaveFileSlot __instance, LoadGameMenu ___menu, int i)
{
try
{
int x = Game1.getMouseX(true), y = Game1.getMouseY(true);
if (___menu.slotButtons[i].containsPoint(x, y))
{
if (__instance.Farmer != null)
{
#region Farms
if (___menu.deleteButtons.Count > 0 && ___menu.deleteButtons[i].containsPoint(x, y))
{
MainClass.ScreenReader.SayWithChecker($"Delete {__instance.Farmer.farmName.Value} Farm", true);
return;
}
if (___menu.deleteConfirmationScreen)
{
// Used diff. functions to narrate to prevent it from speaking the message again on selecting another button.
string message = "Really delete farm?";
MainClass.ScreenReader.SayWithChecker(message, true);
if (___menu.okDeleteButton.containsPoint(x, y))
{
MainClass.ScreenReader.SayWithMenuChecker("Ok Button", false);
}
else if (___menu.cancelDeleteButton.containsPoint(x, y))
{
MainClass.ScreenReader.SayWithMenuChecker("Cancel Button", false);
}
return;
}
String farmerName = __instance.Farmer.displayName;
String farmName = __instance.Farmer.farmName.Value;
String money = __instance.Farmer.Money.ToString();
String hoursPlayed = Utility.getHoursMinutesStringFromMilliseconds(__instance.Farmer.millisecondsPlayed);
string dateStringForSaveGame = ((!__instance.Farmer.dayOfMonthForSaveGame.HasValue ||
!__instance.Farmer.seasonForSaveGame.HasValue ||
!__instance.Farmer.yearForSaveGame.HasValue) ? __instance.Farmer.dateStringForSaveGame : Utility.getDateStringFor(__instance.Farmer.dayOfMonthForSaveGame.Value, __instance.Farmer.seasonForSaveGame.Value, __instance.Farmer.yearForSaveGame.Value));
string toSpeak = $"{farmName} Farm Selected, \t\n Farmer: {farmerName}, \t\nMoney: {money}, \t\nHours Played: {hoursPlayed}, \t\nDate: {dateStringForSaveGame}";
MainClass.ScreenReader.SayWithChecker(toSpeak, true);
#endregion
}
}
}
catch (Exception e)
{
MainClass.ErrorLog($"Unable to narrate Text:\n{e.Message}\n{e.StackTrace}");
}
}
}
}

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@ -0,0 +1,85 @@
using StardewValley;
using StardewValley.Menus;
namespace stardew_access.Patches
{
internal class AdvancedGameOptionsPatch
{
public static string advancedGameOptionsQueryKey = " ";
internal static void DrawPatch(AdvancedGameOptions __instance)
{
try
{
int currentItemIndex = Math.Max(0, Math.Min(__instance.options.Count - 7, __instance.currentItemIndex));
int x = Game1.getMouseX(true), y = Game1.getMouseY(true);
if (__instance.okButton != null && __instance.okButton.containsPoint(x, y))
{
string toSpeak = "OK Button";
if (advancedGameOptionsQueryKey != toSpeak)
{
advancedGameOptionsQueryKey = toSpeak;
MainClass.ScreenReader.Say(toSpeak, true);
}
return;
}
for (int i = 0; i < __instance.optionSlots.Count; i++)
{
if (!__instance.optionSlots[i].bounds.Contains(x, y)
|| currentItemIndex + i >= __instance.options.Count
|| !__instance.options[currentItemIndex + i].bounds.Contains(x - __instance.optionSlots[i].bounds.X, y - __instance.optionSlots[i].bounds.Y))
continue;
OptionsElement optionsElement = __instance.options[currentItemIndex + i];
string toSpeak = optionsElement.label;
if (optionsElement is OptionsButton)
toSpeak = $" {toSpeak} Button";
else if (optionsElement is OptionsCheckbox)
toSpeak = (((OptionsCheckbox)optionsElement).isChecked ? "Enabled" : "Disabled") + $" {toSpeak} Checkbox";
else if (optionsElement is OptionsDropDown)
toSpeak = $"{toSpeak} Dropdown, option {((OptionsDropDown)optionsElement).dropDownDisplayOptions[((OptionsDropDown)optionsElement).selectedOption]} selected";
else if (optionsElement is OptionsSlider)
toSpeak = $"{((OptionsSlider)optionsElement).value}% {toSpeak} Slider";
else if (optionsElement is OptionsPlusMinus)
toSpeak = $"{((OptionsPlusMinus)optionsElement).displayOptions[((OptionsPlusMinus)optionsElement).selected]} selected of {toSpeak}";
else if (optionsElement is OptionsInputListener)
{
string buttons = "";
((OptionsInputListener)optionsElement).buttonNames.ForEach(name => { buttons += $", {name}"; });
toSpeak = $"{toSpeak} is bound to {buttons}. Left click to change.";
}
else if (optionsElement is OptionsTextEntry)
{
toSpeak = $"Seed text box";
}
else
{
if (toSpeak.Contains(":"))
toSpeak = toSpeak.Replace(":", "");
toSpeak = $"{toSpeak} Options:";
}
if (advancedGameOptionsQueryKey != toSpeak)
{
advancedGameOptionsQueryKey = toSpeak;
MainClass.ScreenReader.Say(toSpeak, true);
}
return;
}
}
catch (Exception e)
{
MainClass.ErrorLog($"An error occured in advanced game menu patch:\n{e.Message}\n{e.StackTrace}");
}
}
internal static void Cleanup()
{
advancedGameOptionsQueryKey = "";
}
}
}

