Added category to manual read tile key
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		| @@ -19,8 +19,9 @@ namespace stardew_access.Features | ||||
|             try | ||||
|             { | ||||
|                 Vector2 tile; | ||||
|                 int x, y; | ||||
|  | ||||
|                 #region Get Tile | ||||
|                 int x, y; | ||||
|                 if (!playersPosition) | ||||
|                 { | ||||
|                     // Grab tile | ||||
| @@ -31,9 +32,9 @@ namespace stardew_access.Features | ||||
|                     // Player's standing tile | ||||
|                     tile = CurrentPlayer.getPosition(); | ||||
|                 } | ||||
|                 #endregion | ||||
|                 x = (int)tile.X; | ||||
|                 y = (int)tile.Y; | ||||
|                 #endregion | ||||
|  | ||||
|                 if (Context.IsPlayerFree) | ||||
|                 { | ||||
| @@ -45,15 +46,15 @@ namespace stardew_access.Features | ||||
|  | ||||
|                     bool isColliding = TileInfo.isCollidingAtTile(x, y); | ||||
|  | ||||
|                     string? toSpeak = TileInfo.getNameAtTile(tile); | ||||
|                     (string? name, string? category) info = TileInfo.getNameWithCategoryNameAtTile(tile); | ||||
|  | ||||
|                     #region Narrate toSpeak | ||||
|                     if (toSpeak != null) | ||||
|                     if (info.name != null) | ||||
|                         if (MainClass.ScreenReader != null) | ||||
|                             if (manuallyTriggered) | ||||
|                                 MainClass.ScreenReader.Say(toSpeak, true); | ||||
|                                 MainClass.ScreenReader.Say($"{info.name}, Category: {info.category}", true); | ||||
|                             else | ||||
|                                 MainClass.ScreenReader.SayWithTileQuery(toSpeak, x, y, true); | ||||
|                                 MainClass.ScreenReader.SayWithTileQuery(info.name, x, y, true); | ||||
|                     #endregion | ||||
|  | ||||
|                     #region Play colliding sound effect | ||||
|   | ||||
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