View File

@ -119,7 +119,7 @@ namespace stardew_access.Patches
}
catch (Exception e)
{
MainClass.ErrorLog($"Unable to narrate Text:\n{e.Message}\n{e.StackTrace}");
MainClass.ErrorLog($"An error occured in character customization menu patch:\n{e.Message}\n{e.StackTrace}");
}
}

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@ -0,0 +1,59 @@
using StardewValley;
using StardewValley.Menus;
namespace stardew_access.Patches
{
internal class CoopMenuPatch
{
private static string coopMenuQueryKey = "";
internal static void DrawPatch(CoopMenu __instance, CoopMenu.Tab ___currentTab)
{
try
{
int x = Game1.getMouseX(true), y = Game1.getMouseY(true);
string toSpeak = "";
#region Join/Host Button (Important! This should be checked before checking other buttons)
if (__instance.slotButtons[0].containsPoint(x, y))
{
if (___currentTab == CoopMenu.Tab.JOIN_TAB)
toSpeak = "Join lan game";
if (___currentTab == CoopMenu.Tab.HOST_TAB)
toSpeak = "Host new farm";
}
#endregion
#region Other Buttons
if (__instance.joinTab.containsPoint(x, y))
{
toSpeak = "Join Tab Button";
}
else if (__instance.hostTab.containsPoint(x, y))
{
toSpeak = "Host Tab Button";
}
else if (__instance.refreshButton.containsPoint(x, y))
{
toSpeak = "Refresh Button";
}
#endregion
if (coopMenuQueryKey != toSpeak)
{
coopMenuQueryKey = toSpeak;
MainClass.ScreenReader.Say(toSpeak, true);
}
}
catch (Exception e)
{
MainClass.ErrorLog($"An error occured in co-op menu patch:\n{e.Message}\n{e.StackTrace}");
}
}
internal static void Cleanup()
{
coopMenuQueryKey = "";
}
}
}

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@ -0,0 +1,86 @@
using StardewValley;
using StardewValley.Menus;
using static StardewValley.Menus.LoadGameMenu;
namespace stardew_access.Patches
{
internal class LoadGameMenuPatch
{
private static string loadGameMenuQueryKey = "";
private static bool firstTimeInMenu = true;
internal static void DrawPatch(SaveFileSlot __instance, LoadGameMenu ___menu, int i)
{
try
{
int x = Game1.getMouseX(true), y = Game1.getMouseY(true);
string toSpeak = "";
if (!___menu.slotButtons[i].containsPoint(x, y)) return;
if (__instance.Farmer == null) return;
if (___menu.deleteButtons.Count > 0 && ___menu.deleteButtons[i].containsPoint(x, y))
{
toSpeak = $"Delete {__instance.Farmer.farmName.Value} Farm";
if (loadGameMenuQueryKey != toSpeak)
{
loadGameMenuQueryKey = toSpeak;
MainClass.ScreenReader.Say(toSpeak, true);
}
return;
}
if (___menu.deleteConfirmationScreen)
{
if (firstTimeInMenu)
{
firstTimeInMenu = false;
toSpeak = "Really delete farm?";
}
if (___menu.okDeleteButton.containsPoint(x, y))
{
toSpeak = $"{toSpeak} Ok button";
}
else if (___menu.cancelDeleteButton.containsPoint(x, y))
{
toSpeak = $"{toSpeak} Cancel button";
}
if (loadGameMenuQueryKey != toSpeak)
{
loadGameMenuQueryKey = toSpeak;
MainClass.ScreenReader.Say(toSpeak, true);
}
return;
}
String farmerName = __instance.Farmer.displayName;
String farmName = __instance.Farmer.farmName.Value;
String money = __instance.Farmer.Money.ToString();
String hoursPlayed = Utility.getHoursMinutesStringFromMilliseconds(__instance.Farmer.millisecondsPlayed);
string dateStringForSaveGame = ((!__instance.Farmer.dayOfMonthForSaveGame.HasValue ||
!__instance.Farmer.seasonForSaveGame.HasValue ||
!__instance.Farmer.yearForSaveGame.HasValue) ? __instance.Farmer.dateStringForSaveGame : Utility.getDateStringFor(__instance.Farmer.dayOfMonthForSaveGame.Value, __instance.Farmer.seasonForSaveGame.Value, __instance.Farmer.yearForSaveGame.Value));
toSpeak = $"{farmName} Farm Selected, \t\n Farmer: {farmerName}, \t\nMoney: {money}, \t\nHours Played: {hoursPlayed}, \t\nDate: {dateStringForSaveGame}";
if (loadGameMenuQueryKey != toSpeak)
{
loadGameMenuQueryKey = toSpeak;
MainClass.ScreenReader.Say(toSpeak, true);
}
}
catch (Exception e)
{
MainClass.ErrorLog($"An error occured in load game menu patch:\n{e.Message}\n{e.StackTrace}");
}
}
internal static void Cleanup()
{
loadGameMenuQueryKey = "";
firstTimeInMenu = true;
}
}
}

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@ -0,0 +1,81 @@
using StardewValley;
using StardewValley.Menus;
namespace stardew_access.Patches
{
internal class TitleMenuPatch
{
private static string titleMenuQueryKey = "";
internal static void DrawPatch(TitleMenu __instance, bool ___isTransitioningButtons)
{
try
{
if (___isTransitioningButtons)
return;
int x = Game1.getMouseX(true), y = Game1.getMouseY(true); // Mouse x and y position
string toSpeak = "";
if (__instance.muteMusicButton.containsPoint(x, y))
{
toSpeak = "Mute Music Button";
}
else if (__instance.aboutButton.containsPoint(x, y))
{
toSpeak = "About Button";
}
else if (__instance.languageButton.containsPoint(x, y))
{
toSpeak = "Language Button";
}
else if (__instance.windowedButton.containsPoint(x, y))
{
toSpeak = "Fullscreen: " + ((Game1.isFullscreen) ? "enabled" : "disabled");
}
else if (TitleMenu.subMenu != null && __instance.backButton.containsPoint(x, y))
{
string text = "Back Button";
MainClass.ScreenReader.SayWithChecker(text, true);
}
else
{
__instance.buttons.ForEach(component =>
{
if (!component.containsPoint(Game1.getMouseX(true), Game1.getMouseY(true)))
return;
string name = component.name;
string label = component.label;
toSpeak = $"{name} {label} Button";
});
}
// Fix for back button not working using keyboard
if (TitleMenu.subMenu is CharacterCustomization && ((CharacterCustomization)TitleMenu.subMenu).backButton.containsPoint(x, y))
{
// Perform Left Click
if (MainClass.Config.LeftClickMainKey.JustPressed())
{
__instance.backButtonPressed();
}
}
if (TitleMenu.subMenu == null && titleMenuQueryKey!=toSpeak)
{
titleMenuQueryKey = toSpeak;
MainClass.ScreenReader.Say(toSpeak, true);
}
}
catch (Exception e)
{
MainClass.ErrorLog($"An error occured in title menu patch:\n{e.Message}\n{e.StackTrace}");
}
}
internal static void Cleanup()
{
titleMenuQueryKey = "";
}
}
